Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Trogdos!
Jul 11, 2009

A DRAGON POKEMAN
well technically a water/flying type

Lorini posted:

I'd wait til the end of the sale, it's just started and the game may be discounted later.
Because it has no discount at all, I don't think it'll happen. This just feels like a company that values their niche game very much and will not budge, I've seen a few cases like this before. At least it's just 55e and not 70e. I think I'll still wait until the final day and then just go for it because it just seems like a deep and replayable grand strategy game. Maybe read through Grey Hunter's LP before it :v:

Adbot
ADBOT LOVES YOU

uber_stoat
Jan 21, 2001



Pillbug
The publisher only just recently allowed their games to be placed on steam at all. I imagine it will be a long time before they embrace the steam deep discounting way of things, if they ever do.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I don't think there'll be any kind of half price discount, but when it first came to Steam it was $10 less. They might do something like that again.

Demiurge4
Aug 10, 2011

Trogdos! posted:

I am sad that this isn't discounted on steam. I don't like dropping 55 euros on games anymore but the person in me that spent 260 hours playing Europa Universalis IV and 130h on Crusader Kings II tries to tell me that it'd be worth it.

Don't expect it to go for more than like 10-15%. Matrix are notoriously poo poo about their pricing and even having access to mountains of evidence that a 50-75% discount will make them sell more copies than they ever have to date won't change their minds. They're like EA, discounts devalue their product :downs:

Phlegmish
Jul 2, 2011



Update on the autosave issue, turns out turning it off was not a good idea. It crashed when I tried manually saving and I lost two hours of progress.

It's giving me an OutOfMemory message, anyone ever had anything like that? Any ideas on how to solve this if it's a memory issue?

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I think the game is well known to have memory issues, it made Grey Hunter's LP grind to an eventual halt because of them. The best advice I can think of is downsize the map a bit.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Are you on a 32 bit system? If you have more than 4gb of RAM, DW can only use 2gb of that. Its hitting the memory limit when trying to save. Try this. I was crashing all the time. Upped my virtual memory from 2048 to 3072, no crashes anymore.

Copypasted from here, found with Google.

http://zone.ni.com/reference/en-XX/help/371361J-01/lvhowto/enable_lrg_ad_aware/

Enabling LabVIEW to Use up to 3 GB of Virtual Memory on Windows 7 or Windows Vista

(Windows 7/Vista) Complete the following steps to modify the Windows boot configuration settings and enable LabVIEW to access up to 3 GB of virtual memory.

Open the command line window as an administrator.
Navigate to the Command Prompt program in the Windows Start menu.
Right-click the program name and select Run as administrator from the shortcut menu.
When prompted, enter the Windows administrator user name and password. If you are already logged in as the Windows administrator, click the Continue button in the dialog that appears. Only the administrator can modify the boot configuration settings.
Enter the command bcdedit /enum and press the <Enter> key to show the list of entries in the Boot Configuration Data (BCD) store. These settings control how the OS launches.
Enter the command bcdedit /set increaseuserva 3072 and press the <Enter> key. This command increases the amount of virtual memory that the OS allots to the user to 3072 MB, or 3 GB.
Restart the system for the changes to the BCD store to take effect.

Kilroy
Oct 1, 2000

Popular Thug Drink posted:

The only mistake you can make is building too many of them, or ordering them to build too many things. If they auto-build the private sector pays the upkeep, if you order a station then you pay the upkeep.
I've checked this out, and I'm pretty sure it isn't true. Maintenance for mining stations is picked up by the private sector regardless of whether the constructor that builds it is automated or not. Distant Worlds doesn't give you an itemized balance sheet, but it does tell you how many ships and bases of each type are contributing to overall upkeep, in the Empire Summary screen. The state ledger doesn't even have a spot for mining stations, and anyway I just built a gas mining station manually and watched the private sector upkeep increase by 1K, the cost of the station.

Which balance sheet it goes on is based solely on the type of the station - whether it was built by an automated constructor or not is totally irrelevant.

