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YellerBill posted:The 112s are wonderful planes because they also go fast enough to easily outrun the biplanes they'll be facing, at least in my experience. I tended to both energy fight and turn fight in them. And yeah, the A-0 is godmode. I don't know what it is about that single motorkanone that makes it a magic death ray even though I can't hit/kill poo poo with MG 151 motorkanones but I love it. A-0 has literally the same gun, or better it's aerial adaptation, as the Flakpanzer. It's literally an anti-aircraft gun on an aircraft. Why they dropped that idea later, I have no clue.
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# ? Jun 4, 2014 19:57 |
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# ? Jun 8, 2024 05:58 |
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My favorite (but possibly not a good thing) part about the A-0's gun is the low rate of fire. 2 rounds per second means the ammo lasts a while and at that tier even a couple hits are gonna wreck a lot of things. Also, I don't think I've ever jammed that gun thanks to it firing at 120rpm. I'm sure its possible though, but you must have to fire for figuratively forever.
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# ? Jun 4, 2014 20:02 |
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Galaga Galaxian posted:My favorite (but possibly not a good thing) part about the A-0's gun is the low rate of fire. 2 rounds per second means the ammo lasts a while and at that tier even a couple hits are gonna wreck a lot of things. Also, I don't think I've ever jammed that gun thanks to it firing at 120rpm. I'm sure its possible though, but you must have to fire for figuratively forever. I'm pretty sure that on my spaded A-0 the gun will run out of ammo, or at least come close, before it jams. edit: the A-0 is one of the few planes I go legit seal clubbing in
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# ? Jun 4, 2014 20:06 |
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I wish the 112 A-0 got APCR rounds. Especially since the whole point of the A-0 was ground attack.UberJew posted:Engine in the back? Anything behind the turret is the back of the tank, really. If you're shooting a T-28 from behind, your round will still reach the engine even if it has to pass through a bunch of hollow space. If you're shooting a T-28 from the side, then what are you doing aiming for the engine anyways? Side shot = Ammo shot. Dezztroy fucked around with this message at 20:16 on Jun 4, 2014 |
# ? Jun 4, 2014 20:13 |
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Speaking of seal clubbing, I just took Soviet P-63A-10 into a combined forces battle and jumped right into it. I got 8 air player kills and strafed a Hetzer to death to top it off, all without landing or anything It felt like beating up an entire special needs children orphanage while wearing a superman costume.
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# ? Jun 4, 2014 20:16 |
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T1 matches with crossplay players.
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# ? Jun 4, 2014 20:18 |
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Teal posted:Why they dropped that idea later, I have no clue. Because A) High ROF is extremely important in air to air combat and B) It was really loving hard to hit things with not-flak based AAA to begin with. Everyone here is all gaga over the Wirbelwind or whatever, but they only made a hundred of the stupid things then realized even with 4 guns it was still really hard to hit anything and scrapped it.
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# ? Jun 4, 2014 20:20 |
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So I don't know what I'm doing wrong but I don't get how to use IL-2s in CA. I'm using armored belts on my cannons and at best they'll damage something even when I attack from above (which usually gets me killed because it pulls out of dives terribly). I can kill a tank using all my rockets, and because there isn't any bombsight I can't accurately place bombs and always miss. What am I doing wrong? Also, the difference between Russian and German AI AAA is astounding and they really need to do something about it. I can barely fly over the field in German planes, but nothing ever fires at me when I'm flying Russian.
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# ? Jun 4, 2014 20:20 |
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So Jingles did a thing on tank ammo. It's actually pretty decent. https://www.youtube.com/watch?v=MwqImiJVchc Might want to add this to the OP for those new to the thread and interested in tank battles?
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# ? Jun 4, 2014 20:22 |
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Azran posted:T1 matches with crossplay players. They're in already? They get arcade only, right?
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# ? Jun 4, 2014 20:22 |
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Don't bother with your guns on tanks. Learn to dive bomb. Your time is better spent RTBing and re-loading as an IL-2 then fruitlessly shooting bullets at Thief posted:The Il-2's guns will kill the poo poo out of any planes in the area. Yeah Fart Car '97 fucked around with this message at 20:34 on Jun 4, 2014 |
# ? Jun 4, 2014 20:22 |
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The Il-2's guns will kill the poo poo out of any planes in the area. Just look at the vid I posted like a page or two ago, they're practically on par with American .50s in terms of killing range.Rhopunzel posted:I can kill a tank using all my rockets, and because there isn't any bombsight I can't accurately place bombs and always miss. What am I doing wrong? It's actually easier to dive bomb in sim battles because all you have to do is set a timer, dive in and release the bomb as your target disappears under your nose. Otherwise, you just gotta eyeball that poo poo from 3rd person view.
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# ? Jun 4, 2014 20:32 |
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Galaga Galaxian posted:They're in already? They get arcade only, right? Players with an * next to their name seem to be cross play people. I haven't tried playing Realistic to see if they are there yet, too much fun killing seals in Arcade.
