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Is there a grognard game that covers Vietnam on the operational or strategic level? Bruce Geryk did a couple of 3MA podcasts interviewing designers of 3 different Vietnam boardgames and I was wondering if there's been similar treatment in the electronic realm (apart from TOAW's Tet Offensive scenario)
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# ? Jun 7, 2014 18:15 |
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# ? Jun 1, 2024 02:17 |
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there's a bunch of TOAW scenarios for 'nam. The rugged defence scenario depot has a ton of them. also some bloke did a series of scenarios covering a lot of the war in quite some detail with pdfs detailing a ton of crap https://sites.google.com/site/vietnamcombatoperations/ John Tiller also has a vietnam squad battles game.
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# ? Jun 8, 2014 11:34 |
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Pimpmust posted:You mean CC: Gateway to C I must be one of the few people who still likes the Close Combat games, the AI's wonky, the engine creaks like a rusty door, but god help me, I love the games - maybe its the fact that damage carries on from battle to battle, so you end up blocking streets with tank wreaks and fighting over the shelled out ruins of once whole buildings.
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# ? Jun 8, 2014 14:47 |
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Grey Hunter posted:I must be one of the few people who still likes the Close Combat games, the AI's wonky, the engine creaks like a rusty door, but god help me, I love the games - maybe its the fact that damage carries on from battle to battle, so you end up blocking streets with tank wreaks and fighting over the shelled out ruins of once whole buildings. The massive AI improvement patches Matrix deployed to all of the CC games sometime in 2012 actually really helped the pathfinding a whole lot and IMO extended the life of the games another couple years - certainly enough to justify buys on Steam if and when they ever get there, especially Iron Cross and Arnhem.
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# ? Jun 8, 2014 18:31 |
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Are there any good computer games covering WWII-Cold War style combat on about the rules complexity of Unity of Command (or in board game terms, something like Tactics II/Blitzkrieg/War and Peace?)
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# ? Jun 8, 2014 19:28 |
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^^^ I don't know if it's exactly like Unity of Command but Panzer Tactics HD recently arrived on SteamGrey Hunter posted:I must be one of the few people who still likes the Close Combat games, the AI's wonky, the engine creaks like a rusty door, but god help me, I love the games - maybe its the fact that damage carries on from battle to battle, so you end up blocking streets with tank wreaks and fighting over the shelled out ruins of once whole buildings. gradenko_2000 posted:The massive AI improvement patches Matrix deployed to all of the CC games sometime in 2012 actually really helped the pathfinding a whole lot and IMO extended the life of the games another couple years - certainly enough to justify buys on Steam if and when they ever get there, especially Iron Cross and Arnhem. You guys owe me $70, because these two posts took me off the fence. Persistent damage and the AI (which I'd always heard was the weakest point) being patched was enough to get me to make the purchase, and I can't help but buy boxed copies from Slitherine direct and then redeem my Steam key. I'm happy for you to split it at $35 each.
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# ? Jun 9, 2014 14:52 |
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There's going to be a digital edition of Twilight Struggle on basically every platform.
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# ? Jun 9, 2014 15:13 |
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Carriers at War is the Matrix weekly deal. There's a paucity* of scenarios, there's no campaign mode, the interface is strictly early-90s and it's arguable that assumptions regarding carrier operations and damage modeling made before Shattered Sword are flawed, but it's still one of the only PC games that covers WWII carrier operations, and for that it's still very unique. * The game does cover pretty much all of the major naval engagements of WWII in the Pacific that involved carriers, but the nature of the war and its history means that it's difficult to come up with an "even" engagement outside of maybe Coral Sea or Santa Cruz/Eastern Solomons.
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# ? Jun 9, 2014 18:32 |
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I dunno I feel midway was pretty much as equal a shot as you are going to get in terms of a battle. That it went all the way in the US's favor has more due to the nature of carrier combat being inherently very dangerous for the carrier. A few good hits and boom. Plus the Americans had a lot of things that really went their way that battle. As for the game, I own it and I thought it was really fun, but 20 bucks is still too much.
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# ? Jun 10, 2014 06:02 |
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Strategic Command 3 is shaping up to look rather nice:
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# ? Jun 10, 2014 18:38 |
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Got a release date yet?
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# ? Jun 10, 2014 20:25 |
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I picked up a copy of Close Combat: Caen - help me be less terrible. I played Close Combat: Invasion Normandy way back in the day, and am familiar with the basics of squad level warfare, but damned if I'm not awful. It doesn't help that the interface hasn't made any major strides since the 90s. What are some good Battles and Operations to start with?
