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Apocalypse World has a broadly appealing authorial voice.
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# ? Jul 9, 2014 03:23 |
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# ? Jun 3, 2024 11:01 |
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This isn't being beaten into the ground.
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# ? Jul 9, 2014 03:24 |
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Jimbozig posted:But Burning Wheel is the greatest high-complexity RPG bar none, and as of the Gold edition where they finally figured out a reasonable positioning system there is nothing comparable to "Fight!" in the entire industry. The Riddle of Steel gives it a run for its money.
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# ? Jul 9, 2014 03:25 |
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Tollymain posted:This isn't being beaten into the ground. Goons have never taken jokes too far, not in the entire history of this forum.
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# ? Jul 9, 2014 03:27 |
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Real talk: Apocalypse World is the best game released in the past four years.
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# ? Jul 9, 2014 03:34 |
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zachol posted:Better even than Rifts? Seriously, he was giving away copies of the new edition for free around new years. I got it and... I really, really, really don't get it. At least the 2nd edition had something resembling a structure.
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# ? Jul 9, 2014 03:35 |
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Captain Foo posted:Real talk: Apocalypse World is the best game released in the past four years. Also real talk: PbtA clones (especially Dungeon World based ones) are the new d20 glut.
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# ? Jul 9, 2014 03:38 |
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Well, I'd say more specifically, playbooks are the new d20 glut. DW is the PBTA game that really caught fire; I don't think most of the others (save Monsterhearts to some degree) really have caught on.
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# ? Jul 9, 2014 03:39 |
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I really do wish people would stop making DW playbooks and make things like campaign frameworks and adventures and stuff. We need more GM-facing stuff.
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# ? Jul 9, 2014 03:49 |
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I haven't done any in-depth analysis, but I'm getting the impression that people get really excited about the player-facing elements of PbtA, like the playbooks and the simple 2d6 resolution system, and want to make stuff with it without grasping the deeper parts of the system. I think someone did a pretty critical overview of tremulus for that very reason.
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# ? Jul 9, 2014 03:57 |
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Evil Mastermind posted:I really do wish people would stop making DW playbooks and make things like campaign frameworks and adventures and stuff. We need more GM-facing stuff. From what I have heard, DW playbooks outsell everything else or there'd be more.
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# ? Jul 9, 2014 03:58 |
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Mwahaha, it's only a matter of time before Dungeon World becomes the next Pathfinder in terms of inundated 3rd Party Content! It's all going according to plan.
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# ? Jul 9, 2014 04:05 |
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I feel like a complaint of "there's been a glut of PbtA stuff, it's the new d20" feels a little silly considering the core of AW is actually, you know, good. e: I mean, not like it's necessarily wrong or anything, sure. Newer ideas would be neat too.
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# ? Jul 9, 2014 04:09 |
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Gau posted:Also real talk: PbtA clones (especially Dungeon World based ones) are the new d20 glut. I'll take your word for it since I don't really play or run anything except core AW.
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# ? Jul 9, 2014 04:12 |
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Foo your Island game is an example other PbP games should aspire to be
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# ? Jul 9, 2014 04:15 |
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Gau posted:Foo your Island game is an example other PbP games should aspire to be Thank my players!
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# ? Jul 9, 2014 04:27 |
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Evil Mastermind posted:I really do wish people would stop making DW playbooks and make things like campaign frameworks and adventures and stuff. We need more GM-facing stuff. This is what I really want to do, like semi-self contained settings books that have their own unique flavor in terms of maybe a few classes and stuff. A bit like Inverse World, but I just figure I should start small with a playbook first.
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# ? Jul 9, 2014 04:28 |
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I'm honestly surprised Lemon hasn't come in yet and bugged me about the crashed spaceship/space gods DW module I'm never going to finish.
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# ? Jul 9, 2014 04:33 |
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Ettin posted:From what I have heard, DW playbooks outsell everything else or there'd be more. Player-facing stuff has always outsold everything else, this is just as true now as it was 17 years ago and doubtlessly prior to that point.
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# ? Jul 9, 2014 04:45 |
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Really, my wish is that people would use the PbtA core to explore different genres, rather than just D&D fantasy all over again. It's a really good core for narrative emulation, but I really don't think people are using that as well as they should be.
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# ? Jul 9, 2014 04:50 |
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Asymmetrikon posted:Really, my wish is that people would use the PbtA core to explore different genres, rather than just D&D fantasy all over again. It's a really good core for narrative emulation, but I really don't think people are using that as well as they should be. Being worked on right now that I know of: Several different people with several different flavors of Sci-fi A 70s action movie game A superhero game A Modern Horror (not like Monster Hearts)
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# ? Jul 9, 2014 04:53 |
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I have been thinking about doing something in a Casablanca style but I am not coming up with any other good resources to draw on, are there any other books/movies that have that same kind of feel?
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# ? Jul 9, 2014 04:54 |
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Benagain posted:I have been thinking about doing something in a Casablanca style but I am not coming up with any other good resources to draw on, are there any other books/movies that have that same kind of feel? Isn't that just film noir in general?
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# ? Jul 9, 2014 05:03 |
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Asymmetrikon posted:Really, my wish is that people would use the PbtA core to explore different genres, rather than just D&D fantasy all over again. It's a really good core for narrative emulation, but I really don't think people are using that as well as they should be. Do you feel that the basic moves are intended to be applicable to multiple genres? I know that by core you probably meant 'fronts' and the tiered success mechanic, but whether the basic moves are transferable is something I'm having trouble deciding. I should probably just give it a shot in play.
