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I can't find Lombard Station on the nexus, so I assume it's not there. Anyone have a link?
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# ? Jul 9, 2014 17:56 |
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# ? May 28, 2024 14:28 |
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razorrozar posted:Totally getting that house. As mentioned on the robot race description page, the robot race heads are actually helmets, and will be there after you finish chargen.
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# ? Jul 9, 2014 18:04 |
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fronz posted:I can't find Lombard Station on the nexus, so I assume it's not there. Anyone have a link? It's a goon mod that never hit the Nexus. Good news: It's in the OP.
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# ? Jul 9, 2014 18:04 |
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Agents are GO! posted:As mentioned on the robot race description page, the robot race heads are actually helmets, and will be there after you finish chargen. I must have missed that. This has not been a good time for me and Fallout modding.
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# ? Jul 9, 2014 18:07 |
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Sir Unimaginative posted:It's a goon mod that never hit the Nexus. Good news: It's in the OP. Is there a guide somewhere for how to use it? I'm kind of lost.
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# ? Jul 9, 2014 18:16 |
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Sir Unimaginative posted:It's a goon mod that never hit the Nexus. Good news: It's in the OP. To be fair I try and avoid reading anything Cream-of-Plenty writes.
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# ? Jul 9, 2014 18:17 |
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gently caress cream of plenty and his lovely OP
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# ? Jul 9, 2014 18:17 |
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# ? Jul 9, 2014 18:32 |
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Well that was a nice direction in the past few posts. Is Lombard done being revamped? I still need to do a "perfect" playthrough of NV one of these days. Like, modded a bunch but still vanilla-ish.
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# ? Jul 9, 2014 18:40 |
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Bloodnose posted:Is there a guide somewhere for how to use it? I'm kind of lost. To clarify, I don't mean how to use the file because that's easy and I'm not dumb. I mean how to find and get into and enjoy Lombard Station.
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# ? Jul 9, 2014 19:15 |
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Bloodnose posted:To clarify, I don't mean how to use the file because that's easy and I'm not dumb. I mean how to find and get into and enjoy Lombard Station. I'm told that the key is in Jean Sky Diving and that the hideout itself is somewhere near Goodsprings.
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# ? Jul 9, 2014 20:00 |
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Bloodnose posted:To clarify, I don't mean how to use the file because that's easy and I'm not dumb. I mean how to find and get into and enjoy Lombard Station. Holotape in the Goodsprings saloon, key on a dead NCR trooper inside Jeans skydiving. Edit: beaten. The station is up the road past the Goodsprings gas station. Hobo on Fire fucked around with this message at 20:07 on Jul 9, 2014 |
# ? Jul 9, 2014 20:02 |
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Bloodnose posted:To clarify, I don't mean how to use the file because that's easy and I'm not dumb. I mean how to find and get into and enjoy Lombard Station. Notes will tell you where it is the hills just north of Goodsprings, up-west before you get to the deathclaw warning, how to get in the key on the dude at the skydiving shack, and what else you need an asston of dynamite. Once you've done that, I'm Professor Sage, and welcome to the world of Pokégun! (Vegas Gold version) ... I suppose most player house mods will give you some form of classical RPG hoarding disorder unless you use them very judiciously. dont be mean to me fucked around with this message at 20:09 on Jul 9, 2014 |
# ? Jul 9, 2014 20:06 |
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When I went to Jean skydiving there was a holotape on the ground about some powder gangers near the plane nearby. No key as far as I could tell, and no dead NCR dude, just a living person named "Dead Powder Ganger" that I shot to death and a couple other powder gangers. I followed the trail of bodies north but the trail fell cold near Sloan.
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# ? Jul 9, 2014 20:21 |
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Sometimes the key and trooper fall through the floor in the sky diving building. Reload the save when you enter and they might reappear :gamebryo:
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# ? Jul 9, 2014 21:02 |
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Portable campfire mod is nice especially when it falls through the ground when I'm setting it up.
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# ? Jul 9, 2014 21:11 |
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The directions for lombard station are in the goddamned readme file. Read the goddamned readme, people.
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# ? Jul 9, 2014 21:14 |
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SpookyLizard posted:The directions for lombard station are in the goddamned readme file. How do you expect anyone to know to read a file called readme? That's just bonkers.
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# ? Jul 9, 2014 21:26 |
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Remember when I was talking about how Lombard Station owns because it lets you hoard things and put them on display? I just found a house mod that lets you collect people. It has rooms for all the companions and when you dismiss them it sends them to their respective rooms. Getting that, Lombard, and Underground Hideout. I am going to hoard everything.
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# ? Jul 10, 2014 04:36 |
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Well, I just finally finished work on my new mod: SimpleStation. I havent posted it to the nexus yet because I need to write out some instructions, but it's basically a mod I made because all the other "Make your own radio station" mods were too loving complex. All I wanted to do was have my own music play through my pip-boy, and that's what this does. It gives you 3 custom stations, with up to 100 tracks each. I posted it here in case anyone wants to play around with it. To use your music, you'll need to convert it to a 128kbs MONO MP3 and put it in one of the three station folders (SS1, SS2, or SS3) under data->sound->songs->simplestation, and rename it to SSTrackXXX.mp3, where XXX is a number from 001 to 100. If you want to use less than 100 songs on a station and the silent tracks bug you (they're short, .1 seconds, but a little noticeable) open the console and type "set aaaSSOneSongCount to XXX" where XXX is the number of tracks you want to use. (For station 2 and 3 its aaaSSTwoSongCount and aaaSSThreeSongCount.) You can also put custom "Chatter" - Station Breaks, Commercials, recordings of that weird weeping sound coming from the basement, whatever - in there by naming the SSChatterXXX, where XXX is a number from one to ten. There's a 20% chance of them playing every 2 songs, so they don't play too much. Agents are GO! fucked around with this message at 18:42 on Jul 10, 2014 |
# ? Jul 10, 2014 18:37 |
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Agents are GO! posted:Well, I just finally finished work on my new mod: SimpleStation. I havent posted it to the nexus yet because I need to write out some instructions, but it's basically a mod I made because all the other "Make your own radio station" mods were too loving complex. All I wanted to do was have my own music play through my pip-boy, and that's what this does. It gives you 3 custom stations, with up to 100 tracks each. I posted it here in case anyone wants to play around with it. That's pretty cool, the "main" station maker only modifies Radio New Vegas and you can't sort your songs at all. I'll try this out when I go to play again and let you know how it goes.