Kilroy fucked around with this message at 01:19 on Jun 22, 2014

Phlegmish
Jul 2, 2011



winterwerefox posted:

Are you on a 32 bit system? If you have more than 4gb of RAM, DW can only use 2gb of that. Its hitting the memory limit when trying to save. Try this. I was crashing all the time. Upped my virtual memory from 2048 to 3072, no crashes anymore.

Thank you, but I have a 64-bit system. 8 GBs of RAM, processor is an i7-3820 quadcore running at 3.6 GHz. It should be enough for a game that was released four years ago.

The slowdown itself isn't actually that bad, it's the save crashes that are ruining it for me. Before the most recent patch, I also used to get different error messages about the game being unable to reference objects and things like that.

Arghy
Nov 15, 2012

The key to winning is dont touch anything, let the AI handle it all haha. I got 8 constructor ships doing poo poo non stop and the private sector is footing the bill atleast the initial base cost.

Agean90
Jun 28, 2008


Automating is good once you get a big empire going. I like to keep 2 or 3 constructors off just chillin in case i need something done immediatly though.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Phlegmish posted:

Thank you, but I have a 64-bit system. 8 GBs of RAM, processor is an i7-3820 quadcore running at 3.6 GHz. It should be enough for a game that was released four years ago.

The slowdown itself isn't actually that bad, it's the save crashes that are ruining it for me. Before the most recent patch, I also used to get different error messages about the game being unable to reference objects and things like that.

Ahh ok :3: I'm running a dual core with 4 gigs memory, thats I dont remember how old, so that managed to fix the crash and run out of memory bug for me.

DancingMachine
Aug 12, 2004

He's a dancing machine!
I really want to like this game but 2 hours in I'm not sure it's going to happen. About 1.5 hours of that was doing all the tutorials. I started the "first time player" thing or whatever that puts you as standard empire in classical era and the game feels like MOO3 in real time.

I'm going to try starting over with a custom game in pre-warp as I've seen recommended earlier.

Gwyrgyn Blood
Dec 17, 2002

Make sure to either set pirates off, or set them to few/weak. They're a neat mechanic but if you don't turn them down they get super obnoxious, especially if you're just learning the game.

ProfessorGroove
Jun 10, 2006

by Ion Helmet

Kilroy posted:

I've checked this out, and I'm pretty sure it isn't true. Maintenance for mining stations is picked up by the private sector regardless of whether the constructor that builds it is automated or not. Distant Worlds doesn't give you an itemized balance sheet, but it does tell you how many ships and bases of each type are contributing to overall upkeep, in the Empire Summary screen. The state ledger doesn't even have a spot for mining stations, and anyway I just built a gas mining station manually and watched the private sector upkeep increase by 1K, the cost of the station.

Which balance sheet it goes on is based solely on the type of the station - whether it was built by an automated constructor or not is totally irrelevant.

Yeah this is right. You also still pay the initial cost of what's being built when construction ships are automated. Same with retrofitting. The game staggers retrofitting out though so you don't take a huge hit all at once when it's automated.

The General
Mar 4, 2007


I have no idea what I did. But I started a game in the classic era, pre-warp, and I have 15 colonies in 12 systems.

boner confessor
Apr 25, 2013

by R. Guyovich

Kilroy posted:

I've checked this out, and I'm pretty sure it isn't true. Maintenance for mining stations is picked up by the private sector regardless of whether the constructor that builds it is automated or not. Distant Worlds doesn't give you an itemized balance sheet, but it does tell you how many ships and bases of each type are contributing to overall upkeep, in the Empire Summary screen. The state ledger doesn't even have a spot for mining stations, and anyway I just built a gas mining station manually and watched the private sector upkeep increase by 1K, the cost of the station.

Which balance sheet it goes on is based solely on the type of the station - whether it was built by an automated constructor or not is totally irrelevant.

Could very well be, this game is intensely poorly documented.

