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Dear Esper class, I tried. We've been married for 28 levels now and this just isn't working anymore. I know my parents told me you weren't mobile, and I know that's not true! But it's not your mobility that's brought us to this point. It's how loving janky and unresponsive all of your loving abilities are. Sorry. I overreacted. You don't deserve to be spoken to like that. Lots of classes feel janky. It's not unusual and not really your fault. You were just designed that way. If anything it's my own personal failing to accept you as the ranged assassination rogue except with cast times and no stopcast macro to facilitate dropping Psychic Bird Eviscerate. I have to confess something to you. Something I'm ashamed of. I've been seeing other classes for a week now. I didn't want to hurt you, but I see now that hiding that any longer will only make it worse. So I've decided I should officially move on. I still think you're a great guy, and can make people really happy. You're a good healer. And there are people out there better than me, ones that can accept how unresponsive your abilities are. I think you're going to be fine without me. All of that said, I think we should stay together for two more levels just so we can finish the Tier 3 Farm. But I'll be staying elsewhere starting now. Keep the house. And if you want to see other players in this transition period, I won't hold it against you. I know there are some in this thread who are very passionate about you, and I think you might be a good match for them. I wish you the best and will never forget the times we had together. -boho
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# ? Jun 13, 2014 18:16 |
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# ? Jun 7, 2024 10:13 |
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poptart_fairy posted:Ugh, the sheer amount of quests is making me rapidly lose the will to follow any sort of storyline. There's like three hundred of the drat things in every hub, vomiting text at me that I simply have no interest in. TESO had its problems but I at least read the quest dialogue and felt invested in the characters. You can choose which story lines to follow. I like having a lot of story line and quest options because it makes leveling alts a lot less tedious.
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# ? Jun 13, 2014 18:22 |
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poptart_fairy posted:Ugh, the sheer amount of quests is making me rapidly lose the will to follow any sort of storyline. There's like three hundred of the drat things in every hub, vomiting text at me that I simply have no interest in. TESO had its problems but I at least read the quest dialogue and felt invested in the characters. Try sticking to the main story ones, and just do some of the the "tasks" when you can stomach them or they look interesting or when they're near/part of the story ones. It's not that hard and in most cases this shouldn't cause you any leveling issues. There are actually some pretty fun and clever questlines throughout the game, and they're usually ones that are denoted as Zone/Regional story. Was this all REALLY necessary? I can't even tell what you're complaining about specifically.
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# ? Jun 13, 2014 18:22 |
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Nostalgia4Infinity posted:How many costume slots do you get? Six at level 50.
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# ? Jun 13, 2014 18:25 |
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I literally do not know what you mean when you refer to esper skills as unresponsive. If anything, the class handles it well by letting you ability queue TkS into MB and gaining the PP for TkS after MB connects and giving multiple options to buffer out PP gains off the GCD. The summon skills are all kinda wonky sometimes but that's rarely a significant issue, and IB and CB are super-responsive, if anything. Psychic Frenzy is sometimes another beast where you tap twice to do both swings which feels weird but it's not that bad to use either.
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# ? Jun 13, 2014 18:27 |
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cathead posted:Was this all REALLY necessary? I can't even tell what you're complaining about specifically. If he takes the effort to be that amusing I say he can complain about an MMO in the thread meant to discuss said MMO.
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# ? Jun 13, 2014 18:28 |
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tokyosexwale posted:If he takes the effort to be that amusing I say he can complain about an MMO in the thread meant to discuss said MMO. I just thought the whole thing sounded kinda dumb and was wondering what his actual problem is. edit: As far as I can tell it's about the fact that you can't easily stop TKS to cast MB but you can just do what Zoness said and get the TKS damage, the MB damage, AND the point. I don't see why that warranted the entire spiel. cathead fucked around with this message at 18:47 on Jun 13, 2014 |
# ? Jun 13, 2014 18:43 |
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I really like the coordinate crafting system, but only if it's a sure thing... Like, if it takes two iron screws and a gold filigree to craft a specific item every time, that's fine with me. But trying 7 times before getting the item I'm trying to craft for a guildie is a bit aggravating. Using the same combination the next time, I could miss the target.cathead posted:I just thought the whole thing sounded kinda dumb and was wondering what his actual problem is. I rather liked the post, understood their complaints, and appreciated the way in which it was presented.
