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Toekutr: That is seriously cool. What Forth, if any, are you using as a point of reference for your implementation? Do you envision it being possible to write simple genesis games with this forth? Do you have a project page anywhere?
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# ? Jun 10, 2014 22:19 |
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# ? Jun 11, 2024 14:00 |
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Internet Janitor posted:Toekutr: That is seriously cool. What Forth, if any, are you using as a point of reference for your implementation? Do you envision it being possible to write simple genesis games with this forth? Do you have a project page anywhere? I got the headstart I needed from jonesforth, though I know it isn't very popular with a lot of forth programmers. It's started to take a shape of it's own though, and I'm definitely not adverse to pilfering ideas from other forths. I am planning on using it to write games, and there's a github page for it. The code isn't amazing (it's 68k asm plus C for things I didn't feel like writing in asm), but feel free to take a look. https://github.com/ehaliewicz/megaforth Toekutr fucked around with this message at 22:28 on Jun 10, 2014 |
# ? Jun 10, 2014 22:26 |
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a slime posted:Had a pretty productive weekend- ported some code from the CS:GO game server that I reverse engineered to the browser with Emscripten. So now I can simulate the game's exact gun mechanics for the sake of practice or learning or something. Wish I could take a couple weeks off work to really flesh this out. this is super slick, anywhere i can play with it?
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# ? Jun 11, 2014 00:21 |
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Been testing just how difficult it is for players with lots of money to get record-breaking movies (at the moment, not very).
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# ? Jun 11, 2014 12:56 |
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Sharktopus posted:this is super slick, anywhere i can play with it? Thanks a lot! There's an early version online at: http://twowordbird.com/csgo/spraylab.html Please don't post the link around, I'm not ready to go big with it just yet
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# ? Jun 11, 2014 13:00 |
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I wanted to make a site similar to USAToday's Kanye Self Confidence Generator but change it by using pictures of Ryan Gosling and pulling recent and popular tweets tagged with #YOLO. It's been a fun small project with some nice results sometimes.
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# ? Jun 11, 2014 19:07 |
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Put some light shadowing on that type so you can read white on white.
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# ? Jun 11, 2014 20:23 |
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pipes! posted:Put some light shadowing on that type so you can read white on white. good idea! thanks
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# ? Jun 11, 2014 21:53 |
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That's fantastic. I would love to see that blown up fullscreen using something like jQuery Vegas, residing at http://ryangosli.ng/yolo And... Go.
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# ? Jun 12, 2014 04:55 |
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Posted some screenshots a while ago, and finally released my new MIDI / OSC controller app TC-Data. Here's a panorama of the entire app:
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# ? Jun 14, 2014 12:42 |
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About 2ish years ago I wrote an NES emulator in Go. Some months back a colleague of mine wanted to port it to Android, which we accomplished in about a day, and I've been slacking on getting that port opensourced. Finally did that today: https://github.com/scottferg/Fergulator-Android Nearly all of the emulator code is shared between the PC and Android versions. The only bits that are unique to each platform are anything related to I/O (as you'd expect). Android has OpenGL ES for video, currently no audio, and touchscreen/bluetooth controls whereas the PC version uses SDL and OpenGL. Edit: tabbbbllees
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# ? Jun 16, 2014 15:06 |
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Everybody was talking about Twitter rate limits a page ago, so I decided to explore the limits of that with a super simple script running on the same server as Porktrack. The entirety of the script is this: code:
I looked into how long it would take me to get the most tweets of any user, and discovered this user who has 37.4 million tweets. They joined in August of '09, so they've tweeted roughly 14 times a minute. The only way I can guess that they're doing this is maybe running several scripts simultaneously? edit: I think the most I'll do this is maybe add the ability for it to automatically determine what number to start on based on what the most recent tweet is (in case the script ever stops running.) Maybe I'll change it so the numbers have commas too, who knows. Literally Elvis fucked around with this message at 15:19 on Jun 16, 2014 |
# ? Jun 16, 2014 15:14 |
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Literally Elvis posted:Nice! I ended up putting together a script as well. I ended up using nodejs and the twit module. Opens a stream and monitors for a specific hashtag. Once found, it pulls a random string from an array and tweets it back at the user. Pretty amusing and didn't take long at all. Currently running on a Ubuntu VM on my home server.
