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Aleth posted:Consider it now official.
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# ? Jun 5, 2014 18:07 |
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# ? May 25, 2024 13:46 |
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Asimo posted:It's mostly to prevent massive overhealing spam that skews the rankings in CCE and the like.
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# ? Jun 5, 2014 18:12 |
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Good news: the Luxury Liner only costs 40 Pearls if you have the Liner on another character already. Same with the Corvette and any previously-owned one. EDIT: Sadly, the third engine doesn't copy the other two properly, but you can turn it off if you wish and use only two engines. Lorak fucked around with this message at 18:30 on Jun 5, 2014 |
# ? Jun 5, 2014 18:13 |
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oh my glob
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# ? Jun 5, 2014 18:19 |
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Get poo poo on disco haters. http://sto-forum.perfectworld.com/showthread.php?p=17325981#post17325981 Korgan fucked around with this message at 18:50 on Jun 5, 2014 |
# ? Jun 5, 2014 18:33 |
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Lorak posted:Good news: the Luxury Liner only costs 40 Pearls if you have the Liner on another character already. Same with the Corvette and any previously-owned one. Looks like an Oracle science ship, whats going on here?
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# ? Jun 5, 2014 18:41 |
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Korgan posted:Get poo poo on disco haters. ok, now the devs are definitely trolling the disco hating RP crowd. which is awesome
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# ? Jun 5, 2014 18:45 |
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Korgan posted:Get poo poo on disco haters. Now we're providing the public with invaluable buffs!
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# ? Jun 5, 2014 18:46 |
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Keep an eye on this thread for discoball/emergency power to party complaints.
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# ? Jun 5, 2014 18:58 |
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Sleepy District posted:The overhealing was being counted for scoreboards in Fleet Alerts meaning a Rom ship with the Valdore console had a pretty easy time getting first place rewards, especially on maps like CCE which scores healing done higher than others. It's also intended to give them a more accurate measure of the amount of healing it actually does so they can make a more informed decision about how hard they want to nerd it for real down the line.
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# ? Jun 5, 2014 19:12 |
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MikeJF posted:Now we're providing the public with invaluable buffs! What is the actual utility of +Dodge and Avoidance buffs? Are baddies less likely to hit you or something? For the record, I'm Pro DB, I'm just curious.
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# ? Jun 5, 2014 19:16 |
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Korgan posted:Get poo poo on disco haters. gently caress yes! Edit for sexiness: Aleth fucked around with this message at 00:27 on Jun 6, 2014 |
# ? Jun 5, 2014 19:17 |
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This is a game where you can play as a naked Orion (white skinned naturally) with nexusmods size tits bouncing around firing big space mini-guns at robo-dinosaurs from Earth in a dyson sphere (with your starship the U.S.S. Mary Sue in orbit above) and its disco balls these people argue kill their immersion.
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# ? Jun 5, 2014 20:50 |
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is canon
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# ? Jun 5, 2014 20:58 |
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Really, I think that Doctor McCoy proved disco is cannon. Look at that thing. It's a space disco suit.
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# ? Jun 5, 2014 21:08 |
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Berke Negri posted:This is a game where you can play as a naked Orion (white skinned naturally) with nexusmods size tits bouncing around firing big space mini-guns at robo-dinosaurs from Earth in a dyson sphere (with your starship the U.S.S. Mary Sue in orbit above) and its disco balls these people argue kill their immersion. Yes.
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# ? Jun 5, 2014 21:13 |
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So you can build faction-specific sand castles on Risa, like this: And when you have made 5 and have all accolades, you can build a sand sculpture too: Sadly gives only 2 favors (5 during bonus time). Edit: Bonus times are: 00:01: Dancing with tears in your eyes 00:23: Hunting Picard's sexy dolls 00:38: McFly's Hoverboard Race 00:45: Sandcastle time (Shamelessly ripped from @Longasc in NoP Public Service.) VVVV Oh, that's only after you built 5? I was wondering why nobody else could do it. Atrayonis fucked around with this message at 21:56 on Jun 5, 2014 |
# ? Jun 5, 2014 21:50 |
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Atrayonis posted:And when you have made 5 and have all accolades, you can build a sand sculpture too: The most important feature is that once you've built 5 you get the ability to kick other people's sandcastles over. Pubbies get very defensive over their sandcastles
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# ? Jun 5, 2014 21:54 |
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I haven't played in a long time and the game's website redirects me to some other site now what the poo poo. I never received an e-mail telling me this was going to happen. The password reset link in the e-mail from Cryptic just sends me to this link https://support.arcgames.com/ So yeah. How many players have they lost since this move?
