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Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Also, for the non-PnP TG crowd, they're kickstarting a Mouse Guard board game. Has Luke Crane done any other board game work?

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sexpig by night
Sep 8, 2011

by Azathoth

Ratpick posted:

Off the top of my head I can name Paranoia as a game where the GM has a very strong role, and that's like half the charm of the game: the GM is not only the referee and arbitrator of the game's rules, they're also a stand-in for the very real authoritarian AI that is in charge of things in-setting. Paranoia also has a very thin separation between the setting and the rules of the game, where you can be punished for treason in-game for questioning the GMs rulings.

Yea there are games where the GM needs to be 'the boss' and that's fine for those games. I can't imagine how much less fun Paranoia would be with a laid back 'do whatever' GM, the issue is the arrogance in implying that 'the boss' is the only right way to be a gm and any game that encourages otherwise is basically not an RPG.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Lemon Curdistan posted:

In all this talking about shitstains, we missed some important news: http://www.burningwheel.org/forum/showthread.php?14628-News-From-Lockhaven

Mouse Guard is getting a second edition soon. :getin:

I'll buy it day one if he can refrain from calling successes something else.

Mince Pieface
Feb 1, 2006

It's pretty amazing to me how badly Wizards hosed up 5th edition. I hadn't heard of Zak S before but Pundit is just comical Rush Limbaugh levels of idiot, why would you ever want that anywhere near your game. At this point just exile the entire D&D team at Wizards to the moon and make Mark Rosewater in charge of Magic and D&D. I can't wait to see his new Rosanne-inspired classes.

Also some people were posting Quiet Year maps earlier, and now I feel like I was doing it wrong. Is it supposed to be a serious game? Because every time I've played its been activating the giant underwater robot so we can destroy the crab people and harvest their stash of rainbow candies for our magic candy reactor

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Ewen Cluney posted:

I think there's legitimately a place for games with a very strong GM role. It's just that that place is alongside many other types of games, and not a requirement for a game to be a "real" RPG.

Essentially this. A good majority of RPGs have been designed over the years under the assumption that the GM designs the world and plots and the players react to that. And that reaction that creates the interesting friction of those games. And that's fine. It's even fine to prefer this playstyle and eschew stuff like FATE or Cortex. That's not a popular sentiment around here, but I can see it being fine as long as you were civil about it.

However, I don't think most gamers would jump to the conclusion that any role-playing game that grants the players some form of metagame influence actually becomes another sort of game. And that sort of game is actively detrimental to the hobby, somehow. And that, moreover, there is a conspiracy of malcontents that seeks to force this playstyle on the entire hobby. And that people who enjoy or promote this playstyle are not only assholes, but intellectual inferiors.

It's that second paragraph where Pundit rides all the wrong rails to Prickville.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
Mouse Guard is the only Burning Wheel based game that's worth a poo poo.

Toph Bei Fong
Feb 29, 2008



This is a differing approach to GMing I hadn't encountered before my current group, but it's one that isn't necessarily evil or awful.

I'd always been from the "Who is your character and what's their background?" school of gaming. Very early on, I got used to reading up on the world, inventing families, locations, past events, etc. for the GM to use, and never realized that this was any sort of weird thing. Now, I'd occasionally bumped into GMs who didn't want to read all that, but I could usually distill it down to a quick summary and just role play the rest.

And now, in my current group, it's the GM who assigns backgrounds to the players, which is a bit weird. The number of times I've had to remind him that the character class name doesn't reflect the character at all, that the "rogue" in "rogue elementalist" refers to heretical beliefs and a break from the traditional "wizard school" structure, and has not the least bit to do with having thief skills or any criminal affiliation... Still, it's a good group and I enjoy playing with them, so it doesn't chafe too much.

Taken to the extreme, on the other hand...

This kind of strait-jacketed GMing approach is extra weird considering the avowed belief that the GM should do no hand-holding or leading, that they should simply react to what the players do. And yet the adventures they publish all seem to be rail-roaded linear deathtraps that you beat by never touching anything, never eating anything, and by tapping everything in front of you with a 10 ft. pole, while also phrasing every action "just so".

Mormon Star Wars
Aug 13, 2005
It's a minotaur race...

