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Also, for the non-PnP TG crowd, they're kickstarting a Mouse Guard board game. Has Luke Crane done any other board game work?
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# ? Jul 8, 2014 19:57 |
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# ? Jun 3, 2024 09:07 |
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Ratpick posted:Off the top of my head I can name Paranoia as a game where the GM has a very strong role, and that's like half the charm of the game: the GM is not only the referee and arbitrator of the game's rules, they're also a stand-in for the very real authoritarian AI that is in charge of things in-setting. Paranoia also has a very thin separation between the setting and the rules of the game, where you can be punished for treason in-game for questioning the GMs rulings. Yea there are games where the GM needs to be 'the boss' and that's fine for those games. I can't imagine how much less fun Paranoia would be with a laid back 'do whatever' GM, the issue is the arrogance in implying that 'the boss' is the only right way to be a gm and any game that encourages otherwise is basically not an RPG.
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# ? Jul 8, 2014 19:58 |
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Lemon Curdistan posted:In all this talking about shitstains, we missed some important news: http://www.burningwheel.org/forum/showthread.php?14628-News-From-Lockhaven I'll buy it day one if he can refrain from calling successes something else.
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# ? Jul 8, 2014 20:03 |
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It's pretty amazing to me how badly Wizards hosed up 5th edition. I hadn't heard of Zak S before but Pundit is just comical Rush Limbaugh levels of idiot, why would you ever want that anywhere near your game. At this point just exile the entire D&D team at Wizards to the moon and make Mark Rosewater in charge of Magic and D&D. I can't wait to see his new Rosanne-inspired classes. Also some people were posting Quiet Year maps earlier, and now I feel like I was doing it wrong. Is it supposed to be a serious game? Because every time I've played its been activating the giant underwater robot so we can destroy the crab people and harvest their stash of rainbow candies for our magic candy reactor
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# ? Jul 8, 2014 20:04 |
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Ewen Cluney posted:I think there's legitimately a place for games with a very strong GM role. It's just that that place is alongside many other types of games, and not a requirement for a game to be a "real" RPG. Essentially this. A good majority of RPGs have been designed over the years under the assumption that the GM designs the world and plots and the players react to that. And that reaction that creates the interesting friction of those games. And that's fine. It's even fine to prefer this playstyle and eschew stuff like FATE or Cortex. That's not a popular sentiment around here, but I can see it being fine as long as you were civil about it. However, I don't think most gamers would jump to the conclusion that any role-playing game that grants the players some form of metagame influence actually becomes another sort of game. And that sort of game is actively detrimental to the hobby, somehow. And that, moreover, there is a conspiracy of malcontents that seeks to force this playstyle on the entire hobby. And that people who enjoy or promote this playstyle are not only assholes, but intellectual inferiors. It's that second paragraph where Pundit rides all the wrong rails to Prickville.
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# ? Jul 8, 2014 20:04 |
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Mouse Guard is the only Burning Wheel based game that's worth a poo poo.
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# ? Jul 8, 2014 20:44 |
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This is a differing approach to GMing I hadn't encountered before my current group, but it's one that isn't necessarily evil or awful. I'd always been from the "Who is your character and what's their background?" school of gaming. Very early on, I got used to reading up on the world, inventing families, locations, past events, etc. for the GM to use, and never realized that this was any sort of weird thing. Now, I'd occasionally bumped into GMs who didn't want to read all that, but I could usually distill it down to a quick summary and just role play the rest. And now, in my current group, it's the GM who assigns backgrounds to the players, which is a bit weird. The number of times I've had to remind him that the character class name doesn't reflect the character at all, that the "rogue" in "rogue elementalist" refers to heretical beliefs and a break from the traditional "wizard school" structure, and has not the least bit to do with having thief skills or any criminal affiliation... Still, it's a good group and I enjoy playing with them, so it doesn't chafe too much. Taken to the extreme, on the other hand... This kind of strait-jacketed GMing approach is extra weird considering the avowed belief that the GM should do no hand-holding or leading, that they should simply react to what the players do. And yet the adventures they publish all seem to be rail-roaded linear deathtraps that you beat by never touching anything, never eating anything, and by tapping everything in front of you with a 10 ft. pole, while also phrasing every action "just so".
