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Ferrinus posted:It's worth dollar sign XP, though! Think of the haul! Did I enjoy fighting a creature with ability drain? Let's just say I had a rich experience.
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# ? Jul 8, 2014 05:54 |
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# ? May 15, 2024 03:14 |
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MonsterEnvy posted:I think you guys are overacting to this. It does not last that long and is far more deadly to Wizards and the like due to the fact they have lower strength scores. Also it does not take magic to kill. Actually I think the best party is a rogue, a cleric, and 2 wizards. Rogues are the best tanks due to that 1/2 damage reaction and how amazing Dexterity is for spell saving throws. The cleric healbots the rogue (and the wizards if somehow an enemy manages to touch them). Wizard 1 uses stuns, holds, etc. to disable the target while Wizard 2 nukes it to death. Fighter stands on the sidelines and carries the wizard's loot for them.
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# ? Jul 8, 2014 06:02 |
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Rosalind posted:Actually I think the best party is a rogue, a cleric, and 2 wizards. Rogues are the best tanks due to that 1/2 damage reaction and how amazing Dexterity is for spell saving throws. The cleric healbots the rogue (and the wizards if somehow an enemy manages to touch them). Wizard 1 uses stuns, holds, etc. to disable the target while Wizard 2 nukes it to death. Fighter stands on the sidelines and carries the wizard's loot for them. You do know Fighters are actually good here. They are durable have high hp high AC get lots of attacks and with Action surge get even more attacks. They get more ablity score improvements as well. Their name is the Fighter and in 5e unlike 3e they fight really well. At High Levels they are walking buzz saws. I won't say they are a good as the Wizard but they do well in the team and are never useless. Anyway we need more monsters so we can test the classes more.
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# ? Jul 8, 2014 06:20 |
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LongDarkNight posted:Good news! Stat reduction, though... god drat. Who in their right mind likes re-calculating a bunch of dependent poo poo in the middle of a fight? Being easy to fix does not balance out being annoying! Also you should totally send me Secret Monster Manual so I can waste my existence making graphs of an elf game.
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# ? Jul 8, 2014 07:20 |
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MonsterEnvy posted:along with the fact that they have far fewer spells. Hey, hi, honest question. You keep saying this, but did you miss the part where basically every utility spell is a ritual, so all of a wizard's spells are dedicated to combat, unlike in 3rd? And also that they have useful cantrips, which while they don't damage as much as a fighter's attacks, mean that they don't have to conserve spells nearly as hard as in 3rd? Because both of those things sort of mitigate this point.
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# ? Jul 8, 2014 07:37 |
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Raenir K. Artemi posted:Hey, hi, honest question. You keep saying this, but did you miss the part where basically every utility spell is a ritual, so all of a wizard's spells are dedicated to combat, unlike in 3rd? And also that they have useful cantrips, which while they don't damage as much as a fighter's attacks, mean that they don't have to conserve spells nearly as hard as in 3rd? Because both of those things sort of mitigate this point. I looked at the Ritual part. It's not that bad. Lots of utility spells are not rituals, Rituals take 10 minutes to cast and the Ritual has to be in the spell book. (Or prepared in the case of the Cleric) I main point is that the big spells are much more limited. Wizards are useful and a good class and Cantrips really help. But they can never fully replace or make another class obsolete like they did in 3e.
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# ? Jul 8, 2014 07:42 |
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Lets look at the Wizard Ritual spells. Comprehend Languages Identify Detect Magic These are the only 3 Ritual spells the Wizard can use that I can find in the basic rules.
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# ? Jul 8, 2014 07:52 |
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I don't think the restriction on prepared spells and slots really comes into play until level 10. Before then you have the same amount of slots as an old specialist wizard with one bonus spell per level, thanks to Arcane Recovery. At level 10, though, even with 20 int's giving you 15 levels worth of spells to prepare, with 5th level spells being the highest, you only have just enough for one unique spell of each level if you really want to prepare your highest level spells instead of heightening lower level ones. You'll get less versatile from there. I sort of understand why they buffed higher level spells now, because preparing them has a kind of high opportunity cost compared to other editions, especially since Int and being a specialist doesn't grant you more higher level spell slots anymore. So yeah, lower level wizards did not really get nerfed that hard. It's mostly concentration's forcing a decision between having a single buff, conjuration, or status effect in play at a time, and not being able to fire and forget with any of those types of spells anymore. Even if you drop a real nice Cloudkill, or multi-target Hold or Charm, or party-wide Fly, you get shot and you might get disrupted.
