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Ynglaur posted:Is there any way to split an MO install across multiple disks. I seem to have managed to use around 100GB of mod files on my SSD, many of which are just combinations from installers for configurations I'm not currently using (e.g. Texture Pack A for ENB users; Texture Pack A for CoT users; Texture Pack A for ENB users who also use CoT; and so forth). Uh, copy the /ModOrganizer/Mods/<some mode> folder to the second disk then mklink /j <link name> <path> with name being the folder name and path being where you moved the folder to. I think.
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# ? Jun 13, 2014 21:00 |
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# ? Jun 3, 2024 21:46 |
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I'm getting crashes to desktop when entering a fairly large area, while trying to do the second Dawnguard quest (where you have to take the girl home.) Map screenshot: http://i.imgur.com/qUeqkHF.jpg (This is the northwest area of Skyrim.) I can't go any further north than the south edge of Druadach Redoubt, and I can't go very far west of Widow's Watch Ruins without a CTD. Attempting to fast travel into the area crashes instantly, as does trying to get in via movetoqt. I tried turning on debug logs and got nothing useful. Here's my load order: http://pastebin.com/0iWQZ6Vx
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# ? Jun 13, 2014 23:57 |
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m2pt5 posted:I'm getting crashes to desktop when entering a fairly large area, while trying to do the second Dawnguard quest (where you have to take the girl home.) Try this routine: Open the console, and use the following commands: coc qasmoke pcb set timescale to 1000000 Now close the console and sit there for a few moments until 31 in game days have passed, it should only take a few seconds. Open the console and type: set timescale to 20 Save via the menu, then quit to desktop. Restart, coc Riverwood and see if that fixes the problem. Usually this is caused by something corrupt in that area. This clears the cached memory and forces that area to completely reset.
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# ? Jun 14, 2014 10:16 |
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Being a late-adopting philistine, I recently bought Skyrim on Steam and am now just starting to play it. Should I be playing completely vanilla to begin with or should I be installing some of the baseline bug fixing mods from the OP immediately?
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# ? Jun 14, 2014 16:01 |
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Ignoranus posted:Being a late-adopting philistine, I recently bought Skyrim on Steam and am now just starting to play it. Should I be playing completely vanilla to begin with or should I be installing some of the baseline bug fixing mods from the OP immediately? Important advice: Start small. The number one mistake people new to modding these games make is installing 100+ mods at once. If something goes wrong, you'll have no way to troubleshoot things. Install & test mods one at the time, or at least in small batches. Also read readmes and the description pages of mods.
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# ? Jun 14, 2014 16:07 |
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Raygereio posted:Grab the unofficial patches and then play for a bit. An hour or somehting. Once you have a decent of idea of what it is you want to change, add, modify, whatever, start adding mods. Should I do just the Unofficial Patches or everything in the "Fixes" section? Also, the link for BOSS in the OP doesn't work and I can't find it ont he Nexus, so I don't know what's up with that.
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# ? Jun 14, 2014 16:42 |
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Is there any way to fix the Blood on the ice quest and get it to start with an unofficial patch even after clearing everything else in the main game and all the DLC?
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# ? Jun 14, 2014 16:53 |
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Agents are GO! posted:Try this routine: Didn't work. I did all this then tried to fast travel to the mountain cave icon just below the quest destination icon on the picture I posted before and it still crashed during the load screen.
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# ? Jun 14, 2014 17:41 |
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So I ran Reproccer, which I had in the right directory and all, and all it's doing for me is reverting all of my weapon and armor values to the vanilla values instead of updating them to the SkyRe values, including reverting the vanilla weapons that had SkyRe values before I tried patching. How common is this problem and what did I do wrong this time?
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# ? Jun 14, 2014 21:25 |
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Ignoranus posted:Also, the link for BOSS in the OP doesn't work and I can't find it ont he Nexus, so I don't know what's up with that. Try LOOT (Load Order Optimization Tool) instead, it does basically the same thing but actually looks at what mods change rather than using a static master list of mods, so it can adapt for new mods the maintainers haven't dealt with. (It still has a list, but it's very short compared to BOSS.)
