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well alright then. once all my games are over im going to set myself to 15k and see how that goes. hopefully that doesnt mean i'll be playing against 5-1ks though
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# ? Jun 18, 2014 20:58 |
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# ? May 28, 2024 11:05 |
uranus posted:well alright then. once all my games are over im going to set myself to 15k and see how that goes. hopefully that doesnt mean i'll be playing against 5-1ks though You could always try playing 15ks on kgs
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# ? Jun 18, 2014 21:05 |
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yeah im going to keep playing on kgs for live games, but i like to play correspondence games a lot so i can play at work (shhh) and when im out on my phone and stuff. i usually have a dozen or so games going at once so there's always a move to think about. just want to make sure im playing other people at my own level!
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# ? Jun 18, 2014 21:13 |
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I think you're only likely to see a lot of bullshit ranks at the very high and very low ends of the spectrum. In between, you might get people sandbagging or inflating themselves by a stone or two either because they just want to win a lot, or because they think they're going to learn faster by playing stronger opponents, but I don't imagine that many people who are trolling/abusing the system are going to pick a rank like 12k. FWIW, everyone I've played has seemed to be approximately correctly rated.
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# ? Jun 19, 2014 02:34 |
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what is the proper way to respond to these shoulder hits and attachments in the corner? i know the point is to start a fight pronto, but i had no idea what the 'right' thing to do was. http://eidogo.com/#1VHIhCteo
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# ? Jun 20, 2014 01:01 |
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i played my first in person game with a stranger today, lost by 2 points, it was pretty exciting.
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# ? Jun 20, 2014 05:49 |
uranus posted:what is the proper way to respond to these shoulder hits and attachments in the corner? i know the point is to start a fight pronto, but i had no idea what the 'right' thing to do was. http://eidogo.com/#1VHIhCteo I don't get why some people actually do that (Do they know what an approach is?), but it's usually the same response as being attached to, just extend. Instead of white 8, you can consider q5 or p8. I'm not really sure about this because I don't want to keep pushing from behind even if they're only getting points on the third line. K4 is probably too far; you want M4. Also, black 13 . I'd respond to that with either q8, q6, or s7.
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# ? Jun 20, 2014 07:27 |
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uranus posted:what is the proper way to respond to these shoulder hits and attachments in the corner? i know the point is to start a fight pronto, but i had no idea what the 'right' thing to do was. http://eidogo.com/#1VHIhCteo I'm bored at work - http://eidogo.com/#3lzo4jn0w IMlemon fucked around with this message at 09:19 on Jun 20, 2014 |
# ? Jun 20, 2014 09:17 |
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uranus posted:what is the proper way to respond to these shoulder hits and attachments in the corner? i know the point is to start a fight pronto, but i had no idea what the 'right' thing to do was. http://eidogo.com/#1VHIhCteo Here's my take http://eidogo.com/#AH3Ic2oL Your W8 is an example of what not to do (freak out and try too hard) in response to a weird move. Generally speaking, the punishment to bad moves in the fuseki is going to be getting a more efficient position for you and a less efficient position for your opponent... it's rarely going to be to murder his stones outright. If you try to do so, then you're likely committing a much larger error than your opponent did. Just turn in the corner at R3 and you have the better position, as you're basically alive in the corner and he isn't. He'll probably turn as well, but then you wedge on the right similarly to the Orthodox Fuseki, and he ends up overconcentrated. Lemons is correct that blocking the other way in response to the shoulder hit is probably better, so I've shown that line too. At There the key to punishment is that you can bend him around because he's basically forced into playing into hane-at-the-head-of-two. If you're not comfortable playing the double-hane, you can also just extend at O4 and he's still in crappy shape. I've shown possible continuations for both choices.
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# ? Jun 20, 2014 15:58 |
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thanks you guys! part of the problem is my opponent playing fast makes me play fast, gotta force myself to stop and think a bit.
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# ? Jun 20, 2014 16:33 |
Books arrived today!
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# ? Jun 20, 2014 16:36 |
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AdorableStar posted:I don't get why some people actually do that (Do they know what an approach is?), but it's usually the same response as being attached to, just extend. Instead of white 8, you can consider q5 or p8. I'm not really sure about this because I don't want to keep pushing from behind even if they're only getting points on the third line. K4 is probably too far; you want M4. Also, black 13 . I'd respond to that with either q8, q6, or s7. Sometimes it gets played, then white blocks and black hanes underneath, as a way of playing some stones in sente when an approach might be ignored. That's about it though
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# ? Jun 20, 2014 17:50 |
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Under 15 posted:Sometimes it gets played, then white blocks and black hanes underneath, as a way of playing some stones in sente when an approach might be ignored. That's about it though Yeah, often as a ladder breaker or even a ko threat or something. uranus posted:thanks you guys! part of the problem is my opponent playing fast makes me play fast, gotta force myself to stop and think a bit. This is an extremely difficult tendency to break. I never managed to do so, which is why I prefer correspondence play to real-time. Oddly, I don't have the same problem with live play, I don't know why. I've heard some people say that taking your hand off your mouse between moves helps. Didn't work for me but YMMV. A lot of online guys play so fast that you wouldn't even have time to take your hand off the mouse anyway. But maybe you could train yourself to always put your hand on your knee and then back to the mouse even if your opponent has moved instantly and you think you already know where you want to play. When I'm playing poker, I don't have trouble following an always-count-to-three rule if I think I'm playing guys capable of picking up timing tells. Dunno why it's so much harder being disciplined about pacing when playing Go.