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# ? Jun 13, 2014 18:48 |
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Aexo posted:I rather liked the post, understood their complaints, and appreciated the way in which it was presented. Well OK then I clearly got a different idea of it, probably because I play an Esper!
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# ? Jun 13, 2014 18:51 |
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Dear Goons, When someone has a negative opinion about a class/game that you actually enjoy, it isn't a personal attack on you when they express it. Hope this helps alleviate the autism.
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# ? Jun 13, 2014 19:00 |
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Shameful.
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# ? Jun 13, 2014 19:02 |
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LLeGGo posted:
thanks now i'm fired
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# ? Jun 13, 2014 19:03 |
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For Christ sake, that's like the 10th time the EU auth server has gone down today.
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# ? Jun 13, 2014 19:27 |
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A Tartan Tory posted:For Christ sake, that's like the 10th time the EU auth server has gone down today. Next time be on a server with more FREEDOM. Murca.
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# ? Jun 13, 2014 19:28 |
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cathead posted:Was this all REALLY necessary? I can't even tell what you're complaining about specifically. https://www.youtube.com/watch?v=I0Ek3b0dnhE
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# ? Jun 13, 2014 19:36 |
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Holy crap the questing in this feels tedious coming from GW2. By they way is there an easy way to share stuff between characters, or do I just need to use the in game mail?
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# ? Jun 13, 2014 19:38 |
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Interesting bug where everyone seems to be limited to trial account stuff on Contagion. e- I have 50g now instead of the 2 platinum i had before. Well done. Fajita Fiesta fucked around with this message at 19:45 on Jun 13, 2014 |
# ? Jun 13, 2014 19:41 |
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^ It's funny because some people thought that the mount vendor took their gold and left them with 50 when they repaired. So I guess this might be the issue. I bought the raptor mount in Illium yesterday and it only took the required gold. If you're going to buy the mount skill upgrade, send all but the amount you need to an alt and then purchase it, to make sure it doesn't take 150 gold or so.
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# ? Jun 13, 2014 19:46 |
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FoolishLobster posted:^ I love how the note for that was "we fixed it so it now actually gives you the next level of riding, but it may charge you multiple times" Welp.
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# ? Jun 13, 2014 19:49 |
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Sterling_Archer posted:The real issue with this patch is that the engineer bug thread is several pages long and not a single one was addressed. But they sure had time to tweak bolt caster by 5%. This really confused me too, here I was thinking that Electrocute was king of DPS for Engineer's with Bolt Caster only being only marginally better at single target.
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# ? Jun 13, 2014 19:59 |
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organburner posted:Holy crap the questing in this feels tedious coming from GW2. The thing I like least about the questing, at least up to level 32 so far, is the lack of story. In other mmos, you meet and interact with central plot characters. You save them from danger, you team up and take on primary evils. You combat them on their rise to power. You watch them evolve, suffer, triumph, fail, mutate, commit treason, or make selfless sacrifices. You hear the story told from the voice of the character in the heat of the moment, not just in quest text. The quests slide by as you take each step through the storyline progression. Thats not wildstar. Wildstar questing is a series of tasks clustered around static, stagnant hubs. Sometimes you can get the quest hub to catch fire or go through a cosmetic change, but the storyline never carries past a single quest or two. You never take the storyline with you to the next hub. You can't get caught up in any great adventures because they dont exist. Quest text is so bare that you can't even get context clues to help you finish the quest, much less try to immerse yourself in any lore. The biggest adventure you're going to be part of is that xp bar slogging its way to the right side of your screen. Maybe this changes at later levels. I hope it changes at later levels.
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# ? Jun 13, 2014 20:00 |
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FoolishLobster posted:^ Its because I briefly had trial account privileges which are capped to 50g. Seems to be affecting a ton of people. Rollback time maybe.