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# ? Jun 6, 2014 00:20 |
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Atrayonis posted:* the Purity series That wasn't that bad. I mean, the missions weren't all that good, but they weren't all that bad either. And you got thousands and thousands of dilithium for each one. Bad mods have to aspire to a higher standard than "mediocre and kind of hackneyed".
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# ? Jun 6, 2014 01:30 |
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Looks like I'm going to miss out on the summer event. I have to go out of state again for medical treatment. And since my laptop died, I'll be taking my tablet, which allows me to doff and rep grind and not much else. Kick some sand castles for me.
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# ? Jun 6, 2014 05:41 |
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faxmachine posted:Looks like I'm going to miss out on the summer event. I have to go out of state again for medical treatment. And since my laptop died, I'll be taking my tablet, which allows me to doff and rep grind and not much else. Kick some sand castles for me. I'll fire off discoballs in crowded areas in your name.
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# ? Jun 6, 2014 05:48 |
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Nothing like switching to an alt and trying to figure out what the hell you were doing and then trying to figure out how to fix it. In doing the fixing I just caught myself making a ship build that will work... in about 40 more steps (and perhaps that many days). Kind of silly to aux2bat a kar'fi when you don't even have a green tech doff. Along with that, full set of 8 beam arrays is also a bad idea when just starting out (though, it is klank and I have the zen ship so plas leech was easy to grab at least). The work on the alt started mainly because my romulan engineer is near game complete. I'm working headlong towards tier 5 undine rep. And Other than that, I just need some fleet bits to finish all the things I could possibly need.
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# ? Jun 6, 2014 07:58 |
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faxmachine posted:Looks like I'm going to miss out on the summer event. I have to go out of state again for medical treatment. And since my laptop died, I'll be taking my tablet, which allows me to doff and rep grind and not much else. Kick some sand castles for me. Woolie Wool posted:That wasn't that bad. I mean, the missions weren't all that good, but they weren't all that bad either. And you got thousands and thousands of dilithium for each one. Bad mods have to aspire to a higher standard than "mediocre and kind of hackneyed". First of all, a recap: the Purity series encompasses six spotlight missions, an unofficial seventh part (which is actually not numbered) and a patrol shooting mission, which is made up of several submissions which thematically fit inbetween the first six. It's a collaborative effort by several people, which is already problematic at the best of times. Sadly, this leaves it a disjointed mess, as they couldn't coordinate for poo poo. They ended up with essentially retconning out part II in the opening minutes of part III, and the overarching plot which was started in I and was abandoned after the first third of part IV is only resolved in the non-spotlighted part VII in one of the most hackneyed ways possible. I don't often want to toss something at my screen, but the resolution was so terrible that I really was tempted to. Part I starts out decently enough with a plot that has been rehashed a couple of times but usually works: Admiral rear end in a top hat and Captain Mooncricket have made first contact with a pre-warp civilisation, which is forbidden by the Prime Directive, but the pre-warp civilisation (here: the Obani) have sweet sweet dil. We start by shooting pirates and meeting Captain Competence who gets his arse handed to him by Cardassians - those True Way guys have also been raiding freighters en route to and from the system in question (which is busy exporting dil thanks to Federation-built dil mines and shiny new orbital facilities). During this part, we slowly figure out what went on during first contact, meet the species the Obani keep oppressed as slave laborers in their dil mines and we learn about Space Superhitler's recent rise to power. Sadly, you are offered to join Admiral rear end in a top hat's money making scheme by Captian Mooncricket, but even if you accept your bridge officers punch him in the face. They then later ask you if there were any circumstances where you would have accepted (quality writing). Annoying! It's also not actually clear how Admiral rear end in a top hat expects this to work out long-term: she's been trying to make all contact with the Obani through here, which she should know couldn't possibly work. We end this part with a really bad sequence on the bridge of Captain Competence's ship while it gets shot up by Admiral rear end in a top hat. Notable for being filled with overly literal boffs ("enemy is shooting at us with Torpedo Spread III") and the slow collapse of the bridge with fires, debris, and plasma leaks (which actually looks okay, but would be tons better if the ambient light was red