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Baloogan
Dec 5, 2004
Fun Shoe
I LOVE THE NEW TREES

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Brutus Salad
Nov 8, 2009

Best buddies forever! :3:

Sultan Tarquin posted:

Learn to read the matrix. You'll thank yourself in the long run.
But my pretty pictures. :ohdear:

neurotech
Apr 22, 2004

Deep in my dreams and I still hear her callin'
If you're alone, I'll come home.

Sultan Tarquin posted:

Learn to read the matrix. You'll thank yourself in the long run.

But some of these tilesets look really nice! Do I have any options for changing the way things look in 0.40?

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



why are these trees so loving pretty

this is illegal

Xerol
Jan 13, 2007


You can still replace the text sheet. Here's the one I hacked together during the 40d days, I didn't change much but it's working for me in this version so proof that it works.

Gay Hitler
Dec 11, 2006

I'm gay as heil!

it says updating world when i try to start adventurer mode and gets stuck

Baloogan
Dec 5, 2004
Fun Shoe
I'm so happy. :cry:

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



Gay Hitler posted:

it says updating world when i try to start adventurer mode and gets stuck

it should just be cycling through two weeks. watch and see if the little blue X over one of the days on the calendar is moving from day to day.

king salmon
Oct 30, 2011

by Cowcaster
so uh, are collapsing trees an actual danger to my dwarfs? and if so is there a safe way to chop them down?

Baloogan
Dec 5, 2004
Fun Shoe
Also... assigning labors without dwarf therapist is the most jarring aspect of this. I'm horrified that this is how you do it in vanella.

TildeATH
Oct 21, 2010

by Lowtax

SharkAKALegitShark posted:

...and you get to brag to people about being more hardcore than them.

Often as much fun as the actual game.

super fart shooter
Feb 11, 2003

-quacka fat-
uhhhh what the gently caress



This world is INFESTED with necromancers. There's literally nowhere on the map that's not in range of at least 6 towers

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Bad Munki posted:

New version is out, definitely check it out: http://www.bay12games.com/dwarves/

Haha, if I hadn't seen a shitload of new posts in the thread I would absolutely have skipped past this post and thought you were loving with us yet again :v: Well played, Bad Munki, well played.

Downloading now :getin:

sum
Nov 15, 2010

super fart shooter posted:

uhhhh what the gently caress



This world is INFESTED with necromancers. There's literally nowhere on the map that's not in range of at least 6 towers

Doesn't that line mean you're in conflict with other dwarves? Can you be seiged by dwarves now?

dead horse
Oct 9, 2012
Dwarves have sites again! I started off on a floor with nothing but forges but followed the blue !s to a meeting hall!


e: also a reminder NOT to talk to your deity, it still crashes your game and now you'll start out worshiping one so the option is always there!

dead horse fucked around with this message at 03:25 on Jul 8, 2014

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
code:
You: A great beast threatens to bring ruin on our people.
Wingjustice the Rosy Periwinkle is in the Steppes of Autumn. Seek
this place if you hunt Necalo Gulfclans the Squid of Sacks the roc. 
Knowing no mercy, Necalo devoured our livestock and stole our 
treasures! This vile fiend even killed eight in her lust for 
murder!
Nique Ibucosin, Lasher: It is terrifying.
Ari Sulazedku, Bowman: It is terrifying.
You: It is terrifying.
GOTY

kremlins
May 9, 2009

forums are beginning to crash intermittently..

just a reminder you can grab the release here: http://kremlin.cc/dfmirror/

Kennel
May 1, 2008

BAWWW-UNH!

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling




:homebrew: After 2013 gave other games the chance to shine, 2014 marks the triumphant and incontrovertible return of Dwarf Fortress to Motherfucking GOTY

TasmanianX
Jan 7, 2009

Just Kick 'Em
I swear I checked this thread today already. 100 post can only mean one thing...!..!!!!!!!!

