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turn 1 darksteel citadel, turn 2 ensoul artifact
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# ? Jul 3, 2014 07:22 |
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# ? Jun 8, 2024 06:37 |
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uggy posted:turn 1 darksteel citadel, turn 2 ensoul artifact It reminds me of living the turn 1 ornithopter + bonesplitter, turn 2 equip and swing dream during mirrodin block.
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# ? Jul 3, 2014 07:24 |
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I like how you can Ensoul Artifact on something that's already an artifact creature. Like, say, making Blightsteel Colossus so it takes two hits to kill you instead of 1.
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# ? Jul 3, 2014 07:34 |
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If I enchanted Cranial Plating, would it be equipped to itself like how a living artifact is?
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# ? Jul 3, 2014 07:37 |
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Valicious posted:If I enchanted Cranial Plating, would it be equipped to itself like how a living artifact is? No, because Living weapons aren't equipped to themselves; they're equipped to 0/0 germ tokens.
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# ? Jul 3, 2014 07:39 |
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If you turn equipment into a creature it can never be equipped and falls off anything it is currently equipped to.quote:212.2i An Equipment that's also a creature can't equip a creature. Equipment that loses the subtype "Equipment" can't equip a creature. An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent stops equipping that permanent, but remains in play. (This is a state-based effect. See rule 420.)
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# ? Jul 3, 2014 08:02 |
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In theoretical EDH Magical Christmas Land, could you Ensoul Artifact a non-artifact that has become one via Darksteel Mutation being put on it?
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# ? Jul 3, 2014 08:03 |
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Archenteron posted:In theoretical EDH Magical Christmas Land, could you Ensoul Artifact a non-artifact that has become one via Darksteel Mutation being put on it? Then another player Clones him. mango sentinel fucked around with this message at 08:12 on Jul 3, 2014 |
# ? Jul 3, 2014 08:10 |
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Fun things to do: Step 1. Get both Nicol Bolas and Nicol Bolas, Planeswalker into play. Step 2. Play Mycosynth Lattice. Step 3. Play Bludgeon Brawl. Step 4. Equip your Robot Nicol Bolas with your other Robot Nicol Bolas[, Planeswalker] and watch him crack skulls with his skulls!
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# ? Jul 3, 2014 08:17 |
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Mikujin posted:Fun things to do: It's golems all the way down baby
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# ? Jul 3, 2014 08:20 |
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That artifact crab, which is a decent enough card in most sets, appears to have been designed as an answer to Elspeth. He walks over her soldiers, and if she kills it, you just redirect his trigger damage to her face.
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# ? Jul 3, 2014 09:02 |
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Mortimer posted:Download MTG Forge from whatever site it's at. Fully functioning MTG single player, has "quest mode" where you start with a card pool and each win gets you another pack to add to your pool. That sounds great. How have Wizards not C&Ded that to hell?
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# ? Jul 3, 2014 10:24 |
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Anxiously awaiting Zoidberg alter
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# ? Jul 3, 2014 10:32 |
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Bread Set Jettison posted:Anxiously awaiting Zoidberg alter
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# ? Jul 3, 2014 10:36 |
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Rinkles posted:That sounds great. How have Wizards not C&Ded that to hell? It doesn't have multiplayer, you can only play against the AI. And the developers have been pretty clear about wanting to keep it that way. Not that that would somehow protect it from being C&Ded, what I mean is that the lack of multiplayer seems to have kept it enough under the radar that Wizards either hasn't noticed it or hasn't cared.
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# ? Jul 3, 2014 10:36 |
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mango sentinel posted:If you turn equipment into a creature it can never be equipped and falls off anything it is currently equipped to. That seems like an oddly specific rule. Does anyone know if tiny was done to keep some other weird rules interaction in check, or is it actually just a flavor thing?
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# ? Jul 3, 2014 11:17 |
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Jabor posted:It doesn't have multiplayer, you can only play against the AI. And the developers have been pretty clear about wanting to keep it that way. Plus there's a bunch of MTG software out and I'm pretty sure they haven't been C&D'd either. Forge looks like a fun piece of software, but its still no Shandalar and I'm betting the DOTP series is still more intro friendly.
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# ? Jul 3, 2014 11:34 |
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Forge is kinda neat but playing against the CPU gets old pretty fast. The charm of Shandalar was walking around on the map, finding secrets and battling with terrible decks and it's hard to replicate this in a menu-based game like Forge or DotP.
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# ? Jul 3, 2014 12:37 |
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netcat posted:Forge is kinda neat but playing against the CPU gets old pretty fast. The charm of Shandalar was walking around on the map, finding secrets and battling with terrible decks and it's hard to replicate this in a menu-based game like Forge or DotP. There was on old Pokemon TCG game for the Gameboy that had an overworld and bosses along with packs and deck building. It would be nice to take this concept and apply to a Magic game. Hell, even Yugioh had a bunch of similar games and their cards are a lot more wordy and complex so it shouldn't be too difficult for Magic to do it.
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# ? Jul 3, 2014 13:17 |
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The other issue with Forge is that the AI is really dumb-as-rocks. (Well, being honest, it's probably isn't any worse than the Shandalar AI, but the card pool the game's working with really shows off the AI shortcomings). It will attack X/2s into a Festering Newt all day, for example, because it doesn't think they'll trade. Also even though the AI decks in quest mode ramp up to fairly powerful combo-ish decks way too quickly, the AI has no idea how to play them. For example, there's a Melira-Persist deck, and even when the AI lands the combo (Melira + Persist creature + sac outlet that deals 1 damage), it just ignores it. If you play a 1-toughness creature it will kill it, but it doesn't seem to understand that it can repeat the combo steps to deal more than 1 damage to something. When you combine the relative difference in power levels between your deck and your opponent's (the AI decks are way better than yours), with how boneheaded the AI acts, the game feels more like gaming the AI into giving you a win instead of playing an actual game of Magic.