alert red instead of normal). Part II has a really really long dream sequence of us running around inside the memory of some oppressed-race leader who was in some research station trying to find out how the old-style Obani phasers work. It ends when he dies in as Space Superhitler's troops bombard the oppressed-race government. We also stay in his mind as he slips into the afterlife (!) and can stare at creepy afterlife aliens. There are notable discrepancies between the tech level portrayed here and the one alluded to in part I (part I had the Obani go from bolt-action rifles to phasers and here we have oppressed-race with lasers and a moon colony). Aside from the sheer pointlessness, this part is made worse by map design and the endless slug of having to kill 20-30 ground troops one after the other. Part III is the part where we are thrown into a literal death camp with stacks of corpses and smoking chimneys. It starts out innocently enough with us recovering from the crash with Captain Competence and two of his surviving bridge crew. Captain Competence mouthes off a bit about his people dying because some alien races are bloodthirsty barbarians but shuts up soon enough as we are introduced to the psychic leader of oppressed-race who implanted part II in our mind and tells us that it never actually happened. The Obani actually took over from oppressed-race 300 years ago and have genocided them ever since. This leaves us kinda hanging because now the rise of Space Superhitler and the propaganda around him in part I make no real sense anymore. But eh, now we have different problems as this is the part where we're thrown into an actual nazi-style Death Camp. They even point out that it was Admiral rear end in a top hat's idea in the first place and the Obani are so happy that their genocide of oppressed-race is now more efficient than ever before. In the end we break out with the help of Captain Competence and his (suddenly 30 instead of 2) surviving crew, after suffering cruelties like having to box an Obani camp champion (who apparently gets off on beating up half-starved prisoners) and having to sit in the barracks during midday heat with all the ovens running at full power until we pass out. This is the Death Camp: (See the two Obani standing near the fire? They are dancing.) Part IV starts with us being picked up by our ship and unceremonially shooting up Admiral rear end in a top hat, with Captain Mooncricket eventually joining us in our righteous crusade. We then beam on her ship and start stealing stuff from her computer, including her contact who makes the dil into ECash. After a really dumb sequence where we are on some edgy planet and have to save some guy's relative who is held up by a crime syndicate in a warehouse, this guy turns out to be a Lethean hating the Federation for its tyranny. His stick is quoting the American Declaration of Independance and leading a band of Orion/Nausicaan "freedom fighters". Part V is where we run around and try to save the President from assassination from our newfound freedom fighter. After a lot of complications and talking heads we finally escort him to Earth where he turns on us and we are now hunted as murderers. Also it turns out that Captain Competence is actually the Big Bad of the series. How he got shot down almost twice? Part of his plan? Admiral rear end in a top hat? The Lethean Freedom Fighter? All his stooges. And now we have placed his puppet president on the throne of the federation. What makes this part so absolutely terrible is the dialoge choices. You literally have 5 or 6 different replies after every NPC line and they all mean the same thing, except formulated differently. Apparently the author thinks it is role playing to have a choice between "yes", "okay", "sure thing", and "this is logical". This is not an exaggeration, this is literally what your options are! Observe: Part VI has a short Federation civil war until we go to Earth and depose the fake President (after rescuing the real one from some prison camp). We only find it with the help of Captain Competence's subordinate, who we sway to our side by pointing out that he only got his rank because Captain Competence was pulling strings for him. Somehow. While also being a rank-and-file Starfleet captain. After storming Earth (half of the fleet protecting Earth is on our side, as it is crewed by heroic aliens and not scummy humans) we have a solo shoot-out with Captain Competence who proudly proclaims himself to be a Saxonite, that humans will throw off the alien oppression, and then dies like a chump in some tower or something. We go off to celebrate our stunning success and Purity ends. "But the Obani?" you might ask. Well, what about them? We just saved the Federation from the evil humans, who cares about such silly little issues as genocide in some far-off system. The unofficial Part VII starts with a recap where we say things we shouldn't actually know (the fake president was from the mirror universe) and assemble an actual task force to go back to the Obani system to help oppressed-race. We take a Roman Ambassador with us for reasons, who eventually confirms he used to be Tal Shiar. Except the psychic leader is now getting help from the Klingon Empire, which we learn after his scornful rant about how we abandoned him. We don't actually get to yell