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Lootas got cheaper! If I can take 'wagons as dedicated transports (thought I heard/saw that somewhere) to free up HS slots for more Lootaz, the way I run my orks will be just fine. Sucks about the KFF nerf though. And the Dakkajet nerf. And the cybork nerf.
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# ? Jun 21, 2014 17:28 |
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# ? May 11, 2024 16:11 |
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I love those MANz. I don't care what any of you say, I'm going to buy all the MANz and Flash Gitz.
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# ? Jun 21, 2014 17:28 |
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SA Mart Fire Sale Update Everyone who has paid has had their order shipped. If you don't have a tracking number then contact me and I'll get you one. Paypal sent out like 90% of them and I tried to email out the ones I had to go to the post office to ship. I'm going to close the thread for new orders Monday afternoon and start listing stuff on eBay or other forums with a slight price increase. If you want something then go for it now.
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# ? Jun 21, 2014 17:45 |
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Must have
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# ? Jun 21, 2014 17:51 |
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Hollismason posted:Have they always looked like that ? Those look different to me and off? Maybe it's the color? Nah, those are new models; they need new ones to come with the tellyporta gun thing. Here is an old-style metal Meganob I finished a couple of weeks ago: You'll notice he hasn't any dangly bits between his mega-legs (or at least not nearly the adornment of the new plastics). e: http://www.lasercutcard.co.za/orc/artillery-orc-triplepack areyoufuckingkiddimgbethat'sbadass.jpg Proletariat Beowulf fucked around with this message at 17:58 on Jun 21, 2014 |
# ? Jun 21, 2014 17:52 |
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Hollismason posted:Have they always looked like that ? Those look different to me and off? Maybe it's the color? They're the new plastic ones ya goof. They also look loving awesome. I love the one on the right with the grill over his eyes.
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# ? Jun 21, 2014 18:16 |
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I'm still pretty fond of mine.
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# ? Jun 21, 2014 18:24 |
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As well you should be. Those a freaking sweet, love the warbike pieces used on them.
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# ? Jun 21, 2014 18:27 |
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HiveCommander posted:This. Also, it's a free pass for daemonfactory lists to keep on pumping out models with no penalty. Not like that list needs to be any stronger than it already is, after all. Kind of... it drops the penalty to casting, but it gives both dispel and casting a 1/3 chance of success. If anything dropping 6s will even the odds out.
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# ? Jun 21, 2014 18:44 |
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Alright, here is the current Ork rumor bullshit from warseer, take with a grain of salt but it's in line with a lot of other rumors. If you don't trust rumors don't read. OK if this is taking it too far I'll remove.. but heres a summary [paraphrased here and there to condense] compiled from both warseer and dakka dakka. If im missing stuff please correct.. enjoy: Alternate FOC 3 HQ, 9 Troop, 3 Heavy, 3 Fast, 3 Elite. Minimum is 1 HQ 3 TROOP. This is OPTIONAL instead of the standard FOC, you can still use the core books one. HQ No Wazdakka, no Zogwort. Snikkrot- doesn’t take a slot if taken with Kommandos. Badrukk- 110 pts. 3+, 5++, str 7 AP2 assault 3 gun. Grotsnik- Gives fearless, rampage and FNP. Painboy- 50 pts, nob stats, urty/slugga. Confers FNP. Weirdboy- only option is ml 2. +1 charge if there is at least 