NiknudStunod
May 2, 2009
Captain Duck is streaming fortress mode right now http://www.twitch.tv/captain_duck. This is the goon that taught me how to play df years ago.

king salmon
Oct 30, 2011

by Cowcaster


:iiam:

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Fights in adventure mode are hilariously chatty now. I'm surrounded by goblins and they won't shut up about how they feel no terror.

e: Oh god, I killed one and now they're in full-on Kurtz mode.

Kennel
May 1, 2008

BAWWW-UNH!

Tiler Kiwi
Feb 26, 2011
Well, my game crashed for no discernable reason. Didn't save and didn't pick up any error messages so I can't even really write a report other than "ctd in dwarf mode". :cry:

Make sure you save a ton!

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling




Holy poo poo did he just try to gob on you and more importantly can you level up gobbing to the point where it is deadly?

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Seems like adventure mode is less ball-crushingly hard now, I just walked into an ambush of at least a dozen goblins with a brand new character and two meatshields and while the meatshields went down pretty quick, I killed half of the goblins and sent the rest packing without a scratch.

Zereth
Jul 9, 2003



sum posted:

Doesn't that line mean you're in conflict with other dwarves? Can you be seiged by dwarves now?
I think that's by the goblins.

sum
Nov 15, 2010

Zereth posted:

I think that's by the goblins.

poo poo, and I got excited too.

Does the 2-week simulation time run long for everyone else or is that just my laptop being slow?

Synthbuttrange
May 6, 2007

Okay what I always do? open up colors.txt and change BLUE to

[BLUE_R:64]
[BLUE_G:64]
[BLUE_B:128]

Alehkhs
Oct 6, 2010

The Sorrow of Poets
Toady One actually posted a brief changelog, so I figured I'd throw it up here. Not sure if should be OP material or not, but here it is:

Toady One posted:

Here is the world activation release! Lots of processes from world generation -- birth, invasions, succession, site foundation, and so on -- now operate in the world after play has begun. Getting all of that to work led to a meandering route through various pieces of the game, some of which are described below. Aside from any bugginess, a lot of it will still feel rough and unfinished as things bump around.

New stuff
  • World activation! There are a few things that aren't active, like megabeast invasions, but lots of world gen actions made it into the game. Birth, death (to the extent it wasn't handled before), marriages, site foundation as well as reclaims, basic succession and appointments/etc., invasions, as well as some more detail beyond world gen, like patrols, banditry and animal population handling. We still don't have army battles -- the invasions are all successful right now, unless they are locally interfered with by you.

  • The game advances two weeks before each play -- the calendar there still moves slowly when there's a lot of action, as there is in larger worlds, but there are quite a few things I can do soon to speed that up. Due to the speed of the calendar, new forts in particular also get just two weeks. This'll probably cause some shenanigans with the caravan (or you'll just have to wait a year in an autumn fort for your first one) until we sort it out.

  • Fortresses can be retired and unretired. Losing is still fun but if it doesn't happen when you want, you can put it off for a while. Retired forts can be conquered (much more easily than they would be if you still controlled them), so don't be surprised if you have to reclaim instead of being able to unretire sometimes. You can reclaim forts that didn't make it through world generation.

  • Site maps for dwarves, elves and goblins. These are very basic, but they are there, anyway.

  • Multi-tile trees and lots of new plants. Fruit and flowers. Leaves that fall in little clouds. I had to put off dwarf mode tree harvesting, but we should get to that before long.

  • Megabeasts/forgotten beasts can attack, destroy and then reside within world gen sites like dwarf fortresses.

  • Various movement changes. Climbing/jumping/sprinting in both modes, though invaders still require a line of site to use them. Adventure mode has a stealth rewrite, and some elements of that are present in dwarf mode (it is generally easier to spot thieves and ambushers, and I'll probably need to make them smarter about finding cover). Movement and combat are separate now. Startled people climb up the walls of their homes a little too often.

  • Tracking information in adventure mode. You can pull up a little window and see tracks (capital K), and you can also have it describe the freshest track that isn't yours to more easily stay on a trail (alt K). Tracks are also part of the regular look command.

  • Different levels of conflict -- your opponents in adventure mode will be listed with the current status (non-lethal, lethal, no quarter, etc.).

