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I really like the idea of coming up with gifts and date sites and conversation topics by developing your hobbies instead of just reading Popular Date Spot Weekly.
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# ? Jul 3, 2014 16:26 |
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# ? May 28, 2024 14:04 |
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vibratingsheep posted:Hell, this game would be more fun with Dracula in it, like the Castlevania arcade game ending linked a while ago that had Dracula waiting under the legendary tree. I went to go look for a picture of that, and tripped over some TM1 screenshots (specifically, Shiori at a Christmas party). Happier times.
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# ? Jul 3, 2014 16:34 |
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Sketchie posted:Even then, nobody in their right mind would go out in just sunglasses, thongs and platform shoes with stars on them. vibratingsheep posted:The budgie smuggler, like the Secret Boots, is a completely useless item. You can't give it as a present (no one would take it anyway), and wearing it instantly makes girls flee. Thanks for showing us what would happen if you REALLY did wear such a thing. It was pretty funny.
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# ? Jul 4, 2014 03:48 |
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Wait, so does showing up in something completely inappropriate and making the girl flee still defuse a bomb since you did technically show up for a date? Because if so, that might just be one way to make this game a bit more bearable.
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# ? Jul 4, 2014 04:10 |
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ddegenha posted:Wait, so does showing up in something completely inappropriate and making the girl flee still defuse a bomb since you did technically show up for a date? Because if so, that might just be one way to make this game a bit more bearable.
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# ? Jul 4, 2014 05:43 |
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Sketchie posted:That would probably be it, since he didn't reload to a previous save after showing the girl's reaction nor did their bomb blow either. Uh, he did reload and do the date again each time.
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# ? Jul 4, 2014 05:53 |
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senrath posted:Uh, he did reload and do the date again each time.
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# ? Jul 4, 2014 06:30 |
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Speaking of dressing up for dates:vibratingsheep posted:7/12: Bomb-clearing date with Yukiko, troll edition
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# ? Jul 4, 2014 06:58 |
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I'm pretty sure it can not get worse than Emi's flesh colored shirt.
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# ? Jul 4, 2014 07:24 |
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Rogue 7 posted:It's also pretty cute to see that Serika is pretty clearly into us at least a bit. In the last two games, it seemed to be us doing all the pursuing, so the reciprocating interest is nice. That's something that I like as well, she's making excuses to spend more time with us. That's a step up from her blushing constantly when we're talking to her and occasionally giving us a present then running away. Is this an actual step up from the previous Tokimemos? Or has this game caused my brain to destroy memories of the previous ones in order to make it less boring?
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# ? Jul 4, 2014 08:36 |
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Akane kinda took the lead on some dates. But I think it was mostly you who had to take the initiative.
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# ? Jul 4, 2014 08:37 |
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Akane took the initiative on most of the class trip, if I remember correctly. I think Serika's just inviting Goon on dates earlier than girls in previous games did, but I'm not sure that's an improvement so much as an attempt to make the bad mechanics this game added to the dating process slightly less painful.
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# ? Jul 4, 2014 13:36 |
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Come with me, thread. I have such sights to show you. Tarezax fucked around with this message at 08:56 on Jul 6, 2014 |
