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I'm going to mix my old Pariah and new Warlock since I think it can be a pretty good mix of flavors and tropes, and then I'll have a good set of full advanced moves. Probably release the first draft tonight.
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# ? Jun 9, 2014 16:36 |
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# ? Jun 1, 2024 19:13 |
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So tonight I'm going to put up the final version of the B-baller and reveal something neat (I hope?) I've been working on the last days. If anyone can guess by tonight, you get an e-cookie. It involves a fool. Also, I'd love to play DW as a player sometime. I always end up being GM. If anyone ever wants to GM a Play by post thing, hit me up.
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# ? Jun 9, 2014 16:47 |
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Deltasquid posted:Also, I'd love to play DW as a player sometime. I always end up being GM. If anyone ever wants to GM a Play by post thing, hit me up. Madadric is running a pbp game offsite. We have 2 players, but he mentioned originally wanting 3. Hit him up to join us!
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# ? Jun 9, 2014 20:44 |
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Error 404 posted:Madadric is running a pbp game offsite. We have 2 players, but he mentioned originally wanting 3. Hit him up to join us! Awesome. I don't actually have Private messaging activated on my profile though so uh... Does he have steam? EDIT: My B-baller has officially been completed. Can... Can Gnome7 put this monstrosity in the megapost? In related news, here is a little something I cooked up. I hope this is as inspired as I think it is. Or maybe it's just gimmicky as gently caress. Deltasquid fucked around with this message at 22:37 on Jun 9, 2014 |
# ? Jun 9, 2014 21:24 |
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Deltasquid posted:Awesome. I don't actually have Private messaging activated on my profile though so uh... Does he have steam? Email me at madadric (at) gmail dot com and I can send you an invite.
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# ? Jun 10, 2014 00:59 |
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This is pretty interesting! But it doesn't seem to have a lot of merit on its own, as yet; most of the starting moves seem to be just using the Major Arcana as a lens through which you Discern Realities, or do some Bard- or Mage-like stuff. Blessing and Curse is a really neat take on a generic utility move. What kind of things do you want this playbook to be good at? Some thoughts: What is Draw a Card supposed to actually do? As far as I can tell it just lets you have a card, which then does nothing. Are you planning on incorporating spreads for any advanced moves? I could see them being useful for some Ritual-like stuff. The little end page of interpretations is absolutely essential, too; I imagine the majority of DW players give zero shits about memorizing a bunch of Tarot symbology, so keep that in mind. Are you planning on using the Minor Arcana for anything?
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# ? Jun 10, 2014 05:42 |
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Alumnus Post posted:This is pretty interesting! But it doesn't seem to have a lot of merit on its own, as yet; most of the starting moves seem to be just using the Major Arcana as a lens through which you Discern Realities, or do some Bard- or Mage-like stuff. Blessing and Curse is a really neat take on a generic utility move. What kind of things do you want this playbook to be good at? Yeah, it's still a rough sketch. I'm not entirely sure what I want it to be good at yet, I can imagine something bard-ish but more random would work. Draw card on its own isn't supposed to do anything, just explain how you draw a card. It's supposed to give you a random 0-21 result to see which of the major arcana of the last page you draw. And yeah, that last page is staying there. I'm not sure how I could fit in the minor arcana, though I'd love to. Maybe something about opening chests? Roll 1d4, and 1 = swords = there's a cool weapon, etcetera... madadric posted:Email me at madadric (at) gmail dot com and I can send you an invite. Did that. Deltasquid fucked around with this message at 07:06 on Jun 10, 2014 |
# ? Jun 10, 2014 06:54 |
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Does everyone remember The Redshirt playbook that Elmo Oxygen was working on a while back? No? Well. He recently asked me if I'd be so kind as to finish it for him, and I basically re-wrote the whole thing. And here it is. There's a preview available as well.
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# ? Jun 11, 2014 10:50 |
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I'd play the bejeezus out of that. What happens if, by some stroke of luck, you actually survive to get all the advances?
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# ? Jun 11, 2014 13:56 |
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Alumnus Post posted:I'd play the bejeezus out of that. What happens if, by some stroke of luck, you actually survive to get all the advances? I have no idea! At that point, though, you're level 10, so you should probably graduate into a full-on playbook or something. This isn't intended to survive that long.
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# ? Jun 11, 2014 14:04 |
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A whole party of those bastards sounds like it would be amazing.
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# ? Jun 11, 2014 16:52 |
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Babe Magnet posted:A whole party of those bastards sounds like it would be amazing. Hahaha, you'd basically turn that campaign into a war movie.
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# ? Jun 11, 2014 17:00 |
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Deltasquid posted:Hahaha, you'd basically turn that campaign into a war movie. Consider a Warhammer World campaign where the party collaboratively plays an entire regiment of Imperial Guard.
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# ? Jun 11, 2014 17:06 |
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Or Only War, but you're playing as the sidekick characters instead.