Kilroy
Oct 1, 2000

The General posted:

I have no idea what I did. But I started a game in the classic era, pre-warp, and I have 15 colonies in 12 systems.
The pre-warp setting in the first screen refers to the whole galaxy. There is another setting on the fourth screen (the same one as where you choose your starting government) which sets the parameters of your empire at the start.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

Gwyrgyn Blood posted:

Make sure to either set pirates off, or set them to few/weak. They're a neat mechanic but if you don't turn them down they get super obnoxious, especially if you're just learning the game.
After trying pre-warp starts with normal pirates, few/weak pirates, many/weak pirates, and no pirates at all, I think few/weak is the best. Many pirates just meant more payoffs and a real confusing diplomacy screen and no pirates was boring. With few/weak there is still stuff to shoot at to get a feel for combat, ship designs, why building stations in lots of different systems is not good, and seeing what your ship captains are made of.

Note that I still haven't even finished a game, but these are newbie impressions for other newbies.

Goncyn
May 20, 2005
headlight on a northbound train

Popular Thug Drink posted:

The only mistake you can make is building too many of them, or ordering them to build too many things. If they auto-build the private sector pays the upkeep, if you order a station then you pay the upkeep.

This is wrong; mining stations and gas mining stations are private sector bases and are always paid for by the private sector, regardless of how the base got built. You can easily verify this by looking at the Empire Summary screen -- the line item for mining stations is in the PRIVATE column.

MagnumOpus
Dec 7, 2006

Goncyn posted:

This is wrong; mining stations and gas mining stations are private sector bases and are always paid for by the private sector, regardless of how the base got built. You can easily verify this by looking at the Empire Summary screen -- the line item for mining stations is in the PRIVATE column.

Likewise you'll find that if your Private Sector has no Cash On Hand you are unable to order ships to build Mining Stations. The button will be disabled and the tooltip will report "Not enough cash".

Things the Private Sector pays for (Initial and Maintenance Fees):

Mining/Gas Mining Stations
Mining/Gas Mining Ships
Freighters (all types)
Passenger Ships

Additionally, retrofits to these ships/stations are paid for by the Private Sector and go into the State coffers.

Arghy
Nov 15, 2012

DancingMachine posted:

I really want to like this game but 2 hours in I'm not sure it's going to happen. About 1.5 hours of that was doing all the tutorials. I started the "first time player" thing or whatever that puts you as standard empire in classical era and the game feels like MOO3 in real time.

I'm going to try starting over with a custom game in pre-warp as I've seen recommended earlier.

Make sure the pirates are also distant, i got few/normal/distant and its amazing as even when they find you they cant just warp a fleet to gently caress with you.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Ive been doing normal difficulty age of shadows sand box games, and usually by the time I even leave the starting system, all the other empires hate me for my huge power. My huge power being a massive freighter trade fleet and developed home system. Shut the gently caress up you drat alien scum, Im not huge and powerful, you are small and retarded. I buy off all the cheap pirates, and set the AI to handle their missions. so 5-6 pirate factions under my payroll, each costing me per year about what 1-2 ships cost me in upkeep. worth it to have mercs at my beck and call. The part of the game Im finding hard is diplomacy. Most everyone hates me.. but they also lag so far behind me that being in 3 wars at once means I get to expand my economy. How do I get other empires to not hate me so hard? Im usually a republic, and the galaxy is loaded with dictators and tyrants. can you force a government change in any way?

Arghy
Nov 15, 2012

Can i have a fusion and quantum reactor at the same time? caslon is absurdly rare in my outer sphere of influence so i figured i'd have ships that run on helium and caslon.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Arghy posted:

Can i have a fusion and quantum reactor at the same time? caslon is absurdly rare in my outer sphere of influence so i figured i'd have ships that run on helium and caslon.

Fusion is Hydrogen. You can mix reactor types, but remember, that a reactor needs fuel to turn on. So a dual fuel ship will be able to run on anything, but when you need the extra power, the other reactor wont turn on. so unless you have enough of each reactor for a full warp burn, or full combat load, you wont have enough power to do it.