# ? Jul 6, 2014 06:24 |
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Tokimemo 3, Chapter 9: Let us go out this evening for pleasure 7/17: The competition Emi: Good afternoon, [awkward $playername pause]. Goon: Well if it isn't Tachibana-san and Serika-san. Serika: Hey. You heading home? Goon: Yeah. Are you two going somewhere? Emi: Yes, I'm going to Serika's house and making dinner. Goon: Oh? Emi: Serika always skips lunch, and she only makes simple meals for herself at home. Serika: You really need a new hobby, Emi. Serika: If you really want to cook for someone, why don't you cook for your boyfriend? Emi: Haha, I don't have one yet. Emi: What about you, [awkward $playername pause], would you like to join us? Goon: Uh, no, I'll pass. Serika: That's too bad. Well, later then. Emi: Have a good night. Goon: Thanks, see you both later. Goon: (Those two are the picture of a nagging housewife and quiet husband.) The only explanation for being forced to decline the invitation is running out of time to write the rest of this scene. I mean, seriously, what high school boy would say no to free food? 7/21: Solid Snake and Serika Goon: This theater's playing Metal Gear Solid. Serika: Ooh, nice. I've wanted to see this movie for a while. Serika: Solid Snake was awesome! Option 1: But kind of unapproachable. Option 2: He's a man's man. Option 3: Even the supporting cast really stood out. Somehow, Serika seems like the last person who would see unapproachability as a character flaw. Goon: He's a man's man. Serika: Right? That's how all heroes should be. Goon: (Looks like I made a great impression!) The post-date conversation has nothing new of interest. 7/26: Magical coffee beans Aside: According to the coffee sellers at my local farmer's market (and supported by some quick Googling), it takes about three years to get usable fruit from a coffea arabica plant, and potentially more if you don't want the plant to stunt its own development. Therefore, Goon must be some kind of once-in-a-century botanical genius to be able to grow and harvest his own coffee in two weeks. He could make billions after school! 7/27: Ennichi with Serika Serika: Goon. Goon: Good evening, Serika-san. You're wearing a yukata tonight? Serika: Yeah, I'll wear one for the right occasion. Option 1: It really suits you. You look beautiful. Option 2: It really suits you. You look really cool. Option 3: It looks like you've never worn one before. From everything we know, Serika's way more likely to enjoy being called cool than being called pretty - so 2 it is. Goon: It really suits you. You look really cool. Serika: Y, you think so? Thanks. Serika: Even if you're just trying to butter me up, it's nice to hear. Goon: (Looks like I made a great impression!) Goon: There are a lot of stalls to check out. Serika: Haha, yeah. They all look fun. Serika: Hey, it looks like you can win some prizes at the stalls over there. Serika: Want to try one of them? Goon: Let's try the frog jump. The frog jump is by far the least tedious minigame in Tokimemo 3, so we gladly pick it over anything else here. It also helps that it takes far fewer tries for me to get a passable score in the frog jump than pretty much anything else in this game. Pretty much prize below 170 points will get an "eh" from Serika - and that's if the RNG allows you to buy the leather jacket, which is not guaranteed - so we might as well just get the academics charm. Goon: That was a pretty good try. Serika: Hey, not bad. Are you good at these things? Goon: Here, I'll give you the prize, Serika-san. Serika: Thanks. Goon: (Eh.) Emi: Good evening. You were here at the festival too? Goon: H, hey, Tachibana-san. Serika: Y, yo, Emi. I didn't know you were coming. Emi: Oh, Serika, you two came here together? Serika: Y, yeah. Goon: Well, you know, uh... Emi: I'm glad you two are getting along so well. Serika: No, uh, it's not like that. Emi: I'm sorry if I was interrupting. Pardon me. Serika: Wait, Emi! Serika: I, I have no idea what Emi was talking about. Serika: She didn't have to make such a fuss about it. Serika: Hey, do you think it's gotten a little hot around here? Goon: (Has it?) 7/29: Masaki double date, year 2. The dialogue hasn't changed since year 1. Masaki throws Goon a bone and tells him to show up at the train station for the double date. The girls and their dialogue remain the same as the first year, too. Goon: (So, what should I do?) Option 2: Ride with Serika-san Masaki: Wait a second. Masaki: Serika-san, would you like to go with me? Serika: Hmm? With you? Goon: Hey, wait a second. Masaki: Hmph. I suppose we should be fair and let Serika-san decide for herself. Serika: Sorry, Shiratori. I'll go with this guy. Goon: Who, me? Serika: Don't make me repeat myself. Let's go. Masaki: Hmph. If that's what Serika-san wants, I guess I'll let this one slide. Masaki: Go have a little fun. Oh yeah. Feels good. As usual, the best place to take Serika is on the roller coaster, so that's our first stop. Serika: Mmm, no matter how many times I ride it, that rush never gets old. Serika: Emi says she doesn't like it, but I can't give up this ride. Serika: Say, you think they'll mind if we get on again? Goon: (She really does love the roller coaster.) The second stage still has Masaki attempt the cockblock, and again Serika ignores his feeble attempts to get her