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Oh, no, I was trying to point that out to Tuxedo Jack. I thought he didn't understand what JNG was saying.
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# ? May 30, 2014 21:43 |
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# ? May 23, 2024 16:35 |
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PeterWeller posted:They are marginally less flimsy in 7E because of the new damage table and flicker fields let them sidestep the jink nerf. Hiding and then scoring with them is now an option. Otherwise, they're the same as they have always been. Unless you take the baron (the duke is the deepstrike guy) and spam hellions, they are your only route to mobile troops, and boats full of warriors and trueborn are still your basic sources of massed firepower. Thanks for that - something to think about when I want to change things up! ...or when playing Unbound!
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# ? May 30, 2014 21:45 |
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SUPER NEAT TOY posted:Oh, no, I was trying to point that out to Tuxedo Jack. I thought he didn't understand what JNG was saying. Gotcha. Here have a Stompa:
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# ? May 30, 2014 21:49 |
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Good call with using the drops that way. I'm probably gonna steer clear of them altogether. I'm now being labeled a "hyper-competitive math-hammering shitbag" in the local hams group, so gently caress it.
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# ? May 30, 2014 21:49 |
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Indolent Bastard posted:Gotcha. That picture is so epic!
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# ? May 30, 2014 21:53 |
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Tuxedo Jack posted:Good call with using the drops that way. I'm probably gonna steer clear of them altogether. I'm now being labeled a "hyper-competitive math-hammering shitbag" in the local hams group, so gently caress it. Honest assessment; you're group sounds like a bunch of douchebags and you sound like a pushover. To sum up in pictures: You: Them: What needs to happen:
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# ? May 30, 2014 21:59 |
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Oy, I decided to pull out the unpainted ~1,000 point Salamanders army that I've had since 2012. I still don't know how to play this game or anything and this poo poo had been sitting in my closet or garage unpainted or unfinished in that time. Go me~
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# ? May 30, 2014 22:06 |
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Godspeed goon, post pictures as you finish models. The miniature painting thread is amazing for tips and techniques.
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# ? May 30, 2014 22:10 |
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Star Man posted:Oy, I decided to pull out the unpainted ~1,000 point Salamanders army that I've had since 2012. I still don't know how to play this game or anything and this poo poo had been sitting in my closet or garage unpainted or unfinished in that time. Go me~ What a fantastic time to jump into the Oath thread!
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# ? May 30, 2014 22:10 |
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Tuxedo Jack posted:I am frustrated, I admit. I win maybe 1 out of 5 games, but I dont mind losing because Im losing based on what happens on the tabletop. The cards frustrate me because of lovely draws. They remove my ability to "get better" because its all loving random. I'm a beerhammer guy myself. I don't mind losing either. I can lose all the time too, so long as they're good games. But I feel your pain when I got wrecked all the time. Even playing casually it became unfun. This site helped out my game a lot. I started dominating most of my scene. But that wasn't fun after a while either. So I showed it to my bros too and now almost all of our games are nail bitingly close. YMMV though. http://www.armchairgeneral.com/category/tactics101 As for the house rules, personally I'd talk to them straight up about it. I can speak on how I'd do this all day. But I'll just say that I was trained at work how to speak about touchy subjects with people. Of all the training I received, that was the most useful and worthwhile by far and I use it in my personal life too. This was the book that the course was based around. Totally worth every penny. http://www.amazon.com/Crucial-Conversations-Talking-Stakes-Second/dp/0071771328/ref=sr_1_1?s=books&ie=UTF8&qid=1401483636&sr=1-1
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# ? May 30, 2014 22:11 |
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Tuxedo Jack posted:Good call with using the drops that way. I'm probably gonna steer clear of them altogether. I'm now being labeled a "hyper-competitive math-hammering shitbag" in the local hams group, so gently caress it.
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# ? May 30, 2014 22:39 |
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tothelastman posted:I'm a beerhammer guy myself. I don't mind losing either. I can lose all the time too, so long as they're good games. But I feel your pain when I got wrecked all the time. Even playing casually it became unfun. This site helped out my game a lot. I started dominating most of my scene. But that wasn't fun after a while either. So I showed it to my bros too and now almost all of our games are nail bitingly close. YMMV though. He is right - that book is fantastic.