1 Quantum and 1 Fusion- Ship is full of hydrogen, max output is 85, ship is full of caslon, max output is 120
2 quantum and 2 fusion- Ship on fuel H output is 170, Fuel C is 240

I have no idea if the fueling system takes into account having 2 reactor types, and will half and half fill the tanks to fuel both engine types. Design and build 3 test ships Fission Warp A, Fusion Warp B and Hybrid Warp C. Give them the Warp Bubble drive, as it is a huge energy hog, then put a caslon reactor like the fission reactor on A, and a hydrogen fusion reactor on ship B, Then both on ship C. Then order them to warp somewhere one at a time and watch their speeds. If your speed is higher than either A or B with C, both reactors are working. If not, it chose one fuel type for you to use when fueling, and would match either ship A or B. Then let us know the results :)

winterwerefox fucked around with this message at 01:29 on Jun 23, 2014

Agean90
Jun 28, 2008


Current game thoughts:

"Hmm, Ill take colonization slow so I dont stress my econmy and military fleet.

"Dang, i left colonization on auto, ah well I can support one extra"

"gently caress the securans beat me to a free colony with over a billion pop and the bugs are right next to world with loro fruit and the zerox are closing in on my western front, i cant get this many ships out or support this many colonies ahhhhh"

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

I have just spammed colonies everywhere, ability to defend them be damned. There's pirates everywhere, but I haven't lost any planets.

Goncyn
May 20, 2005
headlight on a northbound train
Can anyone confirm that the +50% research bonus from ruins doesn't stack with the +50% research bonus wonders? I just built the last wonder, and it appears to have replaced the bonus line from the ruins in the "Research Bases" tab, and my effective research didn't change.

Arghy
Nov 15, 2012

Alright automated construction ships suck rear end when you get the proper hyper space engine, attacked by pirates? let me see where--WHAT THE gently caress. A mining base across the entire goddamn galaxy out of range of even my long range escorts. They also refuse to build and support refueling stations.

Shyrka
Feb 10, 2005

Small Boss likes to spin!

winterwerefox posted:

Ive been doing normal difficulty age of shadows sand box games, and usually by the time I even leave the starting system, all the other empires hate me for my huge power. My huge power being a massive freighter trade fleet and developed home system. Shut the gently caress up you drat alien scum, Im not huge and powerful, you are small and retarded. I buy off all the cheap pirates, and set the AI to handle their missions. so 5-6 pirate factions under my payroll, each costing me per year about what 1-2 ships cost me in upkeep. worth it to have mercs at my beck and call. The part of the game Im finding hard is diplomacy. Most everyone hates me.. but they also lag so far behind me that being in 3 wars at once means I get to expand my economy. How do I get other empires to not hate me so hard? Im usually a republic, and the galaxy is loaded with dictators and tyrants. can you force a government change in any way?

There's an intelligence mission to incite a revolution which requires high psyops but is quite handy for turning a belligerent dictator into a peaceful kingdom. Won't help if they hate you for other reasons though.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Shyrka posted:

There's an intelligence mission to incite a revolution which requires high psyops but is quite handy for turning a belligerent dictator into a peaceful kingdom. Won't help if they hate you for other reasons though.

Found that out this morning. Military dictatorships and hive minds as far as the eye can see. A few revolutions and my republic is dealing with feudalism and monarchy, with a way of the ancients defensive pact going. who flipped to way of darkness for some reason. yaaaay

Synnr
Dec 30, 2009
Is there a detailed breakdown of how diplomacy works somewhere? I got this as a gift yesterday and started a game on normal (legends? something I dunno the exact name, the one with all the story stuff) to test the waters. I started stuff automated until I had some familiarity with the interface and have most of it on suggest, but the diplomacy stuff is completely opaque to me. Google isn't helping either, and the wikis are all unfinished or just c+p of the ingame encyclopedia.

I just want to know how disputed planets work and whether I can demand a system/planet from someone. I'm tired of my subjagated insect dudes complaining about my constructor repairing a doomstar in a system on the fringe of their space. I went to war with them over this stupid thing and its getting annoying to get that popup message.

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry
A colony or base is only disputed if it's in the territory of someone else. For instance, if you go to war with a faction, and they grab one of your colonies or capture some of your bases and you peace out or vice versa, these disputed bases will show up on your diplomacy screen, and you can pay or trade for them from that point on.

I'm surprised someone that you've subjugated are complaining about a military presence in their systems; I thought they allowed your presence as in a defense pact or such.


