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I grabbed Qvadriga since it showed up on Steam and looked like a nice price with an interesting idea. Maybe starting an Epic Campaign was a bad idea - after an attempt in Hispania that seemed to be going nowhere, I restarted in Syria. Playing as the Army faction, my first race, with 12 contestants, a guy in a medium chariot started ramming me, knocked me out, destroyed my chariot, and killed me. All in one turn It would be really awesome to see a gladiator game along the same lines as this one, Roman bloodsports are hardcore and awesome as gently caress.
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# ? Jun 16, 2014 02:05 |
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# ? Jun 5, 2024 16:52 |
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Nenonen posted:Not really, I don't think they ever have temporary sales so much, they just gradually lower the prices of their older stock, but not to the point that you can buy it for pocket change and it's unpredictable. Cool, ok. I think I'll go ahead and on FI then, thanks!
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# ? Jun 16, 2014 07:20 |
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Pornographic Memory posted:I grabbed Qvadriga since it showed up on Steam and looked like a nice price with an interesting idea. Maybe starting an Epic Campaign was a bad idea - after an attempt in Hispania that seemed to be going nowhere, I restarted in Syria. Playing as the Army faction, my first race, with 12 contestants, a guy in a medium chariot started ramming me, knocked me out, destroyed my chariot, and killed me. All in one turn Yeah, Qvadriga may not by the deepest of games, but its a hell of a lot of fun!
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# ? Jun 16, 2014 08:00 |
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Ultimate General is really good and I see a lot of potential for the game. The price point is also amazing, I wasn't expecting it to be a 50 euro game, but I certainly wasn't expecting to pay 7eu for it either. I don't know if its nostalgia or what, but I feel like it really captures the feel of Sid Meier's Gettysburg better than the scourge of war games (which are good and have different mechanics, but the comparison has to be made I feel). I share the feelings that others have already mentioned re: displays for unit movement/facing, finicky firing arcs, unable to select multiple units at once etc. I have one other salient question that really stood out with me though. It seems to me that artillery is very weak compared to infantry fire. Multiple batteries firing on an infantry formation seem to do a good deal of morale damage, which is more than understandable, but kill very little, even when firing at units that are standing in a field. It seems that they only score good hits using canister shot, which makes sense, but solid and shell seem very ineffective. Historically artillery is the biggest killer on the field, and infantry are used to hold and push, but tend not to rack up massive death counts. I had a battalion firing away and getting 1500+ kills, and then I clicked the battery beside them which had racked up a mere 100. Now I don't know much about the battlefield mechanics of the ACW (or about Gettysburg specifically), but this stands in contrast with what I know about other conflicts. Regardless its a great game and I hope it will keep on going and have a promising future. Also are there hotkeys anywhere? especially for changing between the types of shot on arty. Now I'm waiting for the inevitable calls for a Napoleonic expansion
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# ? Jun 16, 2014 17:33 |
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Ghost of Mussolini posted:I share the feelings that others have already mentioned re: displays for unit movement/facing, finicky firing arcs, unable to select multiple units at once etc. I have one other salient question that really stood out with me though. It seems to me that artillery is very weak compared to infantry fire. Multiple batteries firing on an infantry formation seem to do a good deal of morale damage, which is more than understandable, but kill very little, even when firing at units that are standing in a field. It seems that they only score good hits using canister shot, which makes sense, but solid and shell seem very ineffective. Historically artillery is the biggest killer on the field, and infantry are used to hold and push, but tend not to rack up massive death counts. I had a battalion firing away and getting 1500+ kills, and then I clicked the battery beside them which had racked up a mere 100. Now I don't know much about the battlefield mechanics of the ACW (or about Gettysburg specifically), but this stands in contrast with what I know about other conflicts. Before World War I, artillery was not actually that large a killer of men. There were significant limitations on the effects of direct fire artillery, and the shells were not typically large enough to replicate the large howitzers that came to dominate WW1. Musketry was still the big killer during the ACW. I think artillery is tuned about right in Ultimate General, though its mobility might be a bit much. I understand the desire to avoid limber/unlimber management though.