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# ? Jun 13, 2014 20:01 |
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jubelio posted:The thing I like least about the questing, at least up to level 32 so far, is the lack of story. In other mmos, you meet and interact with central plot characters. You save them from danger, you team up and take on primary evils. You combat them on their rise to power. You watch them evolve, suffer, triumph, fail, mutate, commit treason, or make selfless sacrifices. You hear the story told from the voice of the character in the heat of the moment, not just in quest text. The quests slide by as you take each step through the storyline progression. Playing Exile, so the Dominion experience might be different, but you totally see the same questgivers and follow their story arcs, some of which last a single zone, and some of which continue on in later zones. It also helps that the Exile people in question are fairly colorful and have pretty unique outfits, so they kind of stand out.
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# ? Jun 13, 2014 20:09 |
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organburner posted:Holy crap the questing in this feels tedious coming from GW2. Personal preference I guess. Questing in GW2 felt pointless and directionless to me. Wildstar might be mostly generic go here kill 10 of these pick up 8 of those. But it's still more fun than wandering around aimlessly in GW2.
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# ? Jun 13, 2014 20:10 |
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GW2 questing was a cool idea but I found myself really missing traditional quest text and hubs. GW2 felt very grindy to me and the kill quests way too dragged out with no substance. Then there was the main plot and its atrocious dialogue, same thing in TOR and FFXIV, and probably ESO thought I haven't tried it. I'm glad it they didn't attempt to do it, it is always embarrassingly bad. Still the questing in this game has a long way to go, but it's not bothering me as it seems to be other people. I find it a nice compromise between gw2 and WoW styles when it comes to gameplay
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# ? Jun 13, 2014 20:11 |
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Best thing to do when questing is never accept kill quests. Just don't do it. They slow you down. Anything that involves collecting or interacting with doodads, that's fine. If a story quest requires you to grind mobs out, go ahead and do it. If a task asks you to do it? loving Decline, every time. You'll thank me later.
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# ? Jun 13, 2014 20:12 |
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Nakar posted:Best thing to do when questing is never accept kill quests. I disagree on this, really, often you stay in the area long enough to finish those tasks anyway, since you'll have to kill mobs that guard your pick up things and whatever. The trick is to do everything else before prioritizing killing them and if you still haven't killed them and it's a task then skip it. Otherwise you're just wasting EXP~.
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# ? Jun 13, 2014 20:15 |
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cathead posted:Well OK then I clearly got a different idea of it, probably because I play an Esper!
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# ? Jun 13, 2014 20:16 |
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ethanol posted:GW2 questing was a cool idea but I found myself really missing traditional quest text and hubs. GW2 felt very grindy to me and the kill quests way too dragged out with no substance. Then there was the main plot and its atrocious dialogue, same thing in TOR and FFXIV, and probably ESO thought I haven't tried it. I'm glad it they didn't attempt to do it, it is always embarrassingly bad. Still the questing in this game has a long way to go, but it's not bothering me as it seems to be other people. I find it a nice compromise between gw2 and WoW styles when it comes to gameplay Agreed. I'll take a TBC-style quest system where you grab a whole grip of quests, then go out into the wild to do as many as you can in a big sequence, eventually coming back to turn poo poo in, repair, or whatever. I thought ToR's Juggernaut story was alright (for the first half), but GW2 and FFXIV were each pretty bad.
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# ? Jun 13, 2014 20:16 |
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Nakar posted:Best thing to do when questing is never accept kill quests. I like killing stuff. Xp gain isn't bad if the mobs are 1 or 2 levels above you. I personally dislike searching the doodads that I need to interact with on some quests.
