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Are they going to be the bad kind of AI controlled turret (Tribes/TF2) that annihilates infantry on sight? Because if so here's hoping EMP nades disable them.
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# ? Jul 10, 2014 03:06 |
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# ? Jun 2, 2024 13:00 |
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sitchelin posted:Are they going to be the bad kind of AI controlled turret (Tribes/TF2) that annihilates infantry on sight? Because if so here's hoping EMP nades disable them. Tribes never had THAT powerful of player controlled turrets. They were quite vulnerable.
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# ? Jul 10, 2014 03:09 |
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edit: wrong thread!
pakman fucked around with this message at 03:33 on Jul 10, 2014 |
# ? Jul 10, 2014 03:24 |
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A Tartan Tory posted:Also today I discovered that the Waterson NC zergs literally don't know about the secret sniping spots on AMP stations. They don't know the tech plant locations either, this is going to be a fun education for them. Edit: Just noticed NookNookNook in there lol. A Tartan Tory fucked around with this message at 03:29 on Jul 10, 2014 |
# ? Jul 10, 2014 03:27 |
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AI turrets seem like they'd mainly just poo poo all over lone CQC infils/light assaults behind enemy lines which isn't something I feel like this game desperately needs.
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# ? Jul 10, 2014 03:27 |
Maybe if they had a slow and obvious indicator they were locking on to you and a relatively easily broken lock, to make them generally worthless against lone individuals, but something that you could set up overlooking a choke point to take potshots at people in bigger fights?
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# ? Jul 10, 2014 03:32 |
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On one hand I wouldn't mind having SOME sort of AI things going on. But then you gotta think with balancing either: 1: They'll be like ESP AI who can immediately lock onto you and wreck your poo poo like Far Cry 2 AI or 2: They'll be basically worthless, everyone will laugh at them and you'll be lucky to get a single kill. Like the AI guards in Guild Wars 2, utterly loving pointless besides giving free points to the enemy.
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# ? Jul 10, 2014 03:51 |
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If they made them like closer to low level TF2 turrets where it doesn't immediately bot you down instead of the inescapable PS1 Spitfires, that could work. Interesting to see how they want to implement them. sitchelin posted:Because if so here's hoping EMP nades disable them. I remember the PS1 Spitfires would detect you throwing an EMP or an EMP hitting them directly as firing at them, and return fire through sensor shield on a cloaked, nonmoving Infil.
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# ? Jul 10, 2014 03:52 |
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bunches of people posted:ANT stuff
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# ? Jul 10, 2014 03:56 |
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I may be in the minority here, but I really don't want them to change tanks to a three person crew like they were in PS1. I like being able to drive the thing AND shoot the gun. If I was just a driver I'd be bored as gently caress. I'm kinda glad the Magrider is holding that back.
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# ? Jul 10, 2014 04:02 |
Gonkish posted:I may be in the minority here, but I really don't want them to change tanks to a three person crew like they were in PS1. I like being able to drive the thing AND shoot the gun. If I was just a driver I'd be bored as gently caress. I'm kinda glad the Magrider is holding that back. Prowlers would just siege mode and swap to the gun and wreck everyone else's poo poo and neither NC nor VS would bother to pull except as concentrated pushes.
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# ? Jul 10, 2014 04:12 |
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Gonkish posted:I may be in the minority here, but I really don't want them to change tanks to a three person crew like they were in PS1. I like being able to drive the thing AND shoot the gun. If I was just a driver I'd be bored as gently caress. I'm kinda glad the Magrider is holding that back. The idea is there would be another, far more powerful turret you could install that would require a dedicated gunner. Higby said they have been talking about it for a long time, and it may still happen, but the Titan/Colossus/"bigfuckofftank" will be a big crew served monstrosity far earlier than we will see a 3 man MBT.
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# ? Jul 10, 2014 04:12 |
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AI-controlled turrets would make attacking bases a lot less painful. Plonk one down on the opposite side of a mail tube and use it to assist with camping. Get friends to make a ring of them and it forces the victim to remember where they are and then suicide-explosive them on their second try. Still more concerned with how ANT runs are going to play out, given that it'd give something for air power to completely mulch, and I'm not sure how interested the ghostcapping crowd is in being ~tactical~ by being lumped in with a big fat target doing nothing but guarding it since I get the impression that ghostcappers are afraid of being shot in a shooter game. They'd really have to incentivize it through some kind of AOE EXP bubble, but still have the logic on it be smart enough to prevent exploiting that. Like, having a fully-stocked ANT sitting inside a garage giving people bonus EXP instead of putting its resources to use. It'd probably only reward the ANT's squad for a successful delivery and normal squad actions. For tanks, making them more powerful in trade for more teamwork is fine by me. They could give the driver a fixed, semi-competent LMG or HMG like from the old game Infantry Online, which hosted a lot of vehicles that had pilot-only slots. Either that or make the EXP share more reasonable.