10 boys or orks with the ere we go rule nearby (this doesnt stack for multiples of 10). Cheaper, and his ml2 is also cheaper. Ork powers and Daemonology. Frazzle (1 WC, primaris) Ead Banger (1 WC) Warpath (1 WC) Da Jump (1 WC) Kill Bolt (2 WC) 18 inch str 10 ap 2 beam Power Vomit (2 WC) Str 7 AP2 template Da Krusha (2 WC) Str 2D6 Large Blast, if you roll a over 10 you hit everything twice at str 10 Warboss- 60 pts. klaw and big choppa same cost. Boss pole allows a reroll on the mob table when you fail morale. Same statline, Slugga, Choppa, Stikkbombs. Can take 'eavy armour, mega armour, TL shoota and PK. May select items from: Ranged weapons list, Melee weapons list, Runts&Squigs list, Orky... Big mek- gets access to mek gear (kmb, kms, kombis, rokkit, etc), or can take mega armour. Still has relic, shooting weapon, accessories etc access (full list), but can take a kill saw. Non mega big mek can take SAG or KFF (also has bike access in the know wots menu). Mega Mek can take KFF or HQ Mek is literally the same as a mek in a unit, and must be put into an artillery or infantry unit before start of game. A Big Mek with mega armour can take one of the following: - Tellyport blasta - Kustom force field ELITE Nobz- 18 pts. Bikes in the Nob unit are +27 point upgrade. Nob Bikers are the same points as before (but nobs themselves cheaper), Eavy Armour got a point cheaper on the Nobz. Manz- Kill saw is 10 points for the pair for mega nobz, replaces both weapons. Waagh banner is 20 pts. Trukk or Battlewagon for the Mega Nobz. 40 pts/model. Tank bustas- 65 pts. melta bombs, tank hunter, glory hogs- 2 vps for first blood on a tank, Tankhammer- str 8 AP3, unwieldy. 2 pt decrease/model. Bomb squig- Wargear, str 8 AP 4 can buy up to 3, works same as before, no risk to own unit. No longer have to shoot at nearest tank. Burna boyz- 80 pts. Unchanged. Kommandos- Price drop. move through cover, stealth and infiltrate, stikkbombs, no shootas. Can take 2 burnas as one of their special weapons, however they can only take 2 in a mob. May include Snikkrot (doesnt take a slot if taken with Kommandos otherwise HQ) (shrouded on arrival, you pick an edge to outflank dont roll) Snikrot causes fear. TROOPS Ork boyz – 60 pts. 6 pts each. +1 pt each for shootas. Units can pay for ‘eavy no longer restricted to 1 per army. One in 10 can take special weapon (Same but rokkit cheaper than it used to be). One model may be a Nob, may select from Ranged or Melee weapons list. Gretchin- Runtherd comes with Grabba stick, can buy squig hound. If the unit breaks the hound causes D3 str 3 hits on the unit, and can then reroll the morale test. Grot prod can exchange its attacks for a single double strength attack. AP - Grabba reduces the enemies attacks by one No special rules, at all FAST Stormboyz- For 30 points more than the old mob you get 30 Stormboys now (9 pts each). Jump Infantry, can run 2D6 instead of one but take dangerous terrain tests doing so. No longer blow themselves up. Zagstruk- 65 pts. Slugga, choppa, eavy, stikkbombs, cybork, rokkit pack. 1 Less Wound, 1 Less Toughness than a Warboss. Hammer of wrath is str 8 AP2. Cant assault from deepstrike but is a HQ choice. Deffkoptas- 30 pts each. both its gun changes are now free. Other points stay the same Buggies- 25 points, upto 5, outflank. Skorcha same cost as before, trakk is a 5 point upgrade. Warbikers- 18 pts, no exhaust save, get +1 cover if they turbo boost now, otherwise no improved cover at all. Dakkajets and blitza bombas- maxed out burna bommer now costs 180pts with red paint job. A maxed out blitza-Bommer cost 140pts with red paint job. Dakka jet guns now only fire one more shot than normal on a Waaagh, not everything twice. Blitza Bombs: 2D6, on a 2 you crash, 3 you and your target take a str 9 AP 2, otherwise you hit, with 12 meaning you can shoot your guns aswell. (str 7 AP2, large blast armour bane, one use only). Burna Bombs str 5 AP4 large blast ignore cover. Skorcha Missiles str 5 AP4 small blast ignores cover. HEAVY Looted wagon- (found in WD not codex). 