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BloodWulfe posted:e: Honestly I was only going by the article title, gently caress if I know otherwise.
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# ? Jun 26, 2014 19:34 |
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# ? May 28, 2024 04:35 |
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He was Director, Writer, and Producer for the first three Suikoden games, yes. Iunno exactly what he wrote, but going by interviews everything went by him either way.
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# ? Jun 26, 2014 19:38 |
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I bought Atelier Escha and Logy during the flash sale and then I liked it so much I grabbed Atelier Ayesha and that was a lot of fun too. Then I bought Rorona plus and boy it sure reminds me why I don't like the Arland trilogy. Does Rorona get any more depth with the alchemy system beyond "throw crap into pot"? Escha and Logy was really fun to carefully plan what ingredients to use to just completely break the game, i'm not seeing an obvious way to do that in Rorona.
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# ? Jun 26, 2014 21:47 |
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Mr. Sunabouzu posted:I bought Atelier Escha and Logy during the flash sale and then I liked it so much I grabbed Atelier Ayesha and that was a lot of fun too. You get some ability to customize the ingredients themselves later on but nothing as cool or fun as E&L, no. It's basically all about getting an S-Rank item with good traits. ImpAtom fucked around with this message at 21:53 on Jun 26, 2014 |
# ? Jun 26, 2014 21:50 |
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Bummer. Guess i'll wait for whenever Atelier Shallie gets localized.
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# ? Jun 26, 2014 21:52 |
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Zore posted:Units will basically never leave. You have to make an extremely concentrated effort to lose them.
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# ? Jun 27, 2014 00:44 |
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Kild posted:Romancing Saga: Minstrel Song PS2. Follow the blue arrow on your compass when you're in the location/level indicated on your map. If the blue arrow points towards a room you can't get into I guess you're outta luck. Given how wonky the game can be about some things - especially at ER22 - it wouldn't shock me that some maps aren't always accessible. I've never gotten the map dupe to work, but I honestly didn't try very hard when it didn't work the first few times. My only suggestion would be to try trading different junk items but, since you've tried it 50+ times, I'm willing to bet you already thought of that.
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# ? Jun 27, 2014 03:06 |
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I've had enough people yell at me about this without giving specifics, so... what makes FF3 DS/mobile/PC/whatthefuckever a bad game? I grabbed the Steam version from the current sale, which already has its own issues.
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# ? Jun 27, 2014 04:43 |
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iastudent posted:I've had enough people yell at me about this without giving specifics, so... what makes FF3 DS/mobile/PC/whatthefuckever a bad game? Crazy design, a nasty endgame (last save point is outside an hourlong, multi-boss dungeon... or is it at the start and you're locked in? I forget), classes work in some weird ways that don't resemble how they do in the rest of the series, and it's really bland story-wise with 4 character-less blank slates as your party. Also: gimmick dungeons a go-go. "Must be Mini to enter/proceed", or "Gotta be Toaded".
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# ? Jun 27, 2014 04:52 |
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It's a boring slog where the main mechanic and lone interesting feature (class swapping) actively discourages your from experimenting with it.
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# ? Jun 27, 2014 04:54 |
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Captain Vittles posted:Follow the blue arrow on your compass when you're in the location/level indicated on your map. If the blue arrow points towards a room you can't get into I guess you're outta luck. Given how wonky the game can be about some things - especially at ER22 - it wouldn't shock me that some maps aren't always accessible. Yeah I know how Treasure maps work. I've gotten 5 pocket dragons and a Shooting Star already. It's just the map seems to not be any place that isn't West Cave B2 but thats not accessible for me. Similarly for Strom's Den. iastudent posted:I've had enough people yell at me about this without giving specifics, so... what makes FF3 DS/mobile/PC/whatthefuckever a bad game? It's not much worse than any of the other FFs. The hidden dungeon is annoying is how much stronger it is than everything else though. Class changing can be annoying I suppose but you level so quickly it shouldn't matter. Some dungeons require you to have certain spells to enter.
