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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Azran posted:

Unity of Command?

Read the manual. Seriously, it explains all the major game mechanics.

I picked up Endless Space and need some advice on ship design. My basic idea was:
-Main battle fleets, 1/3 superheavy ships with tons of armor and few guns, 1/3 ships with shitloads of guns (missiles/kinetics), 1/3 carriers. Also one or two small ships with flak, scout and engines.
-Siege fleets geared entirely to take over planets
-Raiders with bombs to gently caress up enemy infrastructure.

How viable an idea is this, and what should I do to do it well?

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BrightWing
Apr 27, 2012

Yes, he is quite mad.
Civilization V is on sale on Steam so I nabbed it, anything I should know?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Fat Samurai posted:

Just picked up Splinter Cell: Blacklist in the Steam Sale. I've only played the first one, where it was trivial to hang around in the dark, shooting lights to sneak past everyone, but the enemies seem much more obnoxious in here. They have longer search patterns, take a long time to stop searching and look around if some of them go missing.

I consider using guns in this kind of games a failure, but it seems the game expects you to execute your problems away. Any tips?

Get the Crossbow and the Tri-Rotor (upgrade it to launch sticky-shockers) and things get insanely easy for stealthing. Both will make sneaking insanely easy. Mark and Execute is actually really usefull even on a Ghost approach, as you can mark targets and use that to keep track of where they are while you sneak past or set up a non-lethal takedown.

Here's the breakdown for all three playthrough types, incidentally;

Ghost - Nonlethal takedowns will count towards this, and you get a bonus for sneaking through an area without being detected at all (having to knock someone out negates this, I THINK, at least, but distraction items are permitted without negating the bonus).

Panther - Still stealth, but you're killing dudes without their buddies finding out. "Anyone seen Pete lately?" :ohdear:

Assault - Shoot them. Shoot them all and hold the trigger down until the magazine clicks empty. Reload and repeat :unsmigghh:.

PJOmega
May 5, 2009
Deadpool for XBox 360. Anything I should know?

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Neddy Seagoon posted:

Get the Crossbow and the Tri-Rotor (upgrade it to launch sticky-shockers) and things get insanely easy for stealthing. Both will make sneaking insanely easy. Mark and Execute is actually really usefull even on a Ghost approach, as you can mark targets and use that to keep track of where they are while you sneak past or set up a non-lethal takedown.

Here's the breakdown for all three playthrough types, incidentally;

Ghost - Nonlethal takedowns will count towards this, and you get a bonus for sneaking through an area without being detected at all (having to knock someone out negates this, I THINK, at least, but distraction items are permitted without negating the bonus).

Panther - Still stealth, but you're killing dudes without their buddies finding out. "Anyone seen Pete lately?" :ohdear:

Assault - Shoot them. Shoot them all and hold the trigger down until the magazine clicks empty. Reload and repeat :unsmigghh:.

To get maximum ghost points you should leave everybody alone but it won't hurt you much to knock out guys here and there like if you're gonna get spotted otherwise for example. But you'll get way more points for having guys left over after you leave an area. If you do have to knock sombody out hide the body well otherwise the area goes on alert and you'll only be able to get the lovely "enemy avoided" Panther bonus if you leave everybody awake.

Crossbow is definitely essential but i found the tri-roter not so helpful since upgrading the goggles all the way gives you wallhacks and it's way better. Sleep Grenades,Sticky Shockers/Shock Mines and the Crossbow with multiple different arrows will get you through the game almost no problem.

Also if you're going to be going for a no kill run just know that it has to be Sam himself that pulls the trigger/knife on the poor bastard for it to count. Thankfully you can go back to a results screen after a level is over to see if you missed collectables AND if it's checked off as having done a no kill run. Just replay it and don't kill anybody to fix it if you don't get it.