37 pts. 3 weapon upgrades all 5 pts each. Killkannon 30 pts. Battlewagon- 110 pts. Kill kannons 30 pts reduce capacity by 8. Deff Rolla 10 pts. Big gunz- Lootaz- 70 pts. Everything else same. Killa Kans- got more expensive. 25% more expensive for the big shoota variant. Kans now panic when 25% have died, if they fail a roll they are all shaken due to the grots ******* out. Deff Dread- 80 Points, comes with 2 big shootas, rokkits are a free exchange. KMB are +5 point Exchange. Riggers are 10 points confer IWND. For the price of an old Deff Dread with 2 x Rokkits you can get a new Deff Dred with 2 x Kustom Mega Blastas and Grot Riggers. Flash gitz- Gorka/Morkanaughts- arent assault vehicles and have no options to become one. DT Trukk- 30 points. Ramshackle- changed, now when you take a penetrating hit roll a D6, on a 6 that hit is now downgraded to a glancing hit. Dedicated transports available for burnas and tank bustas now. Wreckin ball is a 3 inch range str 9 ap 4 D3 weapon. Boarding planks- +2" on the charge the turn you disembark from an open topped vehicle with a plank Deff Rolla- 10 pts. D3 instead of D6 hits now AP 4. Red paint Job- +1 inch to flat out moves. LOW Ghazkul- Same cost, is eternal warrior. His warlord trait makes boyz within 12 inches fearless in a waaagh. Only one waaagh per game unless you are running a specific formation (which ghaz isnt in, so irrelevant sorry) WARGEAR Melee Weapons Klaw- unchanged. Kill Saws- armour bane. Choppas- are just CCW. big choppas- +2 str AP 5. Ranged Weapons twinlinked shootas and kombis Runts & Squigs surgical grot- reroll fnp ammo runt- reroll shooting to hit attack squig- reroll cc to hit grot oiler- Orky Know-wots Bike- Painboy's and Warbosses bike is 25 pts, a nob's bike is 27 pts. Cybork- fnp 6+ Boss pole- reroll chart result. Gitfinda- BS 3 if stationary. Waaagh banner- +1 WS. Zapp gun- 2D6, gets hot on a 1-3 if you roll 11 or 12 KFF- price hasnt changed. KFF is 5++ if embarked than vehicle gets this INSTEAD, explicitly just shooting. KFF can be combined with mega armour and bikes. Shock attack gun- seems to be combinable with bikes. Double 6 is vortex. Teleporta Blasta- small blast str 8 ap2, on a 6 its insta death or insta pen. Grot riggas- IWND (5 points on Kans, 10 on dreds) Weapons arent exchanged for many of the options on characters, the warboss for example reads "May take items from the Ranged Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork list" There are other bits that do exchange weapons (taking mega armour for example). Relics are one of each per army (but can take multiple different ones) RELICS Da Ded Shiny Shoota - Assault 6 Shoota, twinlinked, rolls of 1 richochet into friendly units. Lucky Stixx - Can choose to reroll failed hit, wound or saving throws, if 3 of these rerolls fail in a single turn the model is removed. Warboss Gazbag’s Blitzbike – Bike, Assault 3, AP 3, Str 6 twinlinked shots. Headwoppa’s Killchoppa - Str +2, AP5, rending, two handed, rolls of 6 are instant death. Da Finkin Kap - Warlord gets a strategic trait along with his normal warlord trait. Da Fixer Upperz - repair vehicles on 3+ (hull points, weapon destroyed or immobilised). ORK OBJECTIVES Shoot an enemy unit off the board, Kill the enemy warlord in a challenge with your warboss, destroy an enemy unit in your assault phase (more units gone, more points), Turbo boost 3 vehicles (or bike units), secure a random objective (roll a D6), Charge more than 10 inches. D6 Warlord Trait 1 Prophet of the Waaagh!: The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn. 2 Bellowing Tyrant: The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests. 3 Like a Thunderbolt!: The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range. 4 Brutal but Kunnin’: The Warlord can re-roll one failed To Hit or To Wound roll each turn. 5 Kunnin’ but Brutal: The Warlord can re-roll one failed armour or invulnerable saving throw each turn. 6 Might is Right: The Warlord receives +1 to the Strength characteristic on his profile. Mob Rule Chart (name?): D6 Result 1 If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails. 2-3 If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. 4-6 If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.
