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there's a green paint color in Gran Turismo 6 that's called "Green Go". Its the color of grass what drags the game down is the paint schemes that are cool like color shift and some fluorescents are time limited and easy to miss forever if you cant gold something
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# ? Jun 9, 2014 23:11 |
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# ? May 11, 2024 16:26 |
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bossy lady posted:I'm pretty sick of pipe dream games as hacking in video games. It's so hackneyed and nothing like actual hacking. I can understand something like this when the hacking minigames are just an afterthought but it's especially lousy that they decided to do this with watch dogs since the game is about hackers / hacking. Outside of Bioshock, what games actually used Pipe Dream as a hacking game?
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# ? Jun 9, 2014 23:31 |
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MrJacobs posted:Outside of Bioshock, what games actually used Pipe Dream as a hacking game? Saints' Row 4
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# ? Jun 9, 2014 23:37 |
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Action Tortoise posted:Saints' Row 4 God, that was by far the unfun-est part of SR4.
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# ? Jun 9, 2014 23:40 |
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Just Offscreen posted:God, that was by far the unfun-est part of SR4. It was super easy though, so it could have been worse.
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# ? Jun 10, 2014 06:24 |
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Wildstar's dire rear end optimization. Anyone who points out the fact that their computer can run any other AAA game at reasonable settings with a stable frame rate is immediately shat on by hordes of screeching weirdos who all claim that everyone should just buy better computers. In the latest patch, as in like 4 hours ago, they patched in 'support' for multi-core CPUs, by which they mean 'making the game tell the CPU to just use one core instead of just letting it use none of them'.
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# ? Jun 10, 2014 13:58 |
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MrJacobs posted:Outside of Bioshock, what games actually used Pipe Dream as a hacking game? It's not a hacking minigame by any means in No More Heroes 2, but it's the minigame they picked for the pipe work minigame so it was pretty fitting, had great music and was generally pretty relaxing.
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# ? Jun 10, 2014 16:15 |
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Pixeljunk Shooter Ultimate. The bosses are so unbelievably terrible it's ruining my enjoyment of an otherwise fun puzzler. They're so out of place and awful. The rest of the game is a puzzle game where you get different elements (like water, lava, gas etc) to interact to rescue dudes and escape. For some reason they felt the need to add bullet sponge bosses turn the game into bullet hell. If you get hit once, the knockback and bullet hell pretty much means you're gonna die. Oh, and no checkpoints so you can lose 10 minutes of effort for one tiny mistake. I don't think I'm ever going to see the final level because I can't kill the world 5 boss. I'm just glad it was free.
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# ? Jun 10, 2014 16:19 |
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Since we can talk about Dark Souls ITT, I will say this: Lordran? The Land of the Ancient Lords is called Lordran? You sure you don't wanna take a second pass at that one?
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# ? Jun 11, 2014 01:35 |
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Look up the etymology of several popular places in the Atlas of True Names and you'll realize that all places have pretty dumb names and it's only language that keeps us from realizing it.
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# ? Jun 11, 2014 02:02 |
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umalt posted:Look up the etymology of several popular places in the Atlas of True Names and you'll realize that all places have pretty dumb names and it's only language that keeps us from realizing it. "You know, I like that city back home, what was it called?...York! I like York. This place will be another York. A New York, if you will."
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# ? Jun 11, 2014 03:09 |
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State of Decay really has me hooked, but it's doing what I also hated about Dead Rising: too many missions. I just want to explore and scavenge! My life in the zombie wasteland is nothing but goddamned chores! Missions pop up frequently and there's never enough time to do all of them. And, if you wait too long, they expire and it hurts your community morale or whatever. But, if I choose one mission over another, am I going to miss out on something I really needed? Also, gently caress all the survivors that I rescue, only to later call me needing to be found/rescued again.
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# ? Jun 11, 2014 07:13 |
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Morpheus posted:"You know, I like that city back home, what was it called?...York! I like York. This place will be another York. A New York, if you will." https://www.youtube.com/watch?v=13RhSc-DaOI I'm generally the opposite on Fantasy Names though. If it has an apostrophe in it, it's a little eye-rolling.
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# ? Jun 11, 2014 11:54 |
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Maxwell Lord posted:Since we can talk about Dark Souls ITT, I will say this: It's like a batman comic. E. Nigma = the riddler. Victor fries (freeze) is Mr freeze. Etc etc.
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# ? Jun 11, 2014 13:29 |
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It still annoys me that Echoes of Time had such interesting locations as "fire mountain" and "ice mountain" even more so that its a sequel to a game that had places like Ve Lu' Sluice. Its not fancy or anything - but if you want to get people into your story or whatever you could at least try to name your locations something.