The last thing i would say is that the "Gone Dark" missions are a meta-game. You're SUPPOSED to read what they give you, look up on the internet and then figure out the next location to click on the map in game. But because it's the goddamn INTERNET you're gonna find alot of guides for these missions so you might as well just follow one of those.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Neddy Seagoon posted:

Ghost - Nonlethal takedowns will count towards this, and you get a bonus for sneaking through an area without being detected at all (having to knock someone out negates this, I THINK, at least, but distraction items are permitted without negating the bonus).

Hmnn... I've been moving through the first level giving sleeping hugs to every bad guy, and it's giving me ghost points for each takedown and Ghost points at the end of the level. Are you talking about something else?

Also, stupid question, but how do I melee as a spy while playing multiplayer? I'm mashing the E button but it seems to do nothing, and I don't see any other prompt. Maybe it's that I'm frantically running around while being shot at, though.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

BrightWing posted:

Civilization V is on sale on Steam so I nabbed it, anything I should know?

We're talking about just the vanilla game here, none of the expansions? I'll also assume you haven't played any civ games before.

The key to doing well in the game is grabbing enough land, and working it as efficiently as possible with your cities. You'll want to settle your cities near the various bonus resource tiles on the map, and research technologies that allow your workers to improve those resources. The maximum amount of cities and population working the tiles you can have is limited by your happiness. Once your happiness goes into the negatives your cities stop growing, so you'll want to avoid that as much possible. This makes the happiness providing luxury resources a top priority. Especially in the early game you'll want your new cities near a luxury resource that you don't have access to yet.

One thing to watch out for is settling cities next to another civilization. If you settle in an area they consider theirs, they will declare war on you for it sooner or later. This can be a good thing or a bad thing, depending on how ready you are for war, and if they have cities worth taking.

Take what the advisors say with a grain of salt. They're decent at informing you if you're doing something horribly wrong, but you'll also get a bunch of misinformation. For example, the military advisor will constantly scream at you for not having enough soldiers, but paying upkeep for a massive standing army that's doing nothing is a great way of keeping your empire poor.

If you get through a couple of games and like what you see, you'll want both of the expansion packs. The vanilla game is kind of gimped after you figure out how it ticks. The expansions do a great job of making things more interesting, especially in the late game.

GhostBoy
Aug 7, 2010

StoryTime posted:

We're talking about just the vanilla game here, none of the expansions? I'll also assume you haven't played any civ games before.

The key to doing well in the game is grabbing enough land, and working it as efficiently as possible with your cities. You'll want to settle your cities near the various bonus resource tiles on the map, and research technologies that allow your workers to improve those resources. The maximum amount of cities and population working the tiles you can have is limited by your happiness. Once your happiness goes into the negatives your cities stop growing, so you'll want to avoid that as much possible. This makes the happiness providing luxury resources a top priority. Especially in the early game you'll want your new cities near a luxury resource that you don't have access to yet.

One thing to watch out for is settling cities next to another civilization. If you settle in an area they consider theirs, they will declare war on you for it sooner or later. This can be a good thing or a bad thing, depending on how ready you are for war, and if they have cities worth taking.

Take what the advisors say with a grain of salt. They're decent at informing you if you're doing something horribly wrong, but you'll also get a bunch of misinformation. For example, the military advisor will constantly scream at you for not having enough soldiers, but paying upkeep for a massive standing army that's doing nothing is a great way of keeping your empire poor.

If you get through a couple of games and like what you see, you'll want both of the expansion packs. The vanilla game is kind of gimped after you figure out how it ticks. The expansions do a great job of making things more interesting, especially in the late game.

Further to this: When deciding how to expand, figure out early if you want to build your cities tall or wide, by which I mean whether you want few, big cities, and many small ones. Both are viable options, but you should not try to combine them. If you go for few, big cities, around 4-5 is usually enough to carry you through the rest of the game (make any cities you conquer Puppets).

If you go for many smaller cities, settle the first ones on good areas with many resources even if you have to go a bit far away, then backfill later.