attention. She doesn't like the haunted house that much, so we'll ride the Ferris wheel with her as the most neutral option. Serika: *yaaaawn* Serika: I'm kinda sleepy. Serika: The Ferris wheel doesn't really do much for me. Goon: (That didn't go too well for Serika-san, I guess.) The haunted house is a fairly unremarkable mini-game. The game flashes a map of a maze at you. Starting at the S, you have 99 moves to run over the Foot panel, which opens the Door and lets you exit the Goal. There are wandering ghosts which will force you back to the Start area to do the whole run over again. I didn't care enough to memorize the map at the beginning, so Emi and Goon ended up trapped in the house and failed at the game. Emi: Serika said that this place is so childish that it's boring. Emi: I don't know. Emi: It was all dark, and the footing was uncertain, so I was a little worried. Emi: (I guess that was a failure.) And that's why we went with Emi instead of Serika. The end-of-the-day dialogue is still the same as year 1. 8/4-8/8: Aikido summer camp Nothing of note happens during summer camp for a second straight year. It's just a week of forced aikido practice. 8/9: Let's hit the beach: actual beachwear edition Hawaiian shirt, shorts, and sandals. All clothing that you are supposed to wear to the beach, right? Serika: !! Serika: What's with that outfit? You look awful. NOPE! Because Tokimemo 3 makes no sense. 8/9: Let's hit the beach: WTF edition Look, if it works for Genki Sudo, it'll work for Goon, right? Of course it works. Because screw this game, that's why. YKWSTG count: 7 Goon: (Serika-san's taking a long time.) Serika: Sorry I took so long. Option 1: That swimsuit's really sexy. Option 2: That swimsuit's really cute. Option 3: That swimsuit's really cool. Again, cool seems like the right choice. Goon: That swimsuit's really cool. Serika: Oh, uh, thanks. Serika: You think it's cool, huh? Haha... Serika: It's a little weird to hear, but it's nice too. Goon: (Looks like I made a great impression!) Serika: Wow, it's packed out here. Serika: I wonder why everyone wants to climb over each other and go to the beach. Serika: Well, I guess we're not exactly in any position to talk. Option 1: We should make sure we don't get separated. Option 2: It's so crowded, it'll be hard to find a good spot. Option 3: We're packed like sardines out here. Translator's note: Option 3 literally means "It's like washing yams," which is a fun Japanese idiom to translate. Serika: Haha, well said. It really is like that out here. Goon: (Looks like I made a pretty good impression.) Serika: Hey, you okay with staying here a little longer? Serika: I don't feel like leaving yet. Goon: Me either. Let's go for a walk. Serika: I wonder why the sun setting over the horizon is so beautiful here. Option 1: But it sets so quickly. Option 2: When I'm with you, Serika-san, it looks even more beautiful. Option 3: It's especially nice to see the light reflecting on the waves. Let's get cheesy. Goon: When I'm with you, Serika-san, it looks even more beautiful. Serika: Wh, what're you talking about? That's stupid. Serika: But you know, it's kind of weird. I was thinking the same thing. Goon: (Looks like I made a pretty good impression.) Beach house conversation cut for having nothing new other than the background. 8/30: Invitation from Serika (ring ring) Goon: Hello? Serika: Hey, it's me, Shinjo. Goon: Hmm? What's up, Serika-san? Serika: Well, tomorrow's the fireworks show. Serika: I was wondering if you wanted to go see it. Goon: Okay, that sounds good. 8/31: The fireworks Goon: It's pretty crowded here. We might not be able to find a good spot unless we hurry. Serika: Maybe. But there's no point in panicking. Serika: The trick is to calm down and take your time. Goon: This is a pretty nice spot. Goon: Just like you said, it was better to take it slow. Serika: Right? If you get impatient at times like this, you'll never find anything. Serika: It looks like they're starting soon. Serika: Say, what kind of fireworks do you like? Option 1: I like sparklers. Option 2: I like mouse fireworks. Option 3: Skyrocket fireworks are definitely the best. Goon: I like sparklers. Serika: Yeah, those are pretty good. Serika: They're tiny, but warm. Serika: Let's do that next time... just the two of us. Goon: (Looks like I made a pretty good impression.) Masaki: Oh, I didn't know you two were here. Masaki: Wh, what a coincidence. Goon: Shiratori, did you come here alone? Masaki: Wh, what are you getting at? There's no way I'd come here alone. Masaki: Now if you'll excuse me, my girl is waiting for me. Ha ha ha... Goon: (Isn't that just a sign he's alone?) 