Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
So I came up with a 150point list.

NEOTERRAN CAPITALINE ARMY
──────────────────────────────────────────────────

GROUP 1 6 0 0

BOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 31)
BOLT Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Combi Rifle + Light Shotgun / Pistol, Knife. (22)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 31)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_2 / Pistol, Knife. (20)
AUXBOT_2 (Forward Observer) Heavy Flamethrower / Electric Pulse.

2 SWC | 148 Points

Open with Army 4

Adbot
ADBOT LOVES YOU

Comrade Merf
Jun 2, 2011
So after my Morat debut match where I got squashed by the steel phalanx I have been looking into expanding the Morat sectoral box to 200 points and here is the list I came up with. I made this list with YAMS in mind, from what I have read it would be worthless as an ITS list.

MORAT AGGRESSION FORCE
──────────────────────────────────────────────────

GROUP 1 6 0 0

YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW. (31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 42)
YAOGAT Spitfire / Pistol, CCW. (1.5 | 35)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23)
SLAVE DRONE Electric Pulse. (3)
SLAVE DRONE Electric Pulse. (3)

4 SWC | 199 Points

Open with Army 4

I really want to dig around with link teams some more and fluff wise I am in love with the Yaogat and my local group brings shitloads of Camo/ODD and heavy armored stuff so the L2 Visors and Panzerfausts everyhere SHOULD help me out plenty.

Pierzak
Oct 30, 2010

Comrade Merf posted:

So after my Morat debut match where I got squashed by the steel phalanx I have been looking into expanding the Morat sectoral box to 200 points and here is the list I came up with. I made this list with YAMS in mind, from what I have read it would be worthless as an ITS list.

MORAT AGGRESSION FORCE
──────────────────────────────────────────────────

GROUP 1 6 0 0

YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW. (31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 42)
YAOGAT Spitfire / Pistol, CCW. (1.5 | 35)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23)
SLAVE DRONE Electric Pulse. (3)
SLAVE DRONE Electric Pulse. (3)

4 SWC | 199 Points

Open with Army 4

I really want to dig around with link teams some more and fluff wise I am in love with the Yaogat and my local group brings shitloads of Camo/ODD and heavy armored stuff so the L2 Visors and Panzerfausts everyhere SHOULD help me out plenty.

MORAT AGGRESSION FORCE
──────────────────────────────────────────────────

GROUP 1 7 0 2

YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW. (31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 42)
YAOGAT Spitfire / Pistol, CCW. (1.5 | 35)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)

4 SWC | 198 Points

Open with Army 4

:colbert:

Comrade Merf
Jun 2, 2011

Pierzak posted:

MORAT AGGRESSION FORCE
──────────────────────────────────────────────────

GROUP 1 7 0 2

YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW. (31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 42)
YAOGAT Spitfire / Pistol, CCW. (1.5 | 35)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)

4 SWC | 198 Points

Open with Army 4

:colbert:

Hah, I love the Daturazi models but I have the Med-Tech and drones along with the Zerat hacker coming in a few days and I want to use them. My group is pretty big into the ITS and YAMS scenario stuff so while I will be picking up the hella sweet Datz box sometime soon the specialists had priority.

Genghis Cohen
Jun 29, 2013
Yeah, the yaogat/dat combo is where it's at. I would also always make space in a morat list for a few hungries, with or without the oznat. They just can achieve so much for such a small investment.

Anyway I played my first game for a year yesterday. Thought it was going really well against Caledonians (I have Corregidor) then the dice just turned on me. It still could have gone better if I'd made some different moves, but my opponent was just rolling hot. His wulver made I think 6 or so ARM rolls against hmgs to triumph over 3 or 4 of my models. Crits like no-one's business, for example losing a Mobile brigada in one hit to a T2 ammo crit. Nonetheless I am keen to play again, might get the chance Monday. I get to go to the physical store of Antenociti's Workshop! Interesting to see a nifty online retailer in the flesh. God help me to walk out with the bases I need and not a hundred pounds worth of other stuff.

Does anyone know which models are 'legally' on 55mm bases now? I am going to get one for my anaconda, but I feel the remotes would look so much better on 40mm bases. Also no-one sells that many cool designs for 55mm. Really surprised they didn't just pick 50mm as a new base size, it looks big enough and is just a bit more usual.