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# ? Jun 16, 2014 22:13 |
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make it say "{number} ah ah ah!" (I'm jealous I didn't think of this).
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# ? Jun 16, 2014 23:06 |
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Dirty Frank posted:make it say "{number} ah ah ah!" (I'm jealous I didn't think of this). Yeah the ah ah ah is vital.
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# ? Jun 16, 2014 23:34 |
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Dirty Frank posted:make it say "{number} ah ah ah!" (I'm jealous I didn't think of this). JossiRossi posted:Yeah the ah ah ah is vital. done deal
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# ? Jun 17, 2014 03:37 |
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Literally Elvis posted:done deal Excellent! I have nothing to add except that the Count's full name is "Count von Count", so you should work that in somewhere too.
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# ? Jun 17, 2014 06:13 |
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I realise it would probably hit the character limit earlier, but I think it would look neater if he said "Two thousand, six hundred and seventy nine, ah ah ah!"
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# ? Jun 17, 2014 06:19 |
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~Coxy posted:I realise it would probably hit the character limit earlier, but I think it would look neater if he said "Two thousand, six hundred and seventy nine, ah ah ah!" I am working on this, and will restart the twitter account when it does work. EDIT: It lives (without commas): The current script will only process up to one million. That gives me about a year and change to get the larger numbers working. The code is probably terrible, but at this point it works and all of this is for shits and gigs, so I'm going to sleep. I'm sure once I've had some rest and get a chance to look at this with fresh eyes, a loud "what the gently caress" will erupt from my mouth, haha. Thanks for the encouragement of my petty little projects, guys. It means a lot. Literally Elvis fucked around with this message at 10:25 on Jun 17, 2014 |
# ? Jun 17, 2014 09:07 |
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Literally Elvis posted:I am working on this, and will restart the twitter account when it does work. Make it say a number only when the number of followers exceeds the previous max.
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# ? Jun 17, 2014 10:22 |
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Literally Elvis posted:I am working on this, and will restart the twitter account when it does work. Use a module!
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# ? Jun 17, 2014 18:04 |
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hahahahaha christ
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# ? Jun 17, 2014 18:13 |
You have a space after hundreds. (nine hundred , ah ah ah!) I want to follow this so bad but that's so much tweet spam. Slow it to every half hour or something IMO.
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# ? Jun 17, 2014 20:06 |
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Manslaughter posted:You have a space after hundreds. (nine hundred , ah ah ah!) Only count prime seconds!
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# ? Jun 17, 2014 20:27 |
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Manslaughter posted:You have a space after hundreds. (nine hundred , ah ah ah!) I think the whole point was to tweet as many tweets as possible.
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# ? Jun 17, 2014 22:02 |
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I'm slowly working my way through BeagleSNES bug fixes and new features in anticipation of a new release fairly soon. I now have a background thread running to load all of the resources for the front-end GUI while a splash screen is shown to the user. Once the resources complete their loading, the splash screen clears: (Complete with teleport sound effect ) Among other things, I now have a nice Neon asm 2x scaler, more aggressive optimization flags in the build, some preliminary GPIO button support, and a RAM snapshot feature to allow you to save your game whenever and then pop into it again later.
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# ? Jun 18, 2014 13:37 |
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The Count is now back to 14 lines:code:
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# ? Jun 19, 2014 07:42 |
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I can't take credit for the client programming and programmer art (I'm the server programmer/infrastructure guy), but my good buddy has been making a lot of progress on our game "Slammers". Eventually this art will get swapped out by our professional Japanese artist who is helping us during her free time. Physics based billiards-like monster smashing dungeon crawl!
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# ? Jun 19, 2014 09:56 |
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On a whim, I tried out Star Fox with my latest development snapshot of BeagleSNES. It shows a large improvement over the previous performance on the BeagleBone Black. My work on optimizing the rendering pipeline is paying off! https://www.youtube.com/watch?v=Us8Bxd_YIs4 Still not perfect, but if I can get this kind of performance on a SuperFX title, regular titles should look great. I also fixed a few crash bugs in Secret of Mana and Seiken Densetsu 3 (they use the higher resolution 512xXXX video modes of the SNES) during the blitter rework, so win-win. I even wrote some new blitters to cram the higher-res 512 pixel modes onto the 320x240 LCD3 cape display, so you'll be able to play Secret of Mana on the go with a battery pack and a little engineering...
