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Revol posted:It still takes like three minutes for the game to load during the initial splash screen, I've had this for about as long as I can remember...at least since the release of BNW? I figured it was my aging hardware that was causing it, and on the rare occasion that I do play CiV I just boot it up and then go forage or something.
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# ? Jun 29, 2014 19:16 |
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# ? May 31, 2024 08:19 |
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You need an SSD dude. For me it's 42 seconds.
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# ? Jun 29, 2014 19:31 |
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nvm, wrong thread.
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# ? Jun 30, 2014 00:50 |
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Oh, awesome. The launcher won't even open at all now. This is fan-loving-tastic. edit: It seems repairing Visual C++ redist resolved that issue. But then the game crashes two minutes into the loading splash screen. Gort posted:You need an SSD dude. For me it's 42 seconds. I do, but 64GB with only 3GB left. Dunno why, I need to figure out what is taking so much space. Revol fucked around with this message at 02:54 on Jun 30, 2014 |
# ? Jun 30, 2014 01:54 |
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To figure that out, I suggest windirstat
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# ? Jun 30, 2014 04:31 |
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Dick Trauma posted:Saw Civ V Complete was on sale for $17 so I grabbed it. I was a huge Civilization 2 and 3 fan but haven't gotten back to the series until now. I feel a bit lost in this version but the interface sure is nice. Watching the fishing boat cast out the net shows how much attention to detail there is. I hadn't played civ since civ 2 and now I have 400 hours played of civ 5. It's pretty good.
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# ? Jun 30, 2014 09:34 |
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I also got it during the sale, and now I'm missing large chunks of my weekend. I think I ate on at least one of the two days.
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# ? Jun 30, 2014 14:09 |
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Info Addict question – is there anything that I can do to make it a bit speedier? It makes each turn painfully slow in the early game as each civ's turn takes a second or so to process instead of a split second without it running. Doesn't matter much in the later game when turns take a long time anyways, but it sucks for the first ~100 or so.
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# ? Jun 30, 2014 15:26 |
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It doesn't do that for me.
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# ? Jun 30, 2014 16:05 |
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I played a novice game throughout the weekend and am really digging it. The thing I miss most so far is unit stacking. I'm also a little lost on religion, as the Venetians keep sending Great Prophets to my country to spread their filthy Buddhism and I can't seem to push back even though most of my cities are Islamic. When I look at the pressure from other religions it seems really high even though I have most of my continents, and most of my cities are Islamic. How do religions in other countries have such an impact from a distance?
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# ? Jun 30, 2014 16:56 |
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If I'm playing for a Cultural Victory (with France or Ethiopia, e.g.), is there a recommended number of cities I should have or timetable in which I should get them? I found myself able to clinch occasional cultural victories with one or two cities in G&K, but Tourism and the need for Great Works in BNW suggests tall empires of 3-4 cities. I prefer to puppet as much as possible when playing tall, but on my most recent game vs AI as France I puppeted a CS really early and settled a third city equidistant from Paris and the closest neighboring civ as a hedge/to get lux tiles and hills. The 10% policy/GP cost increase has been negligible. Would have settled a fourth city, but I couldn't spare the hammers for a settler and location made it unfeasible (puppeting the neighboring capital is my fallback). Should I be REXing to four cities early game for optimum growth and just assuming costs of 120-130%?
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# ? Jun 30, 2014 17:05 |
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Tall empires? Puppet cities? Only three cities to an empire? This game needs a tutorial.
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# ? Jun 30, 2014 17:18 |
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Dick Trauma posted:Tall empires? Puppet cities? Only three cities to an empire? This compendium and this list are my bread and butter, but even then I still find myself with situational questions. Game's pretty deep. That said, I'm afraid to get into Civ IV BTS because it might lessen my appreciation for BNW. The rabbit hole goes deeper. e: I've sunk 270 hours into this game and I'm only just now branching away from Domination and Science victories. Replay value is through the roof.