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# ? Jul 8, 2014 08:12 |
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slydingdoor posted:I don't think the restriction on prepared spells and slots really comes into play until level 10. Before then you have the same amount of slots as an old specialist wizard with one bonus spell per level, thanks to Arcane Recovery. At level 10, though, even with 20 int's giving you 15 levels worth of spells to prepare, with 5th level spells being the highest, you only have just enough for one unique spell of each level if you really want to prepare your highest level spells instead of heightening lower level ones. You'll get less versatile from there. True but Lower Levels are when classes are more even anyway.
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# ? Jul 8, 2014 08:15 |
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i really hate how all of the preist and wizard spells are lumped together in a giant alphabetical list. they don't even have page reference numbers on the master list. absolutely shoddy work.
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# ? Jul 8, 2014 08:25 |
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Amethyst posted:i really hate how all of the preist and wizard spells are lumped together in a giant alphabetical list. they don't even have page reference numbers on the master list. absolutely shoddy work. For real, even Palladium had spells sorted by level.
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# ? Jul 8, 2014 09:21 |
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Do people using weapons require a bag full of different weapons to be able to kill things like they did in 3E? Silver/Cold Iron/Admanatine etc. Even if it's half damage, wouldn't you want one of everything for all occasions?
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# ? Jul 8, 2014 09:53 |
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Quadratic_Wizard posted:Also: I'd be down with natural language like that if they took it all the way to it's logical conclusion and have a sour drill sergeant explain hit points and a patronizing wizard explain spell casting.
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# ? Jul 8, 2014 10:42 |
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Rexides posted:I'd be down with natural language like that if they took it all the way to it's logical conclusion and have a sour drill sergeant explain hit points and a patronizing wizard explain spell casting. I think that's a reasonable extension of the entirely natural desire to see D&D players get talked down to on the regular.
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# ? Jul 8, 2014 12:41 |
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Has anyone actually run the starter adventure? Or is everyone just still theorycrafting? I'd be curious to hear a post-game report of how things went.
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# ? Jul 8, 2014 21:38 |
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Amethyst posted:i really hate how all of the preist and wizard spells are lumped together in a giant alphabetical list. they don't even have page reference numbers on the master list. absolutely shoddy work. I actually think the best way to do wizards and clerics now is to make a deck of power cards out of all the spells and just draw the ones you memorised for the day. Then have poker chips to represent your spell slots. Saves marking anything down, and you don't have to flip through a PHB or PDF to find your spell descriptions.
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# ? Jul 8, 2014 21:45 |
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treeboy posted:Has anyone actually run the starter adventure? Or is everyone just still theorycrafting? I'd be curious to hear a post-game report of how things went. I will be playing it today.
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# ? Jul 8, 2014 22:30 |
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MonsterEnvy posted:Lets look at the Wizard Ritual spells. In Basic rules yes, but apparently that list is more expansive in the PHB: LongDarkNight posted:Here's the full list from secret PHB: So I think that wizard's really don't have to worry about casting utility spells as anything other than rituals.
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# ? Jul 9, 2014 00:40 |
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copy posted:In Basic rules yes, but apparently that list is more expansive in the PHB: That contains spells from all classes that can use rituals not just Wizards and the list is old Knock is no longer a ritual spell for example. And most of those spell are not really that good for utility. MonsterEnvy fucked around with this message at 00:54 on Jul 9, 2014 |
# ? Jul 9, 2014 00:50 |
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MonsterEnvy posted:And most of those spell are not really that good for utility. Most of those spells are only good for utility.
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# ? Jul 9, 2014 01:20 |
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Nihilarian posted:What? What I mean is that they don't cover a huge scope of utility.
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# ? Jul 9, 2014 01:30 |
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Maybe I misread something but don't wizards get a feature where they can cast any ritual in their spellbook, whether they've got the spell itself prepared or not, for free? It doesn't really matter if any individual ritual has a narrow use if you can just use whichever one is appropriate whenever you want.
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# ? Jul 9, 2014 01:32 |
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MonsterEnvy posted:What I mean is that they don't cover a huge scope of utility. Yeah, I agree with that. They basically cover the "find or create a safe space to rest" utility, which steps on some ranger and rogue toes.
