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Lord Ludikrous
Jun 7, 2008

Enjoy your tea...




:siren:Agents of Yesterday is now upon us! TOS ships! JJTrek ships!:siren:



:siren:If you see @lake1771, link him this picture: http://i.imgur.com/obtu8uo.png:siren:






Pre-Season 6: http://forums.somethingawful.com/showthread.php?threadid=3467394
Season 6: http://forums.somethingawful.com/showthread.php?threadid=3495038
Season 7: http://forums.somethingawful.com/showthread.php?threadid=3517047
Legacy of Romulus: http://forums.somethingawful.com/showthread.php?threadid=3540395

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Message from Dear Leader:

Hello, pubbies who are reading this thread! Welcome to the home of Starfleet Dental.

For those of you who have registered a forum account with us as part of the process to join our fine fleet, please remember that you must first make your introductory thread in this subforum.

Remember that you must introduce yourself as a newbie, and detail what kind of online games you enjoy playing, and why you think you should be considered worthy of joining our fleet. Please note that an inadequate introductory thread may affect your application.


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CONTENTS

OP: BOLLSHIT
2: BASICS, GOONS
3: SHIPS AND OTHER BOLLOCKS
4: THINGZ 2 DO
5: REPOSITORY OF TEARS


What is Star Trek Online?

Star Trek Online is a free-to-play MMORPG mostly set in the 25th century of the Star Trek universe. You can now live your dream of being a plucky Starfleet captain, torn from her parents at birth and raped by multiple lizardmen before becoming the youngest captain to ever graduate Starfleet Academy and assume command of her own boat of hunky young officers and explore the farthest reaches of the galaxy.

Think that's an exaggeration? Think again.



This is the kind of Mary-Sue bullshit player that infests Star Trek online.

The running man dance is like kryptonite to role players


So why the gently caress should I play this game?

The game has improved remarkably from it's early days, and now ground combat is merely mediocre instead of being downright awful. The space portions of the game are very enjoyable and allow you to experience plenty of spaceship shooty-mans without the avalanche of sperg that comes with other online space based games. With that being said, the game is considerably more grindier than it used to be which will be explained in further detail later.

The glory days of Drozana Station before the victory of Dear Leader


The denizens of Drozana have surrendered to the will of Dear Leader, with several fleets outright declaring their defeat, although there are still some stubborn hold outs. Even today some people will literally start raging at you with our fleet tag above your head, even if you don't say a goddamn thing. They will run in fear when you invade their zones. They will scream and curse and yell at you and call you a human being bitch rear end in a top hat friend of the family in horrible broken English - which you will then promptly report as a language infraction, netting them a two-day chat suspension and maybe even a ban. Like this fellow.



However, even as one enemy is vanquished another mentally ill pubbie always arises to take their place, and our vigilance can never waver. Thats where you come in. Welcome to Starfleet Dental.

Starfleet Dental? I've heard of them before!

You'll remember Dental as one of the most legendary goon griefing guilds, infamous for their videos:

http://www.youtube.com/watch?v=7gwCmfLxIcw

The Dental presence in Star Trek Online has stayed strong since the adding of endless grind content, and we now have goons on at all hours of the day. Goons are returning to STO in a big way with the advent of the new season of content, and you can be part of the terrifying juggernaut that is Dental/Nerds of Prey. While the flow of tears from Drozana station is waning, new sources of hilarity arise with each passing day, and you too can be a part of this. We will teach you, and you will go forth in the army of Dear Leader.

Dukat was right about Bajorans...and Bronies.

Lord Ludikrous fucked around with this message at 18:39 on Jul 11, 2016

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Lord Ludikrous
Jun 7, 2008

Enjoy your tea...



In Star Trek Online, you take on the role of a Starfleet (or Klingon or Romulan) captain fresh out of the academy. You'll be given command of your own ship and a full complement of bridge officers, and tasked with the protection of the galaxy and the advancement of science. Most of us ignore this tasking in favor of blasting pubbies to bits, but the mission-based content is there if you hate yourselfwant it!

Star Trek Online's gameplay is divided into ground and space elements. On the ground, you'll command a crew of four bridge officers, choosing a complement of skills that bolster your own as you charge across various planets, shooting all the local wildlife and punching everyone who looks at you funny. In space, you'll command your own ship, calling upon your bridge officers to hit RAMMING SPEED and ABANDON SHIP as you charge across the galaxy, shooting all the aliens and spraying everyone who looks at you funny with cannon fire.

Factions

There are currently three factions in the game, two of which are the main factions (Federation and Klingons), and one is a subfaction of sorts (Romulans). Normally when you create your character you will choose a faction to go with, although if you are playing a romulan you will have to choose to either side with Starfleet or the KDF when you reach level 10. All factions have the same captain class available, however certain species or racial costume options will only be available to specific factions.



If you've seen the show you know who these guys are. Your typical 'good' faction, these guys are the largest in the playerbase and often a good starting point. The Federation gets a wide variety of vessels, with decent selections for cruisers, escorts and science vessels. Starfleet ships are typically hardier than their Klingon or Romulan counterparts, but there are only three Starfleet ships that are capable of mounting cloaking devices, and in all instances said cloak consumes a console slot.



Your typical empire with a warrior based culture, ridged foreheads and poor personal hygiene, Klingons are often seen as the 'bad' guys of the factions. Often neglected by Cryptic, the KDF has the smallest playerbase, although due to its PvP oriented nature the typical KDF player is far more skilled than the average fed pubbie (orion slave girl RPists notwithstanding). Klingon tend to be more fragile than those fielded by Starfleet, but have more interesting options and the vast majority carry innate cloaking devices.



The Romulans have become a great deal more amicable towards everyone else in the galaxy since their planet was blown up, but Cryptic couldn't be bothered to make them into a full fledged faction so they get to join with either Starfleet or the KDF. Romulan warbirds are generally quite good with an array of built in abilities, but suffer somewhat in the variety department.

Player Classes




Tactical captains are what you typically expect, they bring the hurt and they bring it fast. They have the power to make themselves and their teammates hit harder, and to make their enemies more vulnerable to damage. Your selection of captain abilities includes stealth and grenades on the ground, and damage boosts and debuffs in space.




Engineers focus on power management and tanking. Engineer captains reroute the X to the Y. On the ground, you'll be setting up drones, turrets and stations to help your team and hinder the enemy. In space, you'll have absolute mastery over your subsystems and power levels, gaining the ability to survive even the most ridiculous onslaughts and carry out sustained operations.



Science captains are about space magic and annoying the poo poo out of people. You'll use your abilities to point out and exploit weaknesses in enemy defenses on the ground. In space, you'll scan, burst and wizard your way to the finish line, denying your enemies their abilities and controlling their movement and systems.

OK, I'm a new player to the game, what class should I go with?



