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Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

wdarkk posted:

That dark elf's feet are melted to the board.

Why'd you have to specify the elf was dark, you racist.

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Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Acer Pilot posted:

Why'd you have to specify the elf was dark, you racist.

Because of the level adjustment and the racial bonus to hide.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


So I am a couple days out from saving up 2000 zen, should I spring for the ar'kif or just wait another week or so and pick up a scimitar so that I can be terrible and fit it with dual beam banks and aft cannons?

Rotation Confusion
Jul 13, 2012

It's harder than it looks
well i wouldnt aft cannon it but the scim w/ DBBs (and a KCB and 2 beam arrays) is kinda a freakazoid DPS monster

MikeJF
Dec 20, 2003




Berke Negri posted:

So I am a couple days out from saving up 2000 zen, should I spring for the ar'kif or just wait another week or so and pick up a scimitar so that I can be terrible and fit it with dual beam banks and aft cannons?

Blow EC on fleet modules to get the FlAr'kif and then buy the Scimitar as well.

Hakarne
Jul 23, 2007
Vivo en el autobús!


So I'm really digging the new undine torp with HYT1 and kinetic shearing. It easily crits for 20- 30k+ in a small AoE with an 800-1k+ dot tick from shearing, not to mention the radiation damage and speed debuff. I love it for PvE, and I'm thinking of trying out HYT3 in lieu of BO3 for ganking in Ker'rat. My success with HYT1 has been mixed, but it seems promising enough that I think the extra damage will make it effective after they upped the damage with the latest patch. Has anyone had any success with it for PvP?

Edit: As far as scim vs. ar'kif, they're the two ships I swap between and it really depends on what you want to fly. The scim is the best FAW beam boat, it's great for feeling like an end-game boss and you can lay waste to entire STFs basically on your own once it's set up right. The ar'kif is an amazing escort with crazy burst potential and fantastic maneuverability. It's probably as good or better than the scim for focus firing single targets, but probably loses out to the scim overall on damage due to the unrelenting onslaught of FAW.

I'd say get both eventually and swap between them depending on if you want an agile dogfighter with serious punch or a lumbering weapons platform of death and destruction.

Hakarne fucked around with this message at 19:31 on Jun 6, 2014

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


MikeJF posted:

Blow EC on fleet modules to get the FlAr'kif and then buy the Scimitar as well.

Ive got about a million EC between my two level 50s so given a fleet ar'kif costs what, 40mil EC? I might as well just make enough to get another 2000 zen in the time it takes.

I don't know how to make space money :( Leveling five reputations simultaneously definitely takes a hit out of what I earn a day but I guess once I am done with those Ill have nothing else to spend EC on in a couple months but ships.

Burning_Monk
Jan 11, 2005
Mad, Bad, and Dangerous to know

Berke Negri posted:

Ive got about a million EC between my two level 50s so given a fleet ar'kif costs what, 40mil EC? I might as well just make enough to get another 2000 zen in the time it takes.

I don't know how to make space money :( Leveling five reputations simultaneously definitely takes a hit out of what I earn a day but I guess once I am done with those Ill have nothing else to spend EC on in a couple months but ships.

Run your alts through the foundry, look for missions like "Loot-o-matic" or "Farm" in the name. After doing a run, usually 10-15min, you'll have loot enough to make 400k-700k ec a run, more if you sell purps and blues on the exchange. Once you character stops getting loot you've reached the limit, wait again until tomorrow and do it again. Do this for all your characters and you'll have tons of EC in no time.

Rotation Confusion
Jul 13, 2012

It's harder than it looks
You can solo SB24 in a lot of setups and that doesnt stop giving loot at about 500-600K per run, or if you have a maneuverable BFAW hull you can run Undine SBZ nonstop and make 4-8M (sometimes spiking to a good bit more) an hour pretty consistently

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Those are pretty good suggestions, thanks.

Aleth
Aug 2, 2008

Pillbug

300 Earth Dollars posted:

well i wouldnt aft cannon it but the scim w/ DBBs (and a KCB and 2 beam arrays) is kinda a freakazoid DPS monster

Why the hell would you run DBBs and BAs in the back that can't fire together? BAs all around and broadside.