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# ? Jun 20, 2014 06:10 |
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Made a small app in WPF(C#) that keeps track of the current CPU temperature because my crappy HP laptop loves overheating. *note how at 72 celsius, the text is still green colored, cause it can and will sometimes go to 90+
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# ? Jun 21, 2014 00:50 |
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I was keeping busy while the forums were down. Here's a video of BeagleSNES's new snapshot support and pause menu: https://www.youtube.com/watch?v=Www4GmZjj5c
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# ? Jun 26, 2014 04:30 |
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Literally Elvis you're twitter bot is really cool and inspired me to try making one myself. I made one that pulls the latest dota match of my friend and posts whether he won or lost. https://twitter.com/MorganDota (he's only played one game so far since I've started it). Are you using a scheduler to have it fire off? or just a continuous loop in the file? edit: saw your github files. retract question. Manic Mongoose fucked around with this message at 19:28 on Jun 27, 2014 |
# ? Jun 27, 2014 19:21 |
Howmuch posted:Made a small app in WPF(C#) that keeps track of the current CPU temperature because my crappy HP laptop loves overheating. Willing to share the source for this? I'm always worried about what my cpu temp is at but don't want to download some crapware that does something more than show a temp.
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# ? Jun 27, 2014 23:09 |
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Working on a "game engine" with c++14 and modern OpenGL. Having some fun with polygons, random colors, and rotation/translation matrices: http://gfycat.com/WideImaginativeHyena
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# ? Jun 28, 2014 03:56 |
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Annoying Jerk posted:Working on a "game engine" with c++14 and modern OpenGL. Having some fun with polygons, random colors, and rotation/translation matrices: Nice, I was gonna mess around with this at some point soon.
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# ? Jun 28, 2014 05:10 |
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I added in GPIO support for BeagleSNES. Now people can build custom controllers and more easily make BeagleSNES into a handheld unit: Writing the documentation on this is going to be horrible. The short version is the GPIO code checks for changes in the button states and then inserts the proper joystick events into the main event queue. Since the event loops are all pulling gamepad events from this queue anyway, adding the GPIO support becomes transparent to the rest of the codebase. Those buttons represent the four directions on a gamepad, the left/right trigger buttons, A/B/X/Y buttons, select/start buttons, and a dedicated "pause" button that pops up the pause/savestate menu.
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# ? Jun 28, 2014 22:56 |
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I quite like the 'last post' functionality in Awful.apk, where you can choose to set a post as your last-viewed post in a thread, so I threw together a Firefox extension that provides the same functionality. Some boring jQuery adds the '$' link that you can click to mark the post as the last seen post in a thread. It works in YOSPOS too, but not so much FYAD or BYOB. I don't know if any other extensions (e.g. SALR) offer this, but I don't really need anything more.
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# ? Jun 29, 2014 11:22 |
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redleader posted:I quite like the 'last post' functionality in Awful.apk, where you can choose to set a post as your last-viewed post in a thread, so I threw together a Firefox extension that provides the same functionality. Yeah, SALR does offer it as a little note icon: Yellow is unread and white is read. It doesn't have any fancy animations like yours and it forces a refresh of the page though, so I like yours more! Maybe check if you can get your code into the SALR codebase? I don't know if they have that kind of thing but I think I remember talking to one of the devs at one point, and I think I remember someone getting changes in.
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# ? Jun 29, 2014 11:59 |
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It's not SALR. It's actually a regular forums feature. You have to turn it on in the panel:
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# ? Jun 29, 2014 13:09 |
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# ? Jun 11, 2024 14:00 |
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Suspicious Dish posted:It's not SALR. It's actually a regular forums feature. You have to turn it on in the panel: Haha, welp. Shows how often I use the settings page!
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# ? Jun 29, 2014 20:26 |