BrightWing
Apr 27, 2012

Yes, he is quite mad.
Its was actually the ultimate edition of Civ V that was on sale for about $16 so I said screw it and got that. I bought it because when I mentioned that I was mulling it over to some good friends of mine they demanded I buy it immediately with the promise that I would lose days playing it. So far that seems true, but this being my first Civ, the initial info dump is....intimidating.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

BrightWing posted:

Its was actually the ultimate edition of Civ V that was on sale for about $16 so I said screw it and got that. I bought it because when I mentioned that I was mulling it over to some good friends of mine they demanded I buy it immediately with the promise that I would lose days playing it. So far that seems true, but this being my first Civ, the initial info dump is....intimidating.

Gods & Kings and Brave New World greatly improve the gameplay. Civ 5 with the expansions is arguably the best Civ yet (vanilla is a bit lacking).

Don't stress too much. The game has a decent adaptive tutorial (your advisers will squawk at you about concepts, but once you've got the idea down you just hit a little "do not tell me about this again" button and eventually they'll have nothing left to say) and your turn won't end until you've got every immediate decision handled. It's remarkably user-friendly given the number of subsystems.

Also, the AI is really bad at Civ. On any difficulty above, like, the second easiest the AI is brought to parity with the player by giving them artificial boosts to their output. Just don't start on Deity and you'll be fine.

Don't be afraid to make mistakes. Worse case scenario you'll lose one game, which is no big deal.


Oh, one thing that trips people up: AIs can and will lie to you. They're not that clever, though, so if you keep the total situation in mind you should be able sort fact from fiction.


You also might want to check out Smite's Civ V series. He does a pretty good job of explaining what he's doing and why, and has tackled a couple different play styles so far.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
For Blacklist, I actually found that it was a lot easier and better to play it using a controller.

If you really want to trivialize the game, do all of Grim's missions so that you unlock the best stealth suit in the game. Then you can pretty much crouch sprint to everyone before they even know what is going on.

Ainsley McTree
Feb 19, 2004


What should I know for Age of Wonders 3? All the units, the stats, the spells, the races, the buildings, the research...it's a lot to take in!

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy
Grabbed Blackguards and its DLC, any tips? Oh Steam sales. :allears:

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

BrightWing posted:

Its was actually the ultimate edition of Civ V that was on sale for about $16 so I said screw it and got that. I bought it because when I mentioned that I was mulling it over to some good friends of mine they demanded I buy it immediately with the promise that I would lose days playing it. So far that seems true, but this being my first Civ, the initial info dump is....intimidating.

Awesome. Everything in my first post still stands. Two important new game mechanisms are introduced by the expansions: religion and trade routes. Both are super great to have, so take the time to build a couple of shrines and caravans/cargo ships. Cargo ships are 2x better than caravans, so switch to using them when they become available.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Ainsley McTree posted:

What should I know for Age of Wonders 3? All the units, the stats, the spells, the races, the buildings, the research...it's a lot to take in!

Been a while since I played but you can probably get more specific advice in the game's thread.

Stelas
Sep 6, 2010

Mayor McCheese posted:

Grabbed Blackguards and its DLC, any tips? Oh Steam sales. :allears:

Very broadly:

- Specialise. One weapon per person, stick them to their best skills, maybe splatter a couple of points in the more party oriented skills like find chests and whatnot. Stick some points in clubs+maces on your main character if you're intending to fight, since that's all you'll have for quite a long while.

- The exception are the skills that give you +1 AP in woodland or town areas at level 1, stick a point in them because more AP is awesome.

- Use debuffs - they're absolutely critical late-game where you and your enemies will both be toting obscene parry and dodge rates.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Sentient Toaster posted:

How about Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst?

I totally don't get this game at all. Whoever uses substitution first loses because his gauge runs out first? Shuriken knock a dude out of everything but dashes? How do I combo something that isn't in the move list? Am I supposed to throw out cold chakra stuff without chaining into it? The game isn't very fast at all, but I still feel like it's too fast for me.