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# ? Jun 11, 2014 17:20 |
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Screw that, what we have here ladies and gents is the X-Com play book. An infinite number of dudes ready to die and get replaced until the fight is won. I love it.
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# ? Jun 11, 2014 17:58 |
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Now comes the real question- could a Noble use the Guest Star as their loyal servant?
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# ? Jun 11, 2014 23:37 |
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Oh boy am I fantasy-ed out. I'm gonna put The Husk and The Pariah on hold, and maybe pick up the organizations/steadings/companies once the War supplement comes out (which I noticed now adds background options instead of race ). Might start up work on my Black Stars Rise hack instead or try Eclipse World one more time.
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# ? Jun 12, 2014 00:04 |
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Handgun Phonics posted:Now comes the real question- could a Noble use the Guest Star as their loyal servant? I'm going to say "Yes that sounds fun".
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# ? Jun 12, 2014 01:09 |
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I figure I'd post the Firefighter again for review in here as I've expanded the classes moveset a bit more. Ignore the move that does absolutely nothing mechanically distinct as I all ready know that is a problem. https://docs.google.com/document/d/1eaSt-zAg0yvWWwyAEq1wZB8kDEdG7UP_XYeRTMWUGDI/edit?usp=sharing
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# ? Jun 12, 2014 13:41 |
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MadScientistWorking posted:I figure I'd post the Firefighter again for review in here as I've expanded the classes moveset a bit more. Ignore the move that does absolutely nothing mechanically distinct as I all ready know that is a problem. I know classes are easy enough to make and all, but what sort of character archetype is this supposed to be? Wouldn't this be better as a Compendium Class?
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# ? Jun 12, 2014 18:29 |
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So I had an idea for my Reptilia (Conquistador Lizardman) playbook and was wondering what the best way to implement it would be. Adaptive Culture is such a fun and characterful move, I'm hoping to expand it a little. Make the Reptilia sort of... well for lack of a better term, adhd in a way. So when they level up, they gain a temporary move based on their current interests. Say if shortly before the Reptilia gained a level, someone introduced him to potion making, so they'd gain either a bonus or a move to represent their new obsessive interest in alchemy. At least until they gain another level and their interest in something new replaces it. I'd considered making all the advanced move be about these new interests, basically letting a player choose a new one to replace the previous levels. But I then worry that as they level they'll have less utility or power compared to other classes. Any opinions? Scrap the idea as too complicated? Make it a single advanced move for an additional bonus? Try the all advanced moves are different interests? Or make it a third sheet to represent the various interests?
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# ? Jun 12, 2014 22:55 |
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Is it considered bad form to edit another writer's playbook? I have a player in my game who wants to run a particular class, but I feel it is broken. I made a bunch of edits, but not sure if it is okay to post them without asking the person who made it.
Teonis fucked around with this message at 20:51 on Jun 13, 2014 |
# ? Jun 13, 2014 20:48 |
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Teonis posted:Is it considered bad form to edit another writer's playbook? I have a player in my game who wants to run a particular class, but I feel it is broken. I made a bunch of edits, but not sure if it is okay to post them without asking the person who made it. I think as long as its presented as "these are the changes I made for my game" its pretty kosher. There've been instances where classes were tweaked or completely revamped, and it went over pretty well. Even better would be to post the changes, and then explain why you made them.
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# ? Jun 13, 2014 21:14 |
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Just don't be a dick who tries to sell other people's playbooks with minimal edits.
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# ? Jun 13, 2014 21:42 |
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So the changed were made to the Charlatan class by Sears Poncho. The front of the playbook was mostly fine, I didn't replace alignment or race with drives/backgrounds simply because my players were okay with races. But I did make a change to Con Artist and Bag of Tricksquote:Con Artist Bag of tricks received an overhaul: quote:Bag of Tricks Reasons for the change; bag of tricks seems to give you an inexhaustible supply of weapons, some of which didn't require rolls. Flash paper now has a move tied to it, one that is triggered by fiction. Some minor wording changed on smoke bombs so their effect makes more sense. Both fireworks had their damaged reduced to match the damage scale represented in the core book (2d6 on rockets was insane, they have better dice than the Apocalypse Dragon!) and cherry bombs now have an effect that makes them more useful than plain old throwing daggers, which the class may have. I added an ammo value to the fireworks since both of them requires you to volley, and that may consume your supply on a roll of 9 or less. I was trying to decide between a separate ammo for each item or 5 ammo for the whole bag, since it does so many things. I also added a move to replenish lost items from back of tricks. quote:Powder Monkey I was also running into a problem with the advanced moves. A large majority of the advanced moves are adding something mathematical, like a +1 to rolls. This was causing a huge change in probability, and several of the options are stacking. (up to a +3 in some cases, not counting +Mod) Several of the advanced moves had to be changed, some of them make it impossible for you to have a failure in the case of defy danger (Dex) and sleight of hand. quote:Level 2-5 moves: Teonis fucked around with this message at 22:16 on Jun 13, 2014 |
# ? Jun 13, 2014 22:00 |
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Lemon Curdistan posted:Just don't be a dick who tries to sell other people's playbooks with minimal edits. When did this happen
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# ? Jun 14, 2014 01:40 |
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Tollymain posted:When did this happen Like a month or so ago? A guy who put my Gladiator playbook knto character sheet format back before I bothered to changed the names of the racial moves and equipment and made really minor edits to a couple of moves and started selling it on DTRPG. To his credit, when he was called on it he took it down, refunded the sales, and apologized, but still.