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# ? Jun 27, 2014 05:07 |
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It's a game that punishes you for changing classes, nerfed the capstone classes of the game in an attempt to get you to play as other shittier classes, hosed up enemy balance and turned every encounter into multi-attacking slabs of HP, and didn't bother to fix the actual problems inherent to being an RPG from the NES.
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# ? Jun 27, 2014 05:09 |
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Kild posted:Yeah I know how Treasure maps work. I've gotten 5 pocket dragons and a Shooting Star already. It's just the map seems to not be any place that isn't West Cave B2 but thats not accessible for me. Similarly for Strom's Den. Sorry, I should have read more closely. I assume you're right about Strom's Den - I've never gotten a map for there - and I know for sure you're right about the West Cave. You need to have the quest active to fight the boss, you need to kill the boss to break the icicles to access B2, and you need to access B2 to get to the hidden part of B1... and you can't run the quest at ER22.
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# ? Jun 27, 2014 05:18 |
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I'd always been interested in FF3 because goddamn do I love me some job system, but had no idea it was regarded so direly. Guess the massive blindspot in my rpg knowledge was for a reason.
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# ? Jun 28, 2014 02:46 |
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FF3 on the NES is alright, so long as you remember it's one of the first RPGs to try out a job system and it's still an NES RPG. It's just the remake fumbled so hard it somehow managed to make an already tedious game into a horrible morass.
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# ? Jun 28, 2014 02:55 |
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Yeah, I think FF3 NES is a great curiosity if you're familiar with later entries in the series, because you can see a lot of foundational stuff there. It's still very much a NES RPG though so it relies a lot more on length than good design.
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# ? Jun 28, 2014 03:02 |
Plus on the NES you can emulate it to get savestates to get around the "no save points anywhere but this is most important in the gigantic final dungeon" issue. Although I think halfway through you briefly get to the world map to save, but if you want to go resupply you have to fight backwards through the first segment again, and there's a point of no return later that cuts off even that.
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# ? Jun 28, 2014 03:13 |
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I guess I'm going to be the lone dissenter about the Tactics Ogre remake here and put out my opinion, which is that it might have been a great game. As it stands, some its mechanics just flagrantly get in the way of enjoying the game. The class level system would have been a great idea with the right implementation, but in the context of TO's gameplay, it doesn't seem to serve any design purpose. You'd assume that associating experience levels with classes instead of individual characters would allow the player to quickly replace a dead character and therefore allow the designers to increase the game's overall difficulty, but the individualized skill system is so spectacularly grindy that, if this was a design objective, it's categorically unaccomplished -- replacing a dead character would require hours and hours of grinding skills points and skill experience back. Furthermore, the game leaves you no way to allow new classes to quickly catch up -- they all start at level 1, and while the game tends to assign a bit more experience to underleveled classes, it's simply not enough. This leaves the player with three bad choices: either bring low level classes into story battles where they'll be completely useless, never touch new classes, or grind the new classes out -- which has the side effect of dramatically overlevelling your main army, making the next half-dozen story battles a complete cakewalk. It's just... terribly implemented. The game is good, but it doesn't allow you to enjoy what it has to offer. That's my biggest complaint about the game -- the rest is mostly small but baffling mistakes:
That said, it's still fun to play, has great sound design, and it's translated by Kajiya Productions so it's definitely worth playing. Heavy neutrino fucked around with this message at 03:34 on Jun 28, 2014 |
# ? Jun 28, 2014 03:30 |
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Play the NES version if it's within your means. It's basically the same game except you can't easily buy things in fast stacks of 99 and also your Level 99 party won't wipe to some boss or even just scrub random encounters because the RNG said gently caress you. v Oh, you can? Nice, then. It's been a long-rear end time since I played the original... poo poo, more than a decade by now. Fur20 fucked around with this message at 04:48 on Jun 28, 2014 |
# ? Jun 28, 2014 03:33 |
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The White Dragon posted:Play the NES version if it's within your means. It's basically the same game except you can't easily buy things in fast stacks of 99 Yes you can. That 10-count thing goes up.