I have a question; I too just recently started a new game with all the story elements included, and the etrukah refugees are probably going to show up within the next few years. How feasible is it to shut them down immediately upon arriving in the galaxy? I don't think they have their planetary shield thing until it's actually built, and I want to have a small fleet of worldbreakers ready for them when they pop up.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm

Synnr posted:

Is there a detailed breakdown of how diplomacy works somewhere? I got this as a gift yesterday and started a game on normal (legends? something I dunno the exact name, the one with all the story stuff) to test the waters. I started stuff automated until I had some familiarity with the interface and have most of it on suggest, but the diplomacy stuff is completely opaque to me. Google isn't helping either, and the wikis are all unfinished or just c+p of the ingame encyclopedia.

I just want to know how disputed planets work and whether I can demand a system/planet from someone. I'm tired of my subjagated insect dudes complaining about my constructor repairing a doomstar in a system on the fringe of their space. I went to war with them over this stupid thing and its getting annoying to get that popup message.

Putting weapons on a non privately owned ship makes it count as military and thus pisses off others for trespassing. I stopped putting guns on my explorers, colony ships and constructors, and stopped getting complaints from my neighbors when they flew through their space.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Synnr posted:

Is there a detailed breakdown of how diplomacy works somewhere? I got this as a gift yesterday and started a game on normal (legends? something I dunno the exact name, the one with all the story stuff) to test the waters. I started stuff automated until I had some familiarity with the interface and have most of it on suggest, but the diplomacy stuff is completely opaque to me. Google isn't helping either, and the wikis are all unfinished or just c+p of the ingame encyclopedia.

I just want to know how disputed planets work and whether I can demand a system/planet from someone. I'm tired of my subjagated insect dudes complaining about my constructor repairing a doomstar in a system on the fringe of their space. I went to war with them over this stupid thing and its getting annoying to get that popup message.

You can turn the popup message off in the options. Also I always play with influence turned on on the map so it's clear when I'm going to run into anyone.

Shyrka
Feb 10, 2005

Small Boss likes to spin!

Bohemian Nights posted:

I have a question; I too just recently started a new game with all the story elements included, and the etrukah refugees are probably going to show up within the next few years. How feasible is it to shut them down immediately upon arriving in the galaxy? I don't think they have their planetary shield thing until it's actually built, and I want to have a small fleet of worldbreakers ready for them when they pop up.

It's very easy to shut down the Erutkah if you dogpile them as soon as they show up. They only have the single colony and a small fleet - their baddest ships don't show up until they out themselves. If you have a world destroyer you can just nuke them right off the bat and end the whole thing in a single shot.

uber_stoat
Jan 21, 2001



Pillbug
Take note that nuking them can tank your relations with other empires. Exterminating the bug monsters makes you look like a bully if you do so before they reveal their true nature.

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry

uber_stoat posted:

Take note that nuking them can tank your relations with other empires. Exterminating the bug monsters makes you look like a bully if you do so before they reveal their true nature.

Pish-posh. What's one glassed planet among friends, eh?

Arghy
Nov 15, 2012

Bah why doesn't the AI use refueling stations when doing their missions? i extended my empires range by making this fortress refueling stations but the private sector doesn't think to use these string of stations to trade and constructors bypass them and run out of gas. Can i tell a constructor to build a station then redirect him to the refueling station before sending him to build the base again? I felt that it might charge me multiple times or does it only charge you at the start?

Adbot
ADBOT LOVES YOU

Dryb
Jul 30, 2007

What did I do?
What kind of refueling stations are you using? Gas Mining Stations or Resupply ships (or something else I am forgetting)? When a system is available for refueling, a little gas-pump looking symbol will appear over it in the galaxy map. Also make sure the gas matches the reactors' needs.

You can refuel before finishing the mission, I believe when you cancel or un-queue something you get the money back, although I'm not sure how this works with the constructor already being loaded with the correct materials. I have also found an energy collector on it will help it's fuel usage; it will not use fuel during the construction phase, at least.

I love making specific 'fortress' gas mining stations at far away systems -- this does require your constructors to not be automated, so they don't make multiples of the upkeep-heavy things, though. I guess you could quickly mark it obsolete after you build it where you want.

  • Locked thread