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# ? Jun 13, 2014 20:16 |
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wisdomHNOX posted:Playing Exile, so the Dominion experience might be different, but you totally see the same questgivers and follow their story arcs, some of which last a single zone, and some of which continue on in later zones. It also helps that the Exile people in question are fairly colorful and have pretty unique outfits, so they kind of stand out. Artemis Zin is a pretty big deal in the Dominion, and if you follow her you're directly involved in trying to get at the Elder Cube with her... Or rather she has you do all the dangerous stuff so she can step over your mangled corpse to glory. If you go to the Chua/Draken starting area, or the Aurin/Mordesh area, then there's a very noticeable disconnect. Sure, you still get orders from key faction figures, but you don't seem as directly involved. The quest where you crash a pirate ship with Deadeye is pretty drat sweet. All of GW2's plot characters, meanwhile, interact together in a bad soap opera you play a bit part in. I am immensely glad WildStar doesn't inspire a chart showing who wants to gently caress whom among faction leaders.
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# ? Jun 13, 2014 20:16 |
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Sorry, didn't mean to start a gw2 vs wildstar derail. Anyway, my question, is there an easy way to share items between characters or does that go through the mail? I mean GW2 did really spoil me when it comes to convenience.
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# ? Jun 13, 2014 20:20 |
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Nakar posted:Best thing to do when questing is never accept kill quests. My issue with kill quests is that the time required fluctuates enormously while the rewards don't even correlate. I was running around Wilderrun popping off quick kill quests alongside story missions and all of a sudden an optional quest requires me to kill pumera trainers for 1% per mob, all for a lovely green implant. No thanks.
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# ? Jun 13, 2014 20:22 |
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Zoness posted:I disagree on this, really, often you stay in the area long enough to finish those tasks anyway, since you'll have to kill mobs that guard your pick up things and whatever. The trick is to do everything else before prioritizing killing them and if you still haven't killed them and it's a task then skip it. Alasuojus posted:I like killing stuff. Xp gain isn't bad if the mobs are 1 or 2 levels above you. I personally dislike searching the doodads that I need to interact with on some quests. Especially the ones that give you the option to fight larger, tougher enemies for reasonable amounts of kill credit. Those just aren't worth the trouble.
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# ? Jun 13, 2014 20:26 |
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Fajita Fiesta posted:Rollback time maybe. gently caress that I've made good progress today.
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# ? Jun 13, 2014 20:31 |
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Nakar posted:Especially the ones that give you the option to fight larger, tougher enemies for reasonable amounts of kill credit. Those just aren't worth the trouble. I always correlated the percentage of how much you complete kill quests with the amount of HP you've done to the type of mob. I did this because when people I was not grouped with would wail on a mob I was attacking, I wouldn't get the same increment in quest completion percentage. Anyway... I'm in my early 30s and I finally got to quest at the same time with a guildie last night. We took on the red hued mobs, which have significantly more HP, and took four or more times longer to kill than a non-hued mob (granted my guildie didn't interrupt, so there were no MoO's on this mob), but I doubt if I got even 75% more percentage quest completed added. It was pretty frustrating for me, and turned me off to the idea of trying to kill them to finish faster.
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# ? Jun 13, 2014 20:34 |
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The Dominion plot started to shine in Wilderrun. You meet up with Toric again, you see some familiar faces from Levian Bay of all places [not Artemis] and the quests feel very "holy poo poo the dominion has a lot of plot"
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# ? Jun 13, 2014 20:35 |
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wisdomHNOX posted:Playing Exile, so the Dominion experience might be different, but you totally see the same questgivers and follow their story arcs, some of which last a single zone, and some of which continue on in later zones. It also helps that the Exile people in question are fairly colorful and have pretty unique outfits, so they kind of stand out. Playing exile, I understand that certain quests link to further quests and NPC's might show up in more than 1 hub. I wouldnt really call that a story arc though.
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# ? Jun 13, 2014 20:46 |
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Nakar posted:Best thing to do when questing is never accept kill quests. It falls apart when you break the connection between learning and reward:
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# ? Jun 13, 2014 20:48 |
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# ? Jun 7, 2024 10:13 |
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Ok, quick selling question from a newb. I've got two collection tradeskills to raise some quick cash. If the mats I'm collecting sell for less on the commodities market than just vendoring... I should just vendor them, right?
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# ? Jun 13, 2014 20:51 |