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DrNutt posted:Right back at you. I just think that in addressing a lot of the criticisms of the first game, BioWare chucked the baby out with the bathwater, and on top of that burned down the nursery and the rest of the house. drat, you're right that is a good analogy and definitely not an unbelievably overblown account of the significance of overheating guns. (Noooobody caaaares)
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# ? Jun 17, 2014 01:36 |
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# ? Jun 8, 2024 06:59 |
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DrNutt posted:Right back at you. I just think that in addressing a lot of the criticisms of the first game, BioWare chucked the baby out with the bathwater, and on top of that burned down the nursery and the rest of the house. I too enjoyed the inventory system, mini games and mako controls
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# ? Jun 17, 2014 01:36 |
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DrNutt posted:Adding ammo isn't what made the combat functional in 2 and 3, hth. It isn't the sole reason, but I think it was a reasonable improvement, as it disincentivised staying in the same place for too long.
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# ? Jun 17, 2014 01:39 |
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I'm really glad a video game's changed ammo system has been compared to burning down a nursery really, really glad
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# ? Jun 17, 2014 01:40 |
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Rollofthedice posted:I'm really glad a video game's changed ammo system has been compared to burning down a nursery It's extremely good poo poo, OP.
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# ? Jun 17, 2014 01:40 |
Spikeguy posted:So IGN just posted an article called the 13 best Mass Effect moments. And they posted a video to go along with it. In it, the writer states that Mass Effect is one of the best stories told in the video game medium and lists why. And this got me wondering. There seems to be a disconnect between the posters in this forum (and that may be extended to the internet in general, but I'm not as familiar with other forums), and video game journalists over the importance/quality of Mass Effect/Bioware games. I wonder if this is caused by the echo chamber effect (which can be found in both groups). For me, I've never disliked any Bioware game, and I use that experience to color my judgements. But I'm always interested in other points of view. Mass Effect 1 was great for its time but has aged to something merely 'good'. Mass Effect 2 remains the best in the series. Mass Effect 3 was about half and half - everything after Tuchanka nose dives in quality and there's a rather extensive amount of retcons and general plot and lore weirdness. Mass Effect 3 was the result of hubris on the part of Hudson and Walters, so, it'll be interesting to see if Bioware has learned anything from that. Given that Bioware has said that Dragon Age: Inquisition will have 'over forty main endings', it's pretty clear that they haven't. Strangely enough, people don't automatically treat claims like that skeptically despite Hudson's quote that ME3 wouldn't have a simple A, B or C ending literally a month prior to release.
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# ? Jun 17, 2014 02:12 |
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Milky Moor posted:Mass Effect 1 was great for its time but has aged to something merely 'good'. Mass Effect 2 remains the best in the series. Mass Effect 3 was about half and half - everything after Tuchanka nose dives in quality and there's a rather extensive amount of retcons and general plot and lore weirdness. Mass Effect 3 was the result of hubris on the part of Hudson and Walters, so, it'll be interesting to see if Bioware has learned anything from that. P. sure they walked back the "40 different endings" bit -- I think they said it was a few endings with 40 variations.
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# ? Jun 17, 2014 02:20 |
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Milky Moor posted:Mass Effect 1 was great for its time but has aged to something merely 'good'. Mass Effect 2 remains the best in the series. Mass Effect 3 was about half and half - everything after Tuchanka nose dives in quality and there's a rather extensive amount of retcons and general plot and lore weirdness. Mass Effect 3 was the result of hubris on the part of Hudson and Walters, so, it'll be interesting to see if Bioware has learned anything from that.
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# ? Jun 17, 2014 02:22 |
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Dragon Age Inquisition is going to be bad for sure.
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# ? Jun 17, 2014 02:25 |
Nihilarian posted:I didn't know he said that and I am suddenly extremely skeptical. quote:GAMEINFORMER: "With the ending in Mass Effect 2, there were so many different variables and possibilities for the outcome and what could happen. As players reached the end, they started comparing notes and trying to figure out how it worked. A few months after it came out, we ran a chart in the magazine that showed the layout of how to get the different endings and how things happened. Is that same type of complexity built into the ending of Mass Effect 3?" Oh yeah, he said it.
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# ? Jun 17, 2014 02:30 |
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Milky Moor posted:Oh yeah, he said it.
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# ? Jun 17, 2014 02:33 |
Pattonesque posted:P. sure they walked back the "40 different endings" bit -- I think they said it was a few endings with 40 variations. I just looked into this. It's still a bit grandiose. quote:Hey guys,
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# ? Jun 17, 2014 02:36 |
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http://www.pcgamer.com/2014/06/16/dragon-age-executive-producer-clarifies-40-major-endings-comment/quote:Dragon Age: Inquisition producer Cameron Lee tweeted last week that the game will offer "40 major endings," each spiced with additional player-dependent variations. That's a serious cornucopia of endings, and a stark contrast to that other big BioWare RPG franchise that wrapped up on a somewhat less variable note. But BioWare's Mark Darrah stepped in shortly thereafter to clarify that 40 "major" endings does not mean 40 "unique" endings. the tweet by Darrah says: Mark Darrah posted:Ending clarification: I wouldn't put too much stock in tweets, myself. EDIT: The post above has better info. Bioware needs to work on hype quality control, 'cause trotting out ME3-style bullshit seems to be a recurring theme for them. There are ways of advertising a product that don't set off alarm bells. Chelb fucked around with this message at 02:45 on Jun 17, 2014 |
# ? Jun 17, 2014 02:38 |
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Pattonesque posted:P. sure they walked back the "40 different endings" bit -- I think they said it was a few endings with 40 variations.
