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GoGoGadget posted:Looking to be allowed to communicate through subspace channels with all the cool dudes You're invited.
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# ? Jun 8, 2014 10:47 |
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# ? May 25, 2024 13:02 |
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Teehee:quote:You know I see why the Ker'rat space war zone was created. A big place for people to attack borg cubes and get loot as well as test builds/new toys. But, it seems anymore that the zone has outlived its purpose.
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# ? Jun 8, 2014 14:26 |
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People really want lolnuts http://imgur.com/a/haKqY
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# ? Jun 8, 2014 16:06 |
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Imagine, only Klingons pick the B'rel
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# ? Jun 8, 2014 16:52 |
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Has anyone played Eve and Star Trek? Interested in how they compare.
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# ? Jun 8, 2014 18:37 |
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Shortish answer: EVE is ridiculously huge and complex with a massive grind for big ships and lots of specialisation for specific tasks so things like crafting, resource gathering and the like matter a lot more. Space combat is visually impressive but rather dull as it's a lot of autopilot and very few active modules. PvP is available in the open world. Star Trek is easy to get into and very forgiving, the space combat is very interactive and it's frankly one of the better space shooting games. Things like crafting and industry don't really exist at a meaningful level (crafting is there but it's best to avoid it). PvP is restricted to queued events and specific battle zones, think WoW PvE server. STO also has shooting mans on the ground built in rather than a game on a separate platform but most Goons dislike it. Personally I think they're both good at different things but STO had a rough start and frankly on survived to get into the current decent state by virtue if the license. No you can't use us as a stepping stone to get into the EVE fleet.
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# ? Jun 8, 2014 19:15 |
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Shorter answer: the only thing they have in common is the presence of spaceships. If you were to bring one in contact with the other, the resulting explosion of sperg would make Star Trek/Star Wars flamewars look like a damp squib.
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# ? Jun 8, 2014 19:46 |
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Servicio en Espanol posted:Imagine, only Klingons pick the B'rel If my Fed Eng could fly a B'Rel, I most certainly would.
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# ? Jun 8, 2014 19:52 |
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A lot of crazy poo poo goes down in EVE, but it's frequently more fun to read about it than play it. I should know
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# ? Jun 8, 2014 21:39 |
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eriktown posted:A lot of crazy poo poo goes down in EVE, but it's frequently more fun to read about it than play it. Capital ops are great because I can read the forums while waiting to right-click something. gently caress taking gates.
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# ? Jun 8, 2014 21:44 |
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I am having trouble deciding between two ground weapons, and have been studying tool-tips to try to figure out the mechanics involved. The tool-tips are inconsistent at best, and sometimes just wrong it seems. So hopefully someone could help me out. I have a Nanite Disruptor Split Beam Rifle Mk XII [CtrH]x3 I am thinking about buying an Advanced Fleet Disruptor Split Beam Rifle Mk XII [DMG]x3 [CritX] where [CritX]=[CrtH]+0.5*[CritD] Before I blow fleet credits on this, am I going to feel any improvements with this upgrade? I always hear that crit is best, but at what point does the extra damage bonus outweigh damage from crit gains? My base CrtH/CritD before gun mods is 18%/86%, and that includes gear, rep traits, and the 8472 2-piece (rifle/kit) for an additional 5% CrtH and +10% disruptor damage. Any suggestions, or just general opinions, on whether fleet weapons are worth my time and credits?
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# ? Jun 9, 2014 00:50 |
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Just get a space shotgun and be done with it
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# ? Jun 9, 2014 00:58 |
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I just got a Romulan mini gun this morning and its gold and now I need to find the best armor to turn my romulan space barbie into a hulking power armored space marine.
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# ? Jun 9, 2014 01:28 |
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Surf Lizard says, "Don't forget your life jacket kids!"
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# ? Jun 9, 2014 03:54 |
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Stoleviathan is mad that someone on the forums told him to shut up and get over his whining. Stoleviathan posted:I'm sorry but (and I don't mean this sardonically) I'd love to talk to someone in consumer products at any company about how they draft their standards, what kinds of promotions they run, how brands are managed. https://www.youtube.com/watch?v=DItgXSSknpo Post for reference: http://sto-forum.perfectworld.com/showthread.php?p=17384771&posted=1#post17384771
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# ? Jun 9, 2014 04:21 |
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I am currently in Goonswarm in Eve and a huge Star Trek fan. Was wondering if it was worth a try.