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# ? Jun 30, 2014 17:23 |
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Dick Trauma posted:I played a novice game throughout the weekend and am really digging it. The thing I miss most so far is unit stacking. I'm also a little lost on religion, as the Venetians keep sending Great Prophets to my country to spread their filthy Buddhism and I can't seem to push back even though most of my cities are Islamic. When I look at the pressure from other religions it seems really high even though I have most of my continents, and most of my cities are Islamic. How do religions in other countries have such an impact from a distance? Religious pressure comes primarily from trade routes and from other nearby cities. When you set up a caravan you'll see how much religious pressure it's applying; similarly, other civs can set up trade routes with your cities and apply religious pressure that way. If I recall correctly, hovering the mouse over the city's name on the main map will show you a list of what trade routes that city has and how each side is benefiting from the trade. There's a few religious beliefs that increase pressure, too. Of course, the primary way to spread your religion is using missionaries and Great Prophets. You can deny access to one of your cities by stationing an Inquisitor in it; then other religions' missionaries/prophets won't be able to spread their religion there. But you'll have to pay for the Inquisitor and for its upkeep (probably about 1 gold per turn), and every time you want to build a new civilian unit in that city (or move one through it) you have to shuffle the Inquisitor out for a turn. It's kind of a pain in the rear end.
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# ? Jun 30, 2014 17:32 |
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Dick Trauma posted:Tall empires? Puppet cities? Only three cities to an empire? One of the big contributions Civ 5 has made to the mainstream strategy game genre is the idea that having more cities doesn't necessarily mean your empire is better than someone else's. By taking the "Tradition" social policy tree, it's perfectly possible (and often optimal) to simply have four extremely large cities in your empire. This is what's normally referred to as a "Tall empire", while an empire containing a large number of smaller cities is generally referred to as a "Wide empire". Puppet cities are cities you have conquered but have decided not to control directly. They contribute slightly less unhappiness to your empire and don't count as cities in your empire for purposes of working out the amount of culture required to give you your next social policy. The downside is that they're stuck on "gold focus" for the tile-working AI and you don't get to pick what they build. For a new player, the one rule you should take home with puppet cities is that you should always puppet cities at first until they come out of "resistance" mode. During resistance mode the city cannot shoot at enemies, and doesn't build anything, so there's nothing to be gained by annexing it right away anyway.
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# ? Jun 30, 2014 17:40 |
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Gort posted:For a new player, the one rule you should take home with puppet cities is that you should always puppet cities at first until they come out of "resistance" mode. That is, unless you want to raze the city. Don’t hesitate to raze cities.
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# ? Jun 30, 2014 17:44 |
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Oh yeah, that one.
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# ? Jun 30, 2014 19:35 |
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TooMuchAbstraction posted:and every time you want to build a new civilian unit in that city (or move one through it) you have to shuffle the Inquisitor out for a turn. It's kind of a pain in the rear end. I vaguely remember hearing that an Inquisitor stationed next to the city works as well, is that not the case?
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# ? Jun 30, 2014 21:14 |
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In my zeal to get missionaries to a newly found city-state I accidentally routed them through a barbarian camp and they got kidnapped! Definitely hooked on this game.
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# ? Jul 1, 2014 16:38 |
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TooMuchAbstraction posted:Of course, the primary way to spread your religion is using missionaries and Great Prophets. You can deny access to one of your cities by stationing an Inquisitor in it; then other religions' missionaries/prophets won't be able to spread their religion there. But you'll have to pay for the Inquisitor and for its upkeep (probably about 1 gold per turn), and every time you want to build a new civilian unit in that city (or move one through it) you have to shuffle the Inquisitor out for a turn. It's kind of a pain in the rear end. Can't you still spread religion by standing next to a city, or does the Inquisitor prevent that too?
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# ? Jul 1, 2014 17:15 |
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Dick Trauma posted:In my zeal to get missionaries to a newly found city-state I accidentally routed them through a barbarian camp and they got kidnapped! Definitely hooked on this game. These days I never send a unit further than the distance it can cover in a turn.
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# ? Jul 1, 2014 17:42 |
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Peas and Rice posted:Can't you still spread religion by standing next to a city, or does the Inquisitor prevent that too? You can't move into enemy cities, so this is the only thing an inquisitor prevents.
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# ? Jul 1, 2014 17:43 |
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Gort posted:You can't move into enemy cities, so this is the only thing an inquisitor prevents. It also stops people from using a missionary/prophet in surrounding squares as well. It's a good way to defend your faith against religion happy Civs.
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# ? Jul 1, 2014 20:00 |
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HappyHelmet posted:It also stops people from using a missionary/prophet in surrounding squares as well. As well as what?