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# ? Jun 16, 2014 17:42 |
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To anyone who did buy Strategic War in Europe, it has Steam workshop integration and the devs released a mod to make the map look more like a standard war-boardgame: http://steamcommunity.com/sharedfiles/filedetails/?id=254457763 It turns the map from this: To this: Which is really so much easier on the eyes and removes a huge pet peeve I had with the game. These are screenshots by the way from a game I started this afternoon; the Jun-1942 scenario as the Soviets. The Germans made historical gains into the Donbas, took Voronezh and even crossed the Volga one hex north of Stalingrad, but my Operation Mars was much more successful (and placed more northwards) than historical and I managed to rout Army Group North. This stretched German units thin enough that I was able to pull off a grand encirclement of pretty much all of Army Group South during the winter. I'm well ahead of schedule, having advanced to Konigsberg and retaking most of the Ukraine by 1943, I'm just waiting to see if the Western Allied AI can pull off an invasion of the Continent.
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# ? Jun 17, 2014 09:45 |
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Does this count as a grog game? http://www.subsim.com/radioroom/showthread.php?t=202304 quote:Sub Commander is a free, independently developed roguelike submarine simulator with an emphasis on realism and freedom of choice. Originally, the game was envisioned to be a kind of cross between Dwarf Fortress and the film K-19 The Widowmaker but it is rapidly growing to a full featured submarine warfare simulator. Eventually I plan to simulate all aspects of cold war era naval and aerial combat, so the player's submarine will be in the midst of a dynamic, procedurally generated global war. Tim Stone has a brief write up: http://www.rockpapershotgun.com/2014/04/25/the-flare-path-wharf-fortress/ Looks pretty cool, but I haven't tried it yet.
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# ? Jun 17, 2014 12:39 |
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fuf posted:Does this count as a grog game? You just shot my entire afternoon in the forehead. I hope you're happy.
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# ? Jun 17, 2014 13:39 |
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fuf posted:Does this count as a grog game? This is made by a goon, too. He posts every once in a while in the Making Games Megathread. Its really fun!
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# ? Jun 17, 2014 17:23 |
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Humble weekly bundle has unity of command if anyone still needs it. Also anyone play battle academy? It scratches a steel panthers itch and I enjoy playing on the iPad.
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# ? Jun 20, 2014 01:05 |
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I was eyeing that bundle, this might be the right crowd to chime in. Are the games worth $1 or more?
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# ? Jun 20, 2014 06:08 |
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Shenandoah Studio's third Crisis in Command game came out today: Desert Fox, The Battle of El Alamein Have some words about it from one of my favorite grognard writers, Dr Bruce Geryk
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# ? Jun 26, 2014 10:57 |
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shaitan posted:I was eyeing that bundle, this might be the right crowd to chime in. Are the games worth $1 or more? Sangfroid is certainly worth $1 is you like Orcs must die at all, it's like a slightly slower and more Canadaian version. Unity of Command is pretty good, nice UI, although it can be luck-dependent when it comes to getting decisive victories. I like it a lot though. Eador I don't have but it seems generally well liked as a HoMM type game.
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# ? Jun 26, 2014 13:17 |
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Darkrenown posted:Sangfroid is certainly worth $1 is you like Orcs must die at all, it's like a slightly slower and more Canadaian version. gah, wish I had seen this earlier today. Thanks though!
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# ? Jun 27, 2014 01:28 |
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From my email: Unity of Command - $5.99/70% off Red Turn: The Road to Berlin 1943-45 - $2.99/70% off Black Turn: Operation Barbarossa 1941 - $2.99/70% off
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# ? Jun 27, 2014 19:46 |
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Hey, Grey Hunter is starting a new Combat Mission Red Thunder Goon vs Goon Let's Play. There's still time to join if you're interested. No former experience of CM is required.
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# ? Jul 1, 2014 11:57 |
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Nenonen posted:Hey, Grey Hunter is starting a new Combat Mission Red Thunder Goon vs Goon Let's Play. There's still time to join if you're interested. No former experience of CM is Fixed it for you.
