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Rhymenoserous posted:Dailies should have more variety, bombing, turrets, differing game modes. No, all dailies should be "Kill 50-80 mobs". Those are so fun.
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# ? Jul 8, 2014 18:18 |
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# ? Jun 8, 2024 13:04 |
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Supposedly there's an item drop that lets you skip attunement that drops in DS, so a year from now I assume most guilds will have a decent stockpile to jump new 50s right in.
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# ? Jul 8, 2014 18:18 |
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Thumbtacks posted:Supposedly there's an item drop that lets you skip attunement that drops in DS, so a year from now I assume most guilds will have a decent stockpile to jump new 50s right in. Only off the last boss though, so that's entirely dependent on people sticking it out long enough to want to raid on another character throughout the same content again (unless the next raid requires both GA and DS to access it).
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# ? Jul 8, 2014 18:29 |
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Rhymenoserous posted:In a years time, dragging new players through old attunement is going to be painful and unfun. How many goddamn times do people have to say that there's an item you get from raiding that skips attunement entirely for characters
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# ? Jul 8, 2014 18:31 |
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The Wicked Wall posted:Only off the last boss though, so that's entirely dependent on people sticking it out long enough to want to raid on another character throughout the same content again (unless the next raid requires both GA and DS to access it). I assume the attunement process would unlock all raids, in which case regardless of what comes next after GA and DS (which is probably a long way away since I don't think anyone's got DS on farm yet) you'd still need to do the attunement nonsense.
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# ? Jul 8, 2014 18:33 |
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Rhymenoserous posted:
Getting Malgrave and SSM as your dailies seems like it would be a lot of fun to do on top of raiding Sure, dailies are optional, but without good enough incentives you'd have a hard time getting people to even group for them (i mean, not suggesting the incentive structure as-is in the game are just fine), but if the incentives were good enough people would complain about not being able to do them. Daily Quest tends to imply that any regular joe schmoe at level cap can do it and I'm honestly not sure that could apply to SSM. Or at least, a clear of SSM that takes less than 3 hours.
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# ? Jul 8, 2014 18:35 |
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Totalizator posted:Is there a paid character transfer option in yet? Sure is.
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# ? Jul 8, 2014 18:36 |
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Thumbtacks posted:I assume the attunement process would unlock all raids, in which case regardless of what comes next after GA and DS (which is probably a long way away since I don't think anyone's got DS on farm yet) you'd still need to do the attunement nonsense. The attunement has separate steps for GA and DS so it's very likely there will be more required in the future.
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# ? Jul 8, 2014 18:36 |
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I went Explorer on my character instead of Soldier since that one seemed kind of boring-- but dear god is explorer annoying. I'd actually prefer Soldier now it seems. About half of the path quests are loving annoying as poo poo-- way more than the worst of the actual zone quests. I thought explorer would be 100% "climb this random tall thing you see, fukken awesome!" or "race to the bottom of this without taking fall damage within 30 seconds, awesome!" and not "go find these random puzzle locations that we barely give you any hints about". And the fall damage reduction is NOT a passive buff, what the gently caress? And you can either have the translocator beacon OR the stop fall speed, but not both at the same time. gently caress. And the beacon is a little annoying because I'd like to be able to reset it to a new location without beaming back to the previous place first. gently caress gently caress. Oh yeah and the buff time length for the explorer flags is way too short. I barely find the next flag by the time the first one runs out. Oh and the cavesthat are short cuts? I thought they would be like instant-transportation once you click it, not a loving un-mountable cave with mobs and no map to know where the gently caress it leads to. jeeves fucked around with this message at 18:41 on Jul 8, 2014 |
# ? Jul 8, 2014 18:37 |
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jeeves posted:And the fall damage reduction is NOT a passive buff, what the gently caress? And you can either have the translocator beacon OR the stop fall speed, but not both at the same time. gently caress. And the beacon is a little annoying because I'd like to be able to reset it to a new location without beaming back to the previous place first. gently caress gently caress. You can reset your beacon without porting back to it by clicking off the buff on your buff bar that corresponds to having a beacon placed. Air Brakes are actually pretty nice. I use them in battlegrounds to save myself 1k-2k damage. Also useful when running around Grimvault and your class has a 30 second cooldown on its movement skill.
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# ? Jul 8, 2014 18:39 |
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Zoness posted:You can reset your beacon without porting back to it by clicking off the buff on your buff bar that corresponds to having a beacon placed. Thanks for this. One less annoying thing about explorer in comparison to the 10 other things that seem to loving suck.