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# ? Jun 14, 2014 21:51 |
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m2pt5 posted:Try LOOT (Load Order Optimization Tool) instead, it does basically the same thing but actually looks at what mods change rather than using a static master list of mods, so it can adapt for new mods the maintainers haven't dealt with. (It still has a list, but it's very short compared to BOSS.) Is there a way to get LOOT to give me a mod order I can work with with Mod Organizer?
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# ? Jun 14, 2014 22:30 |
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Ignoranus posted:Is there a way to get LOOT to give me a mod order I can work with with Mod Organizer? The newest versions of MO have LOOT built in. There's a 'Sort' button on top of the lefthand column. Agents are GO! posted:If you're launching it from MO, it should be seeing them already. You would think that, except it's not happening. Only mods that are directly installed in skyrim/data/ are seen in the CK when I launch it. I've tried things like running it as an administrator (both the CK and MO) to c/p my plugins.ini file from MO into the base skyrim folder. Admin mode doesn't change anything, and having the plugins file just causes the CK to crash immediately on startup. I've been trying to find a solution to this for a bit and no dice.
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# ? Jun 14, 2014 22:40 |
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The Steak Justice posted:So I ran Reproccer, which I had in the right directory and all, and all it's doing for me is reverting all of my weapon and armor values to the vanilla values instead of updating them to the SkyRe values, including reverting the vanilla weapons that had SkyRe values before I tried patching. How common is this problem and what did I do wrong this time? Vasudus posted:You would think that, except it's not happening. Only mods that are directly installed in skyrim/data/ are seen in the CK when I launch it. I've tried things like running it as an administrator (both the CK and MO) to c/p my plugins.ini file from MO into the base skyrim folder. Admin mode doesn't change anything, and having the plugins file just causes the CK to crash immediately on startup. I've been trying to find a solution to this for a bit and no dice. So to double check you open MO, enabled the mods you want the ck to see, both left and right panel, and then run the ck through MO and it doesn't see your mods? Is skyrim installed in your program files folder?
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# ? Jun 14, 2014 23:31 |
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Vasudus posted:The newest versions of MO have LOOT built in. There's a 'Sort' button on top of the lefthand column. It works fine for me. Have you moved your install out of the program files directory?
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# ? Jun 14, 2014 23:33 |
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LtSmash posted:So to double check you open MO, enabled the mods you want the ck to see, both left and right panel, and then run the ck through MO and it doesn't see your mods? Is skyrim installed in your program files folder? Yep, that's my process. Agents are GO! posted:It works fine for me. Have you moved your install out of the program files directory? Nope, it's not installed to program files or any other protected directory. Skyrim is c:\games\steam, and MO is in the skyrim folder.
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# ? Jun 15, 2014 01:42 |
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I had the same problem for a while, did you have the Steam AppID in the modify executables settings? http://wiki.step-project.com/Guide:Mod_Organizer#tab=Third_Party_Programs under creation kit.
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# ? Jun 15, 2014 01:44 |
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Ignoranus posted:Being a late-adopting philistine, I recently bought Skyrim on Steam and am now just starting to play it. Should I be playing completely vanilla to begin with or should I be installing some of the baseline bug fixing mods from the OP immediately? SkyUI is a must, I don't know how I lived without it.
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# ? Jun 15, 2014 05:12 |
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I still can't get blood on the ice to start, any ideas? It's the last big quest I need to do in the with everything else completed.
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# ? Jun 15, 2014 05:17 |
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I looked through the Nexus and Workshop and I can't find any mod that makes Vampires burn to ash when they die like in Buffy or Blade. I definitely used one in Oblivion and there may be buried in some other mod that does lots of things.Entropic posted:SkyUI is a must, I don't know how I lived without it.