Alien Rope Burn posted:

Essentially this. A good majority of RPGs have been designed over the years under the assumption that the GM designs the world and plots and the players react to that. And that reaction that creates the interesting friction of those games. And that's fine. It's even fine to prefer this playstyle and eschew stuff like FATE or Cortex. That's not a popular sentiment around here, but I can see it being fine as long as you were civil about it.

However, I don't think most gamers would jump to the conclusion that any role-playing game that grants the players some form of metagame influence actually becomes another sort of game. And that sort of game is actively detrimental to the hobby, somehow. And that, moreover, there is a conspiracy of malcontents that seeks to force this playstyle on the entire hobby. And that people who enjoy or promote this playstyle are not only assholes, but intellectual inferiors.

It's that second paragraph where Pundit rides all the wrong rails to Prickville.

13th age is a product of UN Agenda 21 :tinfoil:

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Lemon Curdistan posted:

In all this talking about shitstains, we missed some important news: http://www.burningwheel.org/forum/showthread.php?14628-News-From-Lockhaven

Mouse Guard is getting a second edition soon. :getin:

I wonder how much of the newer stuff from the comics it'll include, since I've heard Luke Crane wasn't happy with the idea of non-mice also getting to be fully civilized critters.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

Mince Pieface posted:

Also some people were posting Quiet Year maps earlier, and now I feel like I was doing it wrong. Is it supposed to be a serious game? Because every time I've played its been activating the giant underwater robot so we can destroy the crab people and harvest their stash of rainbow candies for our magic candy reactor

I whole-heartedly support this. This might be not be the way the game was intended to play, but I don't see why you have to change your game style. If you're having fun playing the game this way, then who cares how the game is supposed to be played?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Mormon Star Wars posted:

13th age is a product of UN Agenda 21 :tinfoil:

I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together.

Which I think makes "storygamers" into COBRA, and I'm pretty cool with that.

Lemon Curdistan posted:

In all this talking about shitstains, we missed some important news: http://www.burningwheel.org/forum/showthread.php?14628-News-From-Lockhaven

Mouse Guard is getting a second edition soon. :getin:

Mouse Guard was one of the few game books I could not grasp just by reading it. It makes a lot more sense in play, but it's massively obtuse as a tome, and doesn't really put much effort towards teaching itself. It's a great-looking book, though!

Mormon Star Wars
Aug 13, 2005
It's a minotaur race...

Alien Rope Burn posted:

I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together.

Which I think makes "storygamers" into COBRA, and I'm pretty cool with that.


Agenda 21 - Chapter 1
PREAMBLE
1.1. Humanity stands at a defining moment in history. We are confronted with a perpetuation of disparities
between and within character classes, a worsening of wizard supremacy, DM Entitlement, combat-as-war, and the
continuing deterioration of the ecosystems on which we depend for our gaming.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

Mince Pieface posted:

Also some people were posting Quiet Year maps earlier, and now I feel like I was doing it wrong. Is it supposed to be a serious game? Because every time I've played its been activating the giant underwater robot so we can destroy the crab people and harvest their stash of rainbow candies for our magic candy reactor

Sounds like an adventurous time!

Saguaro PI
Mar 11, 2013

Totally legit tree

Alien Rope Burn posted:

I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together.

This is an element of pretty much every conspiracy theory ever. It's like those people who think the Illuminati controls everything from the shadows and yet apparently compulsively leaves clues about its existence all over the place like the motherfucking Riddler.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Umberto Eco has a great essay about how all totalitarian thought relies on the paradox that an enemy must be a pervasive and potent threat and yet easily beatable by real people doing The Right Thing.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Humbug Scoolbus posted:

Mouse Guard is the only Burning Wheel based game that's worth a poo poo.

Them's fightin' words.

Burning Empires, yeah, I don't really get it. And nobody will play it with me either. So meh. Same with Freemarket. I can't really say that they are worth a poo poo.

But Burning Wheel is the greatest high-complexity RPG bar none, and as of the Gold edition where they finally figured out a reasonable positioning system there is nothing comparable to "Fight!" in the entire industry.