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# ? Jul 8, 2014 18:40 |
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Styrka posted:The attunement has separate steps for GA and DS so it's very likely there will be more required in the future. In which case being able to skip the attunement for GA and DS will be helpful, and I assume in future raids they'll still let you skip attunements of whatever the current content is.
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# ? Jul 8, 2014 18:45 |
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Sooo no patch today? I thought Tuesdays were patch days. Or was that never officially the case?
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# ? Jul 8, 2014 19:15 |
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FuSchnick posted:Sooo no patch today? I thought Tuesdays were patch days. Or was that never officially the case? From the livestream (literally seconds ago) - PTR for update #2 is supposedly going up They've usually been doing the weekly patch updates on Wednesday or Thursday though
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# ? Jul 8, 2014 19:16 |
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Is there a place where this information will be posted in text? edit: did that dev seriously just say "We don't want our fights to be dependent on RNG"?
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# ? Jul 8, 2014 19:26 |
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Doublestep posted:How many goddamn times do people have to say that there's an item you get from raiding that skips attunement entirely for characters A stupid system that allows you to circumvent another stupid system does not magically make it a good system. jeeves posted:I went Explorer on my character instead of Soldier since that one seemed kind of boring-- but dear god is explorer annoying. I'd actually prefer Soldier now it seems. The best way to deal with explorer is to just ignore it to 50 then blitz it in a day.
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# ? Jul 8, 2014 19:26 |
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Deceptive Thinker posted:From the livestream (literally seconds ago) - PTR for update #2 is supposedly going up Is that the one with dungeon and pvp changes? Or the one with the new dungeons/raids? FuSchnick posted:Is there a place where this information will be posted in text? PTR forums.
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# ? Jul 8, 2014 19:27 |
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Rhymenoserous posted:A stupid system that allows you to circumvent another stupid system does not magically make it a good system.
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# ? Jul 8, 2014 19:28 |
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poptart_fairy posted:What sort of benefits other than faster leveling are there to doing PVP before the level cap? Unless I'm understanding things wrong, the gear you get from it isn't fantastic in PVE? In my case, PvP leveling allows me to make a habit of dodging telegraphs and managing cooldowns at a fast pace. I do miss out on reputation grinds, questing currency, and leveling my path (although I could do this in between queues) but I find that I value my ability to quickly react to situations without dying over monetary gain. Additionally, queueing for a dungeon at 20 with random people is significantly worse than queueing with a bunch of randoms for a quick BG, in my experience. I get gear upgrades, AMPs, and decor through PvP bags. I've only just hit level 31 or 32, but I've almost completed my level 50 PvP set because Prestige is accumulated very quickly. Even if 50 PvP gear sucks compared to questing greens, I basically didn't have to try very hard for it and could probably pull off entry level adventures or regular dungeons at 50. My 50 healy Esper is in poo poo gear and did just fine, so who knows. If decor and making small bits of change from AMPs is something somewhat worthwhile to you, then it's an easy win as you get a bag regardless of winning or losing a BG.
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# ? Jul 8, 2014 19:40 |
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Taking bets on the name of the splinter guild that gets made by super try-hard poop sockers. Already see people whining about having to "carry other people" half a nanosecond after they get done whining about not having enough people ready to do raids. Next step is gear score elitism and clique-y circle jerking where someone won't run a normal vet dungeon with other people that don't meet their personal requirements. All this has happened before, and all this will happen again.
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# ? Jul 8, 2014 19:55 |
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They just said the next dungeon in PTR is going to be a game show theme run by Protostar. That sounds pretty awesome. (still wish they would prioritize fixing existing bugs more though)
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# ? Jul 8, 2014 19:55 |
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SumYungGui posted:Taking bets on the name of the splinter guild that gets made by super try-hard poop sockers. Already see people whining about having to "carry other people" half a nanosecond after they get done whining about not having enough people ready to do raids. Next step is gear score elitism and clique-y circle jerking where someone won't run a normal vet dungeon with other people that don't meet their personal requirements.
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# ? Jul 8, 2014 20:02 |
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FuSchnick posted:Gear isn't a hard requirement. The brick wall at dungeons is really about execution. For most of us doing attunements, it is a lot of time and money spent on trying again and again and again. The margin for error in silver medals is so narrow, that it is really difficult to bring new people in and train them. Most people who have gotten their silver medal in a tough instance find it very hard to get motivated to go through that again for new people. I sure hope this is a tuning issue and not "working as intended" because that sure as poo poo doesn't sound like a sustainable difficulty mechanic for a game expecting to retain customers long term.