Pierzak
Oct 30, 2010

Genghis Cohen posted:

I get to go to the physical store of Antenociti's Workshop!
[...]
Does anyone know which models are 'legally' on 55mm bases now? [...] Also no-one sells that many cool designs for 55mm.
All TAGs except Maghariba (duh!), Gecko and Sphinx
"Specialist" remotes - not the 4 sensor/GML/reaction/repeater, but Yaoxie, Armbots, etc.
Baggage remotes
All motorcycles

That's it I think.


Also, Antenociti was supposed to make 55 mm scenic bases, pester them about it.

Genghis Cohen
Jun 29, 2013
drat, I really do not want to put my specialist remotes on huge bases. Antenociti makes 2 types of 55mm base. One of them will fit alright with my spaceship-y based nomads, but it's not terribly exciting looking. Whereas I have some excellent 40mm bases from dragonforge already. Sod it, the remotes are staying on 40mm. I'll just put the iguana on a 55mm for now.

Flipswitch
Mar 30, 2010


I haven't rebased any of mine, because I don't have to. :colbert:

DJ Dizzy posted:

So I came up with a 150point list.

NEOTERRAN CAPITALINE ARMY
──────────────────────────────────────────────────

GROUP 1 6 0 0

BOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 31)
BOLT Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Combi Rifle + Light Shotgun / Pistol, Knife. (22)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 31)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_2 / Pistol, Knife. (20)
AUXBOT_2 (Forward Observer) Heavy Flamethrower / Electric Pulse.

2 SWC | 148 Points

Open with Army 4
Looks fine to me duder. You can probably drop the FO for a regular Auxilia and slot in one of the Bolts as a Paramedic as an option but it looks perfectly fine to learn with buddy. :)

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Flipswitch posted:

Looks fine to me duder. You can probably drop the FO for a regular Auxilia and slot in one of the Bolts as a Paramedic as an option but it looks perfectly fine to learn with buddy. :)

I was going to fit as many specialists in as I can, and FSR a medic isnt a specialist.

Flipswitch
Mar 30, 2010


Are you playing ITS at 150pts?

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Flipswitch posted:

Are you playing ITS at 150pts?

I dunno, should I?

Flipswitch
Mar 30, 2010


No mate, I'm just wondering why you're making the effort to include specialists like FO in newer games was all.

Pierzak
Oct 30, 2010

Flipswitch posted:

No mate, I'm just wondering why you're making the effort to include specialists like FO in newer games was all.
Flash Pulses.

Flipswitch
Mar 30, 2010


Now that's gangsta.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
What? I've played like one game with the danish WarCor-duder.

Pierzak
Oct 30, 2010
Flash Pulses are awesome ARO weapons: long range with good modifiers, and if something (even a TAG) fails its BTS test it's basically useless for the rest of its turn, and engineers/doctors don't cure blinding.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Right, seeing as I will be ordering some Pan-O soonish, does anyone know of any painting guide for the Bolts? I rather like the studio scheme, but I am a terrible painter.

Flipswitch
Mar 30, 2010


DJ Dizzy posted:

Right, seeing as I will be ordering some Pan-O soonish, does anyone know of any painting guide for the Bolts? I rather like the studio scheme, but I am a terrible painter.
The studio painter, Angel Giraldez usually tracks his paint usage on his blog but looking over, he didn't for the NeoTerra bolts, sorry buddy. Links here anyway: http://studiogiraldez.blogspot.co.uk/search/label/Infinity%20%28panoceania%29

long-ass nips Diane
Dec 13, 2010

Breathe.

Flipswitch posted:

The studio painter, Angel Giraldez usually tracks his paint usage on his blog but looking over, he didn't for the NeoTerra bolts, sorry buddy. Links here anyway: http://studiogiraldez.blogspot.co.uk/search/label/Infinity%20%28panoceania%29

He details the blue and the pant color here: https://www.facebook.com/media/set/?set=a.681276771933233.1073741986.436491416411771&type=1

No luck on the red yet.

Edit: honestly you could probably just ask him on Facebook, he seems to reply a lot.

