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I guess my boyz should just leg it, then? Give 'em shootas and have them fire as they march? If only I could make MANZ or something troops, like was mentioned above.
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# ? Jul 1, 2014 19:34 |
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# ? May 19, 2024 11:03 |
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Raphus C posted:You would need some serious rules fiddling to make 12 Boyz in a 10/10/10 transport anything other than a death trap
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# ? Jul 1, 2014 19:54 |
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I wish Orks weren't the first book of this edition. Secretly I have always loved orks and mid to late edition books typically have more attractive rules. The FW grot mechanized army somebody linked a few pages ago looks pretty cool though.
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# ? Jul 1, 2014 20:08 |
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Power Player posted:Which is fine, I understand that. But why didn't trukks get anything else other then a five-point reduction? They did. They got some penetration protection from the new less entertaining ramshackle. They got useful boarding plank and free rokkit upgrades. They got expanded availability as dedicated transports.
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# ? Jul 1, 2014 20:14 |
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Raphus C posted:12 Boyz are a bad choice if you want to get much done. There should be a rule as there was in the third edn codex that gave Trukk Boyz a special rule for when their ride went boom. With ramshackle and s3 I found them worse than useless in 5th, 6th and the same looks to be true for 7th.You would need some serious rules fiddling to make 12 Boyz in a 10/10/10 transport anything other than a death trap. Slight points drop for trukks, adding the new boarding plank special rule, -1 armour save for choppas, let nobs avoid challenges somehow. Sorted.
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# ? Jul 1, 2014 20:14 |
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PeterWeller posted:They did. They got some penetration protection from the new less entertaining ramshackle. They got useful boarding plank and free rokkit upgrades. They got expanded availability as dedicated transports.
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# ? Jul 1, 2014 20:18 |
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Screw it just gonna buy a bunch of tonka dump trucks and run an all truck ork army.
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# ? Jul 1, 2014 20:24 |
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waah posted:Screw it just gonna buy a bunch of tonka dump trucks and run an all truck ork army. This is always the correct answer. Does anyone remember some Italian blokes Ork army featuring in WD late 3rd ed, early 4th. The dude was colour blind and his orks were just super bright, they were amazing and he had heaps of cool models that included tonka truck trukks and no googling is helping me find them.
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# ? Jul 1, 2014 20:34 |
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Power Player posted:The penetration protection probably would have been a good thing in editions without hull points. Free rokkit upgrade doesn't mean much, it's a BS2 non-linked rokkit. Doesn't really help with the whole "assault" thing. Boarding plank IS a good thing. The pen protection is still a good thing. It won't stop your trukks from falling apart, but it may keep them from getting immobilized or exploded. The free rokkits along with all the other free and reduced price rokkits have the combined effect of letting orks spam a lot of S8 AP3, mitigating their poor BS, and giving trukks that have survived deploying their contents something to do. Don't get me wrong, S3 aside, I too miss the old ramshackle chart. It was Orky as gently caress and gave trukks something special. But aside from the S3, losing it isn't really a nerf. For every time when your boys were flung closer to the enemy, there was a time when they lost all their forward progress. Trukks lost some flavor, but overall they didn't really get nerfed. They're not in the same boat as mob rule and deffrollas.
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# ? Jul 1, 2014 20:40 |
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Those are super sweet. Pricy, but I'm sure they're well mounted and can stand up to lots of use. Sistergodiva posted:Just bought some fire warriors and one of those cheap eldar clicktogether packs to paint before I try the other ones. That looks a lot like my tau scheme. http://i.imgur.com/zOSd1Hn.jpg So I approve. Ugh iPhone cameras are not made to take close up images of small things. I really hope they aren't completely cancelling Games Day. I only ever got to go to one, and that one I worked at running specialist game demos (Necromunda and Blood Bowl were by far the most popular).
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# ? Jul 1, 2014 20:46 |
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Im only just getting into 40k, ive played aprox 5 games with mates, just getting the basics down. Last weekend a couple of them informed me that tanks cant shoot at flyers, not even snapshots. I took their word for it because i wasnt running my predator that game anyway, but when i tryed to find the specific rule i couldnt find it anywhere. looked under the flyer and tank rules in the 6th and 7th edition books and googled a bit but couldnt find anything. Are they just imagining that rule? I wouldnt be surprised, one of them doesnt even have a grasp on how ballistic skill even works
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# ? Jul 1, 2014 20:47 |
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Cross posting from the oath thread, I finished my Chapter Master on (jet)bike:
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# ? Jul 1, 2014 20:49 |
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Speckled Jim posted:Im only just getting into 40k, ive played aprox 5 games with mates, just getting the basics down. Last weekend a couple of them informed me that tanks cant shoot at flyers, not even snapshots. I took their word for it because i wasnt running my predator that game anyway, but when i tryed to find the specific rule i couldnt find it anywhere. looked under the flyer and tank rules in the 6th and 7th edition books and googled a bit but couldnt find anything. Are they just imagining that rule? I wouldnt be surprised, one of them doesnt even have a grasp on how ballistic skill even works It's not that tanks can't shoot at fliers, it's that template weapons can't shoot at them. If you have an all-lascannon Predator, it'll light up any poor sumbitch in the sky.
