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Carteret posted:The more I read about WH:40K:C the more interested I am. Consider me optimistically excited? I'm in for the core set, at a minimum. Between this and Doomtown, I am super stoked for card games this year!
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# ? Jun 13, 2014 22:17 |
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# ? May 10, 2024 00:21 |
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omnibobb posted:Between this and Doomtown, I am super stoked for card games this year! I am massively disappointed that they're only doing the Deluxe box for people at Gencon. There was clearly a high level of interest in the deluxe box and they could have just asked for preorders on their website to gauge interest level. I don't look forward to trying to track one down on ebay later on for double or triple the original value. I've always hated these Gencon only promos or releases, I know they want to reward people for being there but sell the poo poo later on too. Knowing AEG they could just be sitting on a hundred of them, waiting to put them on ebay themselves.
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# ? Jun 14, 2014 08:33 |
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PaybackJack posted:I am massively disappointed that they're only doing the Deluxe box for people at Gencon. There was clearly a high level of interest in the deluxe box and they could have just asked for preorders on their website to gauge interest level. I don't look forward to trying to track one down on ebay later on for double or triple the original value. I've always hated these Gencon only promos or releases, I know they want to reward people for being there but sell the poo poo later on too. Knowing AEG they could just be sitting on a hundred of them, waiting to put them on ebay themselves. It won't only be available at GenCon. Todd C Rowland posted:It is a limited item, not by choice though! We were somewhat taken aback by the big reaction to the game, and this Premium Set was pretty pricy to produce, so we were conservative in how many we made. So you will be able to get DTR Deluxe from your FLGS, and if you miss out there's a pre-announced second print.
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# ? Jun 14, 2014 08:59 |
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Jedit posted:So you will be able to get DTR Deluxe from your FLGS, and if you miss out there's a pre-announced second print. We don't have a local retailer for AEG unfortunately so I was just hoping to get it off their website. He said in another post that they were fairly limited so I'm thinking its going to be pretty tough to get from places other than ebay.
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# ? Jun 14, 2014 09:09 |
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My friends and I tried Road to Rivendell tonight. That quest is just mean. We barely made any progress on the first phase before we called it a night. The worst was the Orc Raiders that kept forcing us to discard our attachments. I'm not even sure how to build a good deck for this quest, maybe just lots of cheap allies? Anyone have any advice?
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# ? Jun 15, 2014 05:09 |
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Epi Lepi posted:My friends and I tried Road to Rivendell tonight. That quest is just mean. We barely made any progress on the first phase before we called it a night. The worst was the Orc Raiders that kept forcing us to discard our attachments. I'm not even sure how to build a good deck for this quest, maybe just lots of cheap allies? Anyone have any advice? Biggest thing for that quest is to have treachery/shadow cancellation for Sleeping Sentry and Orc Ambush both of which can be an instant loss later in the game and if at all possible make sure it isn't the first player that is being relied on to do it since one of the Treacherys wipes the first players resources. Also burning brands are really encouraged since there are some incredibly bad shadow effects in the deck. A lot of the enemies in it only have 2 HP so Thalin and Gondorian Spearmen can help to keep their numbers manageable especially the goblin archers that Thalins ability will kill outright, And each player will want at least a few allies in play to soak up Undisturbed bones. Only other thing I can think of without knowing your card pool is if you have any healing characters on the table use them in the action window before placing tokens to advance to stage 3 since you can't heal once there
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# ? Jun 15, 2014 07:21 |
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So should I get into Doomtown:Reloaded? BGG seems excited, but they have burnt me before. LOVE: Netrunner, LoTR LCG Like: Warhammer LCG, MtG, Summoner Wars Dislike: Star Wars LCG, Mage Wars, AGoT LCG djfooboo fucked around with this message at 17:35 on Jun 19, 2014 |
# ? Jun 19, 2014 03:40 |
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Yes. God, yes. But if you really want to find out if you'll like it, try to find someone who can play a game or two of the old doomtown.
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# ? Jun 19, 2014 04:35 |
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djfooboo posted:So should I get into Doomtown:Reloaded? BGG seems excited, but they have burnt me before. It checks all the right boxes by me and my like list is pretty similar. My big concern is lack of trust for AEG to balance anything after riding the L5R roller coaster. A concern which is largely ameliorated by the fixed nature of card release. Hell if AEG suddenly started releasing "L5R - Lotus Edition Fixed Card Game" I'd probably jump in line.
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# ? Jun 19, 2014 08:44 |
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There doesn't seem to be much discussion about it, so i'm a little unsure if I want to buy Call of Cthulhu. I've always wanted to try a LCG and I have a few buddies that would love to dive in, but we're stuck between Warhammer and CoC. I personally love Cthulhu-themed games and literature, so I figured I would pick that up. Anyone want to talk me out of it before I take the dive?