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# ? Jun 9, 2014 05:40 |
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BTW if the Nicor wasn't good enough for you already, they gave it a custom engine trail and it's badass
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# ? Jun 9, 2014 05:40 |
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zombie303 posted:I am currently in Goonswarm in Eve and a huge Star Trek fan. Was wondering if it was worth a try. It costs nothing so give it a shot.
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# ? Jun 9, 2014 05:42 |
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zombie303 posted:I am currently in Goonswarm in Eve and a huge Star Trek fan. Was wondering if it was worth a try. Not bad for someone who's been on the forums less than a week.
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# ? Jun 9, 2014 11:54 |
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zombie303 posted:I am currently in Goonswarm in Eve and a huge Star Trek fan. Was wondering if it was worth a try. Being a J4G pickup to inflate the ranks doesn't count for much. However, if you can deal with being shunned from society and living in the realm of awful pubbies: Yes, this game is pretty good and costs nothing.
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# ? Jun 9, 2014 12:37 |
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This game is a mix of pretty drat good, stunningly mediocre and absolutely terrible that seems to hit a median of fun a fair bit of the time.
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# ? Jun 9, 2014 12:46 |
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Today in Foundry Missions you really shouldn't play: Ballad of the Fleash Reaper (KDF) Playtime: supposedly 90 minutes, actually 3 loving hours Rating: 3/5 Canary: Suffocated Dil reward: 1955(!) Strengths: Dialogue Weaknesses: Bad Science, Length, Ground Mobs, Namedropping Another Man's Hell Short summary: Words alone cannot describe the endless padding this mission contains, especially in the ground parts. The dialogue is decently written, the characters are all discernable as different people and range from dumb to adequate for their role, and the story is okayish (although apparently inspired by Diablo). It either should have been a duology or cut a lot of the padding out. As it is it's basically an unbearable slog. Playable for its strengths (if you like Diablo or space chases I guess), but only after considering the length. Long summary: The mission starts innocently enough: you are tasked with shipping some graduates from the Klingon Academy to a star system "next to" Rura Penthe (it's actually 23 light years away, and this is why it's cold but not as cold as Rura Penthe ) for House Wurmyn, notable for being Demon Hunters. This is where it starts to derail, as the author can't stop himself from padding out the ground portions: you need to get the General Erkath of House Wurmyn, because their sensor net is disabled due to reasons. But first you meet his two inbred brothers, who try fishing with grenades: Then you find (on the other end of the map) the cook who gut some fish and steam it (but not cook, because Klingons never eat cooked anything): They tell you that Tunika, Erkath's sister has taken over domestic duties. And send you to find the General at yet another end of the map. He's happy as a button that you bring more meat for his Demon Hunting grinder and invites you to the introctrination and the following feast. Just after he's done telling everyone that they are now Paladins of Sto-Vo-Kor, random pirates attack. After 15 minutes of running around the map and killing pirate mobs, it turns out they captured Tunika. But 'lo, we also made a prisoner: Depeche, who tells us that the pirate leader is using mind control gas to control his dudes; we've actually been killing former guests and staff of a pleasure cruiser. With that learned (and inbred brother #1 interrupting my science officer just as he was saying that Depeche doesn't have gas in his brain, but "pher-"), we set off to run after the pirate into an Orion Syndicate controlled space station. After some shenanigans (involving getting a Ferengi barkeeper - probably the most sympathetic character in this mission - and his forced-to-dance sister off the station), we barge into the backroom where the Syndicate captains gather and discuss this terrible pirate that has apparently docked on the station. We come fact to hologram with the Villain Sue of this mission, He promptly makes fun of us catching up to him, demands our crew for his pirate ship, then beams in containers that release purple mind control gas. After the Orion captains succumb to this, we are barely saved by General Demon Hunter yelling at us over the communicator. We beam out and kill some Orion pirates... then some more Orion pirates. Following blowing up even more Orion pirates, Radnez (now on board of the Fleash Reaper, his generic alien looking ship with the stats of a Recluse) blows up a plot device into our deflector, which makes him able to escape unharmed. During downtime, we have an interlude on our science brig where it turns out the bad guy is not using mind control gas but mind control pheromones plus telepathy. Silly statements like "he's like a Borg collective" and "our only