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# ? Jun 21, 2014 03:36 |
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Hey guys, I'm trying to play on gokgs.com but for some reason java is now blocked on like every freakin' web browser. Anybody else having trouble playing online? Every time java tries to load it just stops and says java is blocked cus of security reasons, and this happens on all browsers.
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# ? Jun 21, 2014 11:22 |
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yehdawg posted:Hey guys, You need to lower the default security level for java in the global java settings, or add an exception for kgs. I don't actually know how to do that on windows.
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# ? Jun 21, 2014 11:34 |
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If you're talking about January, KGS fixed that in another update a few days later. (edit: which is not to say that adjusting the security level is inapplicable here) Xom fucked around with this message at 12:17 on Jun 21, 2014 |
# ? Jun 21, 2014 11:38 |
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tonberrytoby posted:Some Java update (about a year ago) increased the default security setting for java. Thanks that fixed it!
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# ? Jun 21, 2014 11:59 |
tonberrytoby posted:Some Java update (about a year ago) increased the default security setting for java. We need to have a game; I haven't seen you in a while.
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# ? Jun 21, 2014 16:58 |
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Something simple from a game I played on Tygem: White has just connected at the marked point. What is white threatening, if anything?
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# ? Jun 22, 2014 01:17 |
Prodigious posted:Something simple from a game I played on Tygem: Using Tygem coordinates, If white plays B5 and you try to save all your points, you'll lose an entire group of stones, so you're "forced" to play an extra move in there." B5, A4, C5, B4, C5, B5, D6, C5, F6.
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# ? Jun 22, 2014 01:24 |
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AdorableStar posted:Using Tygem coordinates, Yes, exactly, this is what happened in the game. Black, my opponent, resigned shortly thereafter.
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# ? Jun 22, 2014 01:26 |
Prodigious posted:Yes, exactly, this is what happened in the game. Black, my opponent, resigned shortly thereafter. So this is why you say Tygem 6d are bad? Anyways, dat F6 aji.
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# ? Jun 22, 2014 01:27 |
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played a couple more games in person today, man is it way more fun. i feel like i play way differently in person, i feel more confident which is weird cause i thought it would be the reverse. i guess seeing that its a normal human being in front of me and not some crazy go robot makes it easier? anyway its way fun. still have yet to play a game on my awesome board though.
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# ? Jun 22, 2014 06:48 |
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uranus posted:played a couple more games in person today, man is it way more fun. This is correct.
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# ? Jun 22, 2014 15:49 |
Looks like the new OGS update just dropped. The GUI is a bit more involved but otherwise looks good so far. Cool stuff I found so far: Chrome notifications for chat mentions Arbitrary board sizes (1x1 to 25x25)! Forum overhaul (using the nice Discourse system) o.m. 94 fucked around with this message at 18:50 on Jun 22, 2014 |
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# ? Jun 22, 2014 18:43 |
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guys, go is really fun
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# ? Jun 27, 2014 06:06 |
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uranus posted:guys, go is really fun This is correct. Just don't ruin it for yourself by taking it too seriously!
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# ? Jun 27, 2014 13:47 |
you heard it here first folks,
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# ? Jun 27, 2014 14:10 |
7 dans play some interesting fuseki.
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# ? Jun 28, 2014 00:18 |
Looks good for white
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# ? Jun 28, 2014 00:33 |
So this quote is interesting for me about the attach and extend joseki:quote:Sorry but this is wrong. Attach is a special purpose joseki and is played by weak players many many times when it is bad. Guo Juan 5p's advice is to banish this move from your repertoire until you are 5 dan as only then can you identify the rare occurrences it is good. Perhaps its popularity comes from its recommendation as a handicap joseki in that it's good enough if you start with loads of stones and is fairly simple. Yes, this is in my repitoire, but I can only recall ever using it on those rare occasions when my 4-4 stone is double approached. Does anyone actually know what its "special purpose" is and if I use it in the wrong situation? (Maybe it's still a global thing in my case.)