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# ? Jul 1, 2014 20:05 |
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I got my game working by reinstalling Civ 5 to my SSD drive instead of my 1TB drive. Now the game loads (although the music will cut-out several times during the 1 minute load as if it is going to freeze). I was having another weird thing where I'd get the Windows alert asking if I wanted to improve performance by disabling Aero. Performance seemed fine to me. Oh well, turned it off anyways. And I just got CRC errors installing something else onto that 1TB drive. I guess it is time to replace it... even though I thought chkdsk passed... Gort posted:One of the big contributions Civ 5 has made to the mainstream strategy game genre is the idea that having more cities doesn't necessarily mean your empire is better than someone else's. By taking the "Tradition" social policy tree, it's perfectly possible (and often optimal) to simply have four extremely large cities in your empire. This is what's normally referred to as a "Tall empire", while an empire containing a large number of smaller cities is generally referred to as a "Wide empire". I've taken on more cities than I can handle (including two from a war from Suleman; first time I ever had the AI ask for a cease fire by offering me a city!), and now I'm having trouble keeping my head above water when it comes to happiness. Also, I neglected my military, and had two friends declare war on me on the same turn. Oops. That'll learn me. Time to take a step back and get a military. Dick Trauma posted:I played a novice game throughout the weekend and am really digging it. The thing I miss most so far is unit stacking. Noooo. My favorite part of Civ V is the removal of unit stacking. It would allow you (or the AI) to just turtle in and having massive stacks on cities or choke-points. I remember my last game of Civ 4, at war in the Middle East, and the war just kept on going and going because I had a 10+ unit stack on my cities there. And I came to the realization that this was bullshit. Chronojam posted:To figure that out, I suggest windirstat Yup, one of my all-time favorite utilities.
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# ? Jul 1, 2014 20:41 |
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Revol posted:And I just got CRC errors installing something else onto that 1TB drive. I guess it is time to replace it... even though I thought chkdsk passed... Run memtest.
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# ? Jul 1, 2014 20:43 |
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Revol posted:first time I ever had the AI ask for a cease fire by offering me a city! I had this happen with Gaja Mahda once. I accidentally wardecced him, decided I didn't want to deal with shipping land units to his part of the continent (there was no land route due to mountains), and settled with pillaging a single fishing boat. A few decades later, he sues for peace and offers me one of his cities. This was on King, but I don't know if difficulty plays into how generous treaties are. I think the main thing is how frightened the AI is of you; after the wardec, I built up a pretty sizable military (just in case he decided to actually attack, which he didn't), so by the end I was near the top of the military demographics.
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# ? Jul 1, 2014 20:46 |
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Revol posted:I've taken on more cities than I can handle (including two from a war from Suleman; first time I ever had the AI ask for a cease fire by offering me a city!), and now I'm having trouble keeping my head above water when it comes to happiness.
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# ? Jul 1, 2014 21:41 |
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The White Dragon posted:Unfortunately since Firaxis added the +5% science costs per city, having a lot of them is actually pretty detrimental now no matter how big they get. This is only true if the city in question can't also increase your beaker output by 5%. That's not an especially high bar to clear for city #6. It's a lot harder for city #12. The big problem with captured cities is that their population (which is the fundamental driver for beaker output) usually gets halved or worse, and it takes a long time for that to recover; fortunately, cities acquired as part of treaties may well have their populations largely intact. Of course you also have to invest hammers and/or gold into getting the city's beaker production up and running, because the AI has no loving clue when it comes to buildings. And there's the ongoing maintenance, and the mention the happiness penalties. I guess what I'm saying is that the culture/science penalty isn't the primary thing that puts me off of adding more cities; it's the happiness and the costs involved in getting the city up to an acceptable level of productivity, combined with the fact that there's just not all that much to build in CiV. A single productive city can generate all the units you need for the vast majority of the game.
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# ? Jul 1, 2014 21:49 |
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One thing that almost caught my interest in CivRev2, apparently there are some new leaders. John F. Kennedy was a handsome politician.
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# ? Jul 1, 2014 21:56 |
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TooMuchAbstraction posted:This is only true if the city in question can't also increase your beaker output by 5%. That's not an especially high bar to clear for city #6. It's a lot harder for city #12. It doesn’t compound. Your first city has to produce 5% of you capital’s beakers to break even, but suppose you already have eleven cities. Your tech costs are 1.55× those of someone doing a one‐city challenge. The twelfth city will make the multiplier 1.6×. That’s only a ≈3.2% increase. If you’re pushing five hundred beakers, sixteen beakers would be enough for that city to break even. That’s not a high bar—eleven population with a library but no other science buildings. Echo Chamber posted:One thing that almost caught my interest in CivRev2, apparently there are some new leaders. This reminds me of the City of Toronto mod for Civ V. It’s surprisingly high‐effort for a joke.