Sneaky Homunculus
May 19, 2008

Just sharing a collection of Infinity posters that I have been working on collecting.

https://docs.google.com/document/d/1duxtSZjFUKyZCCjK6Gud7Bvvx-XpkjwmlWi5Zf3_Z14/edit



Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Corbeau posted:

I utterly disagree. Trying to play 300 right off the bat is going to be a much rougher ride than starting at low points. Partly because it makes the number of options being presented more manageable, but also because Infinite is an extremely unforgiving game. Better to take 20 minutes getting smashed due to a deployment mistake than to take an hour learning the exact same lesson.

As a new infinity player, I generally find that new players simply get all of the rules wrong, and are forced to look them up via the wiki constantly, rather than having issues understanding the value of cover or how best to deploy. Like, they just get the rules wrong, no matter how many points or orders there are to work with. Having faster, smaller points games doesn't help them to get the rules correct.. At my store, a bunch of people picked Infinity up at the same time (myself included), and I developed a personal rule of, "If someone tells me a thing, I should always look it up as well, because they might be wrong."

Examples:

Not understanding how Sixth Sense L2 works (its complicated!)
Dodging in ARO without line of sight to target
Not understanding the interaction between LOS, smoke ammunition, etc.
Thinking that missiles which missed had scatter (lol)

If you play many games, you'll find areas where you need to fix your rules knowledge by learning the correct rule, so I'll definitely say that if doing multiple 150 point games would do that, its a good idea. But generally at my store I see the same people have the same issues with learning the rules no matter the points cost.

Sneaky Homunculus posted:

Just sharing a collection of Infinity posters that I have been working on collecting.

Not even a great paintjob and excellent basing can save that terrible fusi sculpt...

Hortism
Oct 25, 2010

Laphroaig posted:

As a new infinity player, I generally find that new players simply get all of the rules wrong, and are forced to look them up via the wiki constantly, rather than having issues understanding the value of cover or how best to deploy. Like, they just get the rules wrong, no matter how many points or orders there are to work with. Having faster, smaller points games doesn't help them to get the rules correct.. At my store, a bunch of people picked Infinity up at the same time (myself included), and I developed a personal rule of, "If someone tells me a thing, I should always look it up as well, because they might be wrong."


I started playing a small force with the most complicated thing being TO camo and Impetuous orders, which took me a little while to get used to. If at the same time I had to deal with hacking, AD, separate battle groups and all sorts of other rules I probably wouldn't have enjoyed it quite so much. Instead I could just slowly add a new model with some new tricks every once in awhile and learn at a pretty decent pace.

Though I guess playing with more experienced people around really helps the learning curve.

Flipswitch
Mar 30, 2010


Watched some games yesterday with some of the lads down the store and I arrived with the spare tables of scenery just in time to watch Joan of Arc crit a Caskuda with her pistol before charging it in combat and critting it again to destroy it. It was pretty anime to the max and was quite funny to watch.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Flipswitch posted:

Watched some games yesterday with some of the lads down the store and I arrived with the spare tables of scenery just in time to watch Joan of Arc crit a Caskuda with her pistol before charging it in combat and critting it again to destroy it. It was pretty anime to the max and was quite funny to watch.

extreme anime

Genghis Cohen
Jun 29, 2013
Played 2 more games last night. Great fun, the comeback continues. After losing on friday, I drew against Yu Jing and then won against Ariadna!

I used:
2 intruders (hmg, combirifle)
mobile brigada hmg
tsyklon spitfire
valerya gromoz
tomcat doctor

And in the draw, at 250 pts, a link of 4 alguaciles, plain, just to fit the points. At 300, which I first wrote the list for, I had 2 moran masai an senor massacre instead.

Thoughts:

I need to paint my hellcats. Tomcats are awesome specialists but combat jump can really threaten more and save orders, so there are definite upsides.

Senor massacre: poo poo? For probably the umpteenth time, he did nothing then died. I even got him into cc that time, but it was with 2 antipodes and he died immediately. Anyone had real success with him? With nothing but high cc and natural born warrior, he is little better than a 5-pt warband, and far worse than 6 of them (or than McMurrough). E/M can be useful, but realistically anything he could do to a HI or TAG I would rather try using a hacker for.