9/1: Moegino Watcher check Two things of note here: one is the air hockey game at the arcade, which is really unsatisfying, even by video game air hockey standards - plus Serika is unreasonably good at it, making it really hard to use to our advantage. The other is the extended run of the runaway hit movie, Metal Gear Solid. Also of note: There's a Murderous Koala that can be unearthed by the excavation hobby. It's not useful other than as a reminder of other, better games, along with the other ancient Tokimemo artifacts you can find. 9/9: Mysterious injuries Goon: Hey, Serika-san. Serika: Y, yo. Goon: What's wrong? It looks like you're hurt. Serika: Oh. Nothing, really. Option 1: Did you get into a fight? Option 2: Did you get into an accident? Both options are the same, as with every other "story" event in this game. Serika: Don't say that, it's bad luck. Serika: I just took a spill. It's nothing big. Goon: I see. Well, alright, but... Serika: I'm telling you, it's nothing. Trust me. Goon: Well... alright, as long as you're okay. Serika: I have to go. Later. Goon: (She said she fell - is she clumsier than she looks?) 9/10: Emi and Serika again Emi: Oh, [awkward $playername pause], good afternoon. Serika: I'm glad you're here. I need you to help me out. Goon: What's going on? Emi: Could you help me convince Serika to join the aikido club? Goon: You want Serika-san in the aikido club? Emi: Yes. With Serika's talent, she could very quickly be ready for matches. Emi: It's such a shame she doesn't apply herself to a club. Serika: I told you, I'm too busy with other stuff. Emi: And I will keep asking you to explain that. Emi: Excuse us. Goon: (She has a point, I feel like Serika's better suited for martial arts than sports.) 9/11: Yukiko's birthday In order to fend off the bomb birds, the best present available for Yukiko (especially since it's really easy to restock) is the bouquet of roses. Goon: Makihara-san! Yukiko: Oh! Um, what's up? Goon: Happy birthday. I got you a present. Yukiko: You got me a present? Hehe, thanks a lot! Yukiko: Can I open it now? Goon: Sure. Yukiko: Thank you. This is a great present. Goon: (It looks like she really liked it.) I intentionally took this screenshot while she was blinking to make it look more Kubrickian. Did it work? 9/13: Oh god why did I even try this Yukiko: I was waiting for you to call. Hehe... Goon: I'd like you to tell me what the other girls think about me. Yukiko: ... Goon: Hello? Yukiko: ... Goon: Hello? Makihara-san? Yukiko: Fine, I'll tell you. Yukiko: It's like this... Goon: Thanks, that helps a lot. Yukiko: I... I can't take it anymore. Goon: Makihara-san? Yukiko: I'm sorry. Bye. Immediate bomb warning after hanging up. I wonder who it could possibly be?! You know what? Screw this game. YKWSTG count: 8 The latest mind-cleansing game is Duel Savior Destiny, which is a fun little fantasy beat-em-up for the PS2. It also used to be a PC visual novel, with all that implies. Next time: Class trips. And bombs, probably. vibratingsheep fucked around with this message at 06:04 on Aug 11, 2014 |
# ? Jul 7, 2014 09:40 |
vibratingsheep posted:
Is there an option for a after-school activity to punch this rear end in a top hat's face in? Are you sure this is supposed to be one of Goon's friends? In what culture in the world would this even be acceptable?
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# ? Jul 7, 2014 10:29 |
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You know something. I can see the glimmers of what this could've been in a few spots. And it's honestly pretty drat good. Makes it all the more depressing that this poo poo is what we're stuck with.
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# ? Jul 7, 2014 10:44 |
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Serika really deserves to be promoted to being in a better game. You can see how her character got stunted by rushed production. Also, the air hockey in TokiMemo 3 should be replaced by Windjammers.
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# ? Jul 7, 2014 11:02 |
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Hahaha, up yours, Shiratori.
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# ? Jul 7, 2014 12:22 |
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Wait, did this game have Frolf as a minigame?
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# ? Jul 7, 2014 14:15 |
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It's so jarring to be playing Tokimeki Memorial Girl's Side 3 at the same time I'm reading this LP, because TMGS3 is just so well designed, with lots of optional features that make it more of a fun game as well as a fun Tokimemo. I'm really interested to see if any of the any concepts of features from Tokimeki Memorial 3 survived into Tokimeki Memorial 4, and became actually better programmed.
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# ? Jul 7, 2014 14:49 |
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Galick posted:You know something. I can see the glimmers of what this could've been in a few spots. And it's honestly pretty drat good. Makes it all the more depressing that this poo poo is what we're stuck with. I have to agree with this. The game has so, so many flaws, but Serika as a character is really endearing and Emi's not bad either.