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# ? Jul 1, 2014 22:16 |
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Echo Chamber posted:One thing that almost caught my interest in CivRev2, apparently there are some new leaders. Ask not what your country can derp for you, ask what you can derp for your country!
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# ? Jul 1, 2014 22:57 |
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Platystemon posted:Run memtest. Really? I think my HDD is going bad. I'm also having issues with torrents not finishing correctly, with re-check after re-check needing to redownload 1-2%. Edit: Wait. Wait... I just realized. My Steam games and everything are on my D drive. But my torrent downloads *coughPORNcough* are on my E drive. I'm having issues two places. Hrm. Maybe you're right... Edit2: Civ V crashed. Memtest came back clean. Now Civ V won't launch again; it just goes to black screen instead of loading. I'm gonna need to rebuild my system over the weekend, reinstall Windows, and figure out if any of my drives (SSD or HDDs) need to be replaced. It's gonna be fuuuuun. Revol fucked around with this message at 02:42 on Jul 2, 2014 |
# ? Jul 1, 2014 23:24 |
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Quick summer sale newbie question: I'm playing a game with Netherlands, and I've got access to the Polder tile improvement, that you can build on marshes and floodplains. If I go on a build a farm or whatever on such a tile before I have access to Polders, can I still upgrade to one later? Or is the tile permanently converted to non-marsh? If so, I assume that automating workers is a bad idea then, since they'd go ahead and farm everything they see.
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# ? Jul 2, 2014 07:37 |
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Attestant posted:Quick summer sale newbie question: You can replace improvements any time you like.
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# ? Jul 2, 2014 07:45 |
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When you build a farm (or plantation, or anything other than a polder I believe) on a marsh, your worker begins by first draining the marsh. Floodplains remain floodplains forever, though, so you can absolutely replace those ones later. edit: I think roads don't kill marshes. If you tell your workers to just start working on something and then click on them it will tell you what exactly they are doing, whether it is "draining a marsh" (takes about 5 turns) or "building a whatever". In general I only automate my workers in the late-game. I'd suggest you keep them on manual at least until you've unlocked polders. Kazzah fucked around with this message at 07:54 on Jul 2, 2014 |
# ? Jul 2, 2014 07:46 |
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Looks like CivRev2 is on the iOS store now. I'm not paying $15 for it.
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# ? Jul 2, 2014 08:05 |
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Anyone experienced with the World Editor. There was a discussion going on about the best possible start and I decided to edit a generated continents map to have a crazy starting location for myself. The problem is now every settler is spawning in that one set spawn location. I remember having a problem similar to this before on another custom map, and I believe it was solved by fixing some tile errors (something being placed incorrectly) but I can not determine what is wrong or if I am even going in the right direction for fixing this. Any help would be great. Here is the terrain I edited. Obviously I could expand further tiles out on the land for more resources but I wanted to get it working first. FoF fucked around with this message at 21:05 on Jul 2, 2014 |
# ? Jul 2, 2014 13:44 |
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If you want a somewhat more intuitive/more integrated way of editing, download the In-game Editor mod from the Steam Workshop. It is what it seems, a decently powerful editor that you can use within the game. You can seamlessly switch back and forth from gameplay and it. Only downside is that you need to save and reload to update the minimap.
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# ? Jul 3, 2014 00:39 |
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# ? May 31, 2024 08:19 |
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Dr. Video Games 0031 posted:If you want a somewhat more intuitive/more integrated way of editing, download the In-game Editor mod from the Steam Workshop. It is what it seems, a decently powerful editor that you can use within the game. You can seamlessly switch back and forth from gameplay and it. Only downside is that you need to save and reload to update the minimap. Awesome I loaded this up and it may have actually answered my question from above. It has intelligent restrictions on what can go on a tile and I am guessing one of my luxury resource tiles is messed up. Salt can't go on a hill according to this so my question becomes what is the best resource? FoF fucked around with this message at 02:19 on Jul 3, 2014 |
# ? Jul 3, 2014 02:17 |