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3
To be fair, the shape of the scim is such that broadsides are a bit harder to line up than say, a fleet assault. When I ran it, it was 5x array in the front, the KCB, and the experimental proton 360' beam thing. Even if I was front facing I had 7/8 going for me.

Rotation Confusion
Jul 13, 2012

It's harder than it looks

Aleth posted:

Why the hell would you run DBBs and BAs in the back that can't fire together? BAs all around and broadside.

off just base DPS, 7x beam arrays barely barely edges out 5x DBBs. It's is non-trivially easier to keep 5x DBBs on target than 100% broadside overlap.

My (I'm still quite bad at this game) ISE DPS went from 20-22K with beam arrays to 22-24k with DBBs, and ISE is a place where arrays should be well advantaged.

It's entirely possible that I'll switch back as I get better with my scim but right now it's looking p good.

Goat Pillager
Mar 1, 2013

300 Earth Dollars posted:

(I'm still quite bad at this game)

Could have left it at this.

Rotation Confusion
Jul 13, 2012

It's harder than it looks
v0v DPS parse went up, stuff dies way faster, feels good man

g0del
Jan 9, 2001



Fun Shoe

Hakarne posted:

The scim is the best FAW beam boat, it's great for feeling like an end-game boss and you can lay waste to entire STFs basically on your own once it's set up right.
While this is insanely fun, it's a little depressing to look at an ISE parse and see that I've done 60% or more of the total team damage. This game does such a horrible job at teaching people how to build/fly ships. And because so much of the end-game is team based, I don't think most pubbies even realize how little damage they're actually doing.

Asimo
Sep 23, 2007


g0del posted:

And because so much of the end-game is team based, I don't think most pubbies even realize how little damage they're actually doing.
It's not even that. The solo game is so easy (and intentionally so...) that you can basically sleepwalk through it in a DBB-and-mines science vessel. I don't think the game needs to be super-hard and the fact it is basically Babby's First MMO is a big part of why it didn't died years ago, but the lack of difficulty means there's no real feedback for improving. You're killing normal solo spawns without dying, obviously your build is good enough! :downs: It doesn't help that there's a lot of unintuitive mechanics that Cryptic should really make clearer at some point too... something like stacking energy type consoles or to use the same type of weapon (beams or cannons) or the like is probably obvious if you think about it, but there's all sorts of passive pushes from Cryptic towards lovely layouts that I still see a lot of genuine newbies get caught up on even this sort of stuff. Things like the absolutely lovely default ship loadouts don't help... look at when you're flying the Ambassador or Dyson ships in the missions and wonder what the gently caress Cryptic was even thinking.

Mondian
Apr 24, 2007

Hey give Cryptic a break, they've come a long way. Does anyone remember the launch era skill system where all the tooltips were just filled with meaningless :techno:

JuffoWup
Mar 28, 2012
^^ oh, I remember that old skill system. Where you put points into a tier ship leaving you pretty much no points for that sexy tier 4 (end tier back then) ship. I think the idea was to just respec at 45 for your points. Also, you had to specialize to a single ship class inside a class.

Asimo posted:

It's not even that. The solo game is so easy (and intentionally so...) that you can basically sleepwalk through it in a DBB-and-mines science vessel. I don't think the game needs to be super-hard and the fact it is basically Babby's First MMO is a big part of why it didn't died years ago, but the lack of difficulty means there's no real feedback for improving. You're killing normal solo spawns without dying, obviously your build is good enough! :downs: It doesn't help that there's a lot of unintuitive mechanics that Cryptic should really make clearer at some point too... something like stacking energy type consoles or to use the same type of weapon (beams or cannons) or the like is probably obvious if you think about it, but there's all sorts of passive pushes from Cryptic towards lovely layouts that I still see a lot of genuine newbies get caught up on even this sort of stuff. Things like the absolutely lovely default ship loadouts don't help... look at when you're flying the Ambassador or Dyson ships in the missions and wonder what the gently caress Cryptic was even thinking.