(I'm ready to be proven wrong on that last part, but I've never seen a fight system that has that level of tension and tactics without garbage rules cruft and without a grid and HP - and it's fast to play, too!)

Mouse Guard is the loving greatest, though. I'd never get my non-rpg friends into BW, but MG it's been no problem. Simplicity beats crunch on that score.


Edit: Also, I prefer the BW sensibility of fail-forward to the FATE version. They're obviously similar notions, but the details mesh better with my style in BW. Certainly I think it's good to have both concepts in your DMing toolbox. FATE is pulpier, which isn't better or worse - just different.

Jimbozig fucked around with this message at 23:19 on Jul 8, 2014

Arivia
Mar 17, 2011

Evil Sagan posted:

Uh I'm pretty sure this is my line.

:smith:

Arivia
Mar 17, 2011

Mr. Maltose posted:

Also, for the non-PnP TG crowd, they're kickstarting a Mouse Guard board game. Has Luke Crane done any other board game work?

Considering Mouse Guard is a board book, he sure has. :rimshot:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
look if we try to lay sole ownership to replies consisting of nothing but :unsmith: it's going to turn into a riot there's just too many of us

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Alien Rope Burn posted:

I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together.

Which I think makes "storygamers" into COBRA, and I'm pretty cool with that.

Just for fun, if story-gamers are COBRA, what does that make Pathfinder fans?

Or ExXxalted fans?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
:godwin:

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Thread's over, everybody.

Forums Terrorist
Dec 8, 2011

It ain't over 'til Sammy G sings.

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky
Wizards is increasing their pay rate and loosening restrictions on card art for Magic, let the freelancers rejoice: http://www.artpact.com/Articles/64/Magic--The-Cooperating

Hashtag Yoloswag
Mar 24, 2013

...I'm sorry. I can't seem to remember any of the rest.
Pathfinder is unironically good.

Error 404
Jul 17, 2009


MAGE CURES PLOT

Hashtag Yoloswag posted:

Pathfinder is unironically good.

Please don't troll.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Error 404 posted:

Please don't troll.

At least it's not CthulhuTech.

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
GURPS is actually really fun and easy.

neonchameleon
Nov 14, 2012



Hashtag Yoloswag posted:

Pathfinder is unironically good.

XP 1,600
CE Large humanoid (giant)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE
AC 16, touch 11, flat-footed 14; (+2 Dex, +5 natural, –1 size)
hp 63 (6d8+36); regeneration 5 (acid or fire)
Fort +11, Ref +4, Will +3

OFFENSE
Speed 30 ft.
Melee bite +8 (1d8+5), 2 claws +8 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+7)

STATISTICS
Str 21, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Base Atk +4; CMB +10; CMD 22
Feats Intimidating Prowess, Iron Will, Skill Focus (Perception)
Skills Intimidate +9, Perception +8
Languages Giant

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
World of Darkness has mechanics that fit the fiction and tone seamlessly.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
The Book of Erotic Fantasy has great mechanics for sex.

Saguaro PI
Mar 11, 2013

Totally legit tree
Far West will be in your hands by the end of the week.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
The Blue Rose RPG is socialist propaganda.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Alien Rope Burn posted:

Mouse Guard was one of the few game books I could not grasp just by reading it. It makes a lot more sense in play, but it's massively obtuse as a tome, and doesn't really put much effort towards teaching itself. It's a great-looking book, though!

lukecrane.txt

dwarf74
Sep 2, 2012



Buglord
Synnibarr has the best-balanced classes in RPG history.

Error 404
Jul 17, 2009


MAGE CURES PLOT
Arrows of Indra showcases a refreshingly new take on old gaming tropes. A++ lots of innovation.

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.

dwarf74 posted:

Synnibarr has the best-balanced classes in RPG history.

Better even than Rifts?

Error 404
Jul 17, 2009


MAGE CURES PLOT
Carcosa has been criticized for being 'too mild' in its depiction of dark magic and cult worship.

Gau
Nov 18, 2003

I don't think you understand, Gau.
FATE Core is easy to explain and understand for people new to gaming.

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Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Uhm, uh...I like the way men and women are traditionally portrayed in "RPG Fantasy" art? FATE is more imbalanced than D&D? I hate elves and like girls exclusively?

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