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# ? Jun 20, 2014 21:26 |
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TheHoosier posted:There doesn't seem to be much discussion about it, so i'm a little unsure if I want to buy Call of Cthulhu. I've always wanted to try a LCG and I have a few buddies that would love to dive in, but we're stuck between Warhammer and CoC. I personally love Cthulhu-themed games and literature, so I figured I would pick that up. Anyone want to talk me out of it before I take the dive? I'm pretty sure that out of all of the LCGs, it had the worst reception. I haven't heard anything specific as to why that is, but I think it is surviving on theme alone. Someone here might be able to elaborate on that more. Warhammer is cancelled, but if you wait a few months, there is a new LCG based on Warhammer that you and your friends can hop on the ground floor with. Its gameplay looks similar to Blood Bowl:Team manager, so you could pick that up in the meantime. If you are thinking about getting something immediately, the gold standards are Netrunner and LotR, in my opinion. I also am really looking forward to Doomtown.
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# ? Jun 20, 2014 21:42 |
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Rusty Kettle posted:I'm pretty sure that out of all of the LCGs, it had the worst reception. I haven't heard anything specific as to why that is, but I think it is surviving on theme alone. Someone here might be able to elaborate on that more. Warhammer is cancelled, but if you wait a few months, there is a new LCG based on Warhammer that you and your friends can hop on the ground floor with. Its gameplay looks similar to Blood Bowl:Team manager, so you could pick that up in the meantime. If you are thinking about getting something immediately, the gold standards are Netrunner and LotR, in my opinion. I also am really looking forward to Doomtown. If I were to jump into LotR while waiting for 40k to drop, what would one recommend for 4 players getting started? Core Set + ?
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# ? Jun 20, 2014 22:05 |
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TheHoosier posted:If I were to jump into LotR while waiting for 40k to drop, what would one recommend for 4 players getting started? Core Set + ? 1 core set can handle 2 players fine, but it'll really stretch your decks thin with 4. I'd recommend 2 core sets and "The Hunt for Gollum" and "Conflict at the Carrock" from the Mirkwood cycle.
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# ? Jun 21, 2014 00:19 |
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Preview for the Astra Militarum faction for Warhammer 40k: Conquest is up. Looks pretty cool! Lots of benefits when units leave play, and lots of ways to bring Guardsman Tokens into play. Not to mention tanks and mortars. Going to enjoy playing these guys.
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# ? Jun 27, 2014 15:21 |
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The new LotR Adventure Pack is out! I should be picking up mine tonight. My two main decks are an Elf Deck with Elrohir, Elladan and Mirlonde and a Rohan deck that's pretty close to the one they developers wrote in a Second Breakfast article (Dunhere, Eomer and Eowyn). I'm pretty excited to try out the new Silvan cards and the new mount card. I may swap Elladan and Elrohir in my elf deck for Celeborn and Legolas to make the deck into Silvan only. This whole cycle is pretty exciting to me and I'm glad it's finally starting to be released.
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# ? Jun 27, 2014 17:27 |
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The Ork preview for 40k conquest is up on FFG.
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# ? Jul 6, 2014 04:55 |
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Carteret posted:The more I read about WH:40K:C the more interested I am. Consider me optimistically excited? I'm in for the core set, at a minimum. Same here. It seems quite a bit different than the Warhammer Fantasy game with plenty of factions to vary things up. The Orks look like exactly the kind of game I like to play, too. S.J. fucked around with this message at 05:39 on Jul 6, 2014 |
# ? Jul 6, 2014 05:34 |
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A part of me didn't want it to be any different from the Fantasy one, but that's because I'm stupid.
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# ? Jul 6, 2014 05:35 |
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TheLawinator posted:A part of me didn't want it to be any different from the Fantasy one, but that's because I'm stupid. You're not stupid! It was a good game. Just not particularly ... original, mechanically.
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# ? Jul 6, 2014 05:40 |
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The doomtown print and play demo is up
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# ? Jul 8, 2014 00:58 |
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So I've decided to get back in to the LotR LCG. I was gonna play it with my wife, but she found the rules too complicated; so I'll be playing solo. I have the Core box and all 6 Mirkwood packs; should I try to make a deck that'll get me through everything, or should I sit down and design a deck specifically for each challenge? I kinda feel like the latter approach sucks some of the fun out of the game, but before my wife and I gave up we had banged our head against the Troll quest in the core box 2 or 3 times.
