So the monthly report was just late and not late in an especially indicative way, but it did bring good news:Three Toe posted:The time has come! We are planning to release the next version of Dwarf Fortress in the beginning of next month.[...] Toady One posted:Unlike my March 2013 prediction, this one is more ironclad, so look forward to it! I was hoping to get the game together before the two-year anniversary on the 4th of this month, but I only managed to wipe out a little over two-thirds of the list in May, so we're just going to wind things up properly now, with a bit of a cushion but also a deadline. Sorry to those expecting it this week![...]
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# ? Jun 2, 2014 02:22 |
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# ? May 13, 2024 11:14 |
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Alright! Everyone prepare for bug city, and then a series of quick fixes over the next two weeks that make you wonder why they couldn't have been effected before release.
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# ? Jun 2, 2014 02:26 |
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Anyone want to start a pool? I'll take the 13th.
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# ? Jun 2, 2014 02:36 |
It's going to be v0.38, right? It'll be on the 38th.
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# ? Jun 2, 2014 02:52 |
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Gonna try to not play for a week or two after release anyway to let the DFhack and such catch up.
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# ? Jun 2, 2014 02:57 |
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Would anyone like to sum up what's going to be new in this release?
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# ? Jun 2, 2014 03:14 |
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So does he mean June or July?
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# ? Jun 2, 2014 03:20 |
Vander posted:So does he mean June or July? July I assume.
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# ? Jun 2, 2014 03:23 |
Vander posted:So does he mean June or July? August... 2015.
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# ? Jun 2, 2014 03:25 |
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TheOmegaWalrus posted:Would anyone like to sum up what's going to be new in this release? Your dwarves will never wear pants again
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# ? Jun 2, 2014 04:01 |
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Azhais posted:Your dwarves will never wear pants again Don't be ridiculous, they'll wear pants when they are used as sutures for injured dwarves.
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# ? Jun 2, 2014 04:14 |
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darthbob88 posted:Masterwork problem; I've got a steam engine which is obviously working, but I can't seem to actually use the power. I have two gear assemblies and a horizontal axle attached to the top left and right corners, where the power's supposed to come out, but all of them are showing inactive and unpowered. Most perplexing. I'm trying to learn about minecarts, but it's proving difficult because I can't power the rollers. I had this same issue. I can't recall what I actually did to get it fixed, but I THINK that the gears and stuff need to be built after the steam engine is in place. I'm working on a design for a line of magma steam engines, I think due to the way they work and how the magma can only be below one certain tile, and the water has to be below another tile, that it has to be horizontal. I also am not sure if this is even worth it, because I've heard they wear out over time and the building just breaks? Like how a crematorium does.
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# ? Jun 2, 2014 04:20 |
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Baloogan posted:Anyone want to start a pool? I'll take the 13th. It'd be more interesting to guess what insane bugs are going to come out of it at zero hour. My irrational guess is every living thing in the fortress inexplicably turning into a gigantic zombie lobster that's on fire every time the game autosaves.
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# ? Jun 2, 2014 04:32 |
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My guess for the gamebreaking bug is something with caravan guards, possible suddenly turning inexplicably hostile. Either to you, or the caravan they're guarding.
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# ? Jun 2, 2014 04:51 |
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ToxicSlurpee posted:It'd be more interesting to guess what insane bugs are going to come out of it at zero hour. My irrational guess is every living thing in the fortress inexplicably turning into a gigantic zombie lobster that's on fire every time the game autosaves. It's as likely as anything else! My guess is that there are inexplicable occasions when water flows upwards. Rivers and lakes lift off into the sky, caverns get inverted lakes on their ceilings, and your underground reservoir suddenly emerges through your well and drowns everyone. Actually those last two would be pretty amazing.
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# ? Jun 2, 2014 05:00 |
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TheOmegaWalrus posted:Would anyone like to sum up what's going to be new in this release? https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg/edit?pli=1 It gets edited all the time. I swear there used to be more on it. I'm sure you could browse the edit history if you were so inclined.
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# ? Jun 2, 2014 06:20 |
Bug: Unhappy dwarves abandoning the fortress turn friendly to dwarves civs but turn hostile to visiting civs. Try not to have emigrating dwarves wanting to leave with elves.
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# ? Jun 2, 2014 06:24 |
Kommando posted:Bug: Unhappy dwarves abandoning the fortress turn friendly to dwarves civs but turn hostile to visiting civs. Try not to have emigrating dwarves wanting to leave with elves. I really don't see a downside to this happening?
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# ? Jun 2, 2014 07:43 |
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Bay 12 Games Report says release in the beginning of next month.
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# ? Jun 2, 2014 12:47 |
And I'll post it here a third time so it's right here in my post history for reference. JUNE REPROPOERTquote:Mission Status quote:Fun with Numbers Any bets on the post-release donation jackpot? Version .34 hit in February for a whopping $12500 and change.
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# ? Jun 2, 2014 12:59 |
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It's interesting to compare DF to nowadays popular Kickstarter and Early Access models. They have earned more than $300.000 in seven+ years. Not all that much, but pretty drat great considering the donators won't get anything. In this case it might help that it's a niche product instead of a retro-platformer or such. It's also pretty much untouchable by looming indie game crash (amount of new games devaluates everything).
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# ? Jun 2, 2014 13:39 |
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Kayle7 posted:I had this same issue. I can't recall what I actually did to get it fixed, but I THINK that the gears and stuff need to be built after the steam engine is in place. quote:I'm working on a design for a line of magma steam engines, I think due to the way they work and how the magma can only be below one certain tile, and the water has to be below another tile, that it has to be horizontal. I also am not sure if this is even worth it, because I've heard they wear out over time and the building just breaks? Like how a crematorium does.
