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BingeHooligan posted:Is anyone else worried at the amount of berserker risk players? I feel like there definitely isn't going to be enough to go around. Two years ago was my last fiesta and I remember people getting two and three, and with the donations now it doesn't seem feasible. I was actually just thinking the same thing. Right now less than half of the berserker risk players are going to get a berserker. If you can give your money in now rather than pledge it for later, please do so! If you're going to take a berserker from the pool, please give one in!
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# ? Jun 9, 2014 00:42 |
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# ? Jun 9, 2024 16:44 |
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I'll throw in 5 berserkers. It's not much, but there are so many Riskers in need.
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# ? Jun 9, 2014 01:43 |
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If I reregister for a run, the new run overwrites the old, right? I was thinking about handing off my potential Zerk to someone in need, given that I have no money to donate.
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# ? Jun 9, 2014 02:05 |
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KataraniSword posted:If I reregister for a run, the new run overwrites the old, right? I was thinking about handing off my potential Zerk to someone in need, given that I have no money to donate. As long as you do it before it starts.
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# ? Jun 9, 2014 02:36 |
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Really, anyone doing a No750 run barely needs the Berserker Risk, since they have a 50% shot of getting one anyway.
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# ? Jun 9, 2014 02:55 |
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KataraniSword posted:Mystic Knight is kind of a slow uphill climb until you get Break, Drain, and the -agas. It's not really as overpowered as it's sold as until you get 2/3rds of the way through World 2, which is pretty late in race standards. The big thing about mknights is that they're boss killers through and through. Most of the bosses you encounter after getting them have a weakness to exploit for quite some time, and that's where they shine, but it's usually not worth the extra turn spent on random encounters. When it comes to overall playing speed, a mknight might as well be a quicker, weaker knight that can't equip knight swords.
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# ? Jun 9, 2014 03:00 |
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Schwartzcough posted:Really, anyone doing a No750 run barely needs the Berserker Risk, since they have a 50% shot of getting one anyway. If you don't berserker risk, doesn't that remove Berserker from your pool entirely, no matter what sort of run you're doing? I know last year it worked such that if you wanted a berserker chance at all, you had to take risk in pre-reg.
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# ? Jun 9, 2014 03:14 |
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Hahahahaha no. The only people who can't get a berserker are 750 and FF1 runners.
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# ? Jun 9, 2014 03:19 |
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Schwartzcough posted:Really, anyone doing a No750 run barely needs the Berserker Risk, since they have a 50% shot of getting one anyway.
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# ? Jun 9, 2014 03:22 |
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mango sentinel posted:I thought Berserker Risk had the chance to replace any of your crystals with a Berserker, not just Water Crystal. I'm kinda fuzzy on this. That's correct. So you can end up with up to 3 berserkers if there are enough to go around. Unfortunately it seems like there may not be enough this year.
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# ? Jun 9, 2014 03:23 |
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Fenrir posted:That's correct. So you can end up with up to 3 berserkers if there are enough to go around. Unfortunately it seems like there may not be enough this year. Even if you have Berserker Risk, you can still roll Berserkers normally. All the donations do is turn that random chance into a guarantee for some players.
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# ? Jun 9, 2014 03:44 |
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Someone call Sarah McLachlan, we need to get people's wallets open for those poor helpless berserkers!
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# ? Jun 9, 2014 03:58 |
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Does it usually take the twitter 10 minutes to reply to my #wind command? I just started this on a whim and am anxious to know what fresh hell I'm in for.
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# ? Jun 9, 2014 04:55 |
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Space Cob posted:Does it usually take the twitter 10 minutes to reply to my #wind command? It will take a week, because the Fiesta doesn't start for seven days. It's just signups time.
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# ? Jun 9, 2014 04:56 |
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Prism posted:It will take a week, because the Fiesta doesn't start for seven days. It's just signups time. Oh. Well I'm a drat moron. Also explains why the bot said "pre-register." Oh well! I'll be ready when the time comes. Thanks!
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# ? Jun 9, 2014 04:58 |
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It's been years since I tried FFV, so I don't remember what the deal was with Berserkers, but I fired off a tweet with BERSERKER RISK because why not.
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# ? Jun 9, 2014 06:15 |
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Lost Rivell posted:It's been years since I tried FFV, so I don't remember what the deal was with Berserkers, but I fired off a tweet with BERSERKER RISK because why not. All axes have highly random damage and miss 15% of time. The best axes have around 85 attack while the best swords get over 100 (and never miss). A berserker first action takes extra long due to a coding issue. Your other character will get 2 turns before your berserker gets its first. Berserkers have terrible agility so they just act slower in general. Berserker have less strength than both knights and monks. That beings said they aren't that much of a dead weight thanks to the game being decently balanced.
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# ? Jun 9, 2014 06:52 |
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To be fair, the stated attack power of an axe is misleading, as they also ignore most of the target's defense. So 'zerkers have that going for them, too. The major drawback, really, is the auto-attacking.
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# ? Jun 9, 2014 06:58 |
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Also, their ATB gauge continues to go when they die. It's always nice when reviving a Berserker to have them attack instantly.
