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How easy is it to find games with the Uralgraznomod? A friend of mine and I were thinking about downloading it, but I thought I'd ask first. Also, we're kind of bad at this game, so is it fairly open to people like us, or is it more of a thing for, you know, actually good players?
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# ? Jun 26, 2014 15:31 |
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# ? Jun 9, 2024 23:24 |
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Tevery Best posted:How easy is it to find games with the Uralgraznomod? A friend of mine and I were thinking about downloading it, but I thought I'd ask first. Also, we're kind of bad at this game, so is it fairly open to people like us, or is it more of a thing for, you know, actually good players? Get on the mumble and play with goons, nobody cares if you're bad as long as you're not dumb and bad, and goons can tell you what to do.
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# ? Jun 26, 2014 15:37 |
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Chantilly Say posted:Get on the mumble and play with goons, nobody cares if you're bad as long as you're not dumb and bad, and goons can tell you what to do. To answer his question, the number of people who actually play the mod is fairly low. I hardly see anyone on ever playing it.
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# ? Jun 26, 2014 18:07 |
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I don't like RD's deck system simply because it makes those wacky 10v10s in ALB where we all bought hundreds of T55s and assault guns/RR carriers/Zuni aircraft impossible
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# ? Jun 26, 2014 22:22 |
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SirDrinksAlot posted:To answer his question, the number of people who actually play the mod is fairly low. I hardly see anyone on ever playing it. I never have trouble finding people to play with.
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# ? Jun 26, 2014 22:51 |
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Xerxes17 posted:I never have trouble finding people to play with. Don't take this the wrong way, but I haven't seen you on at all in the past week. Unless you go by a different name in mumble.
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# ? Jun 26, 2014 22:54 |
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Justin Tyme posted:I don't like RD's deck system simply because it makes those wacky 10v10s in ALB where we all bought hundreds of T55s and assault guns/RR carriers/Zuni aircraft impossible I've got decks with hundreds of T-34s and T-55s in them -- and they're actually viable too. It's just that goons don't want to use them.
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# ? Jun 26, 2014 23:25 |
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Justin Tyme posted:I don't like RD's deck system simply because it makes those wacky 10v10s in ALB where we all bought hundreds of T55s and assault guns/RR carriers/Zuni aircraft impossible Apparently you've never played NK Cat C Armored.
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# ? Jun 26, 2014 23:30 |
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SirDrinksAlot posted:Don't take this the wrong way, but I haven't seen you on at all in the past week.
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# ? Jun 27, 2014 00:30 |
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Hob_Gadling posted:I don't think you need to change the deck system as long as there's no deep water on the map. You can't place units in illegal positions when deploying them. That would be problematic though - now people would have to have decks where NAV is all riverine just for those maps. Avoiding that situation was the reason for the NAV tab working the way it does in the first place.
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# ? Jun 27, 2014 01:38 |
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ohgodwhat posted:That would be problematic though - now people would have to have decks where NAV is all riverine just for those maps. Avoiding that situation was the reason for the NAV tab working the way it does in the first place. it's almost as if it was a bad idea from the start
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# ? Jun 27, 2014 02:53 |
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Is there a better way to avoid requiring people to build decks specifically for maps lest they waste tons of points?
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# ? Jun 27, 2014 02:59 |
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1.75 All maps are now adjacent to major canals, lakes or oceans. Problem solved.
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# ? Jun 27, 2014 03:17 |
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The solution I came up with was that Naval should be it's own deck, split into command/escort/riverine/landing tabs or some similar arrangement. When playing on a mixed map, players select both land and naval decks. On a river map only riverine tab callins are available. would be neat if there were riverine deployed special forces, on that note.
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# ? Jun 27, 2014 04:14 |
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Xerxes17 posted:Busy week and different tinezone man. Ah that makes sense. To the guy asking the original question; guess I was wrong. Here's a steam community group you can join to look for games http://steamcommunity.com/groups/Uralgraznomod
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# ? Jun 27, 2014 06:17 |
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Arglebargle III posted:1.75 All maps are now adjacent to major canals, lakes or oceans. Problem solved. And what happens to people who have deep water units in NAV that they can't deploy because it's a map that only allows riverine units?