I remember my days of dbb + mines science vessels. Always seemed to work well till they released s1. Never could figure it out back then. Only because of goons was I uplifted from that. The premise of that setup was just beam/cannon out a shield facing then as I got close, fart out the mines and hit tractor beam as I flew away. I also ran balanced back then too with a dosing of all shields when things were going very badly.

Even if the extra info was given out, I'm afraid pubbies would still be uneducated. Or if they did become educated, cryptic would run around hiding about the holes (like why isn't there some more 360 arrays to go with dbbs).

JuffoWup fucked around with this message at 22:29 on Jun 6, 2014

Aleth
Aug 2, 2008

Pillbug

JuffoWup posted:

^^ oh, I remember that old skill system. Where you put points into a tier ship leaving you pretty much no points for that sexy tier 4 (end tier back then) ship. I think the idea was to just respec at 45 for your points. Also, you had to specialize to a single ship class inside a class.

And a single damage type.

Mondian
Apr 24, 2007

Aleth posted:

And a single damage type.

That was almost worth it for AP guns when they had their original proc.

JuffoWup
Mar 28, 2012

Mondian posted:

That was almost worth it for AP guns when they had their original proc.

You could only get them from the old borg rep store too wasn't it? I remember there was discussion on some of the damage types in the skill list didn't drop. Pretty much the only drops back then was phaser, disruptor, or plasma. Even projectile was fairly limited even though you had skill choices beyond the common stuff.

Asimo
Sep 23, 2007


What was the original AP proc again?

And yeah, while the skill system desperately needs another revamp (the science skills especially are both completely obtuse and far too specific next do "do more damage" or "have more HP" that apply to every build ever) it's at least not the launch system. Even if I'm pretty sure they only bothered to revamp it for F2P solely because forcing characters to tightly spec into specific gear and ships made it really hard to sell new ships on the C-store...

Hakarne
Jul 23, 2007
Vivo en el autobús!


g0del posted:

While this is insanely fun, it's a little depressing to look at an ISE parse and see that I've done 60% or more of the total team damage. This game does such a horrible job at teaching people how to build/fly ships. And because so much of the end-game is team based, I don't think most pubbies even realize how little damage they're actually doing.

It also can get boring after a while too, which is why I switch out to my ar'kif. At least then I have to think a bit about positioning to do damage, actually selecting the targets I want to kill, and moving my ship around sometimes to survive heavy hitters. All content in the scim can be easily overpowered by simply flying in a circle with FAW until everything is dead. While it is fun to feel like an angry god raining down hellfire on everything, the trivialness of it can make you want a change of pace sometimes.

Mondian
Apr 24, 2007

Asimo posted:

What was the original AP proc again?

And yeah, while the skill system desperately needs another revamp (the science skills especially are both completely obtuse and far too specific next do "do more damage" or "have more HP" that apply to every build ever) it's at least not the launch system. Even if I'm pretty sure they only bothered to revamp it for F2P solely because forcing characters to tightly spec into specific gear and ships made it really hard to sell new ships on the C-store...

Original proc bypassed shields entirely.

I think the problem with the current skill system is lack of choices. In any of the three disciplines there's really only 2-4 skills that are actually used and the rest are completely useless. Re-balancing them would certainly help, but they need to add new abilities pretty badly. Its Star Trek, there is no end to the number of things you can refrequence, rephase, or remodulate. Just give us new powers that aren't dogshit.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


The mission loadouts are so kitchen sink. When I did the obelisk mission I had like arrays, banks, torps and cannons and it was a mess. What are even the point of dual cannons? A lot of the weapons seem useless outside of arrays and dhcs.

JuffoWup
Mar 28, 2012

Mondian posted:

Original proc bypassed shields entirely.

I think the problem with the current skill system is lack of choices. In any of the three disciplines there's really only 2-4 skills that are actually used and the rest are completely useless. Re-balancing them would certainly help, but they need to add new abilities pretty badly. Its Star Trek, there is no end to the number of things you can refrequence, rephase, or remodulate. Just give us new powers that aren't dogshit.