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# ? Jul 1, 2014 13:14 |
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This week's weekly deal on Matrix by the way is the Scourge of War Collection; 49.99 USD for all the games/expansion packs - Gettysburg, Pipe Creek, Antietam, Chancellorsville and Brandy Station http://www.matrixgames.com/products/501/details/Scourge.of.War.Gettysburg.150th.Anniversary.Collection Honestly though just buy Ultimate General Gettysburg for a fifth of the price
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# ? Jul 1, 2014 20:46 |
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Darkrenown posted:Unity of Command is pretty good, nice UI, although it can be luck-dependent when it comes to getting decisive victories. I like it a lot though. Luck-based when it comes to brilliant victories, though the Black Turn DLC is the worst about this. gently caress you Army Group South gently caress you so hard
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# ? Jul 1, 2014 20:56 |
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gradenko_2000 posted:This week's weekly deal on Matrix by the way is the Scourge of War Collection; 49.99 USD for all the games/expansion packs - Gettysburg, Pipe Creek, Antietam, Chancellorsville and Brandy Station We need to get another SoW game going. July 12/13 sound good?
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# ? Jul 1, 2014 22:53 |
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I followed thread advice and bought Ultimate General. Pros: it is really loving fun, intuitive, and easy to play and navigate. Cons: I get the random freezing bug so I can't actually finish a game.
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# ? Jul 2, 2014 15:32 |
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On that note anyone want to lay down some tips/tactics for ultimate general? I only know as much as to hold the high ground and try to hit a unit from the flanks, but I don't know when to charge and the higher realism compared to Sid Meier's Gettysburg means it's a lot harder to do the focus fire shuffle to break a unit quickly.
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# ? Jul 2, 2014 17:11 |
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Anybody else pick up The Few, that recent Battle of Britain game? I'm having fun with it, even if it's pretty grog-lite and still in Early Access. It's pretty neat how getting more experience actually makes your pilots fly more intelligently, instead of just being a buff to some stats.
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# ? Jul 2, 2014 17:19 |
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1stGear posted:Luck-based when it comes to brilliant victories[/i] Oh that's the one, yeah.
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# ? Jul 2, 2014 17:30 |
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Maybe you guys aren't very good virtual generals if half the map becoming mud, halving your movement, trashing your offensive combat results, and taking your units out of supply for multiple turns is causing so much trouble for you.
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# ? Jul 2, 2014 17:38 |
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Pornographic Memory posted:Anybody else pick up The Few, that recent Battle of Britain game? I'm having fun with it, even if it's pretty grog-lite and still in Early Access. It's pretty neat how getting more experience actually makes your pilots fly more intelligently, instead of just being a buff to some stats. It's good, huh? I took a longing look at that too because it looked like an updated Achtung Spitfire, but stayed away because I think I read something that it was an iOS port
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# ? Jul 2, 2014 17:46 |
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It does give off a mobile game vibe but I think it's partly the graphics, and looking around the developer's website they have quite a few mobile and flash games under their belt but not many (any?) proper PC releases. There's no mobile version of The Few though. It does, however, use their Battle of Britain flash game as the template for the individual air battles, although it's heavily expanded and less arcadey - in both you click a fighter and drag out flight paths to order them around, but in The Few you can also just drag the flight path to a friendly fighter to make them fly in formation together, or drag to an enemy and that will tell the fighter to fight as they see fit. Rookie fighters for example will not lead targets and just go straight at them, but veteran pilots will fly attack profiles that avoid bomber's defensive guns and lead maneuvering targets.
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# ? Jul 2, 2014 18:08 |
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Pornographic Memory posted:Anybody else pick up The Few, that recent Battle of Britain game? I'm having fun with it, even if it's pretty grog-lite and still in Early Access. It's pretty neat how getting more experience actually makes your pilots fly more intelligently, instead of just being a buff to some stats. It's pretty neat from what I could tell, but I'd hold off on purchasing it for now - there's a bit of a crippling bug that affects some people where you effectively destroy the Luftwaffe early in the game, or at least it feels that way because they no longer show up. Makes for rather an anti-climatic Battle of Britain.