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# ? Jul 10, 2014 19:05 |
Agents are GO! posted:Well, I just finally finished work on my new mod: SimpleStation. I havent posted it to the nexus yet because I need to write out some instructions, but it's basically a mod I made because all the other "Make your own radio station" mods were too loving complex. All I wanted to do was have my own music play through my pip-boy, and that's what this does. It gives you 3 custom stations, with up to 100 tracks each. I posted it here in case anyone wants to play around with it. That's really cool, I'll have to check it out. In the interest of renaming, anyone have an easy renaming batch file that I could use/make?
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# ? Jul 10, 2014 19:57 |
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Mr E posted:That's really cool, I'll have to check it out. In the interest of renaming, anyone have an easy renaming batch file that I could use/make?
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# ? Jul 10, 2014 22:24 |
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Is there any way to use Project Nevada, DarnifiedUI, and Mod Organizer together? Without some form of patching Darnified causes some errors with PN. Unified HUD Project should work for this but because of the way that MO works, UHP doesn't see the other mods and refuses to patch them together. Is there any other way to get the others to work together?
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# ? Jul 10, 2014 23:10 |
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Spaseman posted:Is there any way to use Project Nevada, DarnifiedUI, and Mod Organizer together? Without some form of patching Darnified causes some errors with PN. Unified HUD Project should work for this but because of the way that MO works, UHP doesn't see the other mods and refuses to patch them together. Edit: Oh, or there's compatibility files like Raygereio said. Gilg fucked around with this message at 23:39 on Jul 10, 2014 |
# ? Jul 10, 2014 23:16 |
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Spaseman posted:Is there any way to use Project Nevada, DarnifiedUI, and Mod Organizer together?
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# ? Jul 10, 2014 23:24 |
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I recently went on a mod binge and I would suggest using FOMM over MO. My install is a shitload of mods held together by spit and tape but everything appears to be working. Somehow the idea that the mod manager was made specifically for Fallout puts me more at ease. Most Nexus pages are referencing FOMM as well. Conversely, MO works great for Skyrim.
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# ? Jul 11, 2014 00:12 |
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Yeah after using MO for Skyrim I went back to NV and decided to use it for that too..and immediately regretted it. In the end to get everything working I had to install FOMM anyway and run it through MO to get a bunch of stuff working. FOMM is pretty great anyway.
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# ? Jul 11, 2014 00:25 |
I just use FOMM to get everything in place and use FNVEdit (or its equivalent for other games) to check for conflicts beforehand.
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# ? Jul 11, 2014 00:31 |
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Okay, I've added SimpleStation to the Nexus, with much more in-depth instructions.
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# ? Jul 11, 2014 00:35 |
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I'm an idiot and posted this in the wrong thread so here it is again:Koramei posted:I've been feeling like I'm due to play this again (I get the urge like once a year) but this time I want to have some mods- I found the list by PC gamer and got a bunch from that, but I'm specifically looking for something that makes nights harder? Does that exist? I always feel like I should look for a place to hide when the sun goes down but there's no actual incentive to do it.
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# ? Jul 11, 2014 04:17 |
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Koramei posted:I'm an idiot and posted this in the wrong thread so here it is again: I don't know, but now I want it, too.
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# ? Jul 11, 2014 04:27 |
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Well, Fellout makes nights pitch black.
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# ? Jul 11, 2014 04:34 |
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Agents are GO! posted:Well, Fellout makes nights pitch black. It would be neat if there was a mod that vastly increased random spawn rate at night, though. It'd give you an actual reason to sleep if you're not playing hardcore and it'd make the Wasteland be a lot more dangerous, the way the game builds it up to be.
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# ? Jul 11, 2014 04:38 |
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Agents are GO! posted:Well, Fellout makes nights pitch black. I'm looking for more of a "At night, the radweasels come" type experience, personally.
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# ? Jul 11, 2014 04:39 |
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Yeah, exactly that. I have absolutely no experience modding these games but it can't be ridiculously hard to do can it?
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# ? Jul 11, 2014 04:41 |
It'd be nice if there was something like FO3's Mart's Mutant Mod, where it added things like the "Night Ghouls" to time-sensitive spawns. Nothing like sprinting across the Wasteland because you have a pack of frenzied, 90's-Day-glo-Ghouls chasing after you.
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# ? Jul 11, 2014 04:42 |
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Koramei posted:Yeah, exactly that. I have absolutely no experience modding these games but it can't be ridiculously hard to do can it? Hard technically? Not so much. Hard on the soul? Very.
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# ? Jul 11, 2014 04:42 |
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Koramei posted:Yeah, exactly that. I have absolutely no experience modding these games but it can't be ridiculously hard to do can it? Modding Bethesda games is like doing meth. Addictive, simple to accomplish, hard to do without destroying everything about you that makes you human.
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# ? Jul 11, 2014 05:07 |
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# ? May 28, 2024 14:28 |
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Also it makes your face look gross and terrifying but that's mostly just Gamebryo.
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# ? Jul 11, 2014 05:09 |