Holy poo poo infinity is high luck. ARO crits had big impacts all over.

Finally, I had a great time, promising group to play against weekly, and it is at the physical shop of Antenociti's workshop. The place is an amazing literal workshop. Gonna buy everything through there, the owner is a swell guy and reportedly an excellent player - I can't wait to face him.

Not a viking
Aug 2, 2008

Feels like I just got laid
Learned about Infinity from the painting and modelling thread. Just finished reading this whole thread front to back plus the rules. Decided to build an ALEPH army and proxy an Adriana army with some 40k chaos cultists and try to introduce this to my group to replace 40k kill team. Good job, thread!

Genghis Cohen
Jun 29, 2013
Go for it mate. Ariadna and Aleph are almost as different as 2 forces can be, so it's a good way to learn. Top tips for new people: start with small games and basic models, use far more terrain than you think you need, and remember that the dice can be fickle!

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Not a viking posted:

Learned about Infinity from the painting and modelling thread. Just finished reading this whole thread front to back plus the rules. Decided to build an ALEPH army and proxy an Adriana army with some 40k chaos cultists and try to introduce this to my group to replace 40k kill team. Good job, thread!

Speaking as someone who started with ALEPH when a friend started with Ariadna, try not to use the Asura in your initial games. When you're still learning, MSV3 can be a very frustrating thing for an army that relies on camo markers to learn against.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Another YAMS game, another 5-1 win. The campaign is ending soon, and its good, because frankly fielding a now 75 XP spec-ops guy in a 5 man fusi link is absurd.

Hortism
Oct 25, 2010

Laphroaig posted:

Another YAMS game, another 5-1 win. The campaign is ending soon, and its good, because frankly fielding a now 75 XP spec-ops guy in a 5 man fusi link is absurd.

Just took a look at the army builder to see what you can fit into 75xp, and holy poo poo is that absurd.

Is there really no cap on it? Or is it a system where if they bite it, you have to start afresh and you were just lucky enough to keep one alive for the entire campaign?

Genghis Cohen
Jun 29, 2013

Laphroaig posted:

Another YAMS game, another 5-1 win. The campaign is ending soon, and its good, because frankly fielding a now 75 XP spec-ops guy in a 5 man fusi link is absurd.

I would also like to know exactly what you bought with 75 xp, and if/how you kept such a model alive continuously.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
The system is two-fold. Each objective point you get for winning is an XP for your spec-ops guy, if the spec-ops survives the battle. But the campaign XP is based off on attendance (5 XP each week you are in attendance). So your spec-ops can earn 10 XP per week. We are now on week 10 of the campaign (ends in one week - week 10 is the last normal week, and then a wrap-up of set piece battles for week 11).

The attendance XP fills two pools - the campaign XP, which you can spend on getting the various campaign upgrades (more points, higher retreat threshold, more availability, always win initiative/deployment, etc) and the spec-ops XP. Also, the spec ops pool doesn't diminish. All you lose if your spec-ops dies is the victory XP they earned, not the attendance XP. Since I've attended every game, I have a pool of 50 base XP, and I've gotten 25 XP over the past 5 games I have played in objectives (one of those was a 5-5 draw, one was a 5-0 forfeit because the other player never showed up...) so luck has a big role in it. But even if my spec-ops died, I'd have a base pool of 50 to spend. Its crazy. So its good that the campaign is ending soon.

I wish I had taken the support line that ends with giving all units with structure 1 additional structure. Would have let me field a truly over powered neo-terra drone army of auxbots and dronbots galore.

As for keeping the models alive for 5 battles? Cover super-jumps, being in a link team to get the extra burst, and just straight-up rolling a 1 on the cube-evac once :)

Laphroaig fucked around with this message at 17:25 on Jul 8, 2014

Not a viking
Aug 2, 2008

Feels like I just got laid
Combined Army doesn't have a write-up in the OP, but I like the look of the shasvastii (sp?) models. How are their rules for a beginner in a meta with all newbies? I'm assuming they havw their own sectorial and are focused on LI and camo from the description on the site?