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# ? Jun 4, 2014 20:40 |
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Rorac posted:So Jingles did a thing on tank ammo. It's actually pretty decent. Jingles is a hack who is talking a lot without actually saying much useful. Video could be 14 min shorter Fauxtool fucked around with this message at 20:53 on Jun 4, 2014 |
# ? Jun 4, 2014 20:46 |
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My problem with that video is that he's mostly spouting information off Wikipedia, which is something you can basically read by yourself through Google without the need to give Jingles a spot on the OP.
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# ? Jun 4, 2014 20:48 |
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Azran posted:Players with an * next to their name seem to be cross play people. I haven't tried playing Realistic to see if they are there yet, too much fun killing seals in Arcade. They can do Realistic and Sim, but it's unlikely to ever seen one in RB.
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# ? Jun 4, 2014 20:52 |
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Dezztroy posted:Like all tanks of the era had the same setup for crew, ammo and engine placement. I believe that the British had their gunner and loader on opposite sides from the US, which is why the 17lbr on US tanks is mounted a bit differently than normal. German tanks tend to stick ammo racks in the bustles over the tracks. Early Shermans had ammo there too (where the applique armor is on some of them), but later I think they just put all of the non-ready ammo on the floor.
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# ? Jun 4, 2014 20:54 |
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Fauxtool posted:Jingles is a hack who is talking a lot without actually saying much useful. Video could be 14 min shorter But that's the best part! He talks as if he's doing some kind of creepy ASMR fetish video. He autographed our tanks with HEAT rounds the other day.
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# ? Jun 4, 2014 20:58 |
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Question re: Tanks. Like, IRL tanks. So when the gun fires, it's got a built in recoil system, so it shifts back inside the tank real quick before returning to its initial position, right? I couldn't find a good gif of it. Considering there's not a whole lot of room inside the turret, is the game plan of everyone else just "don't be in the way"? I've seen a video for M1 Abrams where the loader has to actually grab ahold of two handles before the gun will let the gunner fire. Are there instances of people getting smushed in the tank because the gunner got excited?
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# ? Jun 4, 2014 21:01 |
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Azran posted:My problem with that video is that he's mostly spouting information off Wikipedia, which is something you can basically read by yourself through Google without the need to give Jingles a spot on the OP. Yeah, it's not exactly hard to figure out when picking ammunition that you are effectively comparing penetration vs collateral damage. You don't need a 15 minute video to tell you that. Both HE and APCR are specialized rounds that both exist on the extreme ends of the collateral damage vs penetration scale and both have dubious usefulness and shouldn't be the only thing you pack in your racks. APHE and APBCs exist in the middle ground where it's generally going to penetrate on well placed shots and will do a shitload of damage once it's broken through armor. HEAT exists more towards the penetration side but is kind of necessary for early german T1 short barreled tanks. I can't speak for HEAT on higher tier tanks and it's usefulness there though.
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# ? Jun 4, 2014 21:03 |
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Propagandist posted:Question re: Tanks. Like, IRL tanks. A quick google says yes, even in modern tanks like the Abrams, the gun recoils and will kill you dead if it hits you.
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# ? Jun 4, 2014 21:10 |
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Tanks today (the M1 Abrams for example) have sheets of metal around the gun breech to stop you from accidentally resting your arm in its way and promptly breaking every bone in said arm. That Jingles video is bad because he failed to mention that Pzgr.39 has an explosive filler and therefore won't "ricochet around inside the tank".
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# ? Jun 4, 2014 21:11 |
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Propagandist posted:Question re: Tanks. Like, IRL tanks. Generally there's rails in the way where the gun will recoil to make it a bit harder for people to get in the way of it. Some vehicles (Like the Jagdpanzer 38t) would have safety locks that would have to be manually engaged before the gun would fire.
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# ? Jun 4, 2014 21:12 |
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Fart Car '97 posted:A quick google says yes, even in modern tanks like the Abrams, the gun recoils and will kill you dead if it hits you. There is also plenty of paperwork filed about dumbasses standing behind howitzers and getting their chest cavity caved into their spine. Equal opposite forces and such
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# ? Jun 4, 2014 21:14 |
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Dezztroy posted:Tanks today (the M1 Abrams for example) have sheets of metal around the gun breech to stop you from accidentally resting your arm in its way and promptly breaking every bone in said arm. And that apcr is bad because it over penetrates, missing the obvious reason of it making tiny holes
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# ? Jun 4, 2014 21:15 |
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Fauxtool posted:There is also plenty of paperwork filed about dumbasses standing behind howitzers and getting their chest cavity caved into their spine. Equal opposite forces and such Word is yes, he died.