at him or tell him that we went to get reinforcements, we just meekly nod and apologize. We do that quite a bit, as this and other commentaries berating the Federation comes up a lot. The Klingon general is actually one of the better-written bad guys (drumming the same "the Feds abandoned everyone and we are here to save the day and stop Space Superhitler's genocide") until he starts sipping Admiral rear end in a top hat's evil juice and backstabs the psychic leader for no real reason and starts genociding the Obani in turn. This is where we come in, rescue psychic leader and the one remaining minister from Space Superhitler's government (Space Superhitler himself is dead). After we tell psychic leader that 300 years ago the Obani were second class citizens so this is not a black and white issue (conveniently forgetting the 300 years of genocide and the Death Camps), they agree to stand together against the evil Klingons who have now taken over the government and are in a stand off with our task force. Thank god the Romulan ex-Tal Shiar ambassador calls in reinforcements! The Purity series ends with loving Romulans taking over the system as "neutral" arbiters and lecturing the Federation at length about being good neighbours and how rooting out corruption is important. They conclude that, until the Feds and Klanks become wise enough to deal with situations such as this, they will keep the system "neutral". The Sadly, we have no option but to smile and nod and the series ends for real as both we and the Klingons run home with our tails between our legs in the face of Romulan moral superiority. The Patrol Mission I only played once, with the post-Part VI "plot". It turns out this is where we learn that the Fed president was from the mirror universe, as the mirror-Nausicaan mercenaries who transported him here were cheated out of latinum by Captain Competence and start attacking us. After we deal with them, we talk to some guy in Starfleed Central, who promptly turns deadly drone-robots which had been chilling on our ship hull against us. It was at this point that I decided to quit while I was ahead and not play the other Patrol Mission sub-missions. And that's Purity in a nutshell: disjointed, badly conceived poo poo. It should have cut half the plot (everything with the conspiracy, smugly superior Romulans who save the day) and it would have been better for it, hamfisted Death Camp nonwithstanding. Atrayonis fucked around with this message at 14:26 on Jun 6, 2014 |
# ? Jun 6, 2014 08:32 |
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Somebody tell me how much effort I have to put in this month to get that new cruiser. I am new to the whole level 50 grindin for dope poo poo game. Do I just run event things for the rep or whatever? Do I have to run around Risa doing arbitrary poo poo while people pretend to cyber sunbathe?
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# ? Jun 6, 2014 08:43 |
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BrainGlitch posted:Somebody tell me how much effort I have to put in this month to get that new cruiser. I am new to the whole level 50 grindin for dope poo poo game. Do I just run event things for the rep or whatever? Do I have to run around Risa doing arbitrary poo poo while people pretend to cyber sunbathe? Do the dance competition all the way through once for 50 favours, trade those favours in for a basic jetpack. If you don't want to do that, drop 1000 ec every day for a new temporary jetpack. Once you've got a jetpack, talk to the events coordinator and do the jetpack obstacle course, it takes like five minutes and rewards 40 pearls a day. Once you've got 1000 pearls you've got a ship. It'll take 25 days or if you want to go full sperg get up every 20 hours exactly and get it earlier. If you want both ships get two alts, have one claim the corvette and the other alt claim the cruiser. Once you've bought the ships, all your alts will be able to buy both the corvette and cruiser for a total of 40 pearls each, or one obstacle course run. It's a grind, yes, but these ships aren't terrible and if you're space poor this is a really easy way to get good, end-game level ships cheaply.
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# ? Jun 6, 2014 08:59 |
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Uggggh 24 days to go then. I suppose I can save my random spare 500 zen for customizing poo poo instead of turning it into dil now though.
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# ? Jun 6, 2014 09:21 |
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Atrayonis posted:Pain Keep up the good work, brave canary! Korgan posted:It's a grind, yes, but these ships aren't terrible and if you're space poor this is a really easy way to get good, end-game level ships cheaply. The corvette is a hilariously fun escort and the cruiser is pretty much up there with the best of them, and both have amazing colour options with the cruiser having some nifty hull modifications. Well worth getting both. Edit: cruiser gets pimping space sails in sector space, too: Edit2: bonus for the 2 piece console: And something else I missed: Aleth fucked around with this message at 10:00 on Jun 6, 2014 |
# ? Jun 6, 2014 09:34 |
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JuffoWup posted:Kind of silly to aux2bat a kar'fi (...)