Flipswitch
Mar 30, 2010


Not a viking posted:

Combined Army doesn't have a write-up in the OP, but I like the look of the shasvastii (sp?) models. How are their rules for a beginner in a meta with all newbies? I'm assuming they havw their own sectorial and are focused on LI and camo from the description on the site?
They're a smaller model count than most, but definitely more elite faction, fewer models with shiny toys. Their sectorials are Morats, which kind of like alien Military Orders, hit hard, slug hard, give no fucks. The other one is the Shasvastii who are a series of infiltrating, hit and run type of faction. Pierzak can give a better run down because he plays them.

I'll finish the OP tonight/tomorrow, I completely forgot I had to do that, sorry guys!

Pierzak
Oct 30, 2010
gently caress, sorry, I was supposed to do CA :doh: I'll write it up in a sec.

Pierzak
Oct 30, 2010
Why play the Combined Army?
You'll like the CA if you want something very different, an elite army with a twist: The CA is an army of specialist, a giant box of unique tools. You have excellent shock troops, awesome infiltrators, HI as strong as TAGs and TAGs even stronger. The CA boast a number of unique abilities that will make less prepared players go :wtc: such as hacking personality implants themselves (taking over human troops) or movable cover. You still have to pay for it though, and the CA is not a cheap faction.
Also, you're fighting for the loftiest ideals, who needs plain money/power when you have the potential for Transcendence?

Sectorials:
Morat Aggression Force: The Morat army is as subtle as a brick to the face and hurts just as much. A warrior race that respects only strength, the Morats were subjugated and made the assault arm of the CA. Forget camo, forget cute tricks, the Morats don't play like that. You've got good link-teams screenned by awesome warbands, good HI, and airborne diplomats carrying rapid-fire guns. The Morats shine in annihilation or area-control scenarios, but lag behind when subtlety and varied mission objectives are needed.

Shasvastii Expeditionary Force: The Shasvastii suffer from a racial trauma from a near-extinction event. Allied with the EI to increase their chance of survival, they play very different from other forces. Survival is the name of the game - your units have a shitload of camo and either automedkits or regeneration from eating fallen enemies. Did I mention that every Shasvastii has to be killed twice or it'll grow back after the battle, granting the enemy no VPs? OTOH, you've got absolutely no heavy firepower - learn to use your camo snipers, reaction drones as active force projectors, terror units (Speculo!), and more landmines than the Bosnian war. Control the table and make it a living hell for the enemies while they fight you on your terms.

Flipswitch
Mar 30, 2010


Thanks mate, I'll add in the fluff sections and finish up Tohaa and Mercs tomorrow. Really appreciate it as CA are definitely my knowledge weakpoint in the game because they're so scarce here.

We've picked up a Shasvastii local though which is good, so that should help remedy that.

E: July Releases
Agéma Marksmen, ALEPH



Suryats, Combined Army



Ghazi Muttawi'ah, HaqqIslam



Ariadna Scouts, Ariadna



Nikoul Ambush Unit, Tohaa


Flipswitch fucked around with this message at 01:32 on Jul 9, 2014

Pierzak
Oct 30, 2010
So, Shasvastii. They are awesome, especially if you love trolling people. I started with them (no vanilla CA!) and learned the ropes on pure Shas, so it's definitely doable. "?" my posts here and in the previous thread to find some walls-of-text about particular Shas/CA units, so I'll focus on the overall strategy here:

You have no heavy firepower. Your only HMG is on a BS11 reaction drone, so don't expect to go out and win a straight firefight. If the enemy has any fair chance, you're doing something wrong.

First, board control:
- One of the first things you learn in Infinity is that Normal Roll ARO kills and forcing FTF is a must. That's also one of the things you unlearn later. A Malignos sniper will often force the enemy to shoot at -12 penalty: -3 range, -6 TO camo, -3 cover. If you're at -9 to hit or more, don't fear combi AROs and focus your shots on more sensitive targets like heavy weapons, remotes, specialists. Don't try to engage enemy camo yourself, just plonk a mine next to them and move on. Remember that if you catch a wound you still have an automedkit, and if you were behind low cover you're now prone and probably not visible, so go regenerate. Another alternative is to have a Malignos FO or hacker (for ITS scenarios) or the monomine variant if you expect TAGs. Generally, they're pests and very good at it.