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# ? Jun 2, 2014 19:15 |
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darthbob88 posted:That can't be it, because all those were built after the engine and they still aren't powered. Will try deconstructing the engine and rebuilding it, to see if connecting an engine to existing assembly works better. Bummer... they really, really shouldn't break. It just makes them even more of a pain in the butt to make when you can always just make some perpetual water wheels that never stop and never run out.
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# ? Jun 2, 2014 23:23 |
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Anyone know whether "A Game of Dwarves" is any good? I ask because it is on sale on Steam right now. I'm a little tired of building my ridiculous pump stack at the moment. So I thought I might find something to preoccupy myself from wondering about the impending release of Fun.
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# ? Jun 3, 2014 16:53 |
It's closer to Settlers than Dungeon Keeper or DF. I bought it last year. It's not horrible, but it has that thrift shop odor to it.
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# ? Jun 3, 2014 16:55 |
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Suicide Sam E. posted:Anyone know whether "A Game of Dwarves" is any good? I ask because it is on sale on Steam right now. I'm a little tired of building my ridiculous pump stack at the moment. So I thought I might find something to preoccupy myself from wondering about the impending release of Fun. It's really bad, and really slow. And not fun.
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# ? Jun 3, 2014 17:16 |
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Kayle7 posted:Bummer... they really, really shouldn't break. It just makes them even more of a pain in the butt to make when you can always just make some perpetual water wheels that never stop and never run out. ETA: Also, my problem with the engine solved itself after I rebuilt the engine in that same place and hooked it up to the existing assemblies.
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# ? Jun 3, 2014 18:27 |
darthbob88 posted:On the other hand, a) dwarven water reactors do bad things to FPS and b) one steam engine can do the work of up to 5 DWRs. Given that, I'm not too upset about boilers occasionally exploding to balance out their advantages.
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# ? Jun 3, 2014 18:35 |
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I'm getting married the beginning of next month... Wonder if my wife will be mad if I bring a laptop on the honeymoon?
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# ? Jun 3, 2014 18:54 |
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Suicide Sam E. posted:Anyone know whether "A Game of Dwarves" is any good? I ask because it is on sale on Steam right now. I'm a little tired of building my ridiculous pump stack at the moment. So I thought I might find something to preoccupy myself from wondering about the impending release of Fun. It's garbage, I'm afraid. Try Gnomoria if you want a simpler dwarf-like fix.
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# ? Jun 3, 2014 19:07 |
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Pham Nuwen posted:I'm getting married the beginning of next month... Wonder if my wife will be mad if I bring a laptop on the honeymoon? I'm getting married 3 weeks into July, coincidentally about the time I expect the major bugs to be hammered out. I'm sure I can bring my PC tower with us on the honeymoon...
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# ? Jun 3, 2014 19:28 |
Zereth posted:I'm pretty sure if you make your waterwheel engine a closed loop with 7/7 in all tiles the game just changes it to "flowing water" tile types and it stops murdering your FPS actually moving chunks of water around. You'll need a pump in there to keep it "flowing", though. I once built a long artificial river that fed from a brook and drained off the other edge of the map, with a couple of floodgate locks for maintenance control of the flow. Strangely enough, once the water was registered as flowing off the end of the map, I could shut the output floodgates, cutting off the drain edge, and all the water tiles under the waterwheels retained their flowing status indefinitely.
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# ? Jun 3, 2014 19:54 |
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Vander posted:I'm getting married 3 weeks into July, coincidentally about the time I expect the major bugs to be hammered out. Tying the knot July 23rd here. I'm thinking my bachelor party will involve the buggy dorfs of newly released .38 and hours of furrowing my brow as I try and prevent them from drowning in thin air or periodically electing a merchant's yak as the mayor.
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# ? Jun 4, 2014 15:28 |
Peridexis just released a Stonesense overlay - it's pretty buggy, but it looks sweet: http://www.reddit.com/r/dwarffortress/comments/27a3zj/stonesense_overlay_is_live_unstable_incomplete_in/
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# ? Jun 4, 2014 16:26 |
That's it, science has gone too far.
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# ? Jun 4, 2014 16:27 |
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Thats a step in the right direction, and whats buggy now will get better.
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# ? Jun 4, 2014 16:32 |
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I just saw this video on how some guy is optimizing pathfinding in his 2d dwarf construction/sim dwarf fortressy game and found it pretty fascinating, since pathfinding deathchugs are pretty much the main reason I stop playing any given fortress. I'm no programmer, but I was wondering if this sort of thing is at all able to be applied to dwarf fortress's 3d tile space. If we're lucky maybe Toady will implement something like it by 2040.
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# ? Jun 4, 2014 17:29 |
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It's just crazy that Today sits there and watches people hack all this poo poo out through memory editing while stubbornly keeping his source code to himself. What the gently caress.
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# ? Jun 4, 2014 22:24 |
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Flesh Forge posted:It's just crazy that Today sits there and watches people hack all this poo poo out through memory editing while stubbornly keeping his source code to himself. What the gently caress. A combination of the game being his life's work and not wanting anyone to take it from him, and a bunch of idiots asking him "Will the source code be released if you happen to, say, die in a traffic accident?" until he included a clause in his testament saying that DF source code will only be released if he dies of natural causes.
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# ? Jun 4, 2014 22:30 |
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# ? May 13, 2024 11:14 |
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my dad posted:A combination of the game being his life's work and not wanting anyone to take it from him, and a bunch of idiots asking him "Will the source code be released if you happen to, say, die in a traffic accident?" until he included a clause in his testament saying that DF source code will only be released if he dies of natural causes. What did I just read
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# ? Jun 4, 2014 22:44 |