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Shoehead posted:Modding Things from Onmni. I have no idea what any of that actually means. But I hope the end result is as practical and headache free for all you hard working Goons as possible. Which I somehow suspect caps off at "Well, I don't QUITE want to kill myself?" levels of frustration. EDIT: Oh hello new page, when quoting an awkward to quote post
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# ? Jun 27, 2014 21:04 |
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# ? Jun 5, 2024 02:24 |
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CJacobs posted:Y'know what's more annoying than people who won't shut the gently caress up about their entitlement? People who won't shut the gently caress up about other people shutting the gently caress up. Idiots who comment angrily on blog posts thrive on attention, mostly from the people they are trying to be angry at, and being posted all over one of the few civil places gives them that attention. "Haha look at X forum being bad at community discussion!" can only be funny for so long before it starts stifling the people making fun of it because it's all they talk about inbetween mod developer posts. It's not like there's anything to talk about in terms of Starbound development.
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# ? Jun 27, 2014 22:02 |
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Section Z posted:I have no idea what any of that actually means. But I hope the end result is as practical and headache free for all you hard working Goons as possible. Basically, if I want to change how an existing item or thing works or add new things to the game, I need to use _merge commands, and include the entire structure of the thing I'm changing, even if I'm changing one little thing. For a minor example, the little mod I made that makes the lantern on a stick twice as bright and gives you air, I needed to basically copy the entire body of the "statusEffects" section of that item, even though I was only changing one thing about it and adding one thing to it. Otherwise, it didn't work right. With the proposed change, I could probably in theory have a more pinpointed mod that just changes the light brightness without having to include everything else, and thus it would play nice with a mod that made all the lantern on a sticks blue light instead of white light.
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# ? Jun 27, 2014 22:05 |
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From what I gathered it's basically asking if modders want them to spend a little extra time and work setting up a new system that would ultimately make it easier to mod the game, even if it invalidates current mods out right now.
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# ? Jun 27, 2014 22:07 |
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Don't update Agarian Skies if you have any kind of infrastructure already in place. I did and all my quests got messed up, there is a massive overhaul to the quests now so the rewards are smaller and you have to submit lesser amounts before it opens up the large amounts stuff. Also I cannot get the quest to visit the nether to work whatever I try. Wow, completley the wrong thread, serves me right for posting after a 15 hour shift..
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# ? Jun 27, 2014 22:14 |
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It... It doesn't even say you edited that post...
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# ? Jun 28, 2014 01:16 |
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chucked it in the game to see how it looks so far
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# ? Jun 28, 2014 01:21 |
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John Lee posted:It... It doesn't even say you edited that post... If you edit within a few seconds or minutes, it doesn't show up. e: Like here. Further edit: Party Alarm posted:chucked it in the game to see how it looks so far Continues to look like a thing I want.
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# ? Jun 28, 2014 01:21 |
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Agent Kool-Aid posted:From what I gathered it's basically asking if modders want them to spend a little extra time and work setting up a new system that would ultimately make it easier to mod the game, even if it invalidates current mods out right now. Rampaging Koala will invalidate the Enraged Koala mods. Hell, actual new content could render old mods irrelevant. And if modders don't care about mods that never get updated again, there's no reason for us to either. John Lee posted:It... It doesn't even say you edited that post... Yeah, you get two minutes to make emergency corrections.
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# ? Jun 28, 2014 05:15 |
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AceClown posted:Don't update Agarian Skies if you have any kind of infrastructure already in place. Jerk, I thought Starbound had added quests in the time since I last played.
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# ? Jun 28, 2014 07:28 |
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Evil Fluffy posted:Jerk, I thought Starbound had added quests in the time since I last played. It's possible it'll be in the next release. I think the AI is the start of the npc and quest stuff. Im actually super pumped for this version, there will be a lot of stuff to do for us race modders. Also every new version breaks my mods. I don't really care, I already started to amalgamate my armors and stuff together so I only have to fix poo poo once. Shoehead fucked around with this message at 11:09 on Jun 28, 2014 |
# ? Jun 28, 2014 10:31 |
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Sir Unimaginative posted:Rampaging Koala will invalidate the Enraged Koala mods. Hell, actual new content could render old mods irrelevant. And if modders don't care about mods that never get updated again, there's no reason for us to either. Whoa, really? I could've sworn otherwise... Well, no time like the present! On topic: General like of the mushroom people is shared by me. I like them. (quick test edit)
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# ? Jun 28, 2014 10:36 |
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Can this game be played in offline mode, or do you have to be online? I want to give it a try. disclaimer: I'm on satellite internet, so I have a very limited data cap and very high latency. I've learned to ask before buying.
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# ? Jun 29, 2014 01:46 |
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Watommi posted:Can this game be played in offline mode, or do you have to be online? I want to give it a try. If you want to play alone you can play singleplayer, no problem. The game doesn't have any online DRM and it doesn't force you to connect to any servers.
