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Ignite Memories
Feb 27, 2005

adamantium|wang posted:

I guess its indicative of how useful they were last time around that I am surprised that Flashgitz are base 3A. Looks like they finally got a halfway decent gun now.

If all proper Orks have 'Ere We Go! that'll go a long way to helping them out.

Haven't they always been base 3A? They're nobs.

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Slimnoid
Sep 6, 2012

Does that mean I don't get the job?
They're on 40mm bases despite not being bulky.

Why.

adamantium|wang
Sep 14, 2003

Missing you

Ignite Memories posted:

Haven't they always been base 3A? They're nobs.

Yeah, I've just literally never played against them nor looked up their stat line despite knowing and playing against two Ork players.

LordAba
Oct 22, 2012

by FactsAreUseless

Slimnoid posted:

So on the plus side, they went down in points, dedicated transport option, more shots on their guns, no gets hot, possibility for BS3 if they don't move, and can reroll a single charge dice.

On the negative side, no S6, no ignore cover, their save got worse (6+ from a 4+), and no options beyond ammo runts. No painboy, no cybork bodies, nuttin'.

So what will end up happening, is that unless you stick their happy asses in a fortification or something, they will most likely cruise around in a battlewagon firing unreliable AP weapons and never get to use their BS3, making them expensive shoota boyz that might shred something important if said target is somehow out in the open. Seems a bit of a wash so far.

I think the gets hot rule is only if you took the APD6-1 shots.
No kaptain character. I wonder if he is moved to the HQ slot. 'Er we go is watered down fleet... if people bitch about tyranids not making it into combat because of random rolls and lovely armor it's going to be the exact same thing with the orks. Better than nothing!

VVV They aren't bad, but it's the same thing as previous flashgits. Let's take an awesome CC unit (nobs) and give them decent guns (APD6 ignores marine armor half the time) that are mostly a trap. Losing the Armor4+ and access to a dok is actually worse, since you will probably lose a firefight against most squads if you aren't ignoring their armor (or they are in cover).

LordAba fucked around with this message at 04:09 on May 31, 2014

CyberLord XP
Oct 18, 2005

Goldie...She says her name is Goldie
IMO in the last codex they are pretty bad. I think these rules move them up to not terrible?

Ignite Memories
Feb 27, 2005

I made a squad of flash gitz, because i was having fun converting them and my normal nob squad was getting confusing and time-consuming to track. Even I never really used them much. :[

CyberLord XP
Oct 18, 2005

Goldie...She says her name is Goldie

Ignite Memories posted:

I made a squad of flash gitz, because i was having fun converting them and my normal nob squad was getting confusing and time-consuming to track. Even I never really used them much. :[

Did you make them off of nobz of boyz? I'd love to see the conversion.

Ignite Memories
Feb 27, 2005

I used the black orcs armor and various cobbled-together weapons. Lemme see if I have any pictures of them around here.

edit: I do not. I"ll try and take a couple, but the lighting in here is terrible and my phone camera is super retarded.

Ignite Memories fucked around with this message at 04:45 on May 31, 2014

Dump_Stat
Aug 12, 2007

The glue trap works perfectly!

Slimnoid posted:

So on the plus side, they went down in points, dedicated transport option, more shots on their guns, no gets hot, possibility for BS3 if they don't move, and can reroll a single charge dice.

On the negative side, no S6, no ignore cover, their save got worse (6+ from a 4+), and no options beyond ammo runts. No painboy, no cybork bodies, nuttin'.

So what will end up happening, is that unless you stick their happy asses in a fortification or something, they will most likely cruise around in a battlewagon firing unreliable AP weapons and never get to use their BS3, making them expensive shoota boyz that might shred something important if said target is somehow out in the open. Seems a bit of a wash so far.

I wouldn't be surprised if Painboys became like Commissars and Sanguinary Priests. 3 per Elite / whatever slot, doesn't use up force org.

Looks like with the new rules, they could plant on a spot and hold it pretty well. It'd be a pain to go toe to toe infantry shooting and chew through that many wounds in cover while those guns are raining down on you.

Looks like the unit could have its uses.

Ignite Memories
Feb 27, 2005

Sorry about the bad photos, conditions are not superb for them in here.

This was a very experimental squad, as it was relatively early in my converting career. I had done a squad-wide stormboyz conversion before but most of the rocket packs followed a pretty similar design. With the flashgitz i just wanted to go wild and play with my bitz a little. There was a painboy too, but he was just the standard pewter painboy with the buzzsaw and the syringe.

Figures they have heavy armor and that's not a thing for flash gits anymore. What is standard cover save nowadays, 4 or 5+?











I have a badrukk too, but he's on my desk at work right now. If I find a picture of him i'll upload it, he's fully converted from the AOBR warboss.

Ignite Memories fucked around with this message at 05:11 on May 31, 2014

Post 9-11 User
Apr 14, 2010

Slimnoid posted:

They're on 40mm bases despite not being bulky.

Why.

Their guns are goddamn huge and it's cinematic.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Are normal Nobz on 40mm bases?