The trick isn't to be the last one to use up substitutions, but to trick your opponent into using them all. They recharge faster when you still have some, so if you're going back and forth, just eat the last combo because they'll expect you to sub out and generally won't have anything but a basic combo. Against more advanced players and AI, learn how to sub and backdash to get out of range. Alternatively, most players and AI are quick to sub anything, even shuriken. If they're bad enough that they'll blow all their subs dodging shuriken, do it. Then you'll basically have their rear end for as long as you want because it's almost guaranteed that they'll blow the first sub that recharges to try and get you.

Regular and chakra shuriken won't stop some jutsu animations, and shuriken won't stop a chakra dash.

As for jutsu, it depends on the jutsu itself. There's plenty that have utility inside and outside a combo.

And learn everyone's special abilities. If they have a manually activated power boost like Lee, you can use them mid-combo to cancel and restart your combo. It's an extremely bad thing to get caught in with no subs.

EDIT: Almost forgot. Some characters have really, REALLY assholish special power boosts at low health. Mainly Sasuke, Itachi, and Madara. They get giant powerful attacks that will almost always lose you the fight if you don't move fast and hard to exhaust their subs or just prevent them from activating it. If you see your opponent trying to charge chakra when their health is low enough, stay on top of them and don't let up. If that's their only tactic, they'll just keep running and subbing to try and activate it.

SpazmasterX fucked around with this message at 14:02 on Jun 28, 2014

Sentient Toaster
May 7, 2007
Not the fork, Master!

SpazmasterX posted:

The trick isn't to
This helps a lot. Seems like I was approaching the game the wrong way. Thanks!

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

Stelas posted:

Very broadly:

- Specialise. One weapon per person, stick them to their best skills, maybe splatter a couple of points in the more party oriented skills like find chests and whatnot. Stick some points in clubs+maces on your main character if you're intending to fight, since that's all you'll have for quite a long while.

- The exception are the skills that give you +1 AP in woodland or town areas at level 1, stick a point in them because more AP is awesome.

- Use debuffs - they're absolutely critical late-game where you and your enemies will both be toting obscene parry and dodge rates.

Thanks a bunch! I had completely ignored those +1 AP skills, so this is good to know.

idiotmeat
Apr 3, 2010
Anyone have any tips for Payday 2?

dromer
Aug 19, 2012

THUNDERDOME LOSER

idiotmeat posted:

Anyone have any tips for Payday 2?

There's a really comprehensive goon guid here: https://docs.google.com/document/d/1GvFAlc9n51gg_bv05Em7HqLeLRJl_RJWS1ZuUUnKXaw/edit?pli=1
Also, there's a thread: http://forums.somethingawful.com/showthread.php?threadid=3564738
General consensus is to play with goons (on the Camping the Stairs mumble) or with friends, because pubbies have a really strong elitist streak in this game.

idiotmeat
Apr 3, 2010
Thanks. Also anyone have any tips for Awesomenauts? drat these steam sales kill me.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
Any tips for Dawn of Discovery Gold? What can I start out with that will be like a tutorial? When should I be starting up the Venice expansion instead of the vanilla game?

Mzbundifund
Nov 5, 2011

I'm afraid so.
The campaign is the tutorial, so start with that. The Venice Expansion is best started after you've finished the campaign.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

McCoy Pauley posted:

Any tips for Dawn of Discovery Gold? What can I start out with that will be like a tutorial? When should I be starting up the Venice expansion instead of the vanilla game?

The game is actually called Anno 1404, this will help you find resources. (Renamed in the US because Ubisoft)

There's some nice wikis out there with all the info you could need: http://anno1404.wikia.com/wiki/Needs

Pretty much its a better SimCity / Cesar / Pharoh, largely about city planning and resource management and very little to no combat depending upon the level. Instead of zoning, you place houses, but you still have to meet needs to get them to upgrade up the tech tree to better and better levels of citizenry, to unlock your next buildings. You'll establish longer and longer supply chains, which eventually require you to manage several different islands and shipping routes between them.

Like Mzbundifund said just play the base campaign and it'll walk you through it. The whole campaign is a gigantic tutorial with some story. If you get bored of the campaign at some point just go play endless mode.