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# ? Jun 29, 2014 02:25 |
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Watommi posted:Can this game be played in offline mode, or do you have to be online? I want to give it a try. Condolences
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# ? Jun 29, 2014 03:11 |
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Yes, you can play this game offline, but it's akin to other block sandboxes, as it does it's best when in multiplayer with a couple of other idiots on mumble. I'd also wait for it to be more finished before grabbing it, as there's not much to do in single player except collect items and gently caress about with mods the community has made so far.
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# ? Jun 29, 2014 03:25 |
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This is probably a stupid question, but is there a player editor that will allow you to "unlearn" recipes? I used the Spawnable Item Pack to generate some new wheat seeds, but I didn't want every Tech!
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# ? Jun 30, 2014 17:58 |
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dragon_pamcake posted:This is probably a stupid question, but is there a player editor that will allow you to "unlearn" recipes? Starcheat should do the trick. http://community.playstarbound.com/index.php?resources/starcheat.699/
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# ? Jun 30, 2014 18:49 |
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Looks like that did it. Thank you!
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# ? Jul 1, 2014 03:03 |
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Really surprised there's no Ork race yet for this. A buddy of mine was taking a swing at it, but he's the only person who cant run Starbound it'd seem! Ridiculous FPS drop etc.
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# ? Jul 1, 2014 03:56 |
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Turn off the steam overlay in the rightclick options for the game. That usually does it. If not, try the different versions it gives upon launching, or wait for an optimization pass.
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# ? Jul 1, 2014 04:15 |
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Hi guys it's been about 7 months since I last played. What new stuff is in?
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# ? Jul 1, 2014 13:33 |
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Shoehead posted:Hi guys it's been about 7 months since I last played. What new stuff is in? Horsetits.
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# ? Jul 1, 2014 17:44 |
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http://community.playstarbound.com/index.php?threads/poll-space-battle-royale-glitch-a-i-edition.81243/ Go vote for Horsetits and FREEDOM Shoehead fucked around with this message at 19:26 on Jul 1, 2014 |
# ? Jul 1, 2014 19:21 |
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Glad we're entering this bold new era of letting loud crybabies have whatever they want. VVV Wizard's cool yeah, but it's the PRINCIPLE OF THE MATTER Babe Magnet fucked around with this message at 20:18 on Jul 1, 2014 |
# ? Jul 1, 2014 20:14 |
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I don't know man, I'm not bothered by horse tits but that robot wizard is pretty loving neato.
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# ? Jul 1, 2014 20:17 |
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Clearly all goon mods should automatically and secretly change all AI's to the horse.
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# ? Jul 1, 2014 20:30 |
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Quick we need a robot wizard with tits!
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# ? Jul 1, 2014 20:32 |
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Starbound Twitter posted:@StarboundGame 10m
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# ? Jul 1, 2014 20:34 |
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'uhh drat, the community sure is whinning about the horse ai.. should we just say something like we never were going to use it??'
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# ? Jul 1, 2014 20:41 |
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Let's be honest. The horse was always pretty dumb. That's what made it funny! But I do prefer something that fits with the style of the Glitch. I hope the horse can be an option elsewhere though. Nothing saying you have to keep your starting AI, right?
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# ? Jul 1, 2014 20:49 |
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Babyface Mingo posted:'uhh drat, the community sure is whinning about the horse ai.. should we just say something like we never were going to use it??' It totally wasn't going to be the horse from the get-go, seriously *locks thread immediately after stating this*
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# ? Jul 1, 2014 21:24 |
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Tenebrais posted:Let's be honest. The horse was always pretty dumb. That's what made it funny! But I do prefer something that fits with the style of the Glitch.
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# ? Jul 1, 2014 21:37 |
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There is only one fair solution. Anthromare race (pun intended).
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# ? Jul 1, 2014 21:39 |
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Well, I'm sold.
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# ? Jul 1, 2014 21:41 |
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That "wizard" is clearly a dubiously magical robot with a fake beard in the general vicinity of its face and a live rabbit in its hat. It is perfect and needs no alteration.
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# ? Jul 1, 2014 21:45 |
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That wizard makes me want to play Glitch now. https://www.youtube.com/watch?v=3Oe7Q8OCm5I And in 70s acid trip flavor! https://www.youtube.com/watch?v=GoLhLn9hVkE
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# ? Jul 1, 2014 21:45 |
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Obviously the horse AI was a ruse to out all the crazies in need of severe ban-hammering.
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# ? Jul 1, 2014 21:48 |
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Being able to craft the horse AI as an upgrade for your ship just as a middle finger to people who didn't like it would be wonderful. If it doesn't exist, I will mod it so that it exists.
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# ? Jul 1, 2014 21:50 |
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# ? Jun 5, 2024 02:24 |
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That is an excellent wizard, and while the wizard makes far more sense from a lore perspective, I want the horse to be an option somewhere in the game. Maybe just as a random find in a chest that you can plug into your ship and have a crazy horsetit computer.
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# ? Jul 1, 2014 23:00 |