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# ? Jul 8, 2014 04:40 |
jivjov posted:So I've decided to get back in to the LotR LCG. I was gonna play it with my wife, but she found the rules too complicated; so I'll be playing solo. I have the Core box and all 6 Mirkwood packs; should I try to make a deck that'll get me through everything, or should I sit down and design a deck specifically for each challenge? I kinda feel like the latter approach sucks some of the fun out of the game, but before my wife and I gave up we had banged our head against the Troll quest in the core box 2 or 3 times. Make a deck (or two, used together) that can beat each cycle Or maybe make up some "sidebar" rule or something, where you can swap X cards between each expansion, so that you don't go insane.
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# ? Jul 8, 2014 04:49 |
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jivjov posted:So I've decided to get back in to the LotR LCG. I was gonna play it with my wife, but she found the rules too complicated; so I'll be playing solo. I have the Core box and all 6 Mirkwood packs; should I try to make a deck that'll get me through everything, or should I sit down and design a deck specifically for each challenge? I kinda feel like the latter approach sucks some of the fun out of the game, but before my wife and I gave up we had banged our head against the Troll quest in the core box 2 or 3 times. My friends and I all like to make themed decks and swap out individual cards if we lose a quest multiple times. If you're playing solo, play two handed, the interplay between the decks is half the fun and it will make it less likely that you will be completely unable to beat individual quests. I have to say I'm loving the new silvan cards. Celeborn is amazing.
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# ? Jul 8, 2014 05:02 |
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I have nothing against two-handed play...but I wanna kinda get a grasp on things before i start trying to run 2 decks at once. Is Mirkwood doable solo? Or am I gonna need to get a second person or two hand it?
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# ? Jul 8, 2014 05:09 |
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jivjov posted:I have nothing against two-handed play...but I wanna kinda get a grasp on things before i start trying to run 2 decks at once. Is Mirkwood doable solo? Or am I gonna need to get a second person or two hand it? Mirkwood is doable solo, but the final quest of the cycle will be extremely rough, but not quite as bad as the final quest of the core set. There's a mechanic that prevents you from playing certain types of cards while escorting, and solo means there is no other player to pass the victim so you can play that type of card.
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# ? Jul 8, 2014 05:21 |
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You will probably have to make a special deck to beat the A Journey to Rhosgobel quest, although that one is almost more dependent on luck. It's such a huge pain.
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# ? Jul 8, 2014 14:26 |
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If you really want proven decks with those packs, I would recommend looking at the Beorn's Path series of articles. They discuss decks that are able to beat each quest starting with using just the core set, then adding each pack through the mirkwood cycle in sequential order. I personally have beaten most quests with one deck that uses cards up through the next cycle. It involves using Elrond and Vilya to cheat out tons of allies, and to be honest, it gets kinda boring having one deck to rule them all. I still need to side board some cards depending on the quest from time to time, but I have been going in blind and beating the quests over 50% of the time with this spammy anti-thematic Elrond/Glorfindel/Bilbo deck. I am going to try the double-fisted approach once I get through the rest of these quests, as well as a thematic dwarf deck.
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# ? Jul 8, 2014 16:18 |
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Rusty Kettle posted:If you really want proven decks with those packs, I would recommend looking at the Beorn's Path series of articles. They discuss decks that are able to beat each quest starting with using just the core set, then adding each pack through the mirkwood cycle in sequential order. I've done something similar, but now that I have a buddy to play with I'm switching my decks more often to silly combos/trait/thematic decks. Typically means my deck is less strong but usually more fun. Also sometimes when we lose because one or both of us is running a non-ideal deck its hilarious because we implode so fast and hard.
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# ? Jul 8, 2014 16:37 |
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ChiTownEddie posted:I've done something similar, but now that I have a buddy to play with I'm switching my decks more often to silly combos/trait/thematic decks. Typically means my deck is less strong but usually more fun. Also sometimes when we lose because one or both of us is running a non-ideal deck its hilarious because we implode so fast and hard. Yea. This is what this game is all about. I built a Hobbit deck that can win very few quests, and when they lose, they lose bad. It is hilarious to picture a bunch of hobbits sneaking around then getting immediately squashed by a troll.