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# ? Jun 11, 2014 13:35 |
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So I just recently bought Murder : Soul Suspect and holy crap does this game miss the mark on so many things, to name a few - It gives you a little "X out of X Clues found" counter in the corner when you start an investigation and, being a perfectionist, I refuse to solve the case without all the clues being found. Last night I spent a good few hours SCOURING a tiny apartment for 4 clues that I was missing to complete my counter without any luck, so I just threw in the towel and used the clues I had to solve the case. Turns out this is the first TWO-PART Investigation in the game and you are literally unable to find those missing clues until you solve the first "half" of the investigation. There was NO prompt or even the SLIGHTEST hint that there would be more to this investigation. Would it have been so hard to just have the first half of the quest read "10 out of 10 clues found" and then bring up a second counter for the second half of the investigation? This is made particularly infuriating further on when you assume that your inability to find more clues is due to the case having a second part to it, but there not being one. It also has the dynamic I've seen in a few "detective" games where you have to pick from the clues you've found to correctly answer the question you're investigating. For example, if you're looking into how someone died - when concluding the investigation - it gives you a screen full of images of the clues you've found with the question "How did X die?", and you have to select the clues that are relevant to the question at hand. At least that is how I think it works, as I have yet to see a logical method to doing this outside of randomly clicking clues hoping that they're the correct ones. Here's an example - I was solving a side-mission of where a dead girl's body was buried. I found 5 clues all hinting at how the girl died and that she was buried at a location 5 miles away - A witness testimony, the murderers confession, gardening tools, the dead-girls murder claim and a newspaper clipping of a break-in at the location. So when concluding the investigation, the game asked me to select three of these clues to answer the question "where was the girl buried?". I thought the obvious choices were the murderer's confession, the gardening tools and the newspaper clipping of the break-in - easy right? WRONG. I was ACTUALLY meant to select the dead girl's murder claim, the murderers confession and the witness testimony. The witness didn't even mention anything about the body - he merely described how the murder was committed! As a break from the utter monotony they tried to spice up the game with the occasional demon encounter. You're meant to stealth your way behind the demon, and do a few button presses to dispatch the demon. However, as you have no weapon, if you get caught by the demon you're meant to run away and hide in "soul-pockets" dotted across each level, which you can pass between seamlessly. However, I have not ONCE been able to do this successfully outside of the tutorial example. The demons are twice as fast as you are, so running to a "soul-pocket" without the demon following you and ultimately seeing is almost impossible. Also, logic would dictate that you should be able to travel between these "pockets" without being detected, so as to give you the opportunity to lose the demon and try killing it again. But in my experience the demons see you transitioning between pockets EVERY time, and once they see you they're able to kick you out of your secure little "pocket" and kill you. Add to this the fact that demons won't just walk away when they lose you, but will actively search each pocket until they find you. They may as well have told you in the tutorial "if a demon sees you, reload your save". I've tried to be as vague as possible so as not to require a wall of spoiler-text, hopefully I've not ruined anyone's future
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# ? Jun 11, 2014 22:09 |
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Brain In A Jar posted:Wildstar's dire rear end optimization. A poorly optimized rear end pisses me off too.
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# ? Jun 12, 2014 01:00 |
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peter gabriel posted:A poorly optimized rear end pisses me off too. Boy, you'd hate FF14!
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# ? Jun 12, 2014 01:02 |
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Bonto posted:As a break from the utter monotony they tried to spice up the game with the occasional demon encounter. You're meant to stealth your way behind the demon, and do a few button presses to dispatch the demon. However, as you have no weapon, if you get caught by the demon you're meant to run away and hide in "soul-pockets" dotted across each level, which you can pass between seamlessly. However, I have not ONCE been able to do this successfully outside of the tutorial example. The demons are twice as fast as you are, so running to a "soul-pocket" without the demon following you and ultimately seeing is almost impossible. Also, logic would dictate that you should be able to travel between these "pockets" without being detected, so as to give you the opportunity to lose the demon and try killing it again. But in my experience the demons see you transitioning between pockets EVERY time, and once they see you they're able to kick you out of your secure little "pocket" and kill you. Add to this the fact that demons won't just walk away when they lose you, but will actively search each pocket until they find you. They may as well have told you in the tutorial "if a demon sees you, reload your save". They don't actually check the pockets an unlimited amount of time. All you need to do is change hiding spot before they're already heading towards your particular spot and they'll eventually give up.