Give us some useful low tier powers while at it. There are only a couple (or one in some cases) useful skills for the ensign slot. And if a ship as more than two, well...

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
I think pubbies are going to have a collective aneurysm over us dirty denalts wearing swimsuits off of Risa when they can't. That thread has exploded, mostly with lust over Riven's Gorn.

Woolie Wool
Jun 2, 2006


Hakarne posted:

It also can get boring after a while too, which is why I switch out to my ar'kif. At least then I have to think a bit about positioning to do damage, actually selecting the targets I want to kill, and moving my ship around sometimes to survive heavy hitters. All content in the scim can be easily overpowered by simply flying in a circle with FAW until everything is dead. While it is fun to feel like an angry god raining down hellfire on everything, the trivialness of it can make you want a change of pace sometimes.

I FAW in normal fleet actions but never in STFs. Borg aggro is something I want as little of as possible.

Asimo
Sep 23, 2007


Woolie Wool posted:

I FAW in normal fleet actions but never in STFs. Borg aggro is something I want as little of as possible.
Borg are the pussiest endgame enemies in the game at the moment. Hazard emitters every so often, problem solved.

Hakarne
Jul 23, 2007
Vivo en el autobús!


Woolie Wool posted:

I FAW in normal fleet actions but never in STFs. Borg aggro is something I want as little of as possible.

Once your scim is decked out, the Borg will do little more than tickle you. Just keep your speed up to maintain defense and you should easily be able to burn down whatever they throw at you.

Edit: Also I highly, highly recommend running aux2damp in your Lt. engineering slot instead of RSP or whatever. With the doff that extends duration and adds energy resistance you end up with a skill that buffs your turn rate, flight speed, and kinetic/energy resists . It shares a 10 second cooldown with A2B, but it doesn't interfere with the timing. I also found that if you macro TSS, that fires off during your aux2damp downtime after aux2bat. Mix it with the free RSP you get from the dyson shields and you'll basically always have your shields up with great resistance to boot.

Hakarne fucked around with this message at 00:10 on Jun 7, 2014

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Hakarne posted:

Once your scim is decked out, the Borg will do little more than tickle you. Just keep your speed up to maintain defense and you should easily be able to burn down whatever they throw at you.

Maybe it's just me, but it seems like a Gate can do a surprising amount of damage if you get too close.

g0del
Jan 9, 2001



Fun Shoe

Woolie Wool posted:

I FAW in normal fleet actions but never in STFs. Borg aggro is something I want as little of as possible.
Unless you're really bad (or only ever STF with goons/competent players), you're going to be getting borg aggro with or without FAW. It's unavoidable when you're doing 5-10x the DPS of the closest pubbie.

Asimo
Sep 23, 2007


wdarkk posted:

Maybe it's just me, but it seems like a Gate can do a surprising amount of damage if you get too close.
It's also immobile. If you're actually getting dangerously hurt, just fly away. :v:

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Asimo posted:

It's also immobile. If you're actually getting dangerously hurt, just fly away. :v:

Yeah, but sometimes I zone out and do end up dying.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

Behold, Child Gornography.


What have I done? What have I done?!




Can't make it pink, unfortunately.

Preechr fucked around with this message at 03:10 on Jun 7, 2014

Woolie Wool
Jun 2, 2006


wdarkk posted:

Maybe it's just me, but it seems like a Gate can do a surprising amount of damage if you get too close.

Yeah, it's the gate that always gets me. Either that or a swarm of nanite spheres stacks multiple debuffs one after another so I can't bring my shields back up and get cut to pieces. Been doing a lot better since I stopped using a Scimitar though.

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

You guys are bad at scims.

Rotation Confusion
Jul 13, 2012

It's harder than it looks
no u

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g0del
Jan 9, 2001



Fun Shoe

Woolie Wool posted:

Yeah, it's the gate that always gets me. Either that or a swarm of nanite spheres stacks multiple debuffs one after another so I can't bring my shields back up and get cut to pieces. Been doing a lot better since I stopped using a Scimitar though.
How are your shields going down? Grab the valdore console if you can't keep them up otherwise.

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