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# ? Jun 21, 2014 19:43 |
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Those Meganobz are sweet and hopefully either the codex or the supplement has some way to make them troops.
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# ? Jun 21, 2014 19:45 |
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So Killa Kans got objectively worse, and apparently no way to take Bikers as troops. Bit of a kick in the gubbinz for those builds.
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# ? Jun 21, 2014 19:58 |
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Mine can be used as a lethal weapon:
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# ? Jun 21, 2014 19:58 |
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ineptmule posted:I love those MANz. I don't care what any of you say, I'm going to buy all the MANz and Flash Gitz. Yeah those MANZ look fly as hell. I def like em.
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# ? Jun 21, 2014 19:58 |
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Lungboy posted:Necromunda. Hah. Man, I love Necromunda, but it is straight up 2E 40K with even more randomness, hardly a better system than current 40K.
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# ? Jun 21, 2014 20:03 |
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Two Feet From Bread posted:SA Mart Fire Sale Update I received all my stuff. Thank you very much for the quick handling sir!
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# ? Jun 21, 2014 20:48 |
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So, 1850 6th ed tourney tomorrow, and I'm throwing together a crappy list:code:
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# ? Jun 21, 2014 21:57 |
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Can Looted Wagons be taken in squads?
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# ? Jun 21, 2014 23:02 |
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Post 9-11 User posted:GW says that plastic molds cost a million billion Buckazoids but they make stuff like Space Hulk a limited run, release one-time-only plastic minis for their conventions, and so on. It's pure trash. They make production run models out of steel moulds as they last longer, but are much more expensive to tool as steel is a very hard metal to cut. The limited edition stuff is done in aluminium. Breaks down a lot quicker but is easier to tool so it costs lest to set up.
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# ? Jun 21, 2014 23:18 |
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BULBASAUR posted:Can Looted Wagons be taken in squads? Pretty sure they're 1 per unit. Also can only be taken in Unbound lists as it looks like the WD rules don't mention where they fit in the Force Org chart, unless I missed it. The FW Dreadmob list allows Loota squads to take them as DTs though, which is kinda neat.
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# ? Jun 21, 2014 23:49 |
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I like that there's no restriction on 'eavy boys at least. Deff Dreads are just the new name for Dreadnaughts, right?
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# ? Jun 22, 2014 00:29 |
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Deff Dreads are the same thing they've always been. Did warbosses lose the rule where they make a Nobz/Meganobz selection Troops?
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# ? Jun 22, 2014 00:41 |
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Zark the Damned posted:Also can only be taken in Unbound lists as it looks like the WD rules don't mention where they fit in the Force Org chart, unless I missed it. The White Dwarf entry has the Heavy Support symbol in the upper left corner.
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# ? Jun 22, 2014 00:51 |
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SUPER NEAT TOY posted:Did warbosses lose the rule where they make a Nobz/Meganobz selection Troops? Apparently nothing can make anything else troops now. No dreads/MANz/Nobz/bikes as troops.
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# ? Jun 22, 2014 00:51 |
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Slimnoid posted:The White Dwarf entry has the Heavy Support symbol in the upper left corner. I stand corrected!
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# ? Jun 22, 2014 00:58 |
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CyberLord XP posted:Apparently nothing can make anything else troops now. No dreads/MANz/Nobz/bikes as troops. "Just play Unbound" *wet fart*
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# ? Jun 22, 2014 01:23 |
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CyberLord XP posted:Apparently nothing can make anything else troops now. No dreads/MANz/Nobz/bikes as troops. Slimnoid posted:"Just play Unbound" *wet fart* This is when I'm glad I have a good group of friends to play with. Marbo gone? Not anymore! Want your Bike Warboss to make Ork Bikes troops? Sure, no problem! Some of the changes the newer codexes received are just dumb and I don't really like anything that restricts the game solely because "We don't want to make that model anymore". Pacheeco fucked around with this message at 02:03 on Jun 22, 2014 |
# ? Jun 22, 2014 01:27 |
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Why is a nob with a power klaw still more points than a nob in mega armour... with a power klaw
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# ? Jun 22, 2014 01:29 |
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Cataphract posted:Why is a nob with a power klaw still more points than a nob in mega armour... with a power klaw I assume it's because they can run and make sweeping advances and whatnot. And they're not bulky.