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# ? Jul 8, 2014 20:05 |
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FuSchnick posted:(still wish they would prioritize fixing existing bugs more though) Game development doesn't work like that. Artists making a pretty new dungeon doesn't take any time away from a server engineer fixing your pet bug. EDIT: FuSchnick posted:Gear isn't a hard requirement. The brick wall at dungeons is really about execution. For most of us doing attunements, it is a lot of time and money spent on trying again and again and again. The margin for error in silver medals is so narrow, that it is really difficult to bring new people in and train them. Most people who have gotten their silver medal in a tough instance find it very hard to get motivated to go through that again for new people.
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# ? Jul 8, 2014 20:05 |
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FuSchnick posted:Gear isn't a hard requirement. The brick wall at dungeons is really about execution. For most of us doing attunements, it is a lot of time and money spent on trying again and again and again. The margin for error in silver medals is so narrow, that it is really difficult to bring new people in and train them. Most people who have gotten their silver medal in a tough instance find it very hard to get motivated to go through that again for new people. It's not that narrow. We silvered a KV at 39:20 with 4 wipes on Slavemaster Drokk. Not even fast wipes, most of them were last phase wipes with us just playing like sloplords after raid time. Rune slots are a great motivation for most of us to go back and do that stuff again, also.
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# ? Jul 8, 2014 20:08 |
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FuSchnick posted:They just said the next dungeon in PTR is going to be a game show theme run by Protostar. That sounds pretty awesome. God yes, I was hoping for this since I stepped into the first Protostar quest hub
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# ? Jul 8, 2014 20:10 |
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Pryce posted:Game development doesn't work like that. Artists making a pretty new dungeon doesn't take any time away from a server engineer fixing your pet bug. And it isn't "my pet bug", it is stuff like bosses/adventures bugging out and wasting our time.
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# ? Jul 8, 2014 20:11 |
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FuSchnick posted:Gear isn't a hard requirement. Yet. It's not the game putting in this mechanic that I'm referring to. I'm saying what is coming next is people will start to ask "Do you have XYZ gear score? If not I'm not going to do anything with you" I understand the incentive in these situations and why it happens. It's not a big mystery that the majority of people that get past hurdle ABC don't want to do it again. It's basically inevitable really, which is why I'm taking bets on the name in a joking manner and ended with the quote I did.
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# ? Jul 8, 2014 20:13 |
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FuSchnick posted:edit: did that dev seriously just say "We don't want our fights to be dependent on RNG"? The last boss requires a coin toss victory after a 10m fight. So yeah, would be nice for that to not be a thing.
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# ? Jul 8, 2014 20:14 |
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FuSchnick posted:They just said the next dungeon in PTR is going to be a game show theme run by Protostar. That sounds pretty awesome. That does sound pretty awesome. I hope it's like Running Man meets Borderlands.
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# ? Jul 8, 2014 20:24 |
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FuSchnick posted:They just said the next dungeon in PTR is going to be a game show theme run by Protostar. That sounds pretty awesome. Agreed I don't want more content right now I want content that works.
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# ? Jul 8, 2014 20:28 |
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Styrka posted:The attunement has separate steps for GA and DS so it's very likely there will be more required in the future. Future attunements will almost certainly be completed in raids. If they want to continue to stress all their players out, it will be optional poo poo in raids. If they are smart it will be simpler attunement like "kill last boss in x and y raid for access to z". I hope that all the people saying execution >>>> gear are right because this game is hellbent on dropping every piece of light and medium gear when I'm the only heavy armor wearer, and in the runs with 3 warriors and an engi it's a rain of gear I lose all the rolls on. I'm good at execution and even look up fights when I know it's not something you can't learn on the fly, but the whole "3 pieces of gear per adventure and maybe another if you get a medal" is pretty far behind what I'm used to. Is that just the rose coloring or do other MMOs drop more gear? Or is that just adventures being a piece of poo poo and dungeons drop more than 1 per boss?