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# ? Jul 8, 2014 16:41 |
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Currently I have the whole Mirkwood cycle and the whole Khazad/Dwarrowdelf cycle but I'm slowly going through quests. The deck I've had recent success with is Eowyn, Glorfindel (Foundations 5 threat version), and Denethor, and today I gave Return to Mirkwood my first try. Try 1 the game surged Wolf Rider into King Spider on turn 1 and since I had used Denethor to scry already he couldn't defend and Gollum was immediately killed. I love how brutal the game can be, and I kept a marginal hand without any foreknowledge of the quest cards and was summarily punished. Try 2 I managed to win on turn 8, Denethor scryed a Hill Troll to the bottom at one point and I hit a run of locations during the part where you can't play cards, so I was able to quest for 8 each turn with Eowyn and a Light of Valinor'ed Glorfindel. Next up I'm finally going to go back and try to Escape from Dol Guldur, since I was able to complete the other two as well as the whole Mirkwood cycle. Maybe this Questing and Scrying list can get me through that as well without having to overhaul it too much.
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# ? Jul 8, 2014 22:24 |
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I'm all caught up on all the packs I've got, though my starter box doesn't seem like it can contain much more. My friend and I went through The Redhorn Gate, Road to Rivendell, and Watcher in the Water, as well as the Nightmare deck for Passage Through Mirkwood (the tutorial quest). Redhorn Gate: Boring as hell, there were just too many cards in the deck considering you have to find the exact right card in order to finish, which could easily end up discarded as a shadow card, forcing you to cycle through the entire deck again. I made a deck specialized against this one using a Sword that was Broken and Faramir, which basically made the whole freezing thing irrelevant for me. My friend was not so lucky, and suffered greatly even with all the cards we used to buff his willpower. Road to Rivendell: This one was pretty forgettable to be honest. Ambush was a slight annoyance at its worst, and outright beneficial on occasion. Watcher in the Water: We actually cleared this one fairly quickly, though that doesn't mean it was easy. Two of my heroes were going to die if we didn't win when we did, though we managed to fulfill both victory conditions when we did so. He used a bunch of buff spells to one-shot the watcher while I used my Rumors from the Earth to cheat open the Doors of Durin. Nightmare Passage Through Mirkwood: It was just as hard as advertised, though the base quest's inherent weakness to just rushing through it proved to be its downfall. Lost once before we just decided to blitz through the questing as fast as possible. Ungoliant's spawn was a very nasty card in a deck of nasty cards; it seemed to be an auto-lose if it ever showed up.
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# ? Jul 8, 2014 23:19 |
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An article on Game Trade Magazine reveals Necrons and Tyranids will come out in a future expansion for WHC. Necrons will be able to steal units from any faction in the alignment wheel (whatever that means), and Tyranids remain outside the alignment wheel and can't include any other factions in their deck. Not really all that crazy about the alignment wheel mechanic myself from what we've seen so far, but good to see they didn't leave anyone out.
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# ? Jul 10, 2014 03:01 |
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Dre2Dee2 posted:An article on Game Trade Magazine reveals Necrons and Tyranids will come out in a future expansion for WHC. Necrons can be Necrons plus any other faction, Tyranids are JUST Tyranids. I want to know how they plan on introducing those cards, though, unless there's neutral cards, and unless they really plan on loading up big expacs with nids.
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# ? Jul 10, 2014 03:04 |
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Literally The Worst posted:Necrons can be Necrons plus any other faction, Tyranids are JUST Tyranids. I want to know how they plan on introducing those cards, though, unless there's neutral cards, and unless they really plan on loading up big expacs with nids. I could see a creation and control like big box release with just those 2 factions. Release them with two warlord pods each and that'll match up with everyone else at the end of the Warlords cycle.
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# ? Jul 10, 2014 03:12 |
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omnibobb posted:I could see a creation and control like big box release with just those 2 factions. Doesn't quite work, though, there's seven factions plus the two future ones.
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# ? Jul 10, 2014 03:20 |
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Literally The Worst posted:Necrons can be Necrons plus any other faction, Tyranids are JUST Tyranids. I want to know how they plan on introducing those cards, though, unless there's neutral cards, and unless they really plan on loading up big expacs with nids. Tyranids might get hosed over? What a shocking and unique development!
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# ? Jul 10, 2014 03:21 |
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kannonfodder posted:Tyranids might get hosed over? What a shocking and unique development! Or Tyranids will be stronger to balance it out because this game is made by people who are good at making games.
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# ? Jul 10, 2014 03:51 |
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Literally The Worst posted:Doesn't quite work, though, there's seven factions plus the two future ones. They said that every warlord cycle pack will have a new warlord. I imagine they'd double up one. Boom, 6 packs, 7 new warlords. Big box with 2 new factions with 2 warlords each.
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# ? Jul 10, 2014 03:56 |
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If you didn't catch it, they announced the first War Pack.
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# ? Jul 10, 2014 04:14 |
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# ? May 10, 2024 00:21 |
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Carteret posted:If you didn't catch it, they announced the first War Pack. What's the release date for the core set again? Some time in August?
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# ? Jul 10, 2014 04:17 |