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# ? Jul 7, 2014 18:32 |
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So Serika has mysterious injuries, and is extremely talented at fighting? Good god, the Persona 4 FeMC evidence just keeps stacking up.
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# ? Jul 7, 2014 18:54 |
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Small Frozen Thing posted:So Serika has mysterious injuries, and is extremely talented at fighting? The only distressing part of this comparison is that I don't want to crawl into a TV that has Bob and Johnny on it. We've already seen budgie smuggler world, I don't need to see the MURICA version of it!
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# ? Jul 7, 2014 19:27 |
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Cipher Pol 9 posted:I have to agree with this. The game has so, so many flaws, but Serika as a character is really endearing and Emi's not bad either. Imagine if Serika actually had dialogue about some of those conversation topics she was interested in.
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# ? Jul 7, 2014 20:53 |
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Cipher Pol 9 posted:I have to agree with this. The game has so, so many flaws, but Serika as a character is really endearing and Emi's not bad either. ...so she's Asuka Sora from Crayon? I thought this despair felt strangely familiar! So the question becomes, was TM3 the benchmark that KamiNomi used for "good girl trapped in a bad game", or is there another game out there even more famously broken? ...and who can we get to LP that one?
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# ? Jul 7, 2014 22:34 |
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Cipher Pol 9 posted:I have to agree with this. The game has so, so many flaws, but Serika as a character is really endearing and Emi's not bad either.
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# ? Jul 7, 2014 22:37 |
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You seriously have to hand her a bouquet of roses to get her to calm down? Guys I'm starting to think Yukiko might be a wee bit obsessed.
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# ? Jul 7, 2014 23:16 |
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Fishcake posted:...so she's Asuka Sora from Crayon? I was wondering how long it'd take for someone to bring up Kaminomi's defense of kusoge/baguge. Crayon's broken pieces:
WARNING: Googling these games is NSFW! The games that inspired all of these flaws: Nanairo - Koi no Tenki Yohou (Film Software, 2002) A legendarily buggy game, whose installer took over an hour and would often freeze or display gibberish. The game had so many bugs, including voice playback errors, that the developer's webpage went down multiple times due to server load as people downloaded the many, ineffectual patches. It ruined Film Software's reputation so badly that the brand was abandoned, with most of the staff creating Hook Software Creations. Yorishiro (Hachimitsu, 2003) Another legendarily buggy game with only token/cynical effort made by the development team to fix anything at all. The packaged version was just the demo in a box, and the game would often fail to find images and crash. The game's launcher degenerated into gibberish, which infamously turned the act of starting the game into a game of Russian roulette, with a 50/50 chance of starting the game or uninstalling it. The first attempt at patching it still left the game in an uncompleteable state - if you could even get past the beginning, because half of the choices in the game would cause it to crash. To this day, the game can only be beaten on 3 of 4 characters. Hachimitsu also ceased to exist shortly after the game was "released". Summer Days (0verflow, 2006) The retail version of the game was so crash-heavy that it was unplayable. In all, it took 13 patches, released over about a month, to get the game into a playable state. Those 13 patches totaled over 10 gigs of downloads required to get the game into a working state. TEN GIGS. Some versions were then recalled because they violated censorship laws. Otaku Masshigura (Gindokei, 2006) The game's systems were so byzantine and difficult to understand that people couldn't finish the game. It would randomly warp ahead to endings during the game, entire sections of the game were missing... Mizuiro (Nekonekosoft, 2001) The original pressing of the game would format your hard drive if you uninstalled it. Otherwise it's a good game! Omakase! Trouble Angel (Bottomless, See the release date? Yeah. It's the Duke Nukem Forever of eroge. Omatase! Jongbalaya (Orange Peco, 2005) It was a strip mahjong game made famous by its mosaic.wav opening song, and then made legendarily infamous by a complete lack of mahjong in the game. There was no AI routine in the game that would actually play mahjong against you. A patch made the CG mode and Scene Viewer modes work, but you still couldn't play mahjong - all you could do was click "win," and it would automatically assign you -3,000 points, claim that you won, and move ahead. When interested parties checked through the game with a binary editor, they never found any sign that there was any code in the game that would actually allow for the play of mahjong. Orange Peco promptly ceased to exist, so the game remains in its "pure" state to this day. (Fun aside: This game is often lumped with Itadaki Jongalien, another strip mahjong game that was so buggy, and got the rules of mahjong so wrong - certain winning hands would instantly kill you if you had them, other hands simply didn't work, etc - that the sequel, Itadaki Jangalien R, made a parody version of mahjong called "Space mahjong rules" that kept those bugs intact) Two lessons from this post: there are actually games worse than Tokimeki Memorial 3 out there (though they weren't part of franchises that were nearly as popular), and no, no one will be able to LP any of those since they're all pornographic. vibratingsheep fucked around with this message at 00:01 on Jul 8, 2014 |
# ? Jul 7, 2014 23:52 |
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I have next to no knowledge of making a game, but from my limited knowledge of programming, I wonder how some of these issues were present. Dating sim games have always seemed mechanically simple compared to say, Dark Souls or Total War. If a game needs 13 patches, it must have been rushed because I'd imagine that someone looking over the game would have noticed the bugs. Perhaps the superiors were trying to get the game out faster to keep the company afloat or some other reason.