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# ? Jul 3, 2014 00:03 |
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Hey Grogs, World War 1 Centennial Edition is on steam sale to 8th July (for €17), it sure looks like its a "remake" of AGEODs ol' WW1 game (they got a new one in the pipe). AGEOD is not the developer though, but Digital Froggies Inc: strabo [developer] 12 hours ago Game Philosophy and Content Our philosophy is to take what we call "vintage" games, i.e. games that were develop some years ago, and to bring some improvement to their content and designs. * A first objective is to make sure those games work on recent O/S such as Win7 or Win8, as this was not the case when the original engine was released * A second objective is to improve the game speed and ease of play * A third objective is to update the looks for some parts of the game, such as units or maps, as they are those players see the most. * Last but not least, we'll had some new content validated by the original game developper as much as feasible. This one claims: World War 1 Centennial Edition is the latest and improved edition of 2008’s release World War One, the ambitious game covering all of the Great War 1914 to 1918. New features: Graphically: Game has a new look showing the elevations and trees better. All leaders portraits recreated in colour from historical picture All units portraits have been redone Content: New 1917 scenario, all theaters included. More accurate OOBs New Intro Video New Engine Improvements: Much faster engine (x5), compatible with Windows 8 and Windows 7 Dynamic display of weathers (rain and snow) - Enlarged screen resolution to accommodate latest PC standards Better handling of sprites and description of moves More AI improvements making the game much more challenging All fixes as received from players since 2008, to improve game play and experience, and previous changes since game launch included in both versions Anyone know if it's any good? I played the original, but the engine was kinda crap (especially performance wise) and would not run well even on a *very' beefier than recommended computer. Fun scenarios/events though. The community hub seem to be full of people saying it freezes/crashes, so probably not a good idea to get it yet Pimpmust fucked around with this message at 07:51 on Jul 3, 2014 |
# ? Jul 3, 2014 07:47 |
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I really really want to get into AGEOD's Civil War 2 but the UI is just so god awful I am really struggling. I can't figure out what the heck I am doing wrong in the Bull Run scenario, I can't manage to make it to Richmond.
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# ? Jul 3, 2014 19:35 |
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ugh
Baloogan fucked around with this message at 23:45 on Sep 18, 2015 |
# ? Jul 3, 2014 19:39 |
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Yeah don't let the pretty maps or interesting scope of AGEOD games deceive you, the UI is poo poo, the engine is barely holding together and there's a ton of bad bugs on top. I made the mistake of buying AGEOD's Vicky game and god drat. God. drat.
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# ? Jul 3, 2014 19:41 |
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Pimpmust posted:I made the mistake of buying AGEOD's Vicky game and god drat. God. drat. It's by far the worst AGEOD game, though. I think the earlier ones are better, though. It probably peaked with BoA2 or the original ACW game.
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# ? Jul 3, 2014 19:43 |
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I think the Rome game might be the best one.
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# ? Jul 3, 2014 19:48 |
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It's a shame that nothing does the ACW halfway decent at that level.
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# ? Jul 3, 2014 19:59 |
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Isn't it a bit optimistic though to expect to march on Richmond in the Bull Run scenario? Anyway, I do own the original ACW game, so maybe I could help if you have any specific questions? Not that I'm any great shakes at the game either
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# ? Jul 3, 2014 20:32 |
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Ageod games are like communism, good in theory, but in practice they're like being sent to work in a gulag in Siberia for 20 years.
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# ? Jul 3, 2014 23:49 |
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I played Birth of America for 8 hours and can't tell if it is good or bad.
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# ? Jul 4, 2014 01:20 |
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Despite the awfulness, I'll probably try to power through it. I've got an itch for the Civil War that no other game seems to be able to scratch.
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# ? Jul 4, 2014 01:28 |
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# ? Jun 5, 2024 16:52 |
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Obstacle2 posted:Despite the awfulness, I'll probably try to power through it. I've got an itch for the Civil War that no other game seems to be able to scratch. I don't mind a lot of the systems, but Civil War has a bunch of extra decision making and it tries to simulate the early war in that you can't reorganize anything and I'm pretty sure divisions and corps only unlock as the game goes. I think, I had trouble parsing it even more than Birth of America. Birth of America you just get surprise new armies and run away from the British for a while.
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# ? Jul 4, 2014 01:31 |