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# ? Jul 10, 2014 04:18 |
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If I bought a weapon with certs, would it stay unlocked on other servers? Or is it only when you buy them with real money?
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# ? Jul 10, 2014 04:26 |
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Gonkish posted:I may be in the minority here, but I really don't want them to change tanks to a three person crew like they were in PS1. I like being able to drive the thing AND shoot the gun. If I was just a driver I'd be bored as gently caress. I'm kinda glad the Magrider is holding that back. I think it would be OK if they kept the lightning as-is, but the MBTs were made more powerful (and expensive) with the driver/gunner/gunner changes. Especially if it meant the main gunner got a coaxial as well
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# ? Jul 10, 2014 04:26 |
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Rookersh posted:If I bought a weapon with certs, would it stay unlocked on other servers? Or is it only when you buy them with real money? Real money only.
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# ? Jul 10, 2014 04:29 |
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Lassitude posted:Speaking of which, in his stream he also said sunderers would get a shield they can slot that will allow the thing, when deployed, to be durable enough that one person will not be able to simply dump a bunch of mines/C4 on it and destroy it. More sundy love. This might get crazy. Half price shielded sundies. A golden age of reliable sundy spawn points is approaching.
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# ? Jul 10, 2014 05:52 |
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Carteret posted:The idea is there would be another, far more powerful turret you could install that would require a dedicated gunner. The Magrider is still holding that back. Half the reason the Saron got changed was because of how good it made the Mag.
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# ? Jul 10, 2014 05:53 |
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Nookovian-Red posted:More sundy love. This might get crazy. Half price shielded sundies. A golden age of reliable sundy spawn points Combine that with a reduction of vehicle and consumable(grenade/mine/c4) spam and I think we'll see infantry fights last longer and be full of less unfun bullshit. I'm really looking forward to the resource update. Gonkish posted:I may be in the minority here, but I really don't want them to change tanks to a three person crew like they were in PS1. I like being able to drive the thing AND shoot the gun. If I was just a driver I'd be bored as gently caress. I'm kinda glad the Magrider is holding that back. You're not in the minority at all, can you imagine how boring it'd be to "drive" a lockdown AP prowler?
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# ? Jul 10, 2014 08:10 |
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I'd like to see a tank's main gun be given to the gunner, and the secondary be a front-mounted gun for the driver, and a survivability buff; I think it'd balance armor better, especially in the case of solo tankers. In the case of the Magrider, the gunner already has the good gun, so no real need for changes here
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# ? Jul 10, 2014 08:19 |
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The driver doesn't have the PPA what are you blathering about, nerd?! Get owned idiot scrublord.
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# ? Jul 10, 2014 08:21 |
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Gonkish posted:The driver doesn't have the PPA what are you blathering about, nerd?! Get owned idiot scrublord. This. A million times this.
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# ? Jul 10, 2014 09:55 |
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loving PS1 tanks already, give the driver a front mounted AI gun, give the gunner the main gun and add a secondary gunner who mans the HMG on top. Keep the current 2 man system for medium tanks with the new 3 man crews being heavy tanks and then make a faction specific light tank that is an alternative to the lightening.Gonkish posted:Arghy you need to properly dunk on those shitties. You need to literally go full-Arghy on their asses. For the good of the game, the NC, and the server. You're the hero Emerald needs, but not the one it deserves. I haven't brought myself to create a reddit account yet, i hope i dont get to that low point in life.
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# ? Jul 10, 2014 11:18 |
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But asking Arghy to make a reddit account means less Arghyposting for us.
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# ? Jul 10, 2014 14:41 |
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Westy do you know anything about how NC is adapting to the waterson merge. Like I'm used to demolishing them whenever I'm playing with GOKU, its business as usual but I'm wondering if there are any diamonds in the rough I should keep an eye out and roll with whenever I feel like playing NC. I got TROSS/Gauss SAW fever baby.