chane is to get an innoculation for the pheromones" are uttered because the author is bad with science and EV suits don't exist anymore. Also noone has any notion that getting some Letheans, Ferasans, Remans, or whatever to counter his telepathy might be a good idea. At least we get (during an impromptu recap session with the brothers Demon Hunter) an explanation why the great house of Wurmyn isn't helping General guy and his two inbred brothers: their assets are tied up in First City, where a Gorn uprising (sparked from Nimbus III somehow) is taking place. After this, we conveniently get sensors back online and find out that Radnez is butchering a neutral colony nearby, so we can easily follow him. We beam down unto the Risa map, kill a poo poo ton of pirate mobs and find out from the governor, who stands around a dock with a mercenary at his side that Radnez is after the entrance to the ERP cave. So, we kill more mobs and confront "Radnez" near the cave. He spills some of his beans about how he's in our heads and has us kill illusions of the Wurmyn clan members. After some more bullshit we enter the ERP cave, which surprisingly leads to a new map. The caves, filled with glowing water, tiberium crystals and pirate mobs, is quickly found to contain an Iconian gateway. Some speculation later, we find out that Tunika was abducted because she went through an Iconian gateway a few months ago, when the super Demon Hunter House blew it up ahead of schedule because the grenades were faulty. Some Iconian gateways apparently require the passanger to have used another Iconian gateway first. After some more speculation and lengthy mob killing times, we find it and are sufficiently annoyed at its look: We then kill more pirates, get taunted by Radnez who congratulates us on killing his people, but as he took all he needed a while ago he just enjoyed watching the slaughter through our eyes. He then beams down some Orion Captain to kill us. Sadly (for him) it turns out that Captain Ryn is more in control than he thought: he drops some plot points before we have to kill him(Radnez is actually part of a race of beings that waged war against the Iconians and were defeated, then locked away by them; Radnez wants to release his species and has been active for a thousand years at least). This prompts more cursing as we dumbly set off the explosives and now have to escape through the gateway ourselves (now qualifiying as sacrifice as much as Tunika does).. thankfully it leads into the galley of our own ship! Now at a loss of what to do as Radnez made a clean escape, we are telepathically contacted by Depeche (still in our brig): since we "inhaled his fumes", we have joined the RadNET and can communicate not only with him, but also his brainded pirates (bad idea) or Depeche (good idea). He points us to where Radnez is and off we go into a system where more padding happens. In our target system, we need to do burst scans in four different nebulae (spread liberally about the map), as the radiation makes normal scans unreliable. After blowing up dozens of pirate ships and burst scanning (which leads to a pointless taunt by Radnez every single time), we finally find the ship - cloaked but damaged. Taking it out, Radnez' Villain Sue powers kick in one more time and he issues an Undine Distress Call which promptly summons a pissed off Undine Dreadnought. Thankfully, the three BoPs of House Demon Hunter show up as well and the Dreadnought is toast. In a second-to-last "gently caress you", Radnez beams down to the planet below after taunting General guy with a barely coherent, mind-controlled Tunika. Beaming after him, we fight nearly a hundred pirates: first we need to run across the map several times to disable Radnez' alert net (during which one of the inbread brother nearly blows himself up with a grenade), then there's the actual storm of the gate (including a massive ground action with friendly NPCs who promptly get killed, leaving us with 6 waves of a dozen pirates each). Near the now active Iconian Gate, we release Tunika from her prison. Thankfully neither dazed nor mind-controlled, she chews us out for being so late. After fighting 3 more mobs of illusionary Radnezes and illusionary enemies, the Villain Sue finally loses his cool and shows up for real, fighting with illusionary members of the Demon Hunter House against the real ones and us. After he goes down (issuing one last omnious threat that all who have inhallated his pheromones can be taken over by his will), we are presented with the last debrief and a choice of watching "credits" or quitting. Thank god it's over and nobody wondered what the gently caress we are supposed to do with the now active Iconian Gate. Atrayonis fucked around with this message at 14:34 on Jun 9, 2014 |
# ? Jun 9, 2014 14:30 |
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Disco balls can work on the dance floor. Details on the wiki. Skip the dance party if you don't need the tokens or are sick of it and drop amplifiers instead.
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# ? Jun 9, 2014 14:36 |
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Atrayonis posted:Today in Foundry Missions you really shouldn't play: Ballad of the Fleash Reaper (KDF) So, did you enjoy my suggestion? I still can't believe you spent 3 hours slogging through that.