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# ? Jun 22, 2014 01:42 |
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LordAba posted:So, 1850 6th ed tourney tomorrow, and I'm throwing together a crappy list: You really need a Flyrant in there, you have exactly zero ways to deal with air units so if you come across a French Breakfast list you'll get devoured. Also, you could get lucky and roll Warp Lance on the Flyrant if you come up against high AV anywhere. Primes are horrendously overpriced for a HQ that does a whole lot of nothing. Last codex they were niche for would allocation tricks with Carnifex broods but they aren't worth the cost anymore when Flyrants are the best HQ choice we have, hands down (and among the best units in the whole codex, with their BS buff and points decrease). Seriously, take at least one Flyrant.
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# ? Jun 22, 2014 02:18 |
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Pacheeco posted:This is when I'm glad I have a good group of friends to play with. Marbo gone? Not anymore! Want your Bike Warboss to make Ork Bikes troops? Sure, no problem! Some of the changes the newer codexes received are just dumb and I don't really like anything that restricts the game solely because "We don't want to make that model anymore". Literally all of these things will come out as dataslates
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# ? Jun 22, 2014 02:45 |
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Swagger Dagger posted:Literally all of these things will come out as dataslates I absolutely believe it.
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# ? Jun 22, 2014 02:48 |
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I know I'm late to the party on this, but I just checked out the digital version of 7th on a friends tablet. It's my first experience with a digital copy. The quality is... terrible. I'm at a loss for how you can justify it over the print version. 60 USD for this poorly formatted copy paste bullshit? Kawaii Hitler does not approve.
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# ? Jun 22, 2014 03:39 |
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BULBASAUR posted:I know I'm late to the party on this, but I just checked out the digital version of 7th on a friends tablet. It's my first experience with a digital copy. I got burned on the tyranid ebook edition; I'll never buy another ebook from GW. The ipad editions on the other hand are fairly great, but I'm not willing to pay more than the paper codex for those. Edit: Whoops, didn't realize you meant the ibooks version. If the quality of those have tanked, then I'm sad. drgnvale fucked around with this message at 05:05 on Jun 22, 2014 |
# ? Jun 22, 2014 04:28 |
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BULBASAUR posted:I know I'm late to the party on this, but I just checked out the digital version of 7th on a friends tablet. It's my first experience with a digital copy. Yeah I had a chance to check out a copy, and it's an insulting price.
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# ? Jun 22, 2014 04:46 |
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Beer4TheBeerGod posted:Yeah I had a chance to check out a copy, and it's an insulting price. It boggles my mind that they actually go through the 'effort' to create an e-book specific version that is actively worse than just making it a goddamned pdf.
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# ? Jun 22, 2014 05:04 |
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That's what struck me. If they just scanned images of the rulebook it would look much better. Instead some intern went through an excel spreadsheet and pasted stuff into google docs.
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# ? Jun 22, 2014 05:20 |
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BULBASAUR posted:That's what struck me. If they just scanned images of the rulebook it would look much better. Instead some intern went through an excel spreadsheet and pasted stuff into google docs. All the .epub and .mobi versions are like this. There has been zero effort spent on formatting them to look remotely pleasant or easy to read, and these walls of text with awkward pagebreaks and gigantic images placed slipshod here and there are asking for as much or more money than properly laid out hardback versions. This loving company.
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# ? Jun 22, 2014 07:48 |
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ebook formats are great for reading books but absolutely terrible as reference manuals for consulting during a game. I would pay money for an actual GW-made, searchable and bookmarked PDF version of the print codex.
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# ? Jun 22, 2014 08:33 |
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# ? May 11, 2024 16:11 |
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I haven't tried the Inquisition .mobi out on my new Paperwhite, but it was less than useless on the Kindle Keyboard. The ipad versions always seemed cool, but it's at least two years since I used one.
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# ? Jun 22, 2014 08:35 |