Here's a question. With this new detachment fuckery where you can include infinite force orgs in your army, and the mention of special force orgs in codexes, what are the odds on the following?

Special force orgs for themed lists in codexes? ie Speed Freaks, Dread mob, Council of Ancients, Young Kings Court, etc.
Will the characters changing force orgs be dropped in favour of specialist force orgs? ie Warboss doesn't make one unit of Nobz troops, but there is a special force org with Nobz as troops?

Has anyone got sight of the Ork codex yet?

I'm thinking of getting a Stompa as a centrepiece model, and logic would say they'd include it in the codex as it's a big plastic kit they sell in store and putting it in the codex so people don't have to bug another £30 book to use it would help drive sales, but what the gently caress do I know so I'm asking if anyone's got the skinny on how the new codexes work.

Raphus C
Feb 17, 2011
Flashgitz were a poo poo shooting unit and a poo poo assaulting unit.

At least those Flashgitz are now better at shooting (for Orks). They also look great. Which is all that matters for Orks.

Fix
Jul 26, 2005

NEWT THE MOON

Thundercloud posted:

Are normal Nobz on 40mm bases?

Here's a question. With this new detachment fuckery where you can include infinite force orgs in your army, and the mention of special force orgs in codexes, what are the odds on the following?


Probably about the same odds as all the special allies-only detachments and faction-specific fortifications we saw from 6th. Basically: "It'll happen, but it'll be a weird rules-agnostic imperium supplement."

Cataphract
Sep 10, 2004

Fun Shoe

Thundercloud posted:

Are normal Nobz on 40mm bases?

Here's a question. With this new detachment fuckery where you can include infinite force orgs in your army, and the mention of special force orgs in codexes, what are the odds on the following?

Special force orgs for themed lists in codexes? ie Speed Freaks, Dread mob, Council of Ancients, Young Kings Court, etc.
Will the characters changing force orgs be dropped in favour of specialist force orgs? ie Warboss doesn't make one unit of Nobz troops, but there is a special force org with Nobz as troops?

Has anyone got sight of the Ork codex yet?

I'm thinking of getting a Stompa as a centrepiece model, and logic would say they'd include it in the codex as it's a big plastic kit they sell in store and putting it in the codex so people don't have to bug another £30 book to use it would help drive sales, but what the gently caress do I know so I'm asking if anyone's got the skinny on how the new codexes work.

Meganobz are on 40mm but regular nobz are 25mm (though the ones from the nobz kit barely fit on those bases)

I think they might allow characters to give objective secured to units (without changing their slot) but I don't know about codex specific force org charts. We'll see.

There's heavy indication that the stompa will get rolled into the book.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

Direwolf posted:

The short answer is yes, constantly. The one buff is that we can jink on the first turn now if we don't go first, which is a godsend, but Ravenwing is not an assault army at all and isn't good at assault except for one unit (Black Knights) which are also fantastic shooters - so the one unit that I wouldn't mind charging headlong into the enemy is the one unit I'd like to be able to shoot with, as well. The thing that makes Ravenwing viable is our dakka banner, and the jink change mathematically reduces the hits a 6 man squad gets with mass bolters from 21 to 7. I don't think we were the targets of the change but it's a really strong nerf to what we're best at.

It's almost like they gave those units Hit and Run just for that purpose. And, oh, look, the Ravenwing banner gives you a pass on hit and run without having to roll for it.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Hit and Run is a very cool, cinematic ability. Goddamn if it isn't one of the most frustrating to play against, though. Especially in an army of White Scars.

Raphus C
Feb 17, 2011

WAR FOOT posted:

Hit and Run is a very cool, cinematic ability. Goddamn if it isn't one of the most frustrating to play against, though. Especially in an army of White Scars.

Every unit should have hit and run on an initiative test. It happens at the end of assault and if you want to do it that round, you cannot make any attacks.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
That idea is literally the worst. If the stubborn 10 man guard squad with a Commisar has a 2/3 chance to bow out of combat so I can cop more shooting in their turn, all they lose is a few piddly guardsman attacks. Why wouldn't most units not just try and bail?

Shrieking Muppet
Jul 16, 2006

JerryLee posted:

New starter seems really unlikely from everything I know; the assumption was that they were going to put a 7E mini book in the DV box and leave all the minis, etc. the same but for now they seem to have gone with just posting a disclaimer that you'll need to spend $85 if you want to play the game with up-to-date rules :laffo:

Only GW...

Well guess I'll be borrowing a book for the foreseeable future.

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP


New Big Gunz. New Shokk Attack? New Mad Doc?

Cataphract
Sep 10, 2004

Fun Shoe

Lungboy posted:



New Big Gunz. New Shokk Attack? New Mad Doc?

I am so pumped for this release. Those big guns look great and I love that the new meganobz don't seem to be too much of a departure from the old ones so they'll blend nicely in an army of mixed models.