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# ? Jul 1, 2014 20:52 |
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Proletariat Beowulf posted:It's not that tanks can't shoot at fliers, it's that template weapons can't shoot at them. If you have an all-lascannon Predator, it'll light up any poor sumbitch in the sky. Well if it can hit that poor sumbitch at least. A lascannon pred is anti air of last resort.
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# ? Jul 1, 2014 20:55 |
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Proletariat Beowulf posted:It's not that tanks can't shoot at fliers, it's that template weapons can't shoot at them. If you have an all-lascannon Predator, it'll light up any poor sumbitch in the sky. That's what i thought, they sounded like they knew what they were talking about. They even phrased it like something you'd read out of the book. "The guns are too cumbersome to get lined up on such a nimble target". Gotta watch one of them. Last game ,the Necron player, had a Cryptek and a Lord in the same unit of Immortals. He had two units like this. I know you can do this if you have two royal courts, but this guy didnt even have one Overlord! So am i correct to assume he wasnt allowed to have any Crypteks or Lords?
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# ? Jul 1, 2014 21:01 |
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Lungboy posted:Cross posting from the oath thread, I finished my Chapter Master on (jet)bike: Whoa, nice straight line between the blue and white. Good job.
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# ? Jul 1, 2014 21:04 |
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Halved and quartered colour schemes look so good
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# ? Jul 1, 2014 21:05 |
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Well technically, he can bring whatever he wants, but if he doesn't follow the detachment force orgs, his force is unbound and loses some benefits, like his troops will lose objective secured.
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# ? Jul 1, 2014 21:05 |
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Improbable Lobster posted:Halved and quartered colour schemes look so good Such a massive pain in the arse to paint though.
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# ? Jul 1, 2014 21:08 |
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I have a list, not 100% on the points: HQ: Mek (35) Kff(50) Bike (25) [110] Troops: 12 sluggas (72), Rokkit (5)Trukk with Rokkit (30) [107] 12 sluggas (72), Rokkit (5)Trukk with Rokkit (30) [107] 12 sluggas (72), Rokkit (5)Trukk with Rokkit (30) [107] 12 sluggas (72), Rokkit (5)Trukk with Rokkit (30) [107] 12 sluggas (72), Rokkit (5)Trukk with Rokkit (30) [107] 12 sluggas (72), Rokkit (5)Trukk with Rokkit (30) [107] Fast 5 Rokkit buggies [125] 5 Rokkit buggies [125] 5 Rokkit buggies [125] Elite 11 Tankbustas(154)3 squigs (15)Trukk with Rokkit [199] 11 Tankbustas(154)3 squigs (15)Trukk with Rokkit [199] 11 Tankbustas(154)3 squigs (15)Trukk with Rokkit [199] Total: [1,724] To add it all up. 24 10/10/10 hulls. 48 Rokkits, 15 TL Rokkits, 9 one-shot squigs that hit on a 2+. 26 points to add where you want. It will achieve gently caress all but your opponent will have a fun-time.
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# ? Jul 1, 2014 21:12 |
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PeterWeller posted:Well technically, he can bring whatever he wants, but if he doesn't follow the detachment force orgs, his force is unbound and loses some benefits, like his troops will lose objective secured. I thought unbound just lets you mess around with the FOC and allies? Something like what hes done would be straight up messing with the rules of the codex. In particular "For each necron overlord in your army, the army can also include a royal court" I could be wrong, like i said im only just getting into 40k in general.