This class is capable of using just about any ship and being effective in it. A tactical captain is a good fit for an escort, a cruiser, even a science vessel, especially if the latter two have a lt cmdr tactical boff slot. You can be a sustained DPS beamboat, or an insta kill gankship in a Bird of Prey, the choice is yours. For best results, choose a Tactical Romulan, the choice of Federation or KDF is down to you.

But I heard that Engineer was the best class?

This was true...about 2 years ago. Due to the way the game has evolved, other classes can tank nearly as well as Engineers can in most situations. Engineers have been reduced to being no more effective than Tacs or Scis in PvE, and are unfortunately practically useless as anything but a healer in PvP. If you do want to make an actual proper healer however, then Engineers are head and shoulders above all others. The only downside is in PvE environments there is literally no need for a healer.

Science sucks right?

This was true...about 2 years ago. You won't be losing anything by choosing science in a PvE environment, but you would be a critical part of a PvP match due to Science's ability to instantly strip all buffs off a target. Fly a cloaked B'Rel doing this to people, and your team will love you, and the other pubbies will hate you.

Fleets

Now you've got your character set up, you'll need to join a fleet. There are currently three goon fleets in the game, Nerds of Prey, Starfleet Dental and Shutup Wesley.



Shutup Wesley are essentially our space goon overlords. If you think of the average goon as a space peasant, then these guys are space dukes or space earls, with the odd space rector thrown in for good measure. They have power and wealth (especially the latter) beyond your wildest imagination, and will from time to time reward the faithful greatly. While many do not play this game on a regular basis anymore, their presence is still all around us.

A Wesley overlord prepares to distribute lockbox ships to goons




Starfleet Dental is our Federation fleet, with Nerds of Prey (formerly known as the Imperial Revenue Service) being our Klingon fleet. Its the same people in both fleets, although the fact that they are indeed the same is still something of a shock to a lot of pubbies. In recent times, NoP has become particularly well known and regarded due to the rise of the Nerds of Prey Public Service channel, which allows goon and pubbie alike access to gear they might otherwise not have been able to get.

TheNextGooneration, our global channel

All goon activity in Star Trek Online is centered in our global chat channel, TheNextGooneration.

We are on lockdown; to join us, post your ingame name and @ handle. Once given an invite, type this into the chat window: /channel_join TheNextGooneration

If you're a gold member or a lifetime member, you can access this channel through your favorite IM client! This requires your account be activated for either of the Cryptic test servers (STO or CO).

- Create a new account with XMPP protocol
- Username is your cryptic login username (NOT your @Name)
- Domain is "CrypticSpace.com"
- The resource field is what will show up like a character name so to other people you will show as resource@name
- You should now be able to login and see your ingame friends list
- To join the TheNextGooneration channel you will need to add a new chat with that name to your buddylist and put "channels.crypticspace.com" as the server

Basic Hints (courtesy of Asimo)

  • Turn autofire on! The tutorials at least now tell you to do this (only took them 3 years), but its good advice to keep in mind.
  • Raise your weapon power! I personally recommend setting the power display to the third option, the four bars, so it's easy to eyeball and adjust your power levels... but 95% of the time there's no reason not to do 100 weapon, 50 shield, 25 engine/aux. Weapon power is stupidly important for how much damage your weapons do, and especially in PVE you'll have more than enough Aux and Engine power even with it minimized.
  • Use the appropriate weapon types for your ship! This usually means beams for cruisers and science vessels, and dual heavy cannons/turrets for escorts. You'll also not want to overload on energy weapons in order to keep from draining too much weapon power; while it doesn't really matter until you hit endgame ships, once you do you'll want no more than seven energy weapons on a cruiser (and there, mostly if you're keeping EptW up constantly) firing simultaneously and six on an escort. The usual thing to put in the free slot is a torpedo, but there's some other potential options depending on the ship. Make sure all your energy weapons are of the same energy type though (all phaser or all disruptor, etc) so you can use the energy-specific tactical consoles for the highest damage.
  • Dual cannons are straight up inferior to dual heavy cannons, never use them (unless you get some drops while leveling, then ehn whatever, just replace them when you hit endgame). Normal single cannons are almost as useless, but there's a handful of gimmick cruiser builds that can use them. If you don't know how this would work, don't do it.
  • Where possible, get high-quality bridge officers. White, green, and even blue bridge officers are almost worthless on the exchange, and even very rare officers tend to cost a relative pittance. Try and get a good set early on so you don't get attached to the losers the game throws at you. While it's a little more expensive, try to get a stable of bridge officers with space traits and put them in your active slots. This means Humans (Leadership), Liberated Borg (Efficient, but only a c-store purchase these days), certain Saurian/Letheans (Efficient, make sure they have this since it's not guaranteed), and Romulan (from the fleet Embassy only, a little expensive, two different trait options).
  • There are effectively no energy credit sinks in STO. There's no repair fees or anything like that, and most of the big sinks are completely voluntary (fast travel warps, for example). What this means is that if you're patient and smart, you can save up your money and eventually buy anything you want off the exchange, and many things are incredibly undervalued by the people that put them up for sale, up to and including those fancy lockbox ships. The energy credit cap upgrade should be one of the first things you buy off the c-store.
  • As of this writing, the exchange is horribly broken. Never search the "All" category as it won't show the lowest prices, you'll always want to narrow down the search by category, and preferably by quality or name too. I have no idea why it's broken like this, but it's been like this for ages and likely won't change anytime soon, so keep it in mind.
  • Be aware of the cooldowns of various powers. Usually you can keep two copies of a particular power before the shared cooldowns become longer than the power cooldowns, and while there's a few powers that have their own shared cooldowns (such as the Emergency Power to <X> engineering skills, with a 15s cooldown between) it's usually short enough that you can still have multiple versions. One potent example is the classic Cruiser setup, where you have two copies each of EPtS and EPtW and cycle them one after another every 15 seconds to keep both buffs up constantly. Of course, there's more advanced and pricier ways to manipulate cooldowns...

OK, where can I find more info?

There are various articles on the wiki that contain a wealth of more information as well as builds for different skill levels. Some information is out of date, but the majority of it is still perfectly valid. You will need to request wiki access in this thread by stating the username you have registered on the wiki.

You can access the wiki at the address below.

http://wiki.wesleyguide.com/

Frequently Asked Questions

quote:

Am I tied into a specific group of ships with a specific class? For example, if I'm a tactical captain can I still fly a cruiser?

No, any class can fly any ship they want. However, classes have affinities for certain types of ships, and likewise will not be as effective (or downright awful) in other types of ships. This is one of the reasons why we strongly recommend you start with a tac as your first character, as due to the way captain abilities work tacs can be effective in just about any type of ship. As an opposite example, an engineer is downright awful in a raider, so if you want to try out as many ships as possible, for the love of god choose a tac.