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# ? Jun 11, 2014 00:46 |
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I tried to play close combat but I really felt that it lacked a lot of feedback. I'd be being shot from 2 screens away which is hard to deal with in a top down game and it can be almost impossible to work out where from unless you were hovering over the troops when it happened. It would work a lot better being turn based with the ability to review poo poo a la combat mission. I hope the engine rewrite deals with lovely pathfinding, ability to group squads in buildings etc without half of them randomly being assigned to bushes outside and some sort of overlay to show where threat or bullets are coming from.
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# ? Jun 11, 2014 01:10 |
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Once you get into the Close Combat games, they are pretty easy. Both to win at and play. The best tip I can give is to start a random battle, and really take your time. Both before and during the battle. It's the only way to get into it. I don't know about Caen, but you used to be able to drag the soldier that got put outside into the house / whatever, and that would fix it. Only trouble I've ever had with pathfinding has been with tanks getting confused.
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# ? Jun 11, 2014 08:48 |
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Myoclonic Jerk posted:I picked up a copy of Close Combat: Caen - help me be less terrible. Hadn't played a close combat game in 10 years and I felt helpless on the first battle (only knew how to move and target) but after it came back. Basically the best is to be defensive when you can, (right click on a unit, set defend which means your unit will shoot if attacked , while in ambush mode they seem to hold back fire). Avoid moving when Under fire, most of the time they won't obey you. Try to shoot from different angles. I played germany in the historical campaign and I'm currently winning rather "easily" as the IA seems to not make much use of heavy mortars (though I used all mine in turn 1). Mortars are drat efficient btw and building doesn't provide as much cover as I thought it'd. So you could maybe try that and just set up a defense around the key points (and make sure you try to capture others in case of setbacks)
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# ? Jun 11, 2014 10:28 |
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The big issue with Close Combat is the commands. Going through that drop down menu every time in an RTS is bad. And the zoom is also awful. But still, Close Combat 2 A Bridge Too Far is fantastic. From what I've heard, the new ones haven't changed much?
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# ? Jun 11, 2014 16:22 |
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I just don't see the point for Close Combat in a world in which Combat Mission exists.
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# ? Jun 11, 2014 16:51 |
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Alchenar posted:I just don't see the point for Close Combat in a world in which Combat Mission exists. Close Combat's AI is more functional.
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# ? Jun 11, 2014 17:01 |
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HerpicleOmnicron5 posted:The big issue with Close Combat is the commands. Going through that drop down menu every time in an RTS is bad. And the zoom is also awful.
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# ? Jun 11, 2014 17:06 |
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Alchenar posted:I just don't see the point for Close Combat in a world in which Combat Mission exists. I got hooked on the original CC: A Bridge Too Far (loving fantastic manual with a really detailed history, by the way) and never even heard of Combat Mission until Grey Hunter's LPs back in what, 2010?
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# ? Jun 11, 2014 18:47 |
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It seems that Ultimate General, the ACW game developed by that former darthmod guy, has hit Steam Early Access, for only ten bux. It looks kinda interesting, has anyone tried it yet?
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# ? Jun 12, 2014 11:05 |
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thehistoricalgamer bought it for me https://www.youtube.com/watch?v=G0jC3DyFPsY Only right I pimp his review!
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# ? Jun 12, 2014 11:14 |
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ArchangeI posted:It seems that Ultimate General, the ACW game developed by that former darthmod guy, has hit Steam Early Access, for only ten bux. It looks kinda interesting, has anyone tried it yet? Oh drat, only ? That's well within insta-buy territory. I might pick that up this weekend while bingeing on Gods and Generals and Gettysburg
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# ? Jun 12, 2014 11:21 |
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Wow for I think even I might get that.
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# ? Jun 12, 2014 13:09 |
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Let me know how it is, it looks kinda interesting but on the other hand I've heard the dev is a bit of an overrated prima donna back when he was a modder.
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# ? Jun 12, 2014 13:52 |
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I played it some. It's pretty legit. I think it handles the spirit of Sid Meier's Gettysburg a lot better than the Take Command games did, by being designed to be played at this sort of zoomed out view. It's not that detailed, and brigades are now the maneuver unit rather than regiments, but it makes the bigger scenarios a lot more manageable. The only trickiness is getting line of sight figured out but once you do that it's pretty simple in play. One of the disconcerting things may be that artillery is very resilient against skirmishers and small detachments. Brigades charging in will shred them but the guns are fairly mobile. I'm okay with this as an abstraction, but i'm sure grogs will get pretty mad about it. Panzeh fucked around with this message at 14:05 on Jun 12, 2014 |
# ? Jun 12, 2014 13:55 |
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it's kinda cool how the map shifts further south in later battles but at the same time it's really loving easy to box the AI against the map edge and slowly slaughter them all. it can also be kinda hard to make out elevation in game leading to alot of loving around placing artillery and the game really needs a mini map but for an early access game and at six quid it's pretty decent.