In Anno games the real game is always endless mode, which just lets you set up whatever settings you want and then play forever like Civilization. Its a really fantastic and deep game.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

McCoy Pauley posted:

Any tips for Dawn of Discovery Gold?

In addition to what others have said, remember to eat, drink, and poop. Hours and days will pass faster than you could imagine.

KoB
May 1, 2009
Anything I should know for Divinity: Original Sin?

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

McCoy Pauley posted:

Any tips for Dawn of Discovery Gold? What can I start out with that will be like a tutorial? When should I be starting up the Venice expansion instead of the vanilla game?

Houses need a road connection to the city center, but that road connection doesn't have to lie entirely in the city center's build area. Some large islands will let you make a huge city using long streets with no cross streets if you want, and this will work so long as at least 1 edge of each row is connected to the next one. I hope this makes sense because I feel like I'm not describing what I mean well.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

KoB posted:

Anything I should know for Divinity: Original Sin?

Dude it came out of beta today. Even if there were some pro tips from the beta, they may not even be applicable yet. "What should I know?" doesn't really work for brand new games on literally the day of release. Unless you have a time machine :v:

President Ark
May 16, 2010

:iiam:

Kruller posted:

Houses need a road connection to the city center, but that road connection doesn't have to lie entirely in the city center's build area. Some large islands will let you make a huge city using long streets with no cross streets if you want, and this will work so long as at least 1 edge of each row is connected to the next one. I hope this makes sense because I feel like I'm not describing what I mean well.

On a related note, you do not need to connect everything on your islands together with roads - any good that is in a warehouse magically teleports to every other warehouse and/or city center automagically. You only need to connect production/industry buildings to the warehouse that's servicing them and city buildings/houses to city centers that they're in the radius of.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

President Ark posted:

On a related note, you do not need to connect everything on your islands together with roads - any good that is in a warehouse magically teleports to every other warehouse and/or city center automagically. You only need to connect production/industry buildings to the warehouse that's servicing them and city buildings/houses to city centers that they're in the radius of.

Which is what gives way to these things: http://anno1404.wikia.com/wiki/Building_layout_strategies

Ideal efficiency means coming up with clever ways to fit as many buildings as possible around a warehouse requiring as little or no road at all, which increases both how much stuff you can fit on your land and how fast the factories can produce and get goods around.

You really don't need to worry about that kind of thing for awhile though.

Bedurndurn
Dec 4, 2008
Any tips for Democracy 3?

In my first game I became the first Australian Prime Minister in history to be assassinated. After disabling assassinations in the options menu, my second try at public office had my government drastically reduce crime, unemployment, alcoholism and pollution while improving healthcare, safety, GDP and education while also cutting the deficit in half. For my efforts, I received 2% of the popular vote, leading me to believe that simulated Australians are cunts.

Bedurndurn fucked around with this message at 23:13 on Jun 30, 2014

Tenzarin
Jul 24, 2007
.
Taco Defender
I need tips for farming simulator 2013.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Tenzarin posted:

I need tips for farming simulator 2013.

You have some lovely tractors littered around the map to show you where important things are. Sell hem for a nice cash boost.

The golf course has carts you can use for patterning around for when you just need to go buy a spare tractor or something.

Buy a beehive asap. Then another. I and so on. You can make insane money very quickly when you making massive wind farms, and the impossible to gently caress up.

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

Tenzarin posted:

I need tips for farming simulator 2013.
You're supposed to check the wiki and search the thread before making requests.

Captain Novolin's advice is useful for starting out, but once you reach the level cap you're going to need to adjust your playstyle (especially if you're looking to participate in the pro multiplayer scene). net cafe scandal was kind enough to offer some tips:

net cafe scandal posted:

The corn extruders you start out with are woefully inefficient. Your first priority should be upgrading them to titanium.

You'll be tempted to fill your entire lot with winter squash. While winter squash does have a reassuringly low mutation rate, this is a shortsighted use of grid space. Instead, consider christmas trees.