Should I keep the T1-T4 ships I've levelled up with?

The only use these ships will have once you reach level 50 is to troll STFs. With that being said, you might as well keep them as storage for space gear until you actually need the slot for a newer ship. With all the fleet and lockbox ships around these days, you may find sentimentality will need to make way for practicality.

Why does everyone recommend going with a Romulan?

Romulans have access to bridge officers the other factions do not, and are able to raise their critical hit chances much higher than the other factions can. All their ships also come with singularity abilities and battlecloaks, so if you want to fly a Romulan or lockbox ship, then they're the faction to choose.

So is there no point making a Federation or KDF character?

Of course there is. Not being able to stack crits as high isn't the end of the world, and the other factions have something the Romulans are lacking in - variety. Romulans have some great ships, make no mistake, but they are lacking in traditional escorts, cruisers, raiders and carriers. The other factions are still worth playing.

Whats this 'bugship' I keep hearing about?

The bugship is the nickname for the Jem'Hadar Attack Ship, made famous in DS9. It is arguably the best 'pure' escort in the entire game, and easily one of the best ships available. Due to this, the ship has a near reverence amongst pubbies, who assume that having the ship will make them an instant god at the game, and also fail to take into account the gear they need to go with it, as well as the skill to fly the damned thing properly. It is generally a good idea to keep an eye on the official forums whenever a bugship promo is going for the inevitable whining from pubbies sinking $600-$2000 gambling for one, only to come up empty handed.

So what is the best lockbox ship in the game?

The Galor. Remember, Dukat was right.

What is the best non-lockbox ship in the game?



(There are several versions of this ship in the game. A T3 zen ship, a T5 zen ship, a T5 fleet ship, and a T6 fleet ship. Get the last one, or if you already have the T5 fleet version, upgrade it.)

Whats the best way to get a lockbox ship?

The best way is to purchase them off the exchange. One cost effective way of getting such a ship is to grind up dilithium, convert dilithium into zen, purchase master keys, and then sell the master keys on the exchange.

DO NOT buy master keys to open lockboxes in an attempt to get a ship, as the chances are absolutely miniscule and you will waste huge amounts of money (real or otherwise) trying to do so. The only reason to open lockboxes is to get lobi crystals.

What is bij?

This explains all: https://www.youtube.com/watch?v=Z3N91VDtWL0

I just exploded for no reason in an STF!

There is an unfortunate bug within the game where a large amount of visual effects causes the graphics to bug out and fail to render things here and there. Unfortunately one of those things happens to be Borg high yield plasma torpedoes which can crit for huge amounts of damage. It is highly probable that one of these "gozertorps" struck you and critted while being invisible.

Mirror mirror on the wall, who is the MANLIEST of them all?

Me.

Lord Ludikrous fucked around with this message at 22:02 on Oct 27, 2015

Lord Ludikrous
Jun 7, 2008

Enjoy your tea...



:siren: A full list of endgame ships (along with how good or bad they are) can be found on the wiki here: http://wiki.wesleyguide.com/goon_guides/bigshipguide :siren:

Federation Starships

Cruisers


These are your typical ships of the line commonly seen in the shows. They're big, fairly slow, and pretty tough to boot, although there is a great deal of variety in terms of boff layout. Unfortunately a lot of cruisers in the game are frankly terrible, and you want want something with a Lt Com tactical slot and more agility. Cruisers typically have very strong hulls and decent shields, but are slower. Cruisers also get access to a series of abilities known as cruiser commands. These commands have varying effects that augment your ship's abilities, and can make a real difference in combat.

Escorts


These are small, nimble and in the grand scheme of things fairly fragile. They hit very hard, and make good use of dual heavy cannons due to their ability to keep targets in the narrow firing arc. Most escorts are fairly similar in ability, and it is very hard to screw up building an escort. Escorts typically have weak hulls and shields but great speed and manuerability.

Science Vessels


Science vessels specialise in crowd control abilities. Their usefulness in PvE is fairly limited, but a well flown science vessel is a great asset in PvP, and with the right setup can be absolutely devastating. Science ships typically have weak hulls but very powerful shields.

Carriers


There is actually only one carrier on the Federation side, and it has a rather poor reputation. It also bears an unfortunate resemblance to a giant flaccid penis. With that being said, in the right hands it can make an excellent healer.

Klingon Starships

Raiders


More commonly known as Birds of Prey, these tiny ships have extremely weak hulls and below average shields but are incredibly fast, turn extremely quickly, and have all universal bridge officer slots granting them flexibility unmatched by any other ship. In addition to that, raiders are equipped with battlecloaks, allowing them to cloak during red alert. The B'rel retrofit and the fleet version are equipped with enhanced battlecloaks, allowing them to launch projectiles and use certain abilities without dropping their cloak. Raiders are fast, hard hitting, and made of paper.

Raptors


Raptors are your basic parallel to Federation escorts. However, they have a slightly poorer turn rate, and mildly inferior hull and shields in exhange for a built in cloaking device.

Battlecruisers


In the same way that Raptors are a parallel to Federation escorts, battlecruisers are the parallel to Federation cruisers. The difference being is that the klingons exchange hull strength for cloaking devices, and the ability to mount dual cannons. Klingon battlecruisers typically have superior turn rates to their Federation counterparts as well. Battlecruisers also have access to cruiser commands, but only get access to 3 out of 4 of them.

Carriers


Carriers (in this case the Voquv variants) are big, tough, and very slow.The boff layout varies depending on which variant you are flying, but all are biased towards science, and also possess the subsystem targeting abilities. As the name suggests, these ships launch swarms of fighters (or small groups of frigates) to augment their own abilities, or to do extra damage. The Voquv is one of the few Klingon ships that does not possess a cloaking device.

Destroyers


These are the Nausicaan parallel to escorts, although they have more in common with Federation escorts than Raptors do. Unlike Klingon ships, these do not come with cloaking devices.

Flight Deck Cruisers


These are the Orion counterpart to cruisers. They are a cruiser that carries a single hangar bay to launch fighters, however these ships are generally very mediocore, and the hangar bay does not make up for the poor boff layouts. These ships do not have cloaking devices.

Support Vessels


These are the Gorn science vessels. Pretty much exactly the same as their Federation counterparts. Generally a poor performer in PvE, but when flown properly are a real menace in a PvP environment. These ships lack a cloaking device.

Battlecarriers


There is only one battlecarrier, the Karfi. Probably one of the most interesting looking ships in the game that has been cursed with a horrendously outdated boff layout, and the fleet version doesn't help matters. Like other carriers it is still oriented towards science, but gains more tactical abilities, more tactical consoles, and loses the subsystem targeting.