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# ? Jun 28, 2014 03:35 |
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Heavy neutrino posted:I guess I'm going to be the lone dissenter about the Tactics Ogre remake here and put out my opinion, which is that it might have been a great game. As it stands, some its mechanics just flagrantly get in the way of enjoying the game. What I did is I went through the game normally. Then when I went back to the branching point in the story to see the other path I changed all my guys into the classes that I didn't use much as well as the special classes like shaman I didn't really get a chance to use. Since everyone was at or around level 1 all the enemies scaled and it was fine. I honestly found the game a little easy on the first play through so going with a sub-optimal class balance kept things interesting as well.
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# ? Jun 28, 2014 05:09 |
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Million Ghosts posted:Anyone here play Metal Max Returns? I've played Metal Saga on PS2 and loved it, jankiness and all, and now I want more post-apoc tank driving goodness. Plus it looks nice and story light, which will be great after an FF game. MMR was similarly open-ended, and I never felt particularly pushed in one direction or another by 'the plot.' When I met what is probably the final boss of the game, it was almost accidental as I was merely exploring. I spent most of my time hunting down vehicles and upgrading them, along with upgrading my own guys' gear. My only disappointment is that one of the ammo types lets you break the game. I feel as though I could never have defeated some of the boss-type enemies without it, at least not as early and as quickly as I did.
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# ? Jun 28, 2014 07:51 |
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Tactics Ogre: Killing all of the slaves is the Law path? What? I think my chief complaint is that the game is just so slow. Battles take forever when you're doing 15-20 damage on enemies with 180+ health.
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# ? Jun 28, 2014 13:56 |
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Nate RFB posted:Tactics Ogre: Killing all of the slaves is the Law path? What? Yeah, Law is all about following orders and maintaining the status quo. Its definitely not the "good guy" path.
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# ? Jun 28, 2014 14:17 |
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Nate RFB posted:Tactics Ogre: Killing all of the slaves is the Law path? What? There's a reason why the D&D morality system differentiates between Good <-> Evil and Lawful <-> Chaotic. Law is not inherently Good.
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# ? Jun 28, 2014 14:26 |
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Heavy neutrino posted:I guess I'm going to be the lone dissenter about the Tactics Ogre remake here and put out my opinion, which is that it might have been a great game. As it stands, some its mechanics just flagrantly get in the way of enjoying the game. You forgot to mention that the game also has equipment restrictions based on your level. So a level 1 guy in a new class is truly dead weight, because they can only equip the worst equipment in the game even if they had the Excalibur III equipped a few minutes ago. I'm not really a fan of the game as a whole, since it's like the clunkiest RPG I've ever played and from what I can tell from looking around they changed some stuff for the worse for literally no reason, like Denam having the recruit skill innately, but if people enjoy it for some reason, more power to them.
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# ? Jun 28, 2014 14:44 |
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Last Celebration posted:You forgot to mention that the game also has equipment restrictions based on your level. So a level 1 guy in a new class is truly dead weight, because they can only equip the worst equipment in the game even if they had the Excalibur III equipped a few minutes ago. I'm not really a fan of the game as a whole, since it's like the clunkiest RPG I've ever played and from what I can tell from looking around they changed some stuff for the worse for literally no reason, like Denam having the recruit skill innately, but if people enjoy it for some reason, more power to them. It's a game that seriously benefits from cheat codes. When i play I tend to use the ones that make crafting not fail, multiply the experience for skills, etc. Nothing that breaks the game but rather makes it play a bit more like a modern game. I still think it's a great game in spite of its failings but I understand totally why it might not resonate with some gamers.
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# ? Jun 28, 2014 14:48 |
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So is Fairy Fencer F any good? The aesthetics to it make it resemble Xenoblade to the point where it could be mistaken for a sequel. But with better textures and everything.
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# ? Jun 28, 2014 14:49 |
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Levantine posted:It's a game that seriously benefits from cheat codes. When i play I tend to use the ones that make crafting not fail, multiply the experience for skills, etc. Nothing that breaks the game but rather makes it play a bit more like a modern game. I still think it's a great game in spite of its failings but I understand totally why it might not resonate with some gamers.