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# ? May 30, 2014 22:47 |
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Von Humboldt posted:Yeah, I was going to suggest a middle of the road thing - Drop Pods score, but not on the first turn they land nor if they've lost a Hull Point, meaning that your enemy has to at least spend a little time working them over but doesn't have a 1 HP broken piece of poo poo scoring on Turn 5, or they only score as long as the dropped unit is alive, or something - but these guys sound like twats. poo poo, if these are casual games, they really have no excuse for being that salty about scoring Pods that they resort to bitter name calling. The reason it's funnier than it is offensive is I'm he least competitive person in the group. I don't own a single flyer (aside from my Caestus which is always in hover) or psyker. I bring fluffy lists and I rarely win. Which again, doesn't bother me. I'm the Prince of Close Games.
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# ? May 30, 2014 22:49 |
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Feel bad for you Jack, and those 'friends' sound like twats. The thing with house rules is they're supposed to benefit the WHOLE house, they aren't supposed to be rules aimed at loving one person over. Absolute twats, don't blame you for walking away.
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# ? May 30, 2014 22:54 |
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So no discounted launch bundle for the Orcs? I don't think the big one that went up today is reduced at all...
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# ? May 30, 2014 22:55 |
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Tuxedo Jack posted:Good call with using the drops that way. I'm probably gonna steer clear of them altogether. I'm now being labeled a "hyper-competitive math-hammering shitbag" in the local hams group, so gently caress it. So these shitlers have a problem with how 7th now treats scoring vehicles, and by pointing out that the rules have changed they have decided to change the rules themselves to disadvantage you and the miniatures you own and somehow you are the "hyper-competitive math-hammering shitbag". gently caress hams, gently caress Warhammer, gently caress GW, gently caress these assholes, play a better game. adamantium|wang fucked around with this message at 22:59 on May 30, 2014 |
# ? May 30, 2014 22:56 |
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TKIY posted:So no discounted launch bundle for the Orcs? I don't think the big one that went up today is reduced at all... It's not.
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# ? May 30, 2014 23:03 |
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The new rulebook is certainly allowing Tuxedo Jack and his group to Forge a Narrative!
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# ? May 30, 2014 23:18 |
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adamantium|wang posted:The new rulebook is certainly allowing Tuxedo Jack and his group to Forge a Narrative! If his friends are terrible and feel entitled to houserule him to hell and back and he wants a beerhammer style, playing a different game isn't going to help anything unless it's dominoes or backgammon or something totally symmetrical.
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# ? May 30, 2014 23:27 |
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Indolent Bastard posted:Here have a Stompa: I just want to say that I think Stompas and Gargants are awesome as gently caress but a lot of them having huge belly guns that actually look like dick cannons is loving ridiculous. Pleasantly surprised that the Morkanaut/Gorkanaut don't have dick cannons.
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# ? May 30, 2014 23:31 |
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AndyElusive posted:I just want to say that I think Stompas and Gargants are awesome as gently caress but a lot of them having huge belly guns that actually look like dick cannons is loving ridiculous. Orks are born from space spores. They don't have dicks. Thus, no dick guns. MY IMMERSION
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# ? May 30, 2014 23:34 |
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Was doing a close readover of my $85-worth-every-penny book and confirmed what had been said earlier in this thread about my Wave Serpents needing to actively Jink but getting a better save - playing tomorrow with a friend back home so I was thinking about whether I'd use them and if so how many with the new rules, he's Necrons so glancing me to death was already his strategy. And then it hit me! Jink is the same for bikes now too! My Ravenwing! The whole army wasn't super amazing before, but now...uh. Well. Back to Deathwing?
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# ? May 31, 2014 00:37 |
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Boon posted:Honest assessment; you're group sounds like a bunch of douchebags and you sound like a pushover. Haha, what film is this? The three pictures tell quite a story by themselves.
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# ? May 31, 2014 01:28 |
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Tuxedo Jack posted:It doesn't matter, of course. It's just space Barbies. But it is spirit breaking. I was going to just take a break from the group to paint my new IG army, but then I realized they're using my PE tiles, and I kind of wrote the campaign (until the group rewrote most of it), so I feel obligated to play. I don't want to be a poor sport. When they get a card telling them to kill poo poo that isn't on the board, a card telling them to cast a psychic power when they have no psykers and a card telling them to claim the objective you have scoring Terminators on in your own deployment, just say "You're right, these cards are awesome!" While you collect 5VP on turn 1 before they move a model or roll a die.