Romulan Starships

One thing to note about romulan starships is that if the phrase "warbird" is in its name, then it possesses a particular set of abilities. Firstly, all warbirds have a built in battlecloak. Secondly, all warbirds have a series of singularity abilities, and use singularity cores instead of warp cores. Lastly, all warbirds have -10 to base power levels for each subsystem compared to ships with warp cores.

Warbirds


Warbirds have a lot of variety, but are basically escorts. They range from the fast hit and run style of the T'varo, to the heavy brawler style of the Ha'feh. As with escorts, they have weaker hulls and shields, but are fast, turn quickly and can mount dual cannons.

Warbird Battle Cruisers


These are akin to the Klingon battlecruisers, although unlike KDF battlecruisers they possess a battlecloak and the singularity abilities their cores afford them. However, while they can benefit from cruiser commands when in range of a friendly cruiser, they cannot use them themselves.

Warbird Science Vessels


Like other science vessels, these ships have a weak hull, but pack an excellent shield modifier. As with all science vessels these ships are poor performers in PvE, but can be used for excellent healing and crowd control in a PvP environment.


Dreadnoughts


The Scimitar dreadnoughts are some of the most versatile ships in the game. They possess all the innate abilities that warbirds are afforded, they have a hangar bay that can use some of the best fighter pets in the game, and have a 5/3 weapon layout. They would be amazingly overpowered, if it wasnt for the fact their hull resistances are absolute poo poo, and once they lose a shield facing a Scimitar is generally toast.

Weapon Layouts

The weapon layout of the ship generally depends on the type of ship it is. In most situations, the weapon layouts are as follows:

Cruisers/Battlecruisers
Fore - 4
Aft - 4

Escorts/Destroyers
Fore - 4
Aft - 3

Science Vessels/Support Vessels
Fore - 3
Aft - 3

Carriers
Fore - 3
Aft - 3

Raiders
Fore - 4
Aft - 2

Like always, there are some exceptions to the rules, and some ships do not follow the typical layout as specified above. These ships are as follows:

Andorian Kumari/Khyzon/Charal Escorts
Fore - 5
Aft - 2

Avenger Battlecruiser
Fore - 5
Aft - 3

Mogh Battlecruiser
Fore - 5
Aft - 3

Karfi Battlecarrier
Fore - 4
Aft - 3

Scimitar/Falchion/Tulwar Dreadnought Warbirds
Fore - 5
Aft - 3

Weapons

Ok, so you know what ships there are, you know what weapon layouts they have, so you're now thinking what you're going to use in those weapon slots. More detailed information can be found on the wiki, although we will have a brief overview here.

Energy Weapons

Beam Array

Beam arrays fire a single beam in several shots over a period of several seconds. Beams do moderate damage, and have a wide firing arc of 250 degrees (making them ideal for broadsiding with cruisers). They also benefit from a very minimal accuracy and damage falloff at long distances. Can be mounted in any weapon slot.

Dual Beam Bank

These are like beam arrays, but instead fire two beams and have a firing arc of 90 degrees. Unless being used for beam overload shenanigans, not recommended for use. Can only be mounted on fore weapons slots.

Cannon

Fires multiple cannon bolts over a period of several seconds, and has a firing arc of 180 degrees. Unlike beams, cannons suffer from damage and accuracy falloff the further away the target is. Optimal firing range is 2.5KM, and it is recommended to be no further than 7.5KM away when engaging a target. Due to the poor damage cannons offer, these are not recommended unless being used with DEM. Can only be mounted in fore weapon slots.

Dual Cannons

Fires a pair of multiple cannon bolts over a period of several seconds, and has a firing arc of 45 degrees. Like all cannons, they suffer from damage falloff at distance, and due to the poor damage they offer dual cannons are not recommended for use. Can only be mounted in fore weapon slots.

Dual Heavy Cannons

Fires multiple pairs of cannon bolts over a period of several seconds, but unlike cannons and dual cannons they fire much fewer shots. However, they deal a large amount of damage per shot, and have an innate +10% critical severity bonus, and are more energy efficient than single and dual cannons. They still suffer from the damage at distance falloff, but these are a solid choice for any ship with the adequate turn rate to use them. Dual heavy cannons have a firing arc of 45 degrees and can only be mounted in fore weapon slots.

Turrets

Fires several single cannon bolts over a period of several seconds. Turrets are similar to single cannons, but have a much slower firing rate, and have a firing arc of 360 degrees. Typically mounted on the rear of ships using cannons as no other rear mounted energy weapon has the firing arc to hit a front facing target when mounted in the aft weapon slots. Suffers from the same damage distance falloff as cannons. Can be mounted in any weapon slot.


Projectile Weapons

Torpedo

Fires a single projectile at the current target. Torpedo damage and quantity can be modified with bridge officer skills, and once fired have a cooldown before they can be fired again. This cooldown is dependant on the type of torpedo used, and torpedoes do not drain weapon energy. Torpedoes suffer a severe damage penalty against shields, and are most effective when used against bare hull. Torpedoes have a firing arc of 90 degrees and can be mounted in any weapon slot.

Mines

Deploys a series of mines that remain stationary until a target comes into range. Mines generally offer very poor damage, and for this reason are usually used for their procs rather than the damage they can do. Mine quantity and dispersal pattern can be modified with bridge officer skills, and like torpedoes suffer a severe damage penalty against shields and do not drain weapon energy. Mines do not have a firing arc and can only be mounted in rear weapon slots.

Ship Stats and Other Bollshit

You've probably seen all those numbers and stuff on the STO wiki and are wondering what the gently caress it all means? Well luckily we got you covered.

Tier - This refers to the level of character that the ship is designed for, with Tier 1 being the starter level ships and Tier 5 being level 50 starships. Technically fleet ships are higher than T5 vessels, but are classed as T5 nonetheless.
Hull - This figure refers to the base strength of the ships hull. Once your shields are down your hull begins to take damage. Bear in mind however that this number will be modified massively by your captain skills. For example, the base hull of a Fleet Tactical Escort Retrofit is 33,000, but my actual hull strength ingame is 42,901.
Shield Modifier - This figure determines the shield strength per facing that you will get on your ship. Shields come in all different strengths and attributes, so your actual strength will depend on your shield modifier, your captain abilities, the shield's base strength, and any consoles you may have equipped. For example, if a ship has a shield modifier of 0.9 and uses a resilient shield with a base value of 8000 per facing, your strength will be 7200 per facing (not taking into account your skillpoints and consoles). On the other hand, if you use the same shield on a ship with a shield mod of 1.3, your facing strength will be 10400.
Impulse Modifier - As with the shield modifier, this determines your engine speed. As you'd expect, large ships such as carriers will have a much lower modifier (and much lower speed) than smaller more nimble vessels like escorts and raiders. This is also heavily affected by your captain skillpoints.
Crew - This stat is supposed to determine effectiveness of hull healing skills and regeneration. However this doesn't actually work properly and can generally be ignored.
Inertia - This determines the inertia of your ship when making turns and coming to a stop. As you would expect, a bigger and bulkier ship will drift more when making sharp turns and trying to stop quickly than a much smaller vessel. You can generally use commonsense with this one.
Turn Rate - This determines how quickly your ship can turn, and is heavily modified by skillpoint distribution, engine power, RCS consoles and boff skills. This is cruicial when using weapons with a small firing arc.
Bonus Power - Most T5 ships have an innate bonus of some description. This varies from ship to ship, but all ships have some form of bonus to subsystem power levels, and others will have abilities such as cruiser commands and cloaking devices.