Raphus C
Feb 17, 2011

WAR FOOT posted:

That idea is literally the worst. If the stubborn 10 man guard squad with a Commisar has a 2/3 chance to bow out of combat so I can cop more shooting in their turn, all they lose is a few piddly guardsman attacks. Why wouldn't most units not just try and bail?

They get hit with a bunch of attacks and cannot defend themselves. I agree it is a lovely idea in the current shooting based game. Assault should be buffed but allowing a unit to back out whilst suffering heavy casualties would address the game designers' phobia of units getting into assault and ruining their gun-lines.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

Lungboy posted:



New Big Gunz. New Shokk Attack? New Mad Doc?

All that yellow is just WAY too clean.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Raphus C posted:

They get hit with a bunch of attacks and cannot defend themselves. I agree it is a lovely idea in the current shooting based game. Assault should be buffed but allowing a unit to back out whilst suffering heavy casualties would address the game designers' phobia of units getting into assault and ruining their gun-lines.

Most units already struggle to defend themselves against a charge. At worst you'd have a 50% chance to back off, and most units, be they Marines or Fire Warriors, would rather let their friends have a turn of shooting than swing.

Post 9-11 User
Apr 14, 2010

Lungboy posted:



New Big Gunz. New Shokk Attack? New Mad Doc?

Aww... I thought those were Wartraks! Does ... does this mean that model isn't getting updated? :orks:

Would be pretty easy to convert good looking ones from those Big Gunz, though.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

Lungboy posted:



New Big Gunz. New Shokk Attack? New Mad Doc?

Not painted Red :(. Those new Shock Attack or whatever look great and are those Ork Dreadnoughts?

Glad to see the Orks getting some new things.

Ignite Memories
Feb 27, 2005

The new shock attack gun looks like it's literally the old one but with electricity effects added to the spinny part. Everything else about that model looks identical.

And where are you getting 'new mad dok'? There aren't any mad doks in this photo.

Daedleh
Aug 25, 2008

What shall we do with a catnipped kitty?

Ignite Memories posted:

The new shock attack gun looks like it's literally the old one but with electricity effects added to the spinny part. Everything else about that model looks identical.

And where are you getting 'new mad dok'? There aren't any mad doks in this photo.

This one:

OB_Juan
Nov 24, 2004

Not every day is a good day.


Dinosaur Gum

Daedleh posted:

This one:


Doesn't the big wrench thing mean he's a Mek?

Ignite Memories
Feb 27, 2005

What kind of doctor uses wrenches? Not even a mad one

AndyElusive
Jan 7, 2007

Looks like a big buzz saw on his right arm, but yeah all those tools probably makes him a Mekboy.

Bavius
Jun 4, 2010

Smurfs don't lay eggs! I won't tell you this again! Papa Smurf has a fucking beard! They're mammals!
I'm pretty excited for the Ork 'dex myself. I've got too many orks waiting for paint as it s, but I'll probably pick up some big gunz.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Ignite Memories posted:

What kind of doctor uses wrenches? Not even a mad one

And how do you tighten on bolt-on appendages? Of course docs use wrenches.

Ignite Memories
Feb 27, 2005

If the job can't be done with a syringe bolted onto the end of a powerklaw, the job ain't worth doing.

Post 9-11 User
Apr 14, 2010
Remember when I said the Flash Gitz are on big bases to fit the large proportions of their weapons?

Nevermind, I guess GW is still down as gently caress with having feet standing off the edge of bases. It's so 2nd edition, it's retro!

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
I would like 2-4 Catachan heads for my new Scouts. Specifically, I would like at least one head with a bandanna and I would love the person-of-color-smoking-a-cigar head from the old Catachan Sentinel upgrade sprue. I used to have that head on one of my Marines before I sold them like 6 years ago, and I would love to make that dude again now that I'm back in this terrible game.

Can anyone help me? Does anyone have extra Catachan heads sitting around?

xtothez
Jan 4, 2004


College Slice

Hencoe posted:

Buddy of mine did this for me in between his IC's Hobby challenge so he wouldn't get too far ahead.

fully expecting it to get dunked by D weps in an Apoc game we are doing in a week, that 6++ is a band-aid.

Take the transport upgrade and throw some Venomthropes inside. 5+ cover always, or 3+ if you can keep a leg standing in some ruins.

UberJumper
May 20, 2007
woop

Sulecrist posted:

I would like 2-4 Catachan heads for my new Scouts. Specifically, I would like at least one head with a bandanna and I would love the person-of-color-smoking-a-cigar head from the old Catachan Sentinel upgrade sprue. I used to have that head on one of my Marines before I sold them like 6 years ago, and I would love to make that dude again now that I'm back in this terrible game.

Can anyone help me? Does anyone have extra Catachan heads sitting around?

I am pretty sure i have a fair amount of catchen stuff in a box somewhere. I don't know if i have those specifically but later tonight i can check.

Today i get to play my first 7th edition game. I don't have any psykers though, so i feel i am going to die. :negative:

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Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

Ignite Memories posted:

The new shock attack gun looks like it's literally the old one but with electricity effects added to the spinny part. Everything else about that model looks identical.

Don't fix what ain't broke.

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