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# ? Jun 9, 2014 07:01 |
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Also, the two best axes have 90% hit rates. Also, they get one of the best and earliest sources of instant death in the game.
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# ? Jun 9, 2014 08:25 |
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Chaotic Neutral posted:Also, the two best axes have 90% hit rates. Yeah, the Death Sickle alone makes the 'Zerkers playable. That poo poo carried me all through world 2 and most of World 3 during my team auto-fight run.
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# ? Jun 9, 2014 08:28 |
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Schwartzcough posted:Really, anyone doing a No750 run barely needs the Berserker Risk, since they have a 50% shot of getting one anyway. How else will I get multiple Berserkers on my team?
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# ? Jun 9, 2014 09:42 |
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Edward_Tohr posted:The major drawback, really, is the auto-attacking. Their skill list is also pretty bad, !Berserk and Equip Axe are both extremely situational unless you have a truly poo poo-rear end (Random?) party that can't do any damage. I really can't think of many classes with a worse skill list, even the melee guys with a bunch of non-outstanding filler. !Steal opens up a ton of extra loot, HP+30% is at least useful most of the time, etc. Baku fucked around with this message at 10:21 on Jun 9, 2014 |
# ? Jun 9, 2014 10:17 |
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Random tends to give really amazing parties because the first 2 crystals have really amazing jobs.
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# ? Jun 9, 2014 10:31 |
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Zombies' Downfall posted:I really can't think of many classes with a worse skill list, even the melee guys with a bunch of non-outstanding filler. !Steal opens up a ton of extra loot, HP+30% is at least useful most of the time, etc. Geomancer might come close. Sure, !Gaia is MP-free, but most jobs that can make use of it will be using it for that economy alone, and the two passives are worthless as long as you have a Geomancer on your team... which you invariably will, given that it's a Fiesta. A White Mage or Time Mage might make use of !Gaia to do damage until they get Holy or Comet, but after that, it's forgotten like so much other chaff.
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# ? Jun 9, 2014 11:46 |
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At least Equip Axes can be useful if you roll a Monk for Wind and don't have other Equip Weapon skills (like if you roll Geomancer or Ninja/Dancer or are doing Random). There's enough good end game axes too to make this viable. And with Death Sickles, Equip Axes is probably viable for longer than Gaia.
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# ? Jun 9, 2014 13:16 |
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Just signed up for a No750 run. Always wanted to try a 4 job fiesta, didn't know that there was a charity event for it.
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# ? Jun 9, 2014 15:37 |
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Asiina posted:I was actually just thinking the same thing. Okay.
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# ? Jun 9, 2014 16:09 |
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The infographic says that Monk/Berserker/Beastmaster/Dancer is "infamous" and I've heard people say it's considered the worst roll, but considering Beastmaster can do great things with Catch and whips are pretty decent weapons wouldn't Geomancer be a worse result than Beastmaster? I mean Equip Whips boosts the Berserker's agility a tiny bit at least, and Equip Ribbon isn't a terrible ability either really, whereas Geomancer wouldn't really give anything useful (especially to the Berserker).
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# ? Jun 9, 2014 16:10 |
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MarsDragon posted:Okay.
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# ? Jun 9, 2014 16:12 |
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MarsDragon posted:Okay. Holy poo poo. You are awesome!
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# ? Jun 9, 2014 16:13 |
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My love for you is like a truck
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# ? Jun 9, 2014 16:17 |
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Zombies' Downfall posted:My love for you is like a truck Two hundred and sixty trucks, in fact. I'm not sure if the s were sufficient enough to get it across but holy crap, dude. There are no words.
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# ? Jun 9, 2014 16:18 |
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A love that crushes like a mace.
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# ? Jun 9, 2014 16:19 |
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I suppose I won't be getting a triple zerker tea....MarsDragon posted:Okay.
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# ? Jun 9, 2014 16:20 |
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dis astranagant posted:Random tends to give really amazing parties because the first 2 crystals have really amazing jobs. My first fiesta I had a monk and a thief. I eventually decided to job fair a black mage instead of the thief so I could beat the air carrier boss, whatever its name was.
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# ? Jun 9, 2014 16:21 |
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Golden Goat posted:I suppose I won't be getting a triple zerker tea.... Well, in fairness, we're only at 110% Berserker Saturation at the moment, so triples are exceedingly unlikely, even when you parse out Normal/Risk teams.
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# ? Jun 9, 2014 16:21 |
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MarsDragon posted:Okay. You are a good person.
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# ? Jun 9, 2014 16:22 |
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MarsDragon posted:Okay. Holy poo poo!
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# ? Jun 9, 2014 16:22 |
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# ? Jun 9, 2024 16:44 |
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Twelve by Pies posted:wouldn't Geomancer be a worse result than Beastmaster? RevenantKioku just doesn't like Beastmaster for whatever reason. That's the sole reason it's considered worse than Geomancer there. MarsDragon posted:Okay. ...Suddenly glad I'm doing like the only config that can't be Risked anyway. Also that's an amazing donation in general.
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# ? Jun 9, 2014 16:24 |