OK, I think I understand now, how do I fit out babby's first starship?

If you had any sense you would have selected a tactical captain for your character, so we can throw you in an escort and be on your way. Visit this link for an easy and cheap build to use with a standard T5 escort - http://wiki.wesleyguide.com/goon_guides/cheap_escort

Lord Ludikrous fucked around with this message at 17:05 on May 11, 2014

Lord Ludikrous
Jun 7, 2008

Enjoy your tea...



OK, so I've rolled a toon, what is there to do in this game?

Well, if its your first time through, you can go through the campaigns for each faction. Both the Federation and Klingon factions had their early missions revamped, and the Romulan campaign is genuinely good. For any players who have alts, these missions will serve as the main source of xp to level their character up. Some campaign missions reward unique and useful items, so you may end up running them for that reason.

Once the campaigns have been exhausted, or you can't bear to do anymore of them, you get to the endgame stuff.

PvE

Special Task Force missions (STFs)



STFs refer specifically to fleet actions that involve the Borg, and come in both ground and space varieties with a significant increase in the difficulty level. This often catches pubbies by surprise, who after going through campaigns that you can sleepwalk through are suddenly in a situation where they have to have a decent build and think about what they are doing. Not surprisingly, this is why pugging STFs can be a risky business.
Space STFs are significantly faster and easier than their counterparts on ground. Ground STFs are more difficult, and getting the optionals spikes massively in difficulty depending on which one you doing. Completing the optionals across all three older STFs unlocks more costume options for armour.

Fleet Actions



Fleet actions come in space and ground varieties, and cover a wide range of activities. Fleet actions range from defending a simple starbase from waves of enemy attacks, to carrying out genocide against a bunch of lizard people (highly recommended). These are a good source of fleet and reputation credits which you will need to advance your reputation projects.

Adventure Zones



Adventure zones are open environments that have open and persistent missions and events running on a constant basis, and are open to everyone in the zone rather than being contained in a private instance like fleet actions and STFs. In particular, the Defera zone is good for fleet marks, and the Voth zone good for Voth marks and dilithium.

PvP

New Dawn update - Due to hilariously ramped up power creep, PvP has finally been killed by the release of Delta Rising and at the time of New Dawn's release is still dead. Queues basically never pop anymore and engagements in open warzones last all of a few seconds, assuming anyone is in the zone. Basically don't bother. RIP STO PvP.

PvP is where those who are fed up of the lack of challenge PvE offers go to get their kicks. PvP is a lot harder than PvE, and should you choose to learn its ways you will find you will learn a lot more about the mechanics of the game, as well as becoming better at controlling your ship. Like all the other activities, it comes in space and ground varieties, however ground is basically dead (for good reason) and space rules supreme.

Arena



Arena is your straight up team death match style game. Two opposing teams battle it out until the first team to reach 15 kills wins. As the number of kills is the metric on how the game is won, this is where you will typically find hardcore premades who will use every trick in the book not to lose. As season 9 debuts, there will be cross faction PUG only queues to try and bring back the casual PvP element to these matches.

Capture and Hold



This game type revolves around a map that has 5 capturable control zones, with each team starting with 1200 points. When a team holds more control zones than the other, the other team's points begin to decrease. The bigger the gap between held zones, the faster the points count down, until one team has their points reduced to zero and loses the game. This type of game mode is more casual due to forcing teams to split apart to win the game, and is often the home to gankers and novelty builds. In a lot of cases however, players will ignore the capture element and treat it as an arena with no kill limit, to see how high they can get their kill score.

PvE/PvP

Open Warzones



This is where the real magic happens. There are both space and ground open warzones, but no one gives a gently caress about the ground ones. The two space zones are Ker'rat and N'vak, the former being Starfleet vs KDF, and the latter being KDF vs KDF.

The zones have a PvE objective and NPC enemies. Players will have to scan nodes, then destroy key targets whilst at the same time dealing with the Borg. Rewards are given scaling to how many Borg were killed and whoever completed the highest amount of PvE objectives. However, in the case of Ker'rat, both sides are capable of attacking eachother, and indeed are encouraged to, to prevent the other side from completing the objectives and winning the map. In the case of N'Vak, KDF players are divided into two sides that can attack eachother, but otherwise is identical to Ker'rat.
The rewards given attract a large number of farmers, who typically are terrible at the game and easy prey for PvPers lurking in the zone. This makes Ker'rat and N'vak some of the best sources for tears available to goons at this time.

Plus you can do cool poo poo like this:



Bij

Fleet Projects



Within fleets there are various holdings that unlock new equipment and abilities. Increasing the tier of holdings is achieved by completing projects within their respective departments. As all fleet members can contribute, these projects require large amounts of various resources, first and foremost fleet marks and refined dilithium. Both Starfleet Dental and Nerds of Prey have completed all the previous holdings.

Reputation Projects



The personal Reputation System is a way for level 50-players to earn reputation with different factions within the game. Its general setup is similar to the Fleet Advancement System - By completing projects requiring faction-specific marks and various other resources, you can advance through five tiers per faction, unlocking new items and abilities that are specific to that faction or group. Season 9 oversaw a large revamp to the reputation projects, while it is still time consuming, considerably less effort is required.

Griefing

During simpler times this was as easy as running into Drozana station with a fire extinguisher, and much rage was had.



However, as time went on the ERPists dispersed, and in addition found ways to shut the effects off, and it seems the idea of novelty items causing rage was coming to an end.

Then Cryptic gave us the gift of...The D.

https://www.youtube.com/watch?v=RrnT7RpQ9Lg





Pubbies raged against the D, and there is usually at least one thread every couple of weeks on the official forums demanding that Cryptic remove it from the game. Armed with the power of the D, you will go forth and bring the joy of Disco to all the pubbies, ERPists or otherwise. They will scream, they will shout, they will threaten. Yet the D is absolute.

To see what kind of disturbed mind this irritates, just watch this video.

https://www.youtube.com/watch?v=1ODkn-Pkox0

This is the kind of messed up person that roleplays in Star Trek Online.

Lord Ludikrous fucked around with this message at 22:05 on Oct 27, 2015

Lord Ludikrous
Jun 7, 2008

Enjoy your tea...