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# ? Jun 17, 2014 03:49 |
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let's not forget Fallout 3, jesus christ
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# ? Jun 17, 2014 03:52 |
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I'm guessing there are somewhere between one and three ending cutscenes followed by a slideshow with the broad images/epilogue text set by the major decisions and maybe some minor variations in the details based on smaller ones.
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# ? Jun 17, 2014 03:58 |
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Slideshow endings suck, but they're the best we've got.
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# ? Jun 17, 2014 03:59 |
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They're fine for the Fallout games, or any game where the game world is broken up into somewhat self-contained areas with their own little narratives, but not for something with a huge, epic, overarching storyline like, say, most fantasy games.
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# ? Jun 17, 2014 04:02 |
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I'd argue that ME3's ending never needed a slideshow epilogue and the EC ended up proving me correct in that regard, despite the Synthesized Krogan and the baby Krogan slides inadvertently being the funniest parts of the whole game.
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# ? Jun 17, 2014 04:41 |
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Something not a million miles away from a Fallout slideshow was used to end every season of The Wire. The slideshow is a legitimate artform
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# ? Jun 17, 2014 04:42 |
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Comparing Mass Effect/Fallout to The Wire is a slightly unfair comparison, as the latter makes the former look like complete dogshit. e: "No offense son, but that's some weakass thinking. You equivocating like a motherfucker." CPFortest fucked around with this message at 04:50 on Jun 17, 2014 |
# ? Jun 17, 2014 04:48 |
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Slideshow in a non-interactive medium vs. slideshow in an interactive medium.
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# ? Jun 17, 2014 05:00 |
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My biggest problem with the ending of FO3 was the insanely contrived ending where you couldn't send a radiation immune friend into the room full of radiation. At least put in some reason why your follower isn't available, like they say they'll stay and hold off something or another, making them too far to get before poo poo hits the fan.
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# ? Jun 17, 2014 05:07 |
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Dan Didio posted:Slideshow in a non-interactive medium vs. slideshow in an interactive medium. Obviously what we need is an interactive slideshow
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# ? Jun 17, 2014 05:08 |
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Elysiume posted:My biggest problem with the ending of FO3 was the insanely contrived ending where you couldn't send a radiation immune friend into the room full of radiation. At least put in some reason why your follower isn't available, like they say they'll stay and hold off something or another, making them too far to get before poo poo hits the fan. You have to pay the toll to think outside the designed box, friend.
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# ? Jun 17, 2014 05:09 |
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Dan Didio posted:Slideshow in a non-interactive medium vs. slideshow in an interactive medium.
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# ? Jun 17, 2014 05:33 |
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Mass Effect is way better than The Wire. It's not even fair to compare the two. True, one is a TV show that is roughly 60 hours long while the other is an interactive story of roughly the same length. But The Wire is extremely overrated. Mass Effect changed video gaming.
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# ? Jun 17, 2014 06:10 |
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Widestancer posted:I too enjoyed the inventory system, mini games and mako controls
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# ? Jun 17, 2014 06:53 |
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Waltzing Along posted:Mass Effect is way better than The Wire. It's not even fair to compare the two. True, one is a TV show that is roughly 60 hours long while the other is an interactive story of roughly the same length. But The Wire is extremely overrated. Mass Effect changed video gaming. Where on the bioware forums did you find this? Dan Didio posted:Slideshow endings suck, but they're the best we've got. Yes. No. CPFortest posted:I'd argue that ME3's ending never needed a slideshow epilogue and the EC ended up proving me correct in that regard, despite the Synthesized Krogan and the baby Krogan slides inadvertently being the funniest parts of the whole game.
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# ? Jun 17, 2014 07:12 |
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A slideshow-like ending worked just fine for Apollo 13. Granted, Apollo 13 is better than most things and also deals with (mostly) matters of historical fact, but still.
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# ? Jun 17, 2014 19:16 |
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Ammochat: Guns use Also: Biotic Charge
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# ? Jun 17, 2014 19:49 |
Zedd posted:Ammochat: Guns use Additionally, security companies got really loving lax, and you can once again use omnigel to hack doors open.
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# ? Jun 17, 2014 19:53 |
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I don't like how the ammo system added a 'run around the room to stock up' step to the end of every encounter. Ruins the pacing.
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# ? Jun 17, 2014 21:33 |
Just finished ME1 again. Good god that was a dull slog of a game. I think I've played ME3 too much, ME2's combat feels so clunky in comparison. I miss my Nova and my biotic punt. Bloody Pom fucked around with this message at 23:28 on Jun 17, 2014 |
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# ? Jun 17, 2014 21:56 |
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sassassin posted:I don't like how the ammo system added a 'run around the room to stock up' step to the end of every encounter. Ruins the pacing. Eh, that's about the same as how I played ME1. Clear a room and then run around looking for loot containers.
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# ? Jun 17, 2014 22:19 |
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Veotax posted:Eh, that's about the same as how I played ME1. Clear a room and then run around looking for loot containers. ME1 Protip: Never open containers! By ignoring them you save time and prevent the inventory system from driving you completely mental. There's almost never anything good in them anyway.
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# ? Jun 18, 2014 01:20 |
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Well, once every 500 containers or so, you might, just might, get a loving amp/tool upgrade.
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# ? Jun 18, 2014 01:25 |
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XP, though.
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# ? Jun 18, 2014 01:30 |
Fag Boy Jim posted:Well, once every 500 containers or so, you might, just might, get a loving amp/tool upgrade. Wetware kits will always have a tool/amp in them if I'm not mistaken.
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# ? Jun 18, 2014 01:30 |
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# ? Jun 8, 2024 06:59 |
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Yeah, but those are goddamn rare as poo poo. Also, for some reason, last time I played (as engineer), I saw a ton of amps before I saw a single tool. I think I finally got a goddamn upgrade on Virmire, or something.
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# ? Jun 18, 2014 01:40 |