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# ? Jul 10, 2014 15:25 |
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So yeah, when did they buff the poo poo out of the bulldog? There's no reason for it to beat the poo poo out of MBTs as much as they do. For tanking spergy talk a super battle-tank with side-sponson cannon controlled by other people would be pretty hilarious.
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# ? Jul 10, 2014 16:07 |
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Mark Brouhard posted:Westy do you know anything about how NC is adapting to the waterson merge. Like I'm used to demolishing them whenever I'm playing with GOKU, its business as usual but I'm wondering if there are any diamonds in the rough I should keep an eye out and roll with whenever I feel like playing NC. I got TROSS/Gauss SAW fever baby.
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# ? Jul 10, 2014 16:11 |
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Please don't insult TAS by comparing it to PHX.
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# ? Jul 10, 2014 16:21 |
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People interested in trying out a new empire should remember that next week is another double XP weekend. Plenty of people stack boosts and on top of alerts, it's easy to pull thousands of certs even without a subscription.
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# ? Jul 10, 2014 16:26 |
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Erata posted:People interested in trying out a new empire should remember that next week is another double XP weekend. Plenty of people stack boosts and on top of alerts, it's easy to pull thousands of certs even without a subscription. Let's not go crazy, bud. Try hundreds.
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# ? Jul 10, 2014 17:09 |
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vigorous sodomy posted:Let's not go crazy, bud. Try hundreds. If you are playing VS its pretty much thousands, sorry you aren't part of the master race of Planetside 2.
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# ? Jul 10, 2014 17:11 |
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vigorous sodomy posted:Let's not go crazy, bud. Try hundreds. I think I made like 2,400 certs over the last double XP weekend on VS. It was insane.
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# ? Jul 10, 2014 17:14 |
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Erata posted:I think I made like 2,400 certs over the last double XP weekend on VS. It was insane. I made at least 6 thousand being spacerich, so thousands is still probably accurate.
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# ? Jul 10, 2014 17:15 |
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I lost track of all the certs I made. I am looking forward to another bout of double XP now that I am spacerich again. Meanwhile, reading that PHX guy's posts in Negator's thread on the Emerald subreddit is GLORIOUS. He is incredibly defensive, and even when someone tries HELPING him he gets butthurt. It's amazing. Best part: "PHX had over 40 Platoon Leaders in the past week.", uttered like it was a good thing.
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# ? Jul 10, 2014 17:31 |
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Hows the new NC Medic Assault rifle? What is it like 443 RPM or something hilarious?
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# ? Jul 10, 2014 17:33 |
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BadLlama posted:Hows the new NC Medic Assault rifle? What is it like 443 RPM or something hilarious? The Tross is boss.
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# ? Jul 10, 2014 17:33 |
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vigorous sodomy posted:Let's not go crazy, bud. Try hundreds. You should try gunning a battle galaxy during double xp. You can pretty effortlessly maintain 100,000+ SPH.
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# ? Jul 10, 2014 17:52 |
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I made 994 certs in one hour last double xp weekend by parking a repair/AMS Sundy in a tower under attack, and doing a decent job of shooting mans. I have a screenshot in the GOKU thread showing it (phone posting or I would link it). Thousands in a single day or a few hours is entirely possible. Thank you PHX, thank you so much. Shoutout to squad boosters too- stay boosty my friends.
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# ? Jul 10, 2014 17:53 |
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BadLlama posted:Hows the new NC Medic Assault rifle? What is it like 443 RPM or something hilarious? The Tross is incredible. It lacks in dps but has loads of EVERYTHING else, and dps is a largely meaningless statistic in PS2 so the "downside" isn't even that Every goon I've recommended it to has loved it, but most surprisingly the newer ones do really well with it to. It's not as niche and high skill as the stats make it seem. DPM smooths a lot of the more fiddly stuff out it seems, just like how bad hipfire/average accuracy LMGs can still perform well Edit - all that said, the default Gauss Rifle is one of probably the top 3 overall guns in the entire game and you get it for free by being NC so don't feel like you NEED to upgrade Epic High Five fucked around with this message at 18:13 on Jul 10, 2014 |
# ? Jul 10, 2014 18:02 |
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# ? Jun 2, 2024 13:00 |
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Are there any guns for the NC that are similar to the mini chain gun? I just loaded up a Terran character to test it out in VR, and this is the gun of my dreams. I love the whole 'no cof bloom' thing it has going on. I just don't want to play TR.
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# ? Jul 10, 2014 18:20 |