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# ? Jul 1, 2014 21:16 |
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Proletariat Beowulf posted:The trick was always target saturation--run like four trukks and watch only half make it and start causing real damage. Meanwhile, whatever other nasty poo poo you've got could keep pounding enemy lines. 4 trukks is target saturation? More like 8. I've played against a lot of trukk rush and I've never had a problem with them as several flavors of IG, GK, or SM over 5th and 6th editions. Wagons were and probably are still are way cooler. Raphus C posted:12 Boyz are a bad choice if you want to get much done. There should be a rule as there was in the third edn codex that gave Trukk Boyz a special rule for when their ride went boom. With ramshackle and s3 I found them worse than useless in 5th, 6th and the same looks to be true for 7th.You would need some serious rules fiddling to make 12 Boyz in a 10/10/10 transport anything other than a death trap. This guy gets it. 12 boy squads was dumb when fearless stopped working at 3 casualties. 12 boys is now dumb because you will have to take probably two mob rule checks every time a trukk gets wrecked. Greentide or wagons was and will still be the way dudes. Also the flamer rule isn't all that bad. If your tank is getting flamed that means it isn't blown up yet and your opponent will probably have to assault it to break it open. I'd rather take the d3 hits or whatever instead of being clumped up and losing 6 dudes. Naramyth fucked around with this message at 21:32 on Jul 1, 2014 |
# ? Jul 1, 2014 21:29 |
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Speckled Jim posted:That's what i thought, they sounded like they knew what they were talking about. They even phrased it like something you'd read out of the book. "The guns are too cumbersome to get lined up on such a nimble target". Gotta watch one of them. Last game ,the Necron player, had a Cryptek and a Lord in the same unit of Immortals. He had two units like this. I know you can do this if you have two royal courts, but this guy didnt even have one Overlord! So am i correct to assume he wasnt allowed to have any Crypteks or Lords? Correct, if he didnt have a Necron Overlord (Including Zahndrekh, Imotekh, Trazyn, or Anrakyr) he cant have a Royal Court, unbound or not. Note that Destroyer Lords, a popular HQ choice, are not Overlords and dont get a Royal Court. in that configuration you described, he would have needed two Overlords and two royal courts. That guy hosed you
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# ? Jul 1, 2014 21:40 |
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Tequila Ranger posted:Correct, if he didnt have a Necron Overlord (Including Zahndrekh, Imotekh, Trazyn, or Anrakyr) he cant have a Royal Court, unbound or not. Note that Destroyer Lords, a popular HQ choice, are not Overlords and dont get a Royal Court. in that configuration you described, he would have needed two Overlords and two royal courts. That guy hosed you It's all good. Like I said we're just 4 mates that are learning to play together. I'll make sure to inform him for the next game though.
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# ? Jul 1, 2014 21:51 |
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Speckled Jim posted:I thought unbound just lets you mess around with the FOC and allies? Something like what hes done would be straight up messing with the rules of the codex. In particular "For each necron overlord in your army, the army can also include a royal court" I could be wrong, like i said im only just getting into 40k in general. The Unbound rules are "simply use whatever units from your collection that you want." So I don't see why you couldn't take a court (or two or three or four or more!) without the appropriate overlord(s) and then split up the lords and crypteks into different squads. You'd still have to follow the rules for unit composition, so one squad of warriors couldn't have two models from the same court, but all you have to do to get around that is say that each lord or cryptek comes from a different court.
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# ? Jul 1, 2014 22:03 |
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koreban posted:That'll run you more of a dark brown. Nuln Oil is the more grey/black wash and while I don't know that it alone is the answer, it's a nice wash to have for bringing out details in metals. Yeah I'm thinking about doing something along those lines at least. Painting yellow on a black primed and then purple painted eldar was not very fun, the yellow looks like rear end. What's good though is that the Warlord Purple actually stands out a lot from the Haxed Lichen, remains to see if that lasts after I shade it. twistedmentat posted:That looks a lot like my tau scheme. Yeah found out the hard way trying to take a picture of a miniature with my iphone too. What colours are those? It's pretty hard to see.
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# ? Jul 1, 2014 22:03 |
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serious gaylord posted:I'd go with a khaki/cream colour. Have to agree, I've seen some done up like that and they looked amazing!
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# ? Jul 1, 2014 22:06 |
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PeterWeller posted:The Unbound rules are "simply use whatever units from your collection that you want." So I don't see why you couldn't take a court (or two or three or four or more!) without the appropriate overlord(s) and then split up the lords and crypteks into different squads. You'd still have to follow the rules for unit composition, so one squad of warriors couldn't have two models from the same court, but all you have to do to get around that is say that each lord or cryptek comes from a different court. You make a persuasive arguement. Our next game will be our first where we actually use objectives. Up until now we had just been trying to wipe each other off the board while we got the basics of combat down. So if he wants to try again next time, the Bound/unbound rules will actually be relevant. At least then he'll have to come to me while my battleforged marines hold objectives like pros.