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# ? Jun 12, 2014 02:42 |
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Xoidanor posted:They don't actually check the pockets an unlimited amount of time. All you need to do is change hiding spot before they're already heading towards your particular spot and they'll eventually give up. But they seem to always see me transitioning between the hiding spots? It may have just been poor luck on my part, but I had to have been attempting to hide for a good 5-10 minutes before they decided to give up.
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# ? Jun 12, 2014 12:43 |
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So I'm guessing Murdered: Soul Suspect is just a lame version of Ghost Trick?
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# ? Jun 12, 2014 15:17 |
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The Burnouts in Bulletstorm aren't that fun to fight. They're the enemy type who can only be killed if you shoot their glowing parts. And you get easily swarmed by them so you go from breezing past most encounters to fighting through a meatwall.
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# ? Jun 12, 2014 16:48 |
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Child of Light is fantastic, but every time I start it up, it takes ten seconds to connect to Uplay's servers just so I can tell it I don't want to connect to Uplay.
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# ? Jun 12, 2014 18:52 |
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So Thi4f is apparantly down to $15 like 4 months after release. What was wrong with it?
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# ? Jun 13, 2014 02:00 |
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The Moon Monster posted:So Thi4f is apparantly down to $15 like 4 months after release. What was wrong with it? It's a single player only game? Those usually tend to go on sale pretty quick.
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# ? Jun 13, 2014 02:06 |
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The Moon Monster posted:So Thi4f is apparantly down to $15 like 4 months after release. What was wrong with it? It changed developers like four times before it was released, it was just a clusterfuck of a production that resulted in a forgettable game. That fact that we've had some great AAA first-person stealth games in the past few years (Dishonored, Deus Ex: Human Revolution) makes it even worse by comparison.
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# ? Jun 13, 2014 02:16 |
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I thought it was a perfectly okay game, just not great. I rented it from Redbox, played it for a bit, enjoyed it well enough, but when I turned it off after having difficulty with a part (it wasn't even that difficult, I'm just a perfectionist with stealth and restart from checkpoints every time I get spotted no matter what) I just had no real desire to pick it up again and I turned it back in. I didn't hate it or even actively dislike it, I just didn't care for it either. My only concrete complaint is that the open world part of it sucked. The actual missions were okay but between each one there are long stretches of boring city to cross through, with barely anything to steal and no objective but "get from your base to mission start."
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# ? Jun 13, 2014 02:16 |
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Oldstench posted:I beat 1 with few problems but am stuck on her. She 1-hits me with her Typhoon? blasts and I have no EMP protection available because I've been stealthing the entire game and haven't upgraded protection at all. Oh well, whatever - I'll keep hammering away. Do you have high jump? Jump up onto the dividers and shoot the supercomputers. it'll send a charge through the water and shock her to death.
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# ? Jun 13, 2014 05:49 |
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Action Tortoise posted:The Burnouts in Bulletstorm aren't that fun to fight. They're the enemy type who can only be killed if you shoot their glowing parts. And you get easily swarmed by them so you go from breezing past most encounters to fighting through a meatwall. They're pretty much just there to force you to use the shotgun I think.
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# ? Jun 13, 2014 07:09 |
Devil Survivor: Overclocked is fun. I wish the RPG and TBS elements were deeper. The RPG side: No items, spell choice is pretty pathetically small, there's only 4 stats and only 1 that really matters and another one that sort of matters (Magic and Agility respectively). Spells consist of low damage spell, random target medium damage spell, low damage on all enemies spell, high damage spell and high damage on all targets spell plus a few debuffs and heals. Much smaller then other Shin Megami Tensei games as far as I'm aware. On the Turn based strategy side, well.. There isn't really any strategy. Sometimes you need to use a Wilder on your team to rush to an escort target or stop an enemy from escaping but otherwise it's nonexistent. What really ruins it is the game has seven endings but only day 6/7/8 really change each playthrough unless you take idiot options or kill off major characters via . Now that's not the problem. The problem is that you have to slooowly read through story events and fights. New Game+ doesn't make the game any harder either, so every fight boils down to summoning Nyarthalotep or your choice of eldritch horror and one shotting every enemy until you get to day 7 or 8. I like the game a lot but it's very very flawed. WeaponGradeSadness posted:I thought it was a perfectly okay game, just not great. I rented it from Redbox, played it for a bit, enjoyed it well enough, but when I turned it off after having difficulty with a part (it wasn't even that difficult, I'm just a perfectionist with stealth and restart from checkpoints every time I get spotted no matter what) I just had no real desire to pick it up again and I turned it back in. I didn't hate it or even actively dislike it, I just didn't care for it either. Garret wasn't very charming either. Cuntellectual has a new favorite as of 08:07 on Jun 13, 2014 |
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# ? Jun 13, 2014 08:02 |
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Inspector Gesicht posted:So I'm guessing Murdered: Soul Suspect is just a lame version of Ghost Trick? ...but with Fedoras.