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# ? Jul 8, 2014 20:49 |
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Alien Rope Burn posted:Essentially this. A good majority of RPGs have been designed over the years under the assumption that the GM designs the world and plots and the players react to that. And that reaction that creates the interesting friction of those games. And that's fine. It's even fine to prefer this playstyle and eschew stuff like FATE or Cortex. That's not a popular sentiment around here, but I can see it being fine as long as you were civil about it. 13th age is a product of UN Agenda 21
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# ? Jul 8, 2014 20:50 |
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Lemon Curdistan posted:In all this talking about shitstains, we missed some important news: http://www.burningwheel.org/forum/showthread.php?14628-News-From-Lockhaven I wonder how much of the newer stuff from the comics it'll include, since I've heard Luke Crane wasn't happy with the idea of non-mice also getting to be fully civilized critters.
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# ? Jul 8, 2014 20:53 |
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Mince Pieface posted:Also some people were posting Quiet Year maps earlier, and now I feel like I was doing it wrong. Is it supposed to be a serious game? Because every time I've played its been activating the giant underwater robot so we can destroy the crab people and harvest their stash of rainbow candies for our magic candy reactor I whole-heartedly support this. This might be not be the way the game was intended to play, but I don't see why you have to change your game style. If you're having fun playing the game this way, then who cares how the game is supposed to be played?
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# ? Jul 8, 2014 20:55 |
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Mormon Star Wars posted:13th age is a product of UN Agenda 21 I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together. Which I think makes "storygamers" into COBRA, and I'm pretty cool with that. Lemon Curdistan posted:In all this talking about shitstains, we missed some important news: http://www.burningwheel.org/forum/showthread.php?14628-News-From-Lockhaven Mouse Guard was one of the few game books I could not grasp just by reading it. It makes a lot more sense in play, but it's massively obtuse as a tome, and doesn't really put much effort towards teaching itself. It's a great-looking book, though!
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# ? Jul 8, 2014 21:37 |
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Alien Rope Burn posted:I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together. Agenda 21 - Chapter 1 PREAMBLE 1.1. Humanity stands at a defining moment in history. We are confronted with a perpetuation of disparities between and within character classes, a worsening of wizard supremacy, DM Entitlement, combat-as-war, and the continuing deterioration of the ecosystems on which we depend for our gaming.
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# ? Jul 8, 2014 22:00 |
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Mince Pieface posted:Also some people were posting Quiet Year maps earlier, and now I feel like I was doing it wrong. Is it supposed to be a serious game? Because every time I've played its been activating the giant underwater robot so we can destroy the crab people and harvest their stash of rainbow candies for our magic candy reactor Sounds like an adventurous time!
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# ? Jul 8, 2014 22:14 |
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Alien Rope Burn posted:I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together. This is an element of pretty much every conspiracy theory ever. It's like those people who think the Illuminati controls everything from the shadows and yet apparently compulsively leaves clues about its existence all over the place like the motherfucking Riddler.
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# ? Jul 8, 2014 22:27 |
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Umberto Eco has a great essay about how all totalitarian thought relies on the paradox that an enemy must be a pervasive and potent threat and yet easily beatable by real people doing The Right Thing.
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# ? Jul 8, 2014 22:35 |
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Humbug Scoolbus posted:Mouse Guard is the only Burning Wheel based game that's worth a poo poo. Them's fightin' words. Burning Empires, yeah, I don't really get it. And nobody will play it with me either. So meh. Same with Freemarket. I can't really say that they are worth a poo poo. But Burning Wheel is the greatest high-complexity RPG bar none, and as of the Gold edition where they finally figured out a reasonable positioning system there is nothing comparable to "Fight!" in the entire industry. (I'm ready to be proven wrong on that last part, but I've never seen a fight system that has that level of tension and tactics without garbage rules cruft and without a grid and HP - and it's fast to play, too!) Mouse Guard is the loving greatest, though. I'd never get my non-rpg friends into BW, but MG it's been no problem. Simplicity beats crunch on that score. Edit: Also, I prefer the BW sensibility of fail-forward to the FATE version. They're obviously similar notions, but the details mesh better with my style in BW. Certainly I think it's good to have both concepts in your DMing toolbox. FATE is pulpier, which isn't better or worse - just different. Jimbozig fucked around with this message at 23:19 on Jul 8, 2014 |
# ? Jul 8, 2014 23:16 |
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Evil Sagan posted:Uh I'm pretty sure this is my line.