This section will continue to be updated. A good place to look back through various encounters and victories is the blog RP Denied, which you can find here.

http://rpdenied.blogspot.co.uk/



What the gently caress is wrong with these people?

Ugh


Um...


Power of the pussy indeed


Skybuck


Quotes

uwedog posted:

[8:46] [GroundPVP] Yogi@uwedog: your nothing to me children i just joined this channel to get my d__k wet off you people

xRacerx337x posted:

[Tell] Racer@xracerx337x: your still fat in i will never let you forget that in every zone chat in every pm in every instance. i will remind the world how fat your cow arse is.

Chatlogs

Pubbies think that Butts is "dead"
http://pastebin.com/Xgnvukys

quote:

[Local] Lucan2@fashthemightyalt: Butts is a person who hates RPer's and than he runs off and p[lays a Orion female and RP's on it

Natalia Kinsha disrespecting Butt's funeral
http://pastebin.com/E4g00kGc

quote:

[Zone] Landon@ganondorf11: YOUR REALY FRIENDS WITH HIM IN REAL LIFE AND SHOWS VIDEO OF THAT THEN U WILL CONVINCE ME THAT HE IS DEAD IN REAL LIFE

Pubbies panicking over the green gas filling Drozana
http://pastebin.com/K3ZjVfgj

quote:

[1:22] [Zone] Gillian_Seed@tokuzaru: So your actually saying your hacking ..like in public admitting it

[1:22] [Zone] Butch Driveshaft@ludikro: im a l33t hax0r and im haxx0ring up the game and you cant stop me

Poison Ivey
http://pastebin.com/RdcvZPU2

quote:

[11:04] [Local] Poison Ivey@WraithRaptor: go on admit it

[11:04] [Local] Kattiea@HeartBurzum: i am a male

[11:04] [Local] Poison Ivey@WraithRaptor: Good Becuase your toon is no Batazoid

Ker'rat farmer doesn't realise he's in a PvP zone
http://pastebin.com/465a66B0

quote:

[1/28 11:32] [Zone] Doggy@do99y: enough.. enjoy your feeble life and take care

Starfleet Dental invades Qo'nos
http://pastebin.com/jNj4M5i0

quote:

[9:33] [Tell] Maximus@sgtlincolnosiris: poo poo face give ur location i'll come rape ur rear end

Linamia has a breakdown
http://pastebin.com/bjp7LnE4

quote:

[10:27] [Local] sugarlips@sugarlips18: i hope you all have car wrecks tonight on the way home

Natalia Kinsha is insane
http://pastebin.com/VyeYahsY

quote:

[10:32] [Local] Natalia Kinsha@hkinsha01: REALLY!! C'MON

[10:32] [Local] Natalia Kinsha@hkinsha01: GET AWAY FROM ME!

[10:33] [Local] Natalia Kinsha@hkinsha01: -falls down and begins to tear up- GET AWAY CREEPERS!

Natalia Kinsha is insane 2
http://pastebin.com/eCjY4dVT

quote:

[7:43] [Zone] Natalia Kinsha@hkinsha01: WELL WELL WELL. what do you know.. a dental that trolls..

Natalia Kinsha is insane 3
http://pastebin.com/xsYJhegp

quote:

[8:18] [Local] Natalia Kinsha@hkinsha01: so, you have no reason to be charged with cyber harassment.. which IS a federal offence

[8:19] [Local] Natalia Kinsha@hkinsha01: in the united states of america

[8:19] [Local] Natalia Kinsha@hkinsha01: keep it up.. its all being recorded

Natalia Kinsha is insane and has a breakdown
http://pastebin.com/nWVecR70

quote:

[9:24] [Local] Natalia Kinsha@hkinsha01: lol. warp speed too slow.. we must go.. LUTICRUIS SPEED

Nova Taskforce 6 get blown up and are very angry about it
http://pastebin.com/xCk9GRKx

quote:

[7:22] [Local] Lington@striker6245: did your moms refuse you theire tits when you were children? or did your dad sexual abuse you? there has to be some root to your demented anger of your fleet....no other fleet does this but you fucks

Racer is completely crazy
http://pastebin.com/vjYZZiCw

quote:

[12:02] [Local] Racer@xracerx337x: still recruiting children into hate mongering , and still recommending suicide to any that defy your fleet.

Dental's first encounter with Sollvax
http://pastebin.com/WkjhQhAb

quote:

[8/8 1:03] [Zone] Stryk@sollvax: no you are holocausters

[8/8 1:04] [Zone] Stryk@sollvax: existing to kill hurt harrass and ruin

Double meltdown
http://pastebin.com/vwUXAe9K

quote:

[8/4 5:26] [Local] Landon@ganondorf11: gently caress OFF PIE

[8/4 5:26] [Local] Landon@ganondorf11: SOME ONE REPORT THIS IDIOT

[8/4 5:27] [Local] Landon@ganondorf11: LEAVE ME THE gently caress ALONE U STUPID DENTAL

[8/4 5:28] [Local] Landon@ganondorf11: YOUR ALL IDIOTS

[8/4 5:30] [Local] Landon@ganondorf11: DENTAL DOESNT OWN DRONZANA SO STOP ACTING LIKE IT

[8/4 5:31] [Local] Aminia@jonoPorter: They own everything. Even your dirty butt.

[8/4 5:31] [Local] Landon@ganondorf11: NO THEY DONT AMINIA

Aneeta literally spends over 24 hours solid raging
http://pastebin.com/NSbqy8P8

quote:

[10:39] [Local] Aneeta@bortens: scrubfleet dental: "stos best fleet at being terrible!"

[10:39] [Local] Aneeta@bortens: "and proud and vocal about it!"

[10:39] [Local] Kohross@howiedizzle: Is she STILL here???

Racist gets mad when he dies
http://pastebin.com/m6pmWwFf

quote:

[9:14] [Zone] Little Myiee@eestar: in real life if i put my berreta in your mouth, where will be your dignity?

Pubbie rages when losing to the Galorious Goon Squad
http://pastebin.com/2TVZYNzq

quote:

[8:56] [Zone] Count RipLung@lictorevor: I have more than one character because I have an attention span unlike campers heh.

[8:57] [Zone] Katarina@thepuls3: Guys you are literally dying to eachothers warp core breaches

Faith Shihoin pretends to be an underage girl ERPing...then pretends to be said girl's dad
http://pastebin.com/97uzAqE5

quote:

[12:25] [Local] Faith Shihoin@BlackKarasu: I am GOIN TO COUNT TO 3 IF DO NOT STOP BY TIME I REACH 3 I AM CONTANTING A GM AN GETTING IN HERE FOR THE SEE HOW YOU ALL ACT WITH MISCONDUCTED AN TREAMENT TO OTHER PLAYERS NOW BACK OFF NOW

Faith Shihoin again
http://pastebin.com/k2tg44Ek

quote:

[2:07] [Local] Faith Shihoin@BlackKarasu: I am a Metrosexual that is a Professional Cosmetologist 70% of my clients are women.