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# ? Jun 12, 2014 17:12 |
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I'm finding positioning my units really awkward in Ultimate General because there's no preview, plus the weird control scheme where you can only move units by clicking and dragging them, and you can't set their rotation ahead of time. You'd think a guy who made his name modding Total War games would realize those would be helpful features.
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# ? Jun 12, 2014 18:15 |
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For 6 quids it is surprisingly playable, but yeah, no preview on movements? Also, is there any way to rotate on the spot? Is it possible to move units backwards without having them face the wrong way (I know there is fallback, but what about if you don't face enemies at that moment?). Also clicking and dragging if you want a lot of units to move (f.ex during a retreat) is kind of annoying. Better than I expected though.
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# ? Jun 12, 2014 22:19 |
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yeah some extra movement controls/guides would be nice, the regiments are pretty smart at turning themselves but then my lines get all messy
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# ? Jun 12, 2014 23:06 |
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Tekopo posted:is there any way to rotate on the spot? Middle mouse button, don't forget to read the manual y'all
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# ? Jun 13, 2014 03:51 |
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Dirt Worshipper posted:Middle mouse button, don't forget to read the manual y'all
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# ? Jun 13, 2014 07:59 |
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It's a lot of fun, especially for 10 bucks. The control scheme and art style would lend themselves to playing on a touch interface, so much so that I'd be extremely surprised if it didn't get an ipad release after it comes out of beta.
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# ? Jun 13, 2014 22:53 |
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I agree, it's pretty good. I do notice that some of my units will stop firing sometimes though. I think it may be a case of being ordered to target an individual unit that leaves its line of site, but it can be difficult to housekeep in a big battle, and one of your larger units not firing can obviously swing a fight against you. Also, please lord add group commands.
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# ? Jun 14, 2014 00:15 |
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Dirt Worshipper posted:I agree, it's pretty good. I do notice that some of my units will stop firing sometimes though. I think it may be a case of being ordered to target an individual unit that leaves its line of site, but it can be difficult to housekeep in a big battle, and one of your larger units not firing can obviously swing a fight against you. Also, please lord add group commands.
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# ? Jun 14, 2014 00:18 |
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Noticed that Storm over the Pacific is now up on steam for 18 funbucks, looks like a 90ies version of War in the Pacific, anyone tried it?
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# ? Jun 14, 2014 09:37 |
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Now on Steam: Qvadriga, currently $18 instead of $20. I guess they finally figured it out and have decided to stop being stupid fuckshits.
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# ? Jun 14, 2014 17:54 |
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Pimpmust posted:Noticed that Storm over the Pacific is now up on steam for 18 funbucks, looks like a 90ies version of War in the Pacific, anyone tried it? It's not very good at all. They're up to v1.14 now and they still haven't fixed the bug where the combat result number ("combatresult_eff_strength" in the last line of the report) resolved to the variable name instead of the actual value Also it's the Nov 1942 Guadalcanal scenario and Betty bombers from Rabual sank the San Diego and dealt critical damage to the Enterprise, the Hornet and the South Dakota. None of the 4 air strikes were ever intercepted. Meanwhile the USMC OOB starts with their units at 30-50% strength while the Japanese units are all at 100%
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# ? Jun 14, 2014 19:29 |
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Doe Battlefront *ever* have (summer) sales? I really want to pick up Fortress Italy + Gustav line, but I've been holding off in the hopes of a post-Red Thunder price reduction.
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# ? Jun 15, 2014 19:26 |
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# ? Jun 1, 2024 02:17 |
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Dirt Worshipper posted:Doe Battlefront *ever* have (summer) sales? I really want to pick up Fortress Italy + Gustav line, but I've been holding off in the hopes of a post-Red Thunder price reduction. Not really, I don't think they ever have temporary sales so much, they just gradually lower the prices of their older stock, but not to the point that you can buy it for pocket change and it's unpredictable. My advice: just buy CMFI and buy Gustav Line once you get through all of it and need more. Content-wise they're like two separate games so getting them separately allows you to enjoy each one more. Fortress Italy is more interesting anyway for its 1943 equipment and tactics, compared to the rest of the games which are set in 1944 IMHO. If you want 1944 equipment and tactics then you probably should look at Red Thunder or Normandy. Even with Normandy I wouldn't go with huge bundles, just buy the stuff you like (unless you really know that you are planning on collecting the whole set, which obviously you know you will because grogs ).
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# ? Jun 15, 2014 20:13 |