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# ? Jul 1, 2014 22:20 |
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Raphus C posted:I have a list, not 100% on the points: I know you are going with the "all rokkits all the time" theme, but I would say stick with big shootas on the boys/trukk. I would also trade out a unit or two of tankbusters for anything else.
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# ? Jul 1, 2014 22:53 |
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Naramyth posted:4 trukks is target saturation? More like 8. I've played against a lot of trukk rush and I've never had a problem with them as several flavors of IG, GK, or SM over 5th and 6th editions. Wagons were and probably are still are way cooler. Very much this. My friend uses around 5 trukks and my plague marines usually barely register them. Between those that get exploded, casualties from overwatch and losing attacks to defensive grenades, they never get to do anything more than being a short-lived tarpit, ad that was when they still had fun rules and weaker explosions. Lootas, bikes and Warbosses have always done the bulk of orky killing against my CSM. Battlewagons can also be a big pain if there's other, faster vehicles tto soak up antitank fire and let them pick their fights. Afriend once pretty much nuked my T6 nurgle bikers using only a battlewagon loaded with tons of big shootas both on the vehicle and on the passengers.
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# ? Jul 1, 2014 23:16 |
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12 boyz in a trukk is 102 points. That's a dirt cheap unit that can move super fast. If they wind up just drawing fire away from other parts of your force they've probably done their job.
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# ? Jul 1, 2014 23:25 |
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Cataphract posted:12 boyz in a trukk is 102 points. That's a dirt cheap unit that can move super fast. If they wind up just drawing fire away from other parts of your force they've probably done their job. But that's no Claw. That's a unit that isn't gonna do poo poo to poo poo. TrukMANZ forever.
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# ? Jul 1, 2014 23:44 |
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TrukManz is the way. If they get even a single movement phase with an intact truck, good times will be had. Wagon Manz is too pricey, and too obvious a target. If you have boyz filling up your wagons and manz in the trucks, it's a much tougher decision the enemy has to make.
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# ? Jul 1, 2014 23:54 |
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raverrn posted:But that's no Claw. That's a unit that isn't gonna do poo poo to poo poo. TrukMANZ forever. Trukkmanz are there to make sure your boardingboyz can tie up enemies on the WAAAAUGH turn.
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# ? Jul 1, 2014 23:56 |
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raverrn posted:But that's no Claw. That's a unit that isn't gonna do poo poo to poo poo. TrukMANZ forever. It can score two objectives, screen your other stuff, throw extra bodies into important fights, and wipe out soft targets. It's not a bad way to spend 102 points as long as you don't see it as the core or backbone of your army.
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# ? Jul 1, 2014 23:56 |
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Speaking of which, what are multi-assaults like in 7th edition? I mostly played fifth, where adding 10 boyz without klaws to the fight would actually result in WORSE combat results for the orks.
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# ? Jul 1, 2014 23:58 |
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So a New Orks report. Turned out I wasn't facing demons, but Imperial Knights. A knight, a Stormtalon, 2 bike squads and a combat bike. I was running with a Gorkanaught, 5 burnas (3 of which meks), a Warboss on the relic bike with klaw, an HQ little mek with a saw, boyz, trukk 'ard boyz, some bikers, and a couple of big guns. The deadliest thing in my army was the bikers. Warboss and Nob with klaws krumped through the enemy bikers like so much tissue paper. The grot guns missed everything, but a few traktor kannons are decent anit-air, and reasonable anti other-armour. The Imp. Knight was by far the deadliest thing though, and a harsh reminder that the only really good anti-armour Orks have is in melee. Taking out walkers, especially ones with a Str D weapon, is not a pleasant prospect for them. Especially now that they don't have any melee Invuls. Tankbusters could be a viable choice now, to rokkit spam. Probably should;ve taken a Morkanuahgt, too. The KMK is probably more effective than 3d6 shoota shots. 4 meks riding inside adds a fair bit of survivability though.
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# ? Jul 2, 2014 00:14 |
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I've bought a bunch of these for my green tide because 1)gently caress templates and blasts 2)gently caress moving 100 models one by one three times in a turn (move run assault)
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# ? Jul 2, 2014 00:22 |
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But... it looks like it plugs into one another and will be therefore not be 2"... Also, again, let me say how loving awesome 3x D-Cannon Battery with a Farseer and Warlock are as long as that poo poo isn't assaulted.
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# ? Jul 2, 2014 00:25 |
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# ? May 19, 2024 11:03 |
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Wrecking ball seems to be the new hotness though out of the codex, I mean it's like a D3 ST8 or something to something within I think 3 Inches so that's a pretty nice 10 point upgrade. Ork codex isn't all bad.
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# ? Jul 2, 2014 01:06 |