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# ? Jun 27, 2014 11:02 |
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CANALS LAKES OR OCEANS
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# ? Jun 27, 2014 11:55 |
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Perhaps you could read the three posts involved in this conversation before yelling? Here's the most important one: Hob_Gadling posted:I don't think you need to change the deck system as long as there's no deep water on the map. You can't place units in illegal positions when deploying them. How useful is someone's deck on such a map if their NAV tab is full of Udaloys and Sovremeniys?
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# ? Jun 27, 2014 12:57 |
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Why does it even matter when you can kill anything with enough Moskits?
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# ? Jun 27, 2014 13:13 |
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ohgodwhat posted:Perhaps you could read the three posts involved in this conversation before yelling? Here's a legitimate question: why do we care? I mean, it's not as if you don't see the map before picking your deck, and there are plenty of other map/deck type combinations that are more or less viable.
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# ? Jun 27, 2014 13:55 |
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ohgodwhat posted:Perhaps you could read the three posts involved in this conversation before yelling? CANAAALS, LAAAKES OR OCEEAAAAANS! I played a destruction 10v10 today where one team took 4 smerches at start and got over 1000 points just shooting the main road from blue spawn. Arglebargle III fucked around with this message at 17:15 on Jun 27, 2014 |
# ? Jun 27, 2014 14:46 |
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Should I buy this instead of Airland Battle? Have the boats improved at all?
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# ? Jun 27, 2014 18:51 |
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Koramei posted:Should I buy this instead of Airland Battle? Have the boats improved at all? yes buy it, no boats are bad. join us on mumble later.
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# ? Jun 27, 2014 19:03 |
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Koramei posted:Should I buy this instead of Airland Battle? Have the boats improved at all? Boats have been improved but are still bad.
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# ? Jun 27, 2014 19:55 |
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I know boats are wonky and all, but I really feel like most people hate them because every naval map, everyone want to ignore boats and the pubs end up somehow wrecking us with their boats OR someone focuses on boats and ends up being useless. I mean sometimes the boats work out for the best but... it's not often.
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# ? Jun 27, 2014 20:01 |
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Hubis posted:Boats have been improved but are still bad. Boats are fine. They're what they're supposed to be and work fine with that. They don't break the rest of the balance and they're not buggy, which is as much as you can ask from any category of units.
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# ? Jun 27, 2014 20:23 |
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River botes are awesome i just wish I could take them on more maps.
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# ? Jun 27, 2014 20:41 |
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TBH I kind of like boats, I just wish there were some mid-map boat reinforcements points to encourage amphibious landings, and that all naval spawns are contestable by boats. I'm known for having utterly fantastically bad ideas about what constitutes fun, though.
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# ? Jun 27, 2014 22:29 |
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Red Dragon is 40% off on the Steam sales ($23.99 in the US). -e- for 6 bucks more you can get the franchise pack with ALB and EE included. Leif. fucked around with this message at 22:34 on Jun 27, 2014 |
# ? Jun 27, 2014 22:31 |
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I just wish little river boats weren't tougher than a tank. I try to get people to play boats occasionally but nobody wants to. I think it's a relaxing mini game sort of thing. Like if you've just had a punishing 60 minute brawl, go play boats for 20 minutes and dick around. Sadly nobody seems to share this view.