If you have a problem with unruly pigs, make sure other animals aren't accidentally getting caught in the grain processor. After feeding pigs, examine the trough for inedible animal parts such as bones or feathers.

Not keeping your stables clean will likely result in more horse abscesses than you're equipped to handle. While lancing is a quick and relatively easy method to treat an abscess, it will severely demoralize your horses.

Hay is practically useless. I'm not even sure why it's in the game.

Rival farmers getting too much attention at the farmer's market? Don't be afraid to put some heat on the competition. Be creative.
There's also a great LP series on Youtube.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Talisman: Digital Edition is now downloading because i'm interested in the digital board game concept and it was only 5 bucks.


Anything i should know?

Ainsley McTree
Feb 19, 2004


Playing Tropico 5, and though it isn't up on the wiki yet, I did read the two most recent posts in the thread, so with those in mind, I'm still wondering:

What are the easiest ways to raise your approval when it's low in the shadow of an election? I know there's an almanac, which is usually quite helpful, but when it comes to approval, I feel like I'm kind of flailing in the dark. Clicking your approval rating just gives you a list of what each individual citizen thinks about you, which isn't terribly helpful in the broader sense. You can also click the factions button to see what all the factions think about you, but I'm not always quite certain what to do with that information beyond the basic ideas of "the religious faction doesn't like me, I should build more churches".

Basically my strategy has been to view the happiness tab of the almanac and to raise my numbers there as best I can (build houses, build clinics, and so on), and then to issue all the popularity-raising edicts that I can before the vote happens (tax cuts, social security, anything I can afford/have the research to perform) but even with that I'm not doing so hot. I just failed the campaign by losing an election in the World Wars era.

Any other easy things I should be looking at? My approval rating is always hovering just below 50%, which I feel shouldn't be happening so early after declaring independence probably.

I'm even getting rebellions despite the fact that I picked the "democracy" constitution option, which I'm pretty sure had a tooltip telling me that it made rebellions impossible at the cost of mandatory elections. Did I misread that or have I managed to be an exceptionally bad presidente?

I was even playing on "low" political difficulty, or whatever the one just beneath normal is.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

HOOLY BOOLY posted:

Talisman: Digital Edition is now downloading because i'm interested in the digital board game concept and it was only 5 bucks.

The Priestess or Seer or whoever gets to draw cards twice is easy mode. Other than that, play with friends so at least you can laugh at each other's misfortune. Otherwise the game is just a mindless dicefest with no player agency.

If you're interested in digital boardgames and have a somewhat decent mobile/tablet go to the iOS boardgame thread or the Android thread, they have tons of information and suggestion for boardgames. Off the top of my head, Ticket to Ride, Lords of Waterdeep, Ascension, Agricola and Ghost Stories all have great conversions and are pretty different for each other. They usually go for 5-10 bucks with ocassional sales.

peter gabriel
Nov 8, 2011

Hello Commandos
What am I supposed to do in Animal Crossing in the City and how do I get money? Everyone is asking me for shells and the only thing I seem able to do is shake fruit out of trees and eat it.

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al-azad
May 28, 2009



peter gabriel posted:

What am I supposed to do in Animal Crossing in the City and how do I get money? Everyone is asking me for shells and the only thing I seem able to do is shake fruit out of trees and eat it.

Animal Crossing is shouting hoarding lovely furniture and teaching your villagers curse words.

You get seashells from the beach.

Best way to make money is buy turnips Sunday before noon from Joan. The prices are posted M-S when Nook opens and again after noon. She sells a red turnip but requires water everyday and is only worth 10,000 so it's not a very good deal.

Every day a random rock can be hit with a shovel for about 18,000 bells. Dig a hole behind you because you have like a 10 second window to get everything.

Look up how to get a golden shovel (I forgot) it lets you plant money trees.

When it's raining you can catch a fish in the river in early afternoon that's worth about 20k.

Finally, you can dig up 5 fossils a day. Eventually you'll reach a point where you've donated every fossil so you can get like 30k from fossils alone.

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