Sollvax has another breakdown
http://pastebin.com/PV7uegMa

quote:

[8:50] [Zone] Dahvok@sollvax: WARNING dentals on risa

[8:50] [Zone] Dahvok@sollvax: AVOID

[8:50] [Zone] Dahvok@sollvax: scumming and dance bombing the flying high again

[8:52] [Zone] Dahvok@sollvax: also faking the fireworks i see#

Faith Shihoin ERP
http://pastebin.com/bFgQ4jB7

quote:

[10:39] [Tell] Faith Shihoin@BlackKarasu: shoving my face farther inside you feel like i am trying to crawl inside your pussy

Even More Ker'rat Rage
http://pastebin.com/G4pkJVpP

quote:

[6/14 11:11] [Tell] SongOfGoodnessNastya@hirohoshi: soon i come to turkish and will rest and you will serve me

Screenshots

Encounter with Faith Shihoin
http://imgur.com/2g9yZah,RmBlXCa,W7NP2xz,2Babw2w,Vb6J1sC,ndBGIzW,M8XN0gQ,tiN5X7z,x3Uoh3X,eWuzhGS,LgiE2Mo,lfJqDmv,X16rfT6,zMmArH6,1ifNl4m

Starfleet Dental invades Qo'nos
http://imgur.com/a/aMI0C#17

Dark Queen Jennifer gets mad
http://imgur.com/a/yIujv

First encounter with Sollvax


He's pissed


Like, really pissed


Angry German


Angrier German


Thats illogical!


Autism


How to deal with denalts


StoLeviathan is pissed


Videos

Starfleet Dental PSA - You'll be fine
https://www.youtube.com/watch?v=a-Z8c6l5WE0

Stoleviathan and OldKhemaraa board the Soul Train
https://www.youtube.com/watch?v=DItgXSSknpo

Incident at Risa
https://www.youtube.com/watch?v=1ODkn-Pkox0

MOPP Inspirational Video
https://www.youtube.com/watch?v=6qNn4y6BG_8

Airwolf
https://www.youtube.com/watch?v=SV807_1i6CA

Sollvax gets blown up over DS9
https://www.youtube.com/watch?v=tezVVVSdQLw

Purging Changeling infiltrators over DS9
https://www.youtube.com/watch?v=tDKvv-dBvXA

A pubbie's perspective on Changeling extermination
https://www.youtube.com/watch?v=Y7VwH5GOUjk

Starfleet Dental vs the Imperial Klingon Empire
https://www.youtube.com/watch?v=73shbzcWkkg

Rage Hard - Hot bugship on bugship action
https://www.youtube.com/watch?v=zzIOhEOKlIk

Cover Shield Shenanigans
https://www.youtube.com/watch?v=xFgbc18gPwI

Lord Ludikrous fucked around with this message at 17:32 on Jun 14, 2014

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer
I've just got one question, does the carpet match the drapes?

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Does anybody else using the mac version have a shitload of crashes since S9? Even on minimum settings I'm crashing.

Da Mott Man
Aug 3, 2012


wdarkk posted:

Does anybody else using the mac version have a shitload of crashes since S9? Even on minimum settings I'm crashing.

Two words. Zero. Testing.

anthonypants
May 6, 2007

by Nyc_Tattoo
Dinosaur Gum
STO is a better internet spaceships video game than EVE.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Da Mott Man posted:

Two words. Zero. Testing.

It crashed way way less on Tribble :(

MikeJF
Dec 20, 2003




You should really emphasise at some point that there's no necessary link between player class and ship class, because even amongst new goons lots of them seem confused by the fact that just because they have a science toon doesn't mean they should try to go figure out a science ship, and that if they like cruisers that's just as valid as the escort on the tac they did because we told them to.

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer

wdarkk posted:

Does anybody else using the mac version have a shitload of crashes since S9? Even on minimum settings I'm crashing.

Since Season 9? So like... the last 2 hours?

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Chilichimp posted:

Since Season 9? So like... the last 2 hours?

Yes. I patched and now I can't stay logged in long enough to turn in contra.

HiroProtagonist
May 7, 2007
Nice new OP. Almost makes me want to come back and torment more pubbies that play this terrible game. Downside: I'd be playing this terrible game. :downsgun:

Tighclops
Jan 23, 2008

Unable to deal with it


Grimey Drawer

wdarkk posted:

Does anybody else using the mac version have a shitload of crashes since S9? Even on minimum settings I'm crashing.

I don't know if this means anything but I'm running it on Mint and it's been on the Legacy of Romulans loading screen for ages.

Aleth
Aug 2, 2008

Pillbug
I might have missed it in the OP wall but:

quote:

If you see @lake1771, link him this picture http://i.imgur.com/obtu8uo.png

needs to be there somewhere.

Edit:

quote:

[System] You acquired a Risian corvette! You've unlocked a discounted rate for other characters on this account!

Giggity.

Aleth fucked around with this message at 18:37 on Apr 22, 2014

Burning_Monk
Jan 11, 2005
Mad, Bad, and Dangerous to know
The OP mentions the Mirror Event as a way to level quickly. But alas, that is no longer true. :(
Also, first line mentions "soon to be Romulans" might want to change to simply "Romulans".

Great OP though, best one yet!

GoatSeeGuy
Dec 26, 2003

What if Jerome Walton made me a champion?


So lesson learned, don't do the new DOTA type mission with pubbies.

Anita Dickinme
Jan 24, 2013


Grimey Drawer

HiroProtagonist posted:

Nice new OP. Almost makes me want to come back and torment more pubbies that play this terrible game. Downside: I'd be playing this terrible game. :downsgun:

Do it.

Ainsley McTree
Feb 19, 2004


In the last thread's OP, there was a link to a sample build for new players to follow, since respecing is apparently expensive and it's important to not make mistakes.

It's this: http://www.stoacademy.com/tools/skillplanner/index.php?build=escortbasics_0, but I don't see it in the new OP (though I could just be missing it).

If it's still good, it could be worth adding to the OP so new people don't gently caress up too much (like me)!

Soylent Pudding
Jun 22, 2007

We've got people!


Awesome and helpful OP. Registered for the Wiki as SoylentPudding.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


We should link our Facebook hate group.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
The basics section also says Romulans are coming soon. Considering they've been out for like forever I think it can be edited.

Aleth
Aug 2, 2008

Pillbug
Playing with the new lobi gear:

Armour with animated cable things:





Secondary fire on the wrist lance:



It spawns those little flame things that spurt around sizzling away, pretty cool effect.