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# ? Jun 6, 2014 10:08 |
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Asimo posted:Why would you do this?
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# ? Jun 6, 2014 10:32 |
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Korgan posted:Do the dance competition all the way through once for 50 favours, trade those favours in for a basic jetpack. If you don't want to do that, drop 1000 ec every day for a new temporary jetpack. Once you've got a jetpack, talk to the events coordinator and do the jetpack obstacle course, it takes like five minutes and rewards 40 pearls a day. Once you've got 1000 pearls you've got a ship. It'll take 25 days or if you want to go full sperg get up every 20 hours exactly and get it earlier. With this 25 day 'limit' in mind, how long have we got left?
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# ? Jun 6, 2014 13:51 |
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July 17th, so 41 days.
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# ? Jun 6, 2014 13:56 |
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Korgan posted:Do the dance competition all the way through once for 50 favours, trade those favours in for a basic jetpack. If you don't want to do that, drop 1000 ec every day for a new temporary jetpack. Once you've got a jetpack, talk to the events coordinator and do the jetpack obstacle course, it takes like five minutes and rewards 40 pearls a day. Once you've got 1000 pearls you've got a ship. It'll take 25 days or if you want to go full sperg get up every 20 hours exactly and get it earlier. Thanks for this. As someone starting from scratch, I was wondering if there was a reasonably efficient way to get both ships. Just to clarify, when you say two alts do you just mean two characters, or do you need two characters other than your main? vvv Perfect, thanks. revtoiletduck fucked around with this message at 14:29 on Jun 6, 2014 |
# ? Jun 6, 2014 14:15 |
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revtoiletduck posted:Thanks for this. As someone starting from scratch, I was wondering if there was a reasonably efficient way to get both ships. Take two characters, do the dailies on both of them. On one of them, start the project for the cruiser, and the other one start the project for the corvette. Both will complete in 25 days, and after that, any character on your account can get each ship for 40 pearls. You're basically farming 1040 pearls on each of those two characters. Any other alt you have can get both ships for 80 pearls (2 days of dailies).
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# ? Jun 6, 2014 14:23 |
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Asimo posted:Why would you do this? Eh, I don't really know honestly. I was just mirroring my jhdc to some extent as I'm already comfortable with it. I'll take a look, but didn't remember a kar'fi build on wesley. Kind of an automatic approach to things I guess. Then work out better from there.
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# ? Jun 6, 2014 14:37 |
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JuffoWup posted:Eh, I don't really know honestly. I was just mirroring my jhdc to some extent as I'm already comfortable with it. I'll take a look, but didn't remember a kar'fi build on wesley. Kind of an automatic approach to things I guess. Then work out better from there. Don't use aux2bat on a kar'fi, you have basically no engineering and way too much tac and sci so there's no point wasting one of your two eng slots on aux2bat. Something else that new guys should know, you can trade in tropical birds and feathered monkeys for marks, either 60 or 100 marks of your choice per animal per day. Do the horga'ahn hunt, find a bird egg, go to the ornithologist on the promenade and start the doff mission. Also do the hoverboard races until you get 6 tropical tags and then trade those in at the monkey researcher on the promenade and do the doff mission. Once you get going you'll be earning between 120 and 200 marks of your choice per day. This makes poo poo like Romulan rep or Nukara rep grinding a lot less painful.
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# ? Jun 6, 2014 14:52 |
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So pubbies complain about wearing swimsuits outside Risa, and insult other people. http://sto-forum.perfectworld.com/showpost.php?p=17342921&postcount=33 On other hand, nice picture. Kosmicka Ljubav fucked around with this message at 15:14 on Jun 6, 2014 |
# ? Jun 6, 2014 15:00 |
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Berke Negri posted:This is a game where you can play as a naked Orion (white skinned naturally) with nexusmods size tits bouncing around firing big space mini-guns at robo-dinosaurs from Earth in a dyson sphere (with your starship the U.S.S. Mary Sue in orbit above) and its disco balls these people argue kill their immersion.
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# ? Jun 6, 2014 15:38 |
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Guess which one is my toon. Screenshot by Atquick, you make me look good.
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# ? Jun 6, 2014 16:01 |
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# ? May 25, 2024 13:46 |
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Korgan posted:
That dark elf's feet are melted to the board.
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# ? Jun 6, 2014 16:07 |