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# ? Jun 28, 2014 02:58 |
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I think the problem is that people see botes and think "Oh, OK, must spam a CIWS blob or a cluster of ASM planes" and forget that botes can be used to great effect against land targets. In a recent game with DrinksAlot and some other goons (I think DonglordActual and a pubbie) I was on Botes duty, against a team of REDFOR tryhards. Turns out botes saved the day -- they did no Navy at all, and so after putting a few points into an initial naval force of 2 Super Hornets, a Lafayette, and 3 Po-hangs, we quickly realized that we didn't need any more points in botes and that we were losing on land. My super hornets shot down Su-25s one after another, while the Po-hangs went over to a control point along the coast and began slaying all their AA net. The Lafayette pulled up as close as it could and shelled out their CV, and between the 4 ships and my super hornets, the sky was clear for the A-10's and Cobras to clean house. In fact, the only reason we lost is because our pubbie bought 6 Strb boats and sat them offshore doing nothing (presumably putting a hellfire net around the enemy naval call-in) instead of sending them upriver to kill tanks and AA. By the time he listened up and did that, we were too late and lost on time at something like 50 points behind. Botes are amazing when used to keep pressure on coastal CP points, especially ones that can't be easily pressured by land. They don't even have to live either. Lafayettes will shell everything out of existence before they can be killed, and only a few 100-150 point CIWS ships are needed to keep AA pressure off your frigate. Basically if you started botes and use your starting investment + maybe the first 10 minutes of income towards buying botes with the sole purpose of naval bombardment and shooting down planes, you'll probably be able to press the advantage on land even by the time you get overwhelmed at sea (if that even happens).
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# ? Jun 28, 2014 06:04 |
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Hubis posted:Here's a legitimate question: why do we care? I mean, it's not as if you don't see the map before picking your deck, and there are plenty of other map/deck type combinations that are more or less viable. I think it puts less sophisticated players at even more of a disadvantage and an unnecessary one at that. Arglebargle III posted:CANAAALS, LAAAKES OR OCEEAAAAANS! Like, there's got to be some miscommunication here, but I'm not sure on whose side. Do you think there should be maps where deep water ships can't be spawned but still have the NAV tab?
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# ? Jun 28, 2014 06:19 |
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I think there should be maps that diagnose players with latent mental disorders.
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# ? Jun 28, 2014 08:32 |
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Arglebargle III posted:I think there should be maps that diagnose players with latent mental disorders. Pushing for that as we speak.
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# ? Jun 28, 2014 08:48 |
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Wish they had those SEAL attack boats, basically just STRBs but replace the .50 turrets with minigun turrets also make them be transports for naval tab SEALs.
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# ? Jun 28, 2014 09:12 |
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Blobs of yuqings are great at shooting down planes. Does anyone know whether they got the SPAAG buff too?
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# ? Jun 28, 2014 09:53 |
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Arglebargle III posted:Blobs of yuqings are great at shooting down planes. Does anyone know whether they got the SPAAG buff too? That SPAAG buff was something that was in the CBT only as the CBT was on a separate branch from the main game. It never got spliced back into the main trunk.
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# ? Jun 28, 2014 10:02 |
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Yo, I have just bought EE on the steam sale, and the loving tutorials are kicking my rear end. I'm on the one where you need to capture sectors for the first time. I have no clue what I'm doing. Anyone has some basic tips for single player? I'm not really interested in multiplayer (yet, at least).
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# ? Jun 28, 2014 10:37 |
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Samopsa posted:Yo, I have just bought EE on the steam sale, and the loving tutorials are kicking my rear end. I'm on the one where you need to capture sectors for the first time. I have no clue what I'm doing. Anyone has some basic tips for single player? I'm not really interested in multiplayer (yet, at least). EE singleplayer got boned pretty hard by subsequent balance patches intended for multiplayer. Its probably best to think of it as a sort of puzzle game rather than a strategy game. You can brutally game the missions if you played them once or twice and know where everything is. What part in particular do you trouble with?
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# ? Jun 28, 2014 11:04 |
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# ? Jun 9, 2024 23:24 |
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Oh BTW in a pub game with Donglord, some random guy's HERO OF THE SOVIET UNION MiG-31M landed three shots in a row on a pair of Rafales without taking a single return shot. At 45% accuracy up against 50% ECM and a pair of Rafales barreling towards him expecting an easy kill that may be the luckiest pilot I have seen to date. This was on the REDFOR side on Floods and I was playing the amphibious side. The amount of AA France can get over the lake and way down into the enemy backfield is obscene. RIP Hero of the Soviet Union (yes, that is the lake in the red spawn zone) On a related note, it's fun to play France as its goofy raiding personality from ALB occasionally. It may be able to stand up in a straight fight now but it can still derp around in the rear like a HATO Poland.
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# ? Jun 28, 2014 11:48 |