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# ? Jun 15, 2014 05:19 |
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The Taint Reaper posted:I still can't get blood on the ice to start, any ideas? It's the last big quest I need to do in the with everything else completed. Is nobody showing up in the Graveyard? If not then go leave town, go anywhere else and wait 24 hours. Go back to Windhelm and take a look. Rinse and Repeat until the event triggers.
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# ? Jun 15, 2014 05:31 |
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Chaltab posted:I looked through the Nexus and Workshop and I can't find any mod that makes Vampires burn to ash when they die like in Buffy or Blade. I definitely used one in Oblivion and there may be buried in some other mod that does lots of things. Pretty sure Vampiric Thirst does that, if you want to install it for a single feature.
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# ? Jun 15, 2014 09:58 |
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I'm wondering if added gear (immersive armor) is set to appear in the work or if some is craft only? There's some great great in these mods but I don't want to put points into Smith in all my characters just to get them. Also that's more iron daggers than I want to think about.
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# ? Jun 15, 2014 13:40 |
Oh, yeah. It's specially wrangled to insert itself into leveled lists without actually mangling those actual, conflict-ridden leveled lists.
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# ? Jun 15, 2014 13:52 |
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I've come across a pretty odd issue with draugur. Any of the proper mage type ones - I think they're the 'draugur warlock' class in the game files - just spend forever holding their spells ready to fire but doing nothing while I kill them. Other types, like the guys who fire ice at you from one hand, are still fine. I use ASIS but I've added all my magic mods to the exclusion list, which doesn't seem to help. TesV Exit doesn't seem to think anything is altering the class either. Something to do with SPERG perhaps? ASIS excludes SPERG perks, but some of the spells it gives out require perks (which are blocked)?
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# ? Jun 16, 2014 16:50 |
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The Taint Reaper posted:I still can't get blood on the ice to start, any ideas? It's the last big quest I need to do in the with everything else completed. I'm running the mods that kill guards for "arrow to the knee"/"sweetrolls" comments, and on starting BonI the guard arrow'd just as I was about to interact - and so I found out that it was *that* guard, and no other, that would work for continuing the quest. If that guard got killed in some manner - vampire or dragon attack, "guilty bystander" to another murder , whatever, you might not be able to continue. I don't know if that would break it from the very beginning of the quest, however. Might be worth opening the console and checking your quest progress - I don't recall the commands for that offhand (and can't check from work).
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# ? Jun 16, 2014 17:12 |
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Strategic Tea posted:I've come across a pretty odd issue with draugur. Any of the proper mage type ones - I think they're the 'draugur warlock' class in the game files - just spend forever holding their spells ready to fire but doing nothing while I kill them. Other types, like the guys who fire ice at you from one hand, are still fine. You can take the magic mods out of the exclusion lists. Its a bug with asis and draugr so the solution is to put draugr in the npc exclusion list. The draugr ai is set to fight with a weapon in one hand a spell in the left and in vanilla they only get left hand spells (there are special npc left or right hand only versions). But when asis gives them right handed spells they equip it and the AI thinks they don't have a valid weapon so they just kinda try and hug you to death. I've been meaning to fix it.
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# ? Jun 16, 2014 17:19 |
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Yo Smash, someone beat you to a working degradation mod.
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# ? Jun 17, 2014 04:36 |
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It seems you can repair your weapons by dropping them on the ground for 30 seconds which is convenient but also seems to defeat any immersion gained from the system.
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# ? Jun 17, 2014 05:28 |
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Considering that it's an engine limitation behind that issue, I'd say it's pretty decent overall.
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# ? Jun 17, 2014 06:31 |
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I saw that and was not especially enthused. code:
Also I started work on adding NPCs to CBash and discovered that it solves the problem of adding functions to manipulate each part of each record by having a single function per record type. Potions for example don't have stuff like getName, getValue, and getEffects but it has a single GetField() where you fill in whatever you want and it sees if that matches up with something it has and it gives you whatever that might be back. So to get the 2nd effect's power you do like power = somePotion.GetField(35, 1, 2, 0, 0, 0, 0, 0). gently caress.