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# ? Jul 9, 2014 01:39 |
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zachol posted:Maybe I misread something but don't wizards get a feature where they can cast any ritual in their spellbook, whether they've got the spell itself prepared or not, for free? They have to have it in their spellbook, and i believe it still costs material components
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# ? Jul 9, 2014 01:41 |
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Or have a library card to wizard library, in which that spell is contained in a communally owned spellbook.
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# ? Jul 9, 2014 03:06 |
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More tweetsquote:@Plaguescarred : Can a rogue sneak attack with a net even if it deals no damage? quote:@Plaguescarred : When you crit, do youalso roll all extra damage like Sneak Attack/Divine Strike again as well? Can seems like a lot quote:@Hadan_Ashcroft : Rogue: Fast Hands (Use an Object) so every round I can drink a potion, use a scroll or wand as a bonus action?
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# ? Jul 9, 2014 04:30 |
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MonsterEnvy posted:What I mean is that they don't cover a huge scope of utility. Regardless, if I ever play Next, I will be a wizard and have an invisible butler following me at all times, ready to take my jacket or hand me a cold drink. Thanks, Unseen Servant.
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# ? Jul 9, 2014 04:39 |
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Tenser's Floating Loungechair.
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# ? Jul 9, 2014 04:44 |
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Ryuujin posted:@Plaguescarred : Can a rogue sneak attack with a net even if it deals no damage? Yo, is there any chance you could take the modicum of effort needed to not literally repeat yourself in a single post?
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# ? Jul 9, 2014 05:31 |
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Just played my first session of D&D 5e. I had a ton of fun. Sadly my character died. (And was the only one to die.) due to a stupid in character decision combined with bad luck. My Characters background flaw was that he was terrified of Bugbears and during a fight with one rather then stay up close with him to fight with the rest of the party I ran away and I refused to do the disengage action to get out of the fight with out the AoO reasoning my character was not thinking straight. Sadly this proved to be my undoing as my Fighter only had 1 hp left after goblins pelted him with arrows with some lucky hits and the Bugbear hit and did max damage with his AoO. As this was an official game my character got the bonus of being raised in town by my superior but the rules meant I did not get any treasure. Despite this I really enjoyed it and I am level 2 now.
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# ? Jul 9, 2014 05:35 |
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DalaranJ posted:Yo, is there any chance you could take the modicum of effort needed to not literally repeat yourself in a single post? yeah, can you please make some shitfucking effort when copy/pasting tweets for me to read? gently caress
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# ? Jul 9, 2014 05:47 |
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Mendrian posted:"Okay wait... my attack goes down, and my damage, and my strength save, and I don't qualify for my feats anymore..." That's dumb. Why not just have Strength drain impose disadvantage on all Strength-based attacks, checks and saves until you get a restoration spell or something?
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# ? Jul 9, 2014 05:57 |
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We don't actully know how it works right now.
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# ? Jul 9, 2014 06:24 |
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MonsterEnvy posted:We don't actully know how it works right now. Guys, it's just a BASIC version of the game. Wait for the PHB.
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# ? Jul 9, 2014 06:58 |
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P.d0t posted:Guys, it's just a BASIC version of the game. Wait for the PHB. Variations of this exact phrase have been written for going on two years now and things didn't really get much better at all.
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# ? Jul 9, 2014 07:07 |
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P.d0t posted:Guys, it's just a BASIC version of the game. Wait for the PHB. Or until we get monsters in basic that actually inflict the stuff being complained about.
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# ? Jul 9, 2014 07:07 |
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MonsterEnvy posted:Or until we get monsters in basic that actually inflict the stuff being complained about. This thing which has been horrible in every other version of the game, and which caused cascading math problems for derived values in the most recent version when it was implemented, might be good this time, you really just have to wait and see!
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# ? Jul 9, 2014 16:04 |
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is it really so hard to find a single semi-competent mathematician who desperately needs work?
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# ? Jul 9, 2014 16:43 |
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treeboy posted:is it really so hard to find a single semi-competent mathematician who desperately needs work? People who can do math usually decide to go into a field that will earn them actual money.
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# ? Jul 9, 2014 17:07 |
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# ? May 15, 2024 03:14 |
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Also "can do math" is actually, you know, one of the various skills involved in being a game designer. You
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# ? Jul 9, 2014 17:11 |