Edit: And some of the Dromias cruiser with Dyson shield:



Aleth fucked around with this message at 19:56 on Apr 22, 2014

Dely Apple
Apr 22, 2006

Sing me Spanish Techno


It seems appropriate on the first page to praise Dukat and to remember to never believe the Bajoran lies.

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



Look upon our thread title, ye pubbies, and despair.

Edit: I will always adore the class illustrations in the OP, but I can't make out the signatures. Is whoever drew those still around?

Trebuchet King fucked around with this message at 19:36 on Apr 22, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Very enjoyable new spotlight mission. I think it will be nerfed pretty hard, considering the Devil's Choice precedence unfortunately.

Blooming Brilliant
Jul 12, 2010

Cool game I get to role play a fire fighter in space.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Nice looking OP Ludicro. I'm so excited for this new season. I can't wait to see how many alts I can get the new rep started on before the server dies.

Tighclops
Jan 23, 2008

Unable to deal with it


Grimey Drawer
What the gently caress, it finally let me log in but it maxed out my graphics settings somehow. Weird poo poo.

faxmachine
Apr 1, 2007

Oh yeah....
So glad to see us fumigating Old Droz in the OP, that scum infested shithole had it moments!

aperion
May 15, 2007

i want to believe
Grimey Drawer
well, let's see if this content patch isn't complete dogshit

I guess I should be a bit more fair, the last one wasn't bad. Tuvok and Worf were pretty all right, though Tuvok's mission was too long.

Blooming Brilliant
Jul 12, 2010

This is the real reason you should pick this game up or restart playing as of Patch 9, here was my character before the patch:



Now here he is after the patch:

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Trebuchet King posted:

Look upon our thread title, ye pubbies, and despair.

Edit: I will always adore the class illustrations in the OP, but I can't make out the signatures. Is whoever drew those still around?

That was -3- and no, haven't seen him in ages and don't know what his SA name is either.

Tuskin38
May 1, 2013

Have you seen these posts?
They're pretty popular on Reddit.
I really enjoyed the new mission, the VO and everything.

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

Dely Apple posted:

It seems appropriate on the first page to praise Dukat and to remember to never believe the Bajoran lies.

Please play the Federation foundry mission Bijor to learn the truth about Bijorans..

Asimo
Sep 23, 2007


anthonypants posted:

STO is a better internet spaceships video game than Star Citizen.
:mmmsmug:

Also, here's some super-based literal novice advice for folks actually getting to try this game the first time. Cryptic's really bad about actually explaining things somtimes.
  • Turn autofire on! There's nothing that even tells you this is an option except a brief prompt during the tutorial. You can right-click your ship's weapons (or ground weapons, though I'd keep the secondary manual), giving them a green outline to show they'll fire automatically. There's no reason not to do this for every weapon, usually.
  • Max your weapon power! I personally recommend setting the power display to the third option, the four bars, so it's easy to eyeball and adjust your power levels... but 95% of the time there's no reason not to do the default "offense" option of 100 weapon, 50 shield, 25 engine/aux. Weapon power is stupidly important for how much damage your weapons do, and especially in PVE you'll have more than enough Aux and Engine power even with it minimized.
  • Use the appropriate weapon types for your ship! This usually means beams for cruisers and science vessels, and dual heavy cannons/turrets for escorts. You'll also not want to overload on energy weapons in order to keep from draining too much weapon power; while it doesn't really matter until you hit endgame ships, once you do you'll want no more than seven energy weapons on a cruiser (and there, mostly if you're keeping EptW up constantly) firing simultaneously and six on an escort. The usual thing to put in the free slot is a torpedo, but there's some other potential options depending on the ship. Make sure all your energy weapons are of the same energy type though (all phaser or all disruptor, etc) so you can use the energy-specific tactical consoles for the highest damage.
  • Dual cannons are straight up inferior to dual heavy cannons, never use them (unless you get some drops while leveling, then whatever, just replace them when you hit endgame). Normal single cannons are almost as useless, but there's a handful of gimmick cruiser builds that can use them. If you don't know how this could work, don't do it.
  • Where possible, get high-quality bridge officers. White, green, and even blue bridge officers are almost worthless on the exchange, and even very rare officers tend to cost a relative pittance. Try and get a good set early on so you don't get attached to the losers the game throws at you. While it's a little more expensive, try to get a stable of bridge officers with space traits and put them in your active slots. This means Humans (Leadership), Liberated Borg (Efficient, but only a c-store purchase these days), certain Saurian/Letheans (Efficient, make sure they have this since it's not guaranteed), and Romulan (from the fleet Embassy only, a little expensive, two different trait options). Klingons should aim for Nausicaans (Pirate, for extra damage) or Letheans (Efficient, but not guaranteed), while Romulan captains should basically stock up on as many bridge officers with Superior Operative as they can get their hands on.
  • There are effectively no energy credit sinks in STO. There's no repair fees or anything like that, and most of the big sinks are completely voluntary (fast travel warps, for example). What this means is that if you're patient and smart, you can save up your money and eventually buy anything you want off the exchange, and many things are incredibly undervalued by the people that put them up for sale, up to and including those fancy lockbox ships. The energy credit cap upgrade should be one of the first things you buy off the c-store.
  • As of this writing, the exchange is horribly broken. Never search the "All" category as it won't show the lowest prices, you'll always want to narrow down the search by category, and preferrably by quality or name too. I have no idea why it's broken like this, but it's been like this for ages and likely won't change anytime soon, so keep it in mind.
  • All classes are created equal... but some classes are more equal than others. Right now, if you want to mixmax, the best thing to roll is a Tactical officer. Preferably a Romulan too. If you're rolling a new character, I reeeeaaally suggest a tacrom.
  • Be aware of the cooldowns of various powers. Usually you can keep two copies of a particular power before the shared cooldowns become longer than the power cooldowns, and while there's a few powers that have their own shared cooldowns (such as the Emergency Power to <X> engineering skills, with a 15s cooldown between) it's usually short enough that you can still have multiple versions. One potent example is the classic Cruiser setup, where you have two copies each of EPtS and EPtW and cycle them one after another every 15 seconds to keep both buffs up constantly. Of course, there's more advanced and pricier ways to manipulate cooldowns...

Asimo fucked around with this message at 17:18 on Apr 23, 2014

Mondian
Apr 24, 2007

First page! :toot:

Man, so far the pubbies in my Undine queues are worse than usual!

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

Mondian posted:

First page! :toot:

Man, so far the pubbies in my Undine queues are worse than usual!

Yeah pugging the queues is awful but the space battle zone is really easy to pug and has a good reward/:effort: ratio.

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Rotation Confusion
Jul 13, 2012

It's harder than it looks
Battle Zone is where it's at. Also: Nicor w/ Assimilate/Adapted looks amazing



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