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# ? Jul 9, 2014 05:43 |
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I feel like writing new basic moves is pretty much the first step towards making a new PbtA game. You can end up with the AW ones if they seem appropriate, but that should be a choice.
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# ? Jul 9, 2014 05:45 |
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DalaranJ posted:Do you feel that the basic moves are intended to be applicable to multiple genres? Absolutely not. The basic moves of a PbtA are its bread and butter; one of the main ways that the hack implements its own unique narrative structure. A good PbtA hack would make moves that encouraged and propelled the specific fiction it's going for.
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# ? Jul 9, 2014 05:49 |
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Casablanca isn't really film noir at all, although it toes the line at times. I'm not super-informed on that era, so nothing immediately comes to mind that exactly matches its tone, but more Bogart is probably a good place to start. To Have and Have Not, the Maltese Falcon (duh), the Big Sleep, he did a lot of stuff. You also might want to look at other movies from the WWII era. Night Train to Munich and Watch on the Rhine immediately come to mind and there's a lot more on Netflix.
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# ? Jul 9, 2014 05:53 |
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The Maltese Falcon is the Noirest movie possible.
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# ? Jul 9, 2014 06:05 |
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Asymmetrikon posted:Absolutely not. The basic moves of a PbtA are its bread and butter; one of the main ways that the hack implements its own unique narrative structure. A good PbtA hack would make moves that encouraged and propelled the specific fiction it's going for. Okay, that makes sense. The AW basic moves as a whole are clearly pointing towards a jaded setting.
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# ? Jul 9, 2014 06:13 |
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Why would you try to make a noir game when A Dirty World already exists and it's the best Greg Stolze game.
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# ? Jul 9, 2014 06:16 |
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JDCorley posted:Why would you try to make a noir game when A Dirty World already exists and it's the best Greg Stolze game. If by best you mean, like, 4th best. It has by far the worst conflict resolution rules he's come up with.
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# ? Jul 9, 2014 06:20 |
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DalaranJ posted:Okay, that makes sense. The AW basic moves as a whole are clearly pointing towards a jaded setting. Yes, there's a certain theme implied when everything is about manipulating, threatening, or Davin Valkri posted:I hate elves and like girls exclusively? This but unironically. A score of how well a campaign is going is a tally of the number of elf deaths. PC elves count double.
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# ? Jul 9, 2014 06:52 |
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A Catastrophe posted:There is only one real elfgame.
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# ? Jul 9, 2014 07:13 |
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don't kill elves that's mean
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# ? Jul 9, 2014 07:16 |
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Asymmetrikon posted:Really, my wish is that people would use the PbtA core to explore different genres, rather than just D&D fantasy all over again. It's a really good core for narrative emulation, but I really don't think people are using that as well as they should be. At the moment I'm working on a Jeeves and Wooster-style AW/Fiasco mashup that's coming along pretty nicely - no idea if there'd be much market for it but I'm looking forward to play testing it. Lots of bamboozling, intrigue, breaking into your great-aunt's bedroom to steal a dubious heirloom so you can stop someone from poaching her prize chef, etc.
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# ? Jul 9, 2014 08:07 |
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Evil Mastermind posted:I really do wish people would stop making DW playbooks and make things like campaign frameworks and adventures and stuff. We need more GM-facing stuff. Evil Mastermind posted:I'm honestly surprised Lemon hasn't come in yet and bugged me about the crashed spaceship/space gods DW module I'm never going to finish. I do actually need to sleep from time to time. The GM-facing stuff doesn't really sell and isn't as fun as making player content, which is why there's a lot less of it. But yes, people should make more adventures and stuff. How's Barrier Peaks coming along? Gau posted:Also real talk: PbtA clones (especially Dungeon World based ones) are the new d20 glut. The volume is nowhere near the same. DW gets a lot of third party content because it's gotten a ton of exposure because it's D&D: baby's first indie game edition. AW gets a lot less third-party stuff (and none of it is published for-sale) despite AW playbooks being literally a quarter of the work needed to make a DW playbook. There's very few published PbtA games, and not that many ones that are playable but not published. Also, calling them "clones" is a bit stupid. It is similar in that there's a lot of stuff being done by people who don't understand how to design for the system or what makes AW a good PbtA game, that part is true. The difference is that PbtA isn't a garbage system, so it's actually possible to make good PbtA stuff. Asymmetrikon posted:Absolutely not. The basic moves of a PbtA are its bread and butter; one of the main ways that the hack implements its own unique narrative structure. A good PbtA hack would make moves that encouraged and propelled the specific fiction it's going for. An easy way to spot a bad PbtA hack is if the genre and medium are totally different from "Joss Whedon's Mad Max: the TV series" but the hack literally just reuses the AW basic moves. Lemon-Lime fucked around with this message at 10:25 on Jul 9, 2014 |
# ? Jul 9, 2014 09:03 |
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Libertad! posted:Mwahaha, it's only a matter of time before Dungeon World becomes the next Pathfinder in terms of inundated 3rd Party Content! Not until we see Afghanistan World.
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# ? Jul 9, 2014 09:47 |
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I would pay Fantasy loving Vietnam World.
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# ? Jul 9, 2014 10:37 |
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So would I. Wading into the dark depths of the world in search for plunder and forbidden secrets might make for a pretty cool storygame.
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# ? Jul 9, 2014 10:47 |
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# ? Jun 3, 2024 11:01 |
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Ettin posted:I would pay Fantasy loving Vietnam World. Isn't there already a PbtA loving Vietnam game?
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# ? Jul 9, 2014 10:52 |