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# ? Jul 8, 2014 00:35 |
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You know, getting defensive about injuries like that in anime is either a sign of a poor domestic situation or magical powers. I hope it's the latter.
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# ? Jul 8, 2014 01:27 |
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I'm a little confused. That list of errors in that one game was intentional, as a parody of all the other terribly coded games before it?
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# ? Jul 8, 2014 01:41 |
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Nemo Somen posted:I have next to no knowledge of making a game, but from my limited knowledge of programming, I wonder how some of these issues were present. Dating sim games have always seemed mechanically simple compared to say, Dark Souls or Total War. If a game needs 13 patches, it must have been rushed because I'd imagine that someone looking over the game would have noticed the bugs. Perhaps the superiors were trying to get the game out faster to keep the company afloat or some other reason. I don't know the details about Summer Days other than it's related to School Days, which is 'fully' animated (there's animation all the time, but lots of it is stock mouthflaps at various angles, very little of it involves people moving around) and therefore probably has at least a little more code under the hood than a completely standard visual novel. Maybe they were testing bits as they went along and neglected to ever actually test the whole thing together? In the case of the mahjong one I can only imagine that no one on the team had the faintest idea how to write the game and they hoped that it would sell enough copies for them to be able to take the money, quickly hire a programmer, and patch the gameplay in?
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# ? Jul 8, 2014 01:45 |
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Friar John posted:I'm a little confused. That list of errors in that one game was intentional, as a parody of all the other terribly coded games before it? Crayon (which is itself a parody of Canvas) is a fictional game, which appears only in a manga called The World God Only Knows. I highly recommend reading it, since it spends a lot of time analyzing, deconstructing, and rebuilding all of the tropes of dating sims and visual novels. It's also really fun in its own right, which helps.
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# ? Jul 8, 2014 01:47 |
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Friar John posted:I'm a little confused. That list of errors in that one game was intentional, as a parody of all the other terribly coded games before it? The first one is a fictional game from a filler chapter of The World God Only Knows. The anime version made it even more hilarious.
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# ? Jul 8, 2014 01:47 |
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Friar John posted:I'm a little confused. That list of errors in that one game was intentional, as a parody of all the other terribly coded games before it? Well, he did mention "kusoge", which is Japan's portmanteau that translates to "poo poo game". It's actually a legit genre over there, and devs do indeed make intentionally bad game for the novelty value. My personal favorite is Trio The Punch: Never Forget Me, though I believe Takeshi's Challenge is probably the most infamous example
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# ? Jul 8, 2014 01:49 |
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inthesto posted:Well, he did mention "kusoge", which is Japan's portmanteau that translates to "poo poo game". It's actually a legit genre over there, and devs do indeed make intentionally bad game for the novelty value. Best kusoge is Battle Cats.
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# ? Jul 8, 2014 03:27 |
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Yukiko is certainly becoming a bit too yandere for my tastes.
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# ? Jul 8, 2014 03:38 |
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vibratingsheep posted:... Why?
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# ? Jul 8, 2014 03:40 |
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...so is there a way to find out which girls like you without pissing anybody off?
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# ? Jul 8, 2014 03:48 |
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# ? May 28, 2024 14:04 |
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Glazius posted:...so is there a way to find out which girls like you without pissing anybody off? Nope, just like real life.
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# ? Jul 8, 2014 03:49 |