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# ? Jul 8, 2014 23:47 |
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Mr. Maltose posted:Also, for the non-PnP TG crowd, they're kickstarting a Mouse Guard board game. Has Luke Crane done any other board game work? Considering Mouse Guard is a board book, he sure has.
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# ? Jul 8, 2014 23:52 |
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look if we try to lay sole ownership to replies consisting of nothing but it's going to turn into a riot there's just too many of us
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# ? Jul 8, 2014 23:52 |
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Alien Rope Burn posted:I love the conspiracy theory chestnut that the Swine are cunning enough to fool people, push their agenda and achieve their aims, and yet are simultaneously childish imbeciles who understand nothing and have difficulty fitting Lego blocks together. Just for fun, if story-gamers are COBRA, what does that make Pathfinder fans? Or ExXxalted fans?
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# ? Jul 9, 2014 01:25 |
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# ? Jul 9, 2014 01:28 |
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Thread's over, everybody.
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# ? Jul 9, 2014 01:41 |
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It ain't over 'til Sammy G sings.
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# ? Jul 9, 2014 01:42 |
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Wizards is increasing their pay rate and loosening restrictions on card art for Magic, let the freelancers rejoice: http://www.artpact.com/Articles/64/Magic--The-Cooperating
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# ? Jul 9, 2014 01:43 |
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Pathfinder is unironically good.
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# ? Jul 9, 2014 01:55 |
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Hashtag Yoloswag posted:Pathfinder is unironically good. Please don't troll.
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# ? Jul 9, 2014 02:13 |
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Error 404 posted:Please don't troll. At least it's not CthulhuTech.
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# ? Jul 9, 2014 02:19 |
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GURPS is actually really fun and easy.
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# ? Jul 9, 2014 02:21 |
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Hashtag Yoloswag posted:Pathfinder is unironically good. XP 1,600 CE Large humanoid (giant) Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8 DEFENSE AC 16, touch 11, flat-footed 14; (+2 Dex, +5 natural, –1 size) hp 63 (6d8+36); regeneration 5 (acid or fire) Fort +11, Ref +4, Will +3 OFFENSE Speed 30 ft. Melee bite +8 (1d8+5), 2 claws +8 (1d6+5) Space 10 ft.; Reach 10 ft. Special Attacks rend (2 claws, 1d6+7) STATISTICS Str 21, Dex 14, Con 23, Int 6, Wis 9, Cha 6 Base Atk +4; CMB +10; CMD 22 Feats Intimidating Prowess, Iron Will, Skill Focus (Perception) Skills Intimidate +9, Perception +8 Languages Giant
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# ? Jul 9, 2014 02:21 |
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World of Darkness has mechanics that fit the fiction and tone seamlessly.
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# ? Jul 9, 2014 02:22 |
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The Book of Erotic Fantasy has great mechanics for sex.
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# ? Jul 9, 2014 02:29 |
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Far West will be in your hands by the end of the week.
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# ? Jul 9, 2014 02:33 |
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The Blue Rose RPG is socialist propaganda.
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# ? Jul 9, 2014 02:33 |
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Alien Rope Burn posted:Mouse Guard was one of the few game books I could not grasp just by reading it. It makes a lot more sense in play, but it's massively obtuse as a tome, and doesn't really put much effort towards teaching itself. It's a great-looking book, though! lukecrane.txt
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# ? Jul 9, 2014 02:37 |
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Synnibarr has the best-balanced classes in RPG history.
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# ? Jul 9, 2014 03:17 |
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Arrows of Indra showcases a refreshingly new take on old gaming tropes. A++ lots of innovation.
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# ? Jul 9, 2014 03:18 |
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dwarf74 posted:Synnibarr has the best-balanced classes in RPG history. Better even than Rifts?
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# ? Jul 9, 2014 03:19 |
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Carcosa has been criticized for being 'too mild' in its depiction of dark magic and cult worship.
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# ? Jul 9, 2014 03:19 |
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FATE Core is easy to explain and understand for people new to gaming.
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# ? Jul 9, 2014 03:22 |
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# ? Jun 3, 2024 09:07 |
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Uhm, uh...I like the way men and women are traditionally portrayed in "RPG Fantasy" art? FATE is more imbalanced than D&D? I hate elves and like girls exclusively?
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# ? Jul 9, 2014 03:23 |