  • Combat moves take place over a period of time now, and you can do things like catching an opponent's attack -- you have to do that by targeting a grab at the offending part now (reactions used to have a menu, but that was before combat got more smeared out). You can get information about what attacks your opponent is doing in the attack menu -- the quality of the information depends on your situational awareness skill. You can add adjective modifiers to your attacks (quick/heavy/etc.) and you can perform more than one attack at a time for a significant penalty to its force. It might make sense with two adamantine swords or something, twirling them about.

  • Rumors of incidents can be spread, and the rumors need to be spread before you gain reputation (good or bad). Killing all of the witnesses to an event will effectively remove it from play if you don't let them get off the screen. People are a little psychic as it regards ongoing conflicts, so that they can make decisions non-stupidly. Your liaison can share rumors with your fort, but I still need to set up the screen for reviewing them after you've seen them the first time... not that you can do much with the information.

  • You can travel through tunnels.

  • You can get a guide to travel with you to a faraway place -- it still ended up being too cumbersome, so locals continue to be able to tell you the location of sites, but only within a certain distance of their home town.

  • In general, conversations have been redone. They no longer have their own screen, but run along with other actions, and there are many more options.

  • The mind has been rewritten quite a bit -- people now experience emotions according to different circumstances (lots of awkward monologues there), and they consider actions differently. The main outstanding issue is that I didn't get around to converting existing dwarf mode thoughts, so they sort of exist concurrently with the new emotions and that needs to be changed. I'll get to that before job priorities (which was one of the main shorter-term reasons for the rewrite). Some dwarves have life-long dreams and it is possible for them to recognize that they've accomplished the ones relating to skills and family. They cannot yet realize their dreams of taking over the world.

  • The paragraph at the beginning of adventure mode was marginally more useful, but that slipped a bit at the end as things were tweaked. I think it'll still describe certain invasions and abductions, but it needs to be redone.

  • Lots of new arena options -- not just the conflict state, but you can set the temperature etc. to all sorts of extremes.

  • Some experiments with procedural items, though the new demon-type sites are still quite un-fun now. The knowledge on the slab at the bottom can be used, but it is probably not worth the trouble.

  • The stuff I forgot


Bug fixes

  • I'm sure several old bugs were "fixed" as large portions of the code was rewritten/removed, but I haven't tried to track exactly which ones. Bug fixes will commence in earnest now, and everything will be handled over at the bug tracker.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Synthbuttrange
May 6, 2007

Man starting up is slow.

amuayse
Jul 20, 2013

by exmarx
Being able to reclaim gamegenned forts that were abandoned by dorfs is loving rad.

There's also a giant spiral staircase that goes down for multiple z levels in the middle.

The main floor.

Workshop floor

Bedroom floor?
I'm still exploring this thing...

OH HO! What's at the bottom at that huge stairwell?

MAGMA SMELTER WORKS!!!

amuayse fucked around with this message at 03:59 on Jul 8, 2014

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

Yes.

pisshead
Oct 24, 2007

hailthefish posted:

So... disable hauling on your skilled dwarves?

That's the thing, every time I want someone to do something, I have to disable everything, wait for them to stop hauling (can take a while), then after they've rested, drank, sat around for a bit, they go and do it, then I have to set it again. It'd be nice to have them automatically prioritise the skilled jobs and haul when there's nothing else to do.

SynthOrange posted:

Okay what I always do? open up colors.txt and change BLUE to

[BLUE_R:64]
[BLUE_G:64]
[BLUE_B:128]

Nice, thanks.

Daynab
Aug 5, 2008

My game crashed when I talked to a Deity :(

Excelzior
Jun 24, 2013

Daynab posted:

My game crashed when I talked to a Deity :(

art imitates life

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Daynab posted:

My game crashed when I talked to a Deity :(

Yeah, right now praying to your own deity is instant CTD. Not sure if bug or snide commentary. I should try and find a physically manifest deity somewhere to see if they have dialogue at all...



Man, what crawled up this guy's rear end and died?

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Ignimbrite
Jan 5, 2010

BALLS BALLS BALLS
Dinosaur Gum

YES

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