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# ? May 31, 2014 01:59 |
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All this drop pod talk has made me reconsider the dread claw and Kharybdis. Not crazy enough to start a new army, but I could see grabbing a dread claw and throwing some castallex into it for some budget MC drop pod fun.
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# ? May 31, 2014 02:00 |
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So it's a bit unclear from my first read-through but I think my suspicions are right: did the new FAQs just change Grey Knights and Blood Angels so they lose all their 5e Codex powers and can only roll (or are automatically given) powers from the 7e Rule Book?
Pacheeco fucked around with this message at 02:14 on May 31, 2014 |
# ? May 31, 2014 02:08 |
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Tuxedo Jack posted:The reason it's funnier than it is offensive is I'm he least competitive person in the group. I don't own a single flyer (aside from my Caestus which is always in hover) or psyker. I bring fluffy lists and I rarely win. Which again, doesn't bother me. I'm the Prince of Close Games. Move to Virginia. Play with Direwolf and I. We are cool. Also, I will out drop-pod your drop-pods.
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# ? May 31, 2014 02:14 |
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Alright, so with my shock at my Ravenwing turning into mush, it's been forever since I've run Deathwing, what do we think of this list: +++ New Roster (1848pts) +++ +++ 1850pt Dark Angels 6th Ed (FAQ April 2013) Roster (Primary Detachment)) +++ + HQ + (300pts) * Belial (190pts) (Codex: Dark Angels 6th p56) * Chaplain (110pts) (Codex: Dark Angels 6th p30) (Independant Character, Zealot) Bolt Pistol, Crozius Arcanum, Frag and Krak Grenades, Jump Pack (15pts), Melta Bombs (5pts), Power Armour, Rosarius + Troops + (1548pts) * Deathwing Terminator Squad (Troops) (240pts) (Deathwing Assault, Split Fire, Vengeful Strike) Assault Cannon (20pts), 4x Deathwing Terminators (176pts), Inner Circle (Fearless, Preferred Enemy (Chaos Space Marines)) * Deathwing Terminator Sgt (44pts) * Deathwing Terminator Squad (Troops) (240pts) (Deathwing Assault, Split Fire, Vengeful Strike) Assault Cannon (20pts), 4x Deathwing Terminators (176pts), Inner Circle (Fearless, Preferred Enemy (Chaos Space Marines)) * Deathwing Terminator Sgt (44pts) * Deathwing Terminator Squad (Troops) (460pts) (Deathwing Assault, Split Fire, Vengeful Strike) 9x Deathwing Terminators (396pts), 2x Heavy Flamer (20pts), Inner Circle (Fearless, Preferred Enemy (Chaos Space Marines)) * Deathwing Terminator Sgt (44pts) * Deathwing Terminator Squad (Troops) (608pts) (Deathwing Assault, Split Fire, Vengeful Strike) 6x Deathwing Terminators (264pts), Inner Circle (Fearless, Preferred Enemy (Chaos Space Marines)), 2x Pair of Lightning Claws, 4x Thunder Hammer and Storm Shield (20pts) *Deathwing Terminator Sgt (44pts) * Land Raider Crusader (280pts) (Assault Vehicle, Power of the Machine Spirit) Deathwing Vehicle (30pts) (*, Preferred Enemy (Chaos Space Marines)) 2nd turn DW assault coupled with a pretty tough Landraider with the assault squad / chaplain inside - the LR has Objective Secured, so once it deploys it can go grab objectives, and the Chaplain can either buff the squad or zoom off on his own to take objectives or assault smaller squads. Belial goes with the HF squad so I can exactly place it for the templates, and the other 2 squads can either land where needed.
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# ? May 31, 2014 02:18 |
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Direwolf posted:Alright, so with my shock at my Ravenwing turning into mush, it's been forever since I've run Deathwing, what do we think of this list: Where you using the 5+ cover save so much? Most of the guns on the ravenwing are twin-linked so snapshots are less of a pain, and you can still cover units with other units I believe. Does jinx stop you from charging the next turn? The stealth speeders will still help you out. If you use the random objectives bikers should be fairly powerful. If you like ravenwing I would recommend giving them a shot still.