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# ? Jul 8, 2014 21:42 |
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Szcwczuk posted:Agreed I don't want more content right now I want content that works. Of course this comes up all the time when people talk about bugs in MMOs, but very rarely is the team that is in charge of creating new content also the team that is in charge of fixing bugs on projects this large. Don't get me wrong I wish they'd fix bugs faster, but I bet the people making the areas for new raids and such literally have no idea how to fix the costume interface or whatever.
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# ? Jul 8, 2014 21:51 |
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Eldercain posted:Future attunements will almost certainly be completed in raids. If they want to continue to stress all their players out, it will be optional poo poo in raids. If they are smart it will be simpler attunement like "kill last boss in x and y raid for access to z". The problem is there being much more weight put on runes. Even if the item you need drops and you win it, it's gotta have some fusion and fire (or whatever) slots otherwise it's garbage -- ideally it'll do that while also having 4 slots. Raid gear is on average better, but you get to roll those rune slots so many fewer times that it's difficult to find pieces that are actual upgrades for you. Cheap crafted items are so good because they drop most of that rune randomization into the main stat on the item itself and most of the time you're only rolling one rune, thus guaranteeing a decent piece while you slam dungeons hunting for better ones. e: Yeah, dungeons have challenges that, if completed, drop loot; usually one per boss and an extra event one, as well as medal awards. So 3-9 pieces depending on how you do. Styrka fucked around with this message at 21:58 on Jul 8, 2014 |
# ? Jul 8, 2014 21:53 |
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Rhymenoserous posted:It can be very frustrating, between run times and fairly arbitrary silver/gold requirements, mix this in with the fact that a fair bit of dungeon gear is a flat downgrade from crafted gear. I think something is explicitly broken in your end game if the main reason to run content is to check off an "Attunement" box. As it stands now the main carrot for running veteran anything ever is sometimes i get neat non craftable decor pieces. That's just silly. With Blighthaven, there is no solo option. Your dailies are killing a five-man mob in the nursery, hoping there's enough people online to do the Drusera event, and then there's loving Scorch "I have a 60-120 minute respawn timer" wing. The only real option you have for getting Blighthaven rep by yourself is hoping other people are doing the Drusera thing. It's just incredibly poo poo design. Also, the rep grind is miserable, which is surprising considering how smooth it was before 50. It'll take well over a month to grind out Beloved for Badlands/Wastes. Wasters has epics and high-quality blus, so it's more understandable. Badlands, however, has very meh gear and the beloved reward are weapons that are easily trumped by crafted stuff. What's even worse is that the two share identical gear rewards at one rep level.
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# ? Jul 8, 2014 22:00 |
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is there a ratingbuster type addon for this game yet? I feel there's too many stats to properly evaluate an upgrade or not in the roll time limit for a piece of gear that MAY be an upgrade but has all different stats.
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# ? Jul 8, 2014 22:01 |
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You can cheese drusera's tree with just two people. Basically let the blight win, then when all the blight corrupters (Or whatever they are called) ring the tree just spam AOE attacks while running a circle around it. You'll save the tree with a bronze reward. Yeah it's dumb as gently caress. You basically win by going afk next to a save zone for 7 minutes at a time, doing some AOE attacks for a few minutes, then going afk again.
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# ? Jul 8, 2014 22:04 |
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Rhymenoserous posted:You can cheese drusera's tree with just two people. Basically let the blight win, then when all the blight corrupters (Or whatever they are called) ring the tree just spam AOE attacks while running a circle around it. You'll save the tree with a bronze reward. I did the entire thing solo yesterday at lunch. In phase 1 summon all the 'reward' seeds and then they won't respawn in phase 2 or 3. The strain walk right up and kill the primals for quick phases.
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# ? Jul 8, 2014 22:20 |
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Reason posted:Of course this comes up all the time when people talk about bugs in MMOs, but very rarely is the team that is in charge of creating new content also the team that is in charge of fixing bugs on projects this large. People will never, ever believe this. Here's an even harder to believe (but true!) fact: hiring more programmers does NOT improve the time it takes to fix things. On big projects, senior level programmers spend most of their time fixing low-level programmers code, and (for example) doubling the number of coders can actually have a negative impact on efficiency for a long time. The ideal scenario is a sweet-spot in which you have a relatively small, dedicated group of senior programmers who are all extremely familiar with the code base and work well together. But who gives a gently caress, right? Bugs in MMOs are frustrating.
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# ? Jul 8, 2014 22:23 |
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# ? Jun 8, 2024 13:04 |
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I'm having BBQs in style now
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# ? Jul 8, 2014 22:33 |