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# ? Jun 4, 2014 21:17 |
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Propagandist posted:Question re: Tanks. Like, IRL tanks. Pretty much. Look at this video from inside a russian SPG (not a tank technically, same principle applies): https://www.youtube.com/watch?v=G18iXHl_H48 Although that huge recoil initially looks scary as all gently caress, notice how the layout of the fighting compartment pretty much prevents anyone from standing behind the gun. The loader would have to be a real loving dumbass and lean over the railing thing on his side to get his face in the way. He's in a little pit. Ditto for everyone else. Also note that the gunner has a steel plate between him and the cannon. Safe? Not really. A complete death trap? Not really. It's not really possible to have a multi-ton cannon recoil inside a tiny fighting compartment in a safe manner, but a combination of training and clever interior design mitigates it greatly. edit: Here's a video from inside a Abrams turret: https://www.youtube.com/watch?v=RNTDyJmKCnQ. You can see the handles you mentioned, the loader grabs them when he's done loading. That turret is a lot roomier, but those handles are there to prevent an accident. Geisladisk fucked around with this message at 21:30 on Jun 4, 2014 |
# ? Jun 4, 2014 21:24 |
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Wales Grey posted:Planes and tanks are built in different ways: the textures for the planes are "sewn" together around the model while the tanks just sort of have whatever camouflage dumped all over their .blk model. Any idea what is causing the excessive shinyness on custom skins?
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# ? Jun 4, 2014 21:31 |
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Geisladisk posted:Safe? Not really. A complete death trap? Not really. It's not really possible to have a multi-ton cannon recoil inside a tiny fighting compartment in a safe manner, but a combination of training and clever interior design mitigates it greatly. Thanks for the responses. Although there are things to mitigate being made into paste, that's still absolutely terrifying to me. While we're on the topic, what did they do with the spent shell casings? Is there a hole in the bottom, or did they throw them out a hatch in the top, or what? I mean in the WWII-esque tanks, mostly.
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# ? Jun 4, 2014 21:35 |
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They toss them out during a lull in the fighting.
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# ? Jun 4, 2014 21:38 |
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Have read that during long battles they where used as impromptu toilets as well. Hope they had hatches in the bottom of the tank to get rid of those...
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# ? Jun 4, 2014 21:56 |
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There's usually a small hatch in the turret used for loading shells, can probably use that same hatch to throw casings out. Don't think bottom hatches became a thing until after WW2.
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# ? Jun 4, 2014 22:06 |
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Quite a few tanks had bottom hatches. I think I remember the Chieftan talking about one when he did the look at the Matilda II.
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# ? Jun 4, 2014 22:07 |
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Ludicro posted:Any idea what is causing the excessive shinyness on custom skins? It's probably the default normal map not meshing well with your custom skin. Try deleting it or using a blank one if it insists on loading one.
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# ? Jun 4, 2014 22:14 |
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I'm having trouble finding info on this. Is the PS4 EU/UK version updated to 1.41 yet?
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# ? Jun 4, 2014 22:16 |
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Fart Car '97 posted:Here's a short lesson on how important shot placement is: I also love when a Tiger/Panther does track and/or suspension damage on their first shot at me. Galaga Galaxian posted:This is just the normal custom skin we can do with planes right? Or are we soon going to see a wave of people painting enemies like clowns like WoT? I kind of hope these skins don't happen in WT tanks (dumb pubbies don't deserve crutches), but it doesn't really give an advantage over your average competent player who understands the general layout considerations others noted in the last couple pages. Edit: also, I agree it would be pretty neat if you could look at the internals on the research screen. Probably even be cool to look at the plane internals too. bUm fucked around with this message at 22:43 on Jun 4, 2014 |
# ? Jun 4, 2014 22:38 |
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bUm posted:I kind of hope these skins don't happen in WT tanks (dumb pubbies don't deserve crutches), but it doesn't really give an advantage over your average competent player who understands the general layout considerations others noted in the last couple pages. It would be kinda cool if the game gave an in-game reference for tank internals though! It's not good game design to force players to search the internet for references.
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# ? Jun 4, 2014 22:40 |
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Ludicro posted:Any idea what is causing the excessive shinyness on custom skins? The 'shinyness' is regulated via the opacity of the layer, reduce it to reduce the metalic effect.
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# ? Jun 4, 2014 22:55 |
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Is there a way of getting the Instructor+ "mouse aim" mode working on PC like it does on PS4? I tried the PS4 version out last night after having played on PC for about a year and really liked it as a change of pace but last time I tried mapping a controller to use in game I could not get it working that way. On a related note, my PC controls got reset for some reason and I went about re-mapping it and despite E not showing up under any controls aside from zoom, every time I use E to zoom in on my tank it puts me in forward cruise control. Is there an Ini file I need to mess with to fix this? I just use Z for now but E feels way more natural for me for zoom and I occasionally hit it anyhow which causes me to move forward and usually die. It does not show up as being mapped to anything but zoom either, and I get no warning message when binding something to E that it is mapped to anything else.
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# ? Jun 4, 2014 22:56 |
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# ? Jun 8, 2024 05:58 |
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Pz 38(t)A trip report: It owns.
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# ? Jun 4, 2014 22:57 |