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# ? Jul 3, 2014 13:42 |
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Oraculum Animi posted:There was on old Pokemon TCG game for the Gameboy that had an overworld and bosses along with packs and deck building. It would be nice to take this concept and apply to a Magic game. Hell, even Yugioh had a bunch of similar games and their cards are a lot more wordy and complex so it shouldn't be too difficult for Magic to do it. Years ago, my guilty pleasure was playing the YuGiOh GBA games just because I wanted that Shandalar experience again. YuGiOh is a terrible game, but when you're playing what amounts to bad limited decks* against equally bad AI decks, it was kind of fun. *YuGiOh doesn't have limited formats. They released one little set that was supposed to experiment with draft, but I only saw YuGiOh players try it once. They failed miserably - packs accidentally stacked on one another, passing in the wrong direction, etc. Are you sure that was a Pokemon TCG game? I'll have to look into that.
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# ? Jul 3, 2014 13:48 |
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BJPaskoff posted:Are you sure that was a Pokemon TCG game? I'll have to look into that. Chiming in to say "yes."
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# ? Jul 3, 2014 13:56 |
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BJPaskoff posted:Years ago, my guilty pleasure was playing the YuGiOh GBA games just because I wanted that Shandalar experience again. YuGiOh is a terrible game, but when you're playing what amounts to bad limited decks* against equally bad AI decks, it was kind of fun. One year there was a 'house rules' area that you can unlock where you fight in a place with no rules and restrictions and you could use the Egyptian God Cards (some flavor about waging your soul in each fight.) The best booster farming deck was the first turn Exodia win deck where you pack your deck with Exodia pieces and cycle through your entire deck to win on the first turn.
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# ? Jul 3, 2014 14:11 |
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Jabor posted:The other issue with Forge is that the AI is really dumb-as-rocks. (Well, being honest, it's probably isn't any worse than the Shandalar AI, but the card pool the game's working with really shows off the AI shortcomings). It will attack X/2s into a Festering Newt all day, for example, because it doesn't think they'll trade. Also even though the AI decks in quest mode ramp up to fairly powerful combo-ish decks way too quickly, the AI has no idea how to play them. For example, there's a Melira-Persist deck, and even when the AI lands the combo (Melira + Persist creature + sac outlet that deals 1 damage), it just ignores it. If you play a 1-toughness creature it will kill it, but it doesn't seem to understand that it can repeat the combo steps to deal more than 1 damage to something. It's hilarious giving the forge AI Modern Affinity. I usually just give it some zoo or white weenie list to play against since it can play those fairly well.
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# ? Jul 3, 2014 14:19 |
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Scuttling Doom Engine is loving sick. Fuckin' ready for M15 right now.
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# ? Jul 3, 2014 14:26 |
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Has someone posted the Runeguard?quote:Prismatic Runeguard 3WW I can only find a foreign link to it Here I haven't seen this posted over the last couple pages. Edit: Doh typo OssiansFolly fucked around with this message at 14:37 on Jul 3, 2014 |
# ? Jul 3, 2014 14:35 |
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Here's what runeguard looks like. Edit: fixed the image, its late now, but oh well. Obscil fucked around with this message at 15:46 on Jul 3, 2014 |
# ? Jul 3, 2014 14:37 |
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Protection never dies
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# ? Jul 3, 2014 14:38 |
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the "This effect does not remove auras" clause is pretty strong there. At least it isn't hexproof!
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# ? Jul 3, 2014 14:52 |
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White Ward has time travelled to the modern day.
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# ? Jul 3, 2014 15:00 |
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Hooray, protection from color is still in the core set! And it gets some drat reminder text, thank goodness.
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# ? Jul 3, 2014 15:12 |
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Normally, protection from all colors would remove a white aura, right? Thats a new, special clause for this card, not reminder text on a core set card?
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# ? Jul 3, 2014 15:13 |
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End of Life Guy posted:Normally, protection from all colors would remove a white aura, right? Thats a new, special clause for this card, not reminder text on a core set card? Yeah, it's an expansion of the clause from White Ward. Now riddle me this: Why does Black Ward et. al have the same clause? Because they thought people would actually use Deathlace or Sleight of Mind effects to defeat the wards.
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# ? Jul 3, 2014 15:17 |
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And there we have it, an aura worth tutoring for with boonweaver giant.
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# ? Jul 3, 2014 15:18 |
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OssiansFolly posted:Has someone posted the Runeguard? Hahahahaha French version of Prismatic Ward horns.aiff
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# ? Jul 3, 2014 15:20 |
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Rune guard looks really cool and I hope they do more anime style like that, promo resto angel and angelic destiny. Polis crusher is pleased.
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# ? Jul 3, 2014 15:23 |
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This card already exists! http://magiccards.info/5e/fr/329.html
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# ? Jul 3, 2014 15:30 |
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Zorak posted:Hahahahaha I seriously need someone to outline that lady's body because I cannot tell what the hell is going on with her lower half
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# ? Jul 3, 2014 15:35 |
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I get the impression she's riding something.
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# ? Jul 3, 2014 15:37 |
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# ? Jun 8, 2024 06:37 |
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whydirt posted:This card already exists! http://magiccards.info/5e/fr/329.html Well that's a bit awkward. So is the official rule that no two cards can have the same English name?
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# ? Jul 3, 2014 15:43 |