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# ? Jun 17, 2014 07:32 |
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Vasudus posted:The newest versions of MO have LOOT built in. There's a 'Sort' button on top of the lefthand column. Holy poo poo, really? I had a nice load order working and then decided to add More Things, including Skyrim Unbound. I had a freeze within 5 minutes. I'm wondering if something like LOOT could make things more stable. Having it integrated into MO makes it far more convenient...I just need to figure out how to run ASIS, Lootification, etc. without running BOSS (I'm sure it's in this thread somewhere...I'll go find it later).
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# ? Jun 17, 2014 14:05 |
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LtSmash posted:You can take the magic mods out of the exclusion lists. Its a bug with asis and draugr so the solution is to put draugr in the npc exclusion list. The draugr ai is set to fight with a weapon in one hand a spell in the left and in vanilla they only get left hand spells (there are special npc left or right hand only versions). But when asis gives them right handed spells they equip it and the AI thinks they don't have a valid weapon so they just kinda try and hug you to death. I've been meaning to fix it. That's really helpful, thanks!
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# ? Jun 17, 2014 14:39 |
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Ok, I've tried every combination of googling I can think of and can't find this, so I'm coming here because it has to exist. Is there a mod that sets Dawnguard to start after the Main Quest is done? Dragonborn makes sense because the bad guy is after you personally and you just made yourself known. I hit level 10 just loving around Whiterun though, and suddenly I get a questchain that demands I find the main quest Elder Scroll/fight the greatest evils of the world...at level 10. I tried just turning it off in my mod list, but of course that makes half my mods stop working.
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# ? Jun 17, 2014 14:49 |
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Rookersh posted:Ok, I've tried every combination of googling I can think of and can't find this, so I'm coming here because it has to exist. http://www.nexusmods.com/skyrim/mods/26022/ I don't see an option to delay until after the main quest, but you can set it to start at levels 20, 30, etc.
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# ? Jun 17, 2014 15:05 |
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Rookersh posted:Is there a mod that sets Dawnguard to start after the Main Quest is done? This will delay activating the vampire attacks and Durak hunting you down until after you've completed the Dragonslayer quest. Didn't test it, but it should work just fine.
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# ? Jun 17, 2014 16:06 |
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Raygereio posted:Here you go. You are the best. Judging by the name of this mod, I'm guessing you are also responsible for fixing the abomination Mirmulnir Arthmoor put in the game, which makes you the double best.
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# ? Jun 17, 2014 16:09 |
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Ynglaur posted:Holy poo poo, really? I had a nice load order working and then decided to add More Things, including Skyrim Unbound. I had a freeze within 5 minutes. I'm wondering if something like LOOT could make things more stable. Having it integrated into MO makes it far more convenient...I just need to figure out how to run ASIS, Lootification, etc. without running BOSS (I'm sure it's in this thread somewhere...I'll go find it later). If you aren't using BOSS at all you can uninstall it and then hit cancel when skyproc asks you to find it. If you want to keep it installed add -NOBOSS at the end of the arguments entry (outside the quotes) in the MO executable window for the patcher. ASIS won't run it at all if you have the newest version.
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# ? Jun 17, 2014 17:04 |
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So I hosed something up with my Reproccer patch. Everything is working appropriately now, but all the potions are instant heal instead of heal over time. It seems like that's the only problem but what can I do about this? I can't find a specific conflict about it.
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# ? Jun 17, 2014 22:43 |
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Is there a simple mod that removes the "feature" where once you have done a quest for someone, you can go into their home/place of business and rob them blind? It is pretty immersion breaking for me. I could see getting a discount at a store, but not being able to go into Arcadia's Cauldron and steal every ingredient that's left out, for example.
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# ? Jun 18, 2014 17:04 |
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# ? Jun 3, 2024 21:46 |
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Mistikman posted:Is there a simple mod that removes the "feature" where once you have done a quest for someone, you can go into their home/place of business and rob them blind? You could just not steal...
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# ? Jun 18, 2014 17:06 |