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# ? Jun 9, 2014 14:39 |
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I really think that I'm going to tire of farming favors long before pubbies stop paying me ridiculous sums of money for them.
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# ? Jun 9, 2014 14:39 |
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Aleth posted:So, did you enjoy my suggestion? I still can't believe you spent 3 hours slogging through that. It was not enjoyable. I wanted it to end at the recap in my ship but it just... wouldn't... end.
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# ? Jun 9, 2014 14:59 |
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Looking at PVE builds on the wiki I noticed there are a lot of Doff abilities I did not know existed, like the 'Cooldown to APO' or a few of the unique officers. Is there a guide someplace in there for good Doff choices for a PVE escort? Specifically something with a Patrol Escort type layout, i.e; not an Aux2Batt Escort. I would think something like: * Conn Officer (attack patterns) * Energy Weapons Officer (Special beam/cannon attack cooldown) * 2x Projectile Weapons Officers (Recharge Torps, if you use them) * ??? I have a kitted out Galor and a JHAC for min/maxing but I've been taking it as a personal challenge to maximize the effectiveness of some other ships like the Temporal Destroyer or the Recluse while still sticking with their respective 'theme', meaning the TD would use the Chroniton Dual Beam Array (and AP weapons to match the damage type) and the rest of the temporal warfare set. Apart from upgrading weapons/consoles to their elite fleet variants I think that Doff choices can go a long way.
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# ? Jun 9, 2014 20:05 |
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Look through some of the other builds like the PvP bugship one or the PvE Recluse Pulse threw on the wiki the other day. Alternatively go hunt through the DOFFS by Function list over there and see what takes your fancy. It's worth noting that rarer ones like that AP conn officer are extremely expensive to come by these days so unless you're rolling in cash you might have to settle for something else.
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# ? Jun 9, 2014 20:33 |
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Now with Triolic field.
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# ? Jun 9, 2014 21:17 |
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Anyone get the "Risian Luxury Crusier" (as Cryptic is calling it in their announcement post) yet?
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# ? Jun 10, 2014 00:18 |
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Yes, on the first day in fact. Edit: Aleth fucked around with this message at 00:44 on Jun 10, 2014 |
# ? Jun 10, 2014 00:19 |
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CAT BRUSH posted:Anyone get the "Risian Luxury Crusier" (as Cryptic is calling it in their announcement post) yet?
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# ? Jun 10, 2014 00:33 |
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I was disappointed when "Chris Roberts' 45 million Space Yacht" didn't fit.
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# ? Jun 10, 2014 01:09 |
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UoI posted:I was disappointed when "Chris Roberts' 45 million Space Yacht" didn't fit. Chris Roberts' Money Vault
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# ? Jun 10, 2014 01:24 |
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Can someone post interiors of it? Was there a pool?
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# ? Jun 10, 2014 01:33 |
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Acer Pilot posted:Can someone post interiors of it? Was there a pool?
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# ? Jun 10, 2014 01:49 |
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So, I had Marquisnor PM me out of nowhere today, claiming Dental and NoP would not fight him. I took him up on it. After losing badly with these results To this mighty ship He chose to rant at me inanely for a while, and I thought about trolling him but decided "No...let's see what happens when I act civil to a completely batshit pubbie". This being the result: http://pastebin.com/XnFLx5Cy Short summary, this man is far beyond broken or shattered and completely, irredeemably insane.
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# ? Jun 10, 2014 12:54 |
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Goat Pillager posted:So, I had Marquisnor PM me out of nowhere today, claiming Dental and NoP would not fight him. I took him up on it. That chatlog - http://www.youtube.com/watch?v=5hfYJsQAhl0
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# ? Jun 10, 2014 13:36 |
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You know, if this was the kind of game you played in internet cafes (Korean Starcraft style) you'd want to wear a stab vest underneath your jacket. I mean if literal murder happens over a "dragon sword" you can imagine how some of these retards would flip out a boxcutter because you blew up the USS Self Insert Mary Sue and killed their imaginary internet waifu bridge bunnies.
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# ? Jun 10, 2014 13:59 |
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# ? May 25, 2024 13:02 |
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Signed up as Dante for the wiki, hope this internet spaceship game is better than Eve!
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# ? Jun 10, 2014 14:34 |