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# ? Jun 28, 2014 14:54 |
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Nate RFB posted:Are you referring to the PSP or PS1 version? I vaguely remember being able to mess with codes in ePSXe, but is there a similar system for the PSP? Short of getting a new .ISO with the changes already implemented. PSP - you can use CWCheat. It's remarkably easy to use.
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# ? Jun 28, 2014 14:55 |
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TempAR these days. CWcheat hasn't been maintained in almost half a decade. Also PPSSPP (and maybe JPCSP) are emulators with built-in cheat engines.
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# ? Jun 28, 2014 15:13 |
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Is there a way to make the cheats turn on permanently, a la Ocarina on a Wii? Or do you have to manually turn them on every time you boot up the game?
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# ? Jun 28, 2014 16:42 |
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The PSP ones are plug-ins. Either one should have persistent settings. Obviously they won't stick around if you ditch the plug-in, unless it was something you could accomplish just by editing a save file.
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# ? Jun 28, 2014 16:52 |
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Nate RFB posted:Is there a way to make the cheats turn on permanently, a la Ocarina on a Wii? Or do you have to manually turn them on every time you boot up the game? If you are using PPSSPP and the cheat function it has, they are definitely permanent until you turn off cheats.
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# ? Jun 28, 2014 17:06 |
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It's on a PSP with CFW. I can get TempAR and the codes to work it just requires first enabling CFW and turning them on. They then reset if you exit the game. Not a big deal I suppose; I just moved all of the ones I want to the top of the list so that I can turn them on more easily. It was just a feature I rather liked about Ocarina. E: If by "persistent" you mean the "Always On" option (instead of green the cheat is highlighted as blue), then that resets as well upon exiting the game. Nate RFB fucked around with this message at 17:25 on Jun 28, 2014 |
# ? Jun 28, 2014 17:18 |
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The Taint Reaper posted:So is Fairy Fencer F any good? The aesthetics to it make it resemble Xenoblade to the point where it could be mistaken for a sequel. But with better textures and everything. It made by Compile Heart, who also makes the Neptunia series, so going in expecting something like Xenoblade is just setting yourself up for disappointment. That said, I believe Fairy Fencer F is just suppose to be kind of average at best, just going through the motions as competently as it can.
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# ? Jun 28, 2014 17:40 |
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The Taint Reaper posted:So is Fairy Fencer F any good? The aesthetics to it make it resemble Xenoblade to the point where it could be mistaken for a sequel. But with better textures and everything. It's Compile Heart. It's probably going to have some interesting facets to the battle system but ultimately be a long, grinding slog through moe crap. Also it's the Neptunia system rather than any kind of Xenoblade system, so it's a lot more clunky.
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# ? Jun 28, 2014 18:34 |
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There's a demo of Fairy Fencer F on the Japanese PSN store. I played through it a while back and it seemed alright. You're a cool-guy anime protagonist, you find a sword that is also a girl, and then you team up with other people who also have weapons that are people and you fight stuff. Pretty sure there will be a love triangle between you, your sword, and a mysterious girl. Combat is alright. I haven't played Neptunia so I don't know if it's the same, but it's turn-based with free movement, so you can position yourself for team attacks and to avoid AoE skills. Your characters can also transform/merge with your weapon (I think the game called it "Fairilizing"?) to power up temporarily. I don't know if the demo just didn't have the scenes, but after the opening two people join your party with no introduction, not appearing on the screen at all, just a prompt saying they joined. It was weird. One of them was this guy:
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# ? Jun 28, 2014 19:34 |
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Compile Heart really frustrates me. Everything I've played that they've made is sooo loving close to actually being a good game, then they gently caress it up by being Compile Heart. My greatest shame is that I will probably buy Fairy Fencer F.
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# ? Jun 28, 2014 23:34 |
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# ? May 28, 2024 04:35 |
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Fairy Fencer F looks like it has the potential to be one of their less-lovely games. I guess it depends on how it goes. I'm not holding out hope.
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# ? Jun 28, 2014 23:37 |