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# ? Jun 13, 2014 11:49 |
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Caphi posted:Child of Light is fantastic, but every time I start it up, it takes ten seconds to connect to Uplay's servers just so I can tell it I don't want to connect to Uplay. The last time I tried to play it was trying to connect for about a minute so I just decided to play something else, forcible UPlay is a brilliant idea.
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# ? Jun 13, 2014 12:47 |
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I do wish Fallout: NV was maybe a little more comprehensive with its quest notes. There's one side-quest where you're rounding up escorts for a casino, and one of the requests is for a sexbot. (Wait, stop, come back!) You're pointed to a local shop but they say they don't have one, but there might be one over in another building. If you forget where they said it was, good luck, because they don't say again, and the Pipboy is no help either. Had to go to the Wiki. Finding places in general can be a pain sometimes- to a certain extent it's part of the challenge, but sometimes I wonder if they don't hide some a little too well. There's a bit at the end of another quest- Fly Me To The Moon, where all you need to do is launch the rockets from the control center. I don't even want to remember how long it took to find that damned place, and it doesn't help that when this leg of the quest starts, you're in a room that looks like it could be that very thing.
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# ? Jun 14, 2014 17:31 |
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Really? Most people complain about the quest markers making thins too easy. Which they do. That particular spot is bitch though, because unless you've done another quest, you really have no idea that there would/should be anything over there. The Strip and Freeside are laid out really awkwardly, between the engine/console limitations. E: there is sort of a problem wherein without it you generally don't have the clues to find the objectives in your journal. SpookyLizard has a new favorite as of 18:09 on Jun 14, 2014 |
# ? Jun 14, 2014 17:45 |
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SpookyLizard posted:The Strip and Freeside are laid out really awkwardly, between the engine/console limitations. On some occasions the map is really useless and does not give any sense of scale or access direction. On most places, I found the backdoor first and had to circle around looking for open doors. I also managed to put 100+ h into the game before finding "the third part of the city", Westside and sewersystem.
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# ? Jun 14, 2014 22:45 |
Der Kyhe posted:On some occasions the map is really useless and does not give any sense of scale or access direction. On most places, I found the backdoor first and had to circle around looking for open doors. I beat the game twice and I have no idea what you mean.
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# ? Jun 15, 2014 01:18 |
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FF14, 2 things with the Arcanist class and its job the scholar: 1: If I put pet actions on one of my hotbars, like not the dedicated pet hotbar but one of my normal use hotbars cause I want to use the same hotkeys in other classes, the pet actions don't actually get removed from the hotbar if I switch to another class all the pet actions are still there. The game doesn't keep my arcanist abilities on my hotbars, hell items on my hotbars or commands for my chobo are cleared off the hotbars when I change classes. So why do the pet commands stay stuck in the hotbar when changing classes? 2: The scholar pets auto heal, its nice and all but it can cause issues where you'll try to heal something and your faerie will heal them right before your spell gets thrown out. I don't know if this is the case, but I think it also screws with this one spell where you give a shield to the person you heal with it that'll defend against the damage you heal. If you go to heal them when your target is at 50% life, and your faerie pops a heal on your target and now he is at 80% and now you heal less since you hit their HP cap and now your shield wouldn't be as powerful as it would be otherwise. I think thats how it work, unless SE decided to be cool and will say "Oh you would of healed 600 if he had 600 under his max HP, so we'll just let your shield defend against 600 damage".
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# ? Jun 15, 2014 02:50 |
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Thats probably because the only reason to go to westside is a companion quest. And i hate you for not helping arcade until your third playthrough. You monster.
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# ? Jun 15, 2014 03:14 |
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Something kind of annoying about Watch Dogs is how the rewards for doing side things quickly become pointless. You're getting anywhere between $100-5000, except that random people can have up to $10k on them.
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# ? Jun 15, 2014 04:59 |
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# ? May 11, 2024 16:26 |
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muscles like this? posted:Something kind of annoying about Watch Dogs is how the rewards for doing side things quickly become pointless. You're getting anywhere between $100-5000, except that random people can have up to $10k on them. Open world games in general seem to have a problem with in-game economies. Even Just Cause 2, which avoids a lot of bullshit that other open-world games fall to, still has weapon drops and vehicle deliveries that cost more than most missions pay out.
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# ? Jun 15, 2014 05:07 |