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# ? May 31, 2014 02:30 |
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Pacheeco posted:So it's a bit unclear from my first read-through but I think my suspicions are right: did the new FAQs just change Grey Knights and Blood Angels so they lose all their 5e Codex powers and can only roll (or are automatically given) powers from the 7e Rule Book? Forge the narrative! Erase the narrative! Forge the narrative! Erase the narrative!
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# ? May 31, 2014 02:32 |
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Buddy of mine did this for me in between his IC's Hobby challenge so he wouldn't get too far ahead. fully expecting it to get dunked by D weps in an Apoc game we are doing in a week, that 6++ is a band-aid.
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# ? May 31, 2014 02:34 |
Direwolf posted:Alright, so with my shock at my Ravenwing turning into mush, it's been forever since I've run Deathwing, what do we think of this list: A little light on anti-tank for my tastes, though my local meta is vehicle heavy. The double fire your Krak missiles and still shoot the Storm Bolter is a nice trick for the Cyclone guys. I'd swap an Assault Cannon for one Cyclone to give yourself some S8 to whip around. Otherwise, it seems pretty solid.
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# ? May 31, 2014 02:39 |
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Sooooo… the Stronghold Assault FAQ tells us to ignore the rules on the page where points costs and limitations are put on battlement and battlefield upgrades. Now what?
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# ? May 31, 2014 02:43 |
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LordAba posted:Where you using the 5+ cover save so much? Most of the guns on the ravenwing are twin-linked so snapshots are less of a pain, and you can still cover units with other units I believe. Does jinx stop you from charging the next turn? The stealth speeders will still help you out. The short answer is yes, constantly. The one buff is that we can jink on the first turn now if we don't go first, which is a godsend, but Ravenwing is not an assault army at all and isn't good at assault except for one unit (Black Knights) which are also fantastic shooters - so the one unit that I wouldn't mind charging headlong into the enemy is the one unit I'd like to be able to shoot with, as well. The thing that makes Ravenwing viable is our dakka banner, and the jink change mathematically reduces the hits a 6 man squad gets with mass bolters from 21 to 7. I don't think we were the targets of the change but it's a really strong nerf to what we're best at. I don't know if you've played a bike army, but it's a very delicate thing and it relied on high toughness to ignore small arms and cover saves to ignore the stuff that ignored our toughness. There's a huge range of weapons that we needed to be able to absorb with the cover save so we could then return fire the next turn, and, well, now we either can't do the first part or can't do that second. We're good at grabbing random objectives, sure, but in the one 7th game I've played half the cards were totally unrelated to that - we can't "destroy a squad in a turn" if we're shooting with BS 1, twin linked or not. Direwolf fucked around with this message at 02:48 on May 31, 2014 |
# ? May 31, 2014 02:46 |
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Fix posted:Sooooo… the Stronghold Assault FAQ tells us to ignore the rules on the page where points costs and limitations are put on battlement and battlefield upgrades. Now what? That, pretty much. Go hog wild!
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# ? May 31, 2014 02:46 |
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Oh hang on. No, I'm seeing the problem here. Discrepancy between the page numbers on the electronic version versus the print. The FAQ covers print.
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# ? May 31, 2014 02:49 |
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# ? May 31, 2014 02:56 |
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I guess its indicative of how useful they were last time around that I am surprised that Flashgitz are base 3A. Looks like they finally got a halfway decent gun now. If all proper Orks have 'Ere We Go! that'll go a long way to helping them out.
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# ? May 31, 2014 03:03 |
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See now this poo poo, this is poo poo a dude can get hyped about. Dedicated Battlewagon, yessss!!!
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# ? May 31, 2014 03:15 |
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# ? May 23, 2024 16:35 |
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So on the plus side, they went down in points, dedicated transport option, more shots on their guns, no gets hot, possibility for BS3 if they don't move, and can reroll a single charge dice. On the negative side, no S6, no ignore cover, their save got worse (6+ from a 4+), and no options beyond ammo runts. No painboy, no cybork bodies, nuttin'. So what will end up happening, is that unless you stick their happy asses in a fortification or something, they will most likely cruise around in a battlewagon firing unreliable AP weapons and never get to use their BS3, making them expensive shoota boyz that might shred something important if said target is somehow out in the open. Seems a bit of a wash so far.
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# ? May 31, 2014 03:16 |