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# ? Jun 28, 2014 15:27 |
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AdorableStar posted:So this quote is interesting for me about the attach and extend joseki: Well, its main advantage is that it doesn't really allow the other player any options. That's why it's recommended for handicap games, because you only need to memorize one line... but that can also be its advantage in regular play if you simply don't want to give your opponent any choice in direction. Usually, if you want influence down that side of the board, playing the one-space low pincer is going to get you a better result... however, it could be that the circumstances make it reasonable for your opponent to jump out in response to the pincer rather than invading the corner. Attaching avoids that possibility. Other things that could make it good are if the situation is such that you don't need to worry about the cut and can end in sente, and/or if the situation in the adjacent corner is such that your opponent's extension ends up badly placed relative to those stones (but that he still needs to make an extension). But if most of these things are true, approaching that side of your hoshi was probably bad for your opponent in the first place, so it really doesn't come up very often. I guess it could come up if you had tenukied in response to the approach and your opponent didn't find time to make the double approach. Finally, I could see it being used as a series of ko threats, because contact moves are a lot harder to ignore than e.g. a pincer. xopods fucked around with this message at 01:33 on Jun 29, 2014 |
# ? Jun 29, 2014 01:30 |
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had a fun 9 stone handicap game with a 2k. won by 10 points. woo me. maybe i should be writing these games down or something.
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# ? Jun 29, 2014 06:32 |
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uranus posted:had a fun 9 stone handicap game with a 2k. won by 10 points. woo me. maybe i should be writing these games down or something. You'll distract yourself if you try to record a kifu while playing. What you should do, though, is after every game, replay as much as you can from memory. At first you'll probably only be able to remember the beginning of the fuseki and maybe a joseki if you happened to play one you know well... as you improve, though, you'll remember more and more. Aside from being of direct usefulness in terms of ability to review your games, practicing your recall skills will help you in terms of ability to visualize shapes and patterns before playing them out, which in turn will help with making strategic, direction of play-related decisions. You can also practice with pro games. I'm not a fan of the idea of committing a bunch of pro games to permanent, long-term memory, but I find that trying to reproduce games from short-term memory while studying reviews helps in understanding, since it forces you to pay attention to the timing of moves and the reasoning behind them. Basically, the reason stronger players can remember games more readily isn't that we're weird robot savants, but that as you get stronger, you think less in terms of individual moves and more in terms of natural sequences. The better you get, the longer those sequences get, because the range of moves that seem natural to you expands. You don't actually need to remember every move, just the weird and/or strategically important ones which create branching points or kick off the formation of a shape. And then combine that with a visual memory of how the final position looked. Essentially, you just remember 20 or 30 key moves and the shape of things at each of those junctures, and reconstructing the moves in between is easy because there's really only one way to get from position A to position B that makes any sense.
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# ? Jun 29, 2014 12:00 |
Maybe one factor in being able to do it more easily is that, as you get stronger, the number of natural moves each side makes is much higher? How well would you remember a game against a 17k where most of their moves aren't exactly ideal. I think I tried to remember one game I had in person, but I couldn't get past move 15 because he had approached my 3-4 in the low Chinese and I can't remember what he did after I kicked and made a knight's move after that. Was it a shoulder hit? An attachment? Did he run out? No, he couldn't have because I got a 3 stone wall somehow. Which was it? I can't remember!
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# ? Jun 29, 2014 20:11 |
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# ? Jun 29, 2014 21:47 |
For Xopods who is the one that'll probably solve it for us. Black b4 white B5 worked because of under the stones, but we can't find a solution if white throws in at A3
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# ? Jun 29, 2014 21:48 |
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That problem has no solutions as it stands. Edit: Maybe c7 is meant to be black? Prodigious fucked around with this message at 04:36 on Jun 30, 2014 |
# ? Jun 30, 2014 04:33 |
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Maybe I'm completely misreading but, the only move that I see that seems to have a shot of working is a5, which seems to turn things into many awful kos
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# ? Jun 30, 2014 12:23 |
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# ? May 28, 2024 11:05 |
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AdorableStar posted:Maybe one factor in being able to do it more easily is that, as you get stronger, the number of natural moves each side makes is much higher? How well would you remember a game against a 17k where most of their moves aren't exactly ideal. I think I tried to remember one game I had in person, but I couldn't get past move 15 because he had approached my 3-4 in the low Chinese and I can't remember what he did after I kicked and made a knight's move after that. Was it a shoulder hit? An attachment? Did he run out? No, he couldn't have because I got a 3 stone wall somehow. Which was it? I can't remember! Yes, this is 100% true. Like I said: Xopods posted:The better you get, the longer those sequences get, because the range of moves that seem natural to you expands. And as you say, I have a much harder time remembering e.g. a 9-stone teaching game I give to someone weak, compared to an even game against someone my level. Regardless, though... even if it seems like a lost cause trying to remember your games as a DDK or high SDK, I think it's still a worthwhile endeavour to try. Anything that helps exercise the part of your brain that sees the game in terms of shapes and functions and flow rather than points on a grid is bound to help.
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# ? Jun 30, 2014 12:46 |