- Q-Drones are your force projection points. Kinda hard to explain, do not view the battlefield in terms of chess-like movement and position of discrete units, see it as a fluid. The drones serve to increase pressure locally. Also, the metaphor serves a nice picture of the enemies swimming in jelly and never getting anywhere.

- If (since) you have snipers, learn to anticipate enemy movement so they show in your sights on the second move skill and can't reply to ARO. Going move-move only to get into a hidden Malignos sniper's LOF is fun. Doubly so if it's a ML Noctifer and you're a HVT.

- Speculo Killer. Don't use them in your first hmmm 6? games, i.e. until you learn the basic mechanics. They can be a huge crutch that'll make you unlearn bad habits later. But when you do start using them, they're awesome cute little terror units. Yes they have a 40% of flat out removing any TAG from the game by deploying right behind it and poking it in the rear end with a lightsaber, but they also have a combi rifle and smoke grenades. And the very presence of a yellow :troll: marker generates absolutely unreasonably hilarious amounts of panic, throwing the enemy plans into the shitter. And yes, she does have an automedikit :v:

- Shrouded: your basic workhorse specialists, take FOs or minelayers depending on whether you're playing a scenario or firefight. Drop a ton of mines, delay the enemy while the rest of your army gets in position (which begs the question of why the gently caress weren't you in position to start with)

Your LT will be an Aswang, it's so much better than the alternatives that there's no question. Camo + can eat up to 3 wounds and pop back into camo? ADHL for food incapacitation? Enough said. No, there's no combi model, proxy or convert (BS Aswang + Cadmus combi or spit Aswang + Shrouded arms).

Cadmuses Cadmi Cadmoi airborne alien flesh-eating Earthworm Jims are weird. They drop as a mine, so you can't just get with killing the hapless orderbots. Your best options are:
1. convert the "weakness" into a strength - drop them right behind the enemy (in template range, out of LOF but like 1" behind them if you can), AD is not an attack so even a full link team only gets to change facing. Then poke one of the test subject with a sniper bullet. They'll either take it and drop dead, or ARO and trigger the mine explosion upon the whole team :thumbsup: Also, remember that if someone does approach your mine-seed, you can both explode and hatch because mines don't ARO, they have their own mechanic.
2. Another fun option is to take an LGL Cadmus, deploy normally (they can't downgrade AD, but deploying without AD at all is not forbidden anywhere :v: of course you're still a mine) next to Sheskiin who has the best scannable stats in the game, hatch, Morpho-Scan her, now you have a cheap BS15 LGL :haw:

You will not get into retreat, ever. Unconscious Shasvastii do not count towards retreat, they do only once they and their Spawn-Embryo (survival organ, not the same as Seed-Embryo!) get killed. Oh, did I mention that Spawn-Embryos still count as active Shasvastii for the purposes of area control? Have fun hunting alien eggs when there are like 20 camo markers on the field, oh did you forget which ones are mines? :smugmrgw:

If you're playing Spec-Ops campaign or scenarios, take the Treitak, you can do it in Shas too. gently caress Corax and his start-the-game-in-a-useless-seed gimmick.



Also, if you have CA in your meta play 200 points. The aliens don't like 150 points and their passive-agressive responses will take the form of learning to shave points and then fitting a TO TAG / Sepsitor / dual impersonators / a horde of zerglings in that format.

Pierzak fucked around with this message at 12:12 on Jul 9, 2014

Comrade Merf
Jun 2, 2011

Pierzak posted:

MORAT AGGRESSION FORCE
──────────────────────────────────────────────────

GROUP 1 7 0 2

YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW. (31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 42)
YAOGAT Spitfire / Pistol, CCW. (1.5 | 35)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)

4 SWC | 198 Points

Open with Army 4


:colbert:
Ended up running this list against an ALEPH army which pretty much consisted of the TAG and an Engineer along with netrods and I think something called a Naga? Had lots of fun and the Yaogats are baller as hell. Still ended up losing but it was only my third game so no big deal. The witch soldiers were also rad as hell running around throwing smoke grenades all over the place and hosing things down with chain rifles.

Adbot
ADBOT LOVES YOU

Fix
Jul 26, 2005

NEWT THE MOON

I started a small demo game for someone tonight and managed to rope 3 new locals into buying stuff!

  • Locked thread