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# ? Jun 14, 2014 02:42 |
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GimpInBlack posted:Like a month or so ago? A guy who put my Gladiator playbook knto character sheet format back before I bothered to changed the names of the racial moves and equipment and made really minor edits to a couple of moves and started selling it on DTRPG. To his credit, when he was called on it he took it down, refunded the sales, and apologized, but still. Oh that dude, I saw his apology post on G+ and always wondered what that was about.
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# ? Jun 14, 2014 02:45 |
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Error 404 posted:Oh that dude, I saw his apology post on G+ and always wondered what that was about. Yeah, that was that. More a miscommunication/not thinking things through than real plagiarism. Does make me think maybe I should bundle up the Gladiator, Berserk, and Marshall and toss them up for sale, though.
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# ? Jun 14, 2014 02:57 |
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I'm waiting for sage and LaTorra to steal my better core classes and just incorporate them into advanced dungeon world with giving me credit
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# ? Jun 14, 2014 13:40 |
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Beat them to the punch with Dungeonfinder.
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# ? Jun 14, 2014 13:44 |
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Fenarisk posted:I'm waiting for sage and LaTorra to steal my better core classes and just incorporate them into advanced dungeon world with giving me credit Actually, a friend is working on a site for DW pbp, as long as we gave credit, would you be cool with him throwing your revised core classes up on the site?
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# ? Jun 14, 2014 15:13 |
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Error 404 posted:Actually, a friend is working on a site for DW pbp, as long as we gave credit, would you be cool with him throwing your revised core classes up on the site? Absolutely. As I said before there's little things from others here on the forums I incorporated and it's still basically the core classes, so I'd never sell them, they were mostly a personal project for my own games and learning the system better. Feel free! I'd suggest giving props to zarathud too since it's his templates and he helped clean them up. One thing I might sell is a project involving some new playbooks, compendium classes, and full rules on hexploration and kingdom building in dungeon world, which ironically enough is inspired by the likes of pathfinders kingmaker series.
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# ? Jun 14, 2014 15:28 |
Gnome I just want to say thank you for making that Mage bundle. My group picked it up last night and they kind of re-ignited my DW interest.
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# ? Jun 14, 2014 15:59 |
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I dunno if this has been answered before, but concerning the Captain from Inverse World, the ship they start with is meant to be setting appropriate, I assume? (So in a subterranean world, the Captain receives some sort of digger or Earth-diver.)
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# ? Jun 15, 2014 02:38 |
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Xelkelvos posted:I dunno if this has been answered before, but concerning the Captain from Inverse World, the ship they start with is meant to be setting appropriate, I assume? (So in a subterranean world, the Captain receives some sort of digger or Earth-diver.) Yeah, there's a section about that in the IW book: Inverse World posted:
quote:Legendary Ship Options
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# ? Jun 15, 2014 04:33 |
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Thanks! Now I'll just have to reformulate my plans for the next session given the fact that the Noble character and his Impostor Assistant are joining the party, the Wizard is being replaced with a Captain, and the party Gladiator got arrested for beating up a bunch of people in line to apply for an Adventuring gig at the end of the last session. They have very interesting expectations on what's going to happen next that are not in line with my own. I'm guessing I should follow their lead rather than run headlong into my own.
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# ? Jun 15, 2014 04:42 |
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What's Dungeon Planet?
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# ? Jun 15, 2014 05:01 |
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Bigup DJ posted:What's Dungeon Planet? It is exactly what it sounds like.
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# ? Jun 15, 2014 05:55 |
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# ? Jun 1, 2024 19:13 |
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Fenarisk posted:Absolutely. As I said before there's little things from others here on the forums I incorporated and it's still basically the core classes, so I'd never sell them, they were mostly a personal project for my own games and learning the system better. Feel free! I'd suggest giving props to zarathud too since it's his templates and he helped clean them up. Hey Fenarisk, how would you feel about me posting them on the Grim Portents blog? They'd need to be under a Creative Commons Attribution or Attribution-ShareAlike licence, but it seems like you're okay with them being shared and built upon. For everyone else, the blog's been running almost a month now and we've had some great stuff - new classes, treasure tables, monsters, etc. Please do check it out and make a submission if there's any Dungeon World content you've created that you'd like to see put up there.
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# ? Jun 15, 2014 07:36 |