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Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!

JustJeff88 posted:

So, I had a bit of good fortune. On a whim, I stopped at a GameStop in the middle of Bumfuck, Nowhere and they had pre-owned copies of Dragon Quest IV, V and VI for the DS in stock. I found it slightly ironic that IX, which is the most recent iteration and the most inexpensive/common of the 4 DS ports, was the only one that they didn't have.

They had good prices, too. I paid $19.99 for VI, which isn't great, but I got IV for $14.99 and V, which is rare as gently caress and just as pricey, was $24.99. I'm enjoying the fact that the communist socialist foreigner that I am made out like a bandit on American Independence Day.


VI is probably my least favorite and it was still a great game even at full price.

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JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I ended up picking up IX off of eBay for about $12, to complete the "set", such as it is, of DS remakes. They did make VII for the 3DS, and I just bought a 3DS, but sadly it's in Japanese only. I also plumped for the Prima/Brady guide for IV, VI and IX because I was able to get all 3 for about $44 or so. V, on the other hand, is a good $50 everywhere I've looked, so bugger it. I have a .pdf copy anyway.

So, a question as it's been so long... I just hit a major juncture in DWIII (NES). I did the tower and used the Book of Satori to turn my Soldier into a Sage. My Hero, Pilgrim and Wizard are level 23 at time of writing and my Sage is level 15 with a good amount of HP (120~ish). I have the ship, of course, so I went to Soo and got the Staff of Thunder, which made my wizard about 18 times more useful in a fight. Being able to hit a whole group of mobs for 30-40 damage with no cost is invaluable. I also spent some time grinding gold and bought the Zombie Slasher for my Sage and Pilgrim (best weapon in the game for both classes) and the Dragon Slayer for my hero (best buyable weapon in the game for him if you don't count the ultimate sword). With these upgrades, I'm not really missing the melee power of my soldier. However, I am still taking a lot of incoming damage because my armour is lagging behind. Unfortunately, to get my armour up to code is going to cost in the area of 50-60k. While I'm getting 400+ exp a battle around Soo and Samanao, I'm still only getting 100-200 gold per fight from those same encounters. Does anyone know of any good places to grind, especially gold, for a party at my stage in the game? If I try to go to the Cave of Jipang and fight Orochi in this armour, he's going to eat my for supper, but I'm not keen to spend 6-8 hours grinding random encounters and I don't want to cheat either. Now that I have the ship and the Final Key, I can go most places. Any ideas?

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Last time I played I think I beat Orochi with a party in the mid 20s and it was Hero/Soldier(fighter)/Sage(wizard)/Sage(goof-off). To be honest you wasted money buying all those weapons so early on, especially spending almost 10k on weapons for casters (Sage especially). You could've grabbed the golden claw from the pyramid and sold it, then used the money to buy a zombie slasher or magic armor/iron mask for the hero. Your sage could've used the Orochi sword just fine after you beat him. Orochi itself is a matter of dropping some first round Increase and then Bikill your hero, maybe sap Orochi (I forget the chances of it landing) and then to to town on Orochi with the hero attacking and your Wizard/Sage nuking him with Blazemore or whatever spells you have that work best.

Try a first round of Pilgrim - Speedup, Wizard - Bikill on Hero, Sage - Increase, Hero - Attack if they are somehow slower than the Wizard.

Pilgrim keeps people up with Heal and Healmore. If your sage doesn't have Blazemore and/or Healmore you should get him a couple levels so he has one or both. Between Bikill on your Hero and having multiple characters that can Increase/Heal/Healmore your only fear should be severe bad luck like Orochi focusing on a party member with their attacks and critting to kill someone unexpectedly. Or constantly using breath attacks, at which point you're going to have to have the Hero/Pilgrim/Sage step up with the healing. If you've used SpeedUp you should be able to have some party members go before the boss and heal the most injured people. If your hero has the meteorite armband on they should easily act first.

You need to hit Orochi hard though because some bosses have a hidden regen that heals them every round. I'm not sure of the exact values but I've had fights with Orochi where I've done 7-800 damage and lost because I wasn't doing a lot of damage per round. A quick search says Orochi regens 100hp a round and having tried to beat him with low powered teams I can believe it. Meanwhile past runs where I've gone in to his fight with Hero/Soldier/Fighter(wizard)/Sage has utterly destroyed him because 2-3 rounds in to the fight a Bikill-boosted Hero/Soldier/Fighter trio is hitting him for a ton of damage.


Not having a soldier sucks though and you should fix that. While your soldier will have magic and can't use parry-fight (or your hero can't if they remain in the lead) you'll have more much0needed melee power for bosses. Plus DW3 really doesn't give you the MP to nuke your way through dungeons and bosses unless you're carrying lots of Wizard Rings and get lucky with them not breaking too quickly. Or if you're leveled a bunch, which you will be if you try farming stuff like Snowblast or Thor swords. Alternately, you can lean heavily on Blazemore/most but your party will still be a hero and 3 fragile companions. Plus if you had a soldier you could give hive it the Terra Firma armor once you go pickup the Swordedge stuff, and use Full Plate until then or until you'd have a bunch of extra gold.


If you need gold then try to find a place with Dancing Jewel or Gold Basher as enemies. Trick bags give a decent amount as well but unless you're killing them fast and often it's probably not worth it. You can also try betting in the arena.

Draile
May 6, 2004

forlorn llama
I just finished the main game of SNES DQ3 using the fan translation patch. Both the game and the patch are really well done and I recommend them to anyone who likes DQ3.

The bonus dungeon I'm not so sure about. DQ bonus dungeons are hit-or-miss for me and this one feels like it's going to be a pain in the rear end. Anyone have experience with the DQ3 bonus dungeon? Is it worthwhile?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Draile posted:

I just finished the main game of SNES DQ3 using the fan translation patch. Both the game and the patch are really well done and I recommend them to anyone who likes DQ3.

The bonus dungeon I'm not so sure about. DQ bonus dungeons are hit-or-miss for me and this one feels like it's going to be a pain in the rear end. Anyone have experience with the DQ3 bonus dungeon? Is it worthwhile?

Oh, don't say that. I read up on the SNES Translation (1.1 by DaMarsMan, specifically) and I'm gagging to try it even though I'm still only partway through the NES version. Maybe after I finish IV on the NES I will start back with the translations of I, II, and III and then start having a go at all of those DS remakes I just bought. That should keep me busy gaming for the next few years.

While I'm going to struggle a bit with a lack of melee power until much later, I'm really having fun with this party. I just finished the Cave of Samanao and my party is Hero 31, Pilgrim 31, Soldier 22 -> Sage 26, and Wiz 31. The versatility is really enjoyable although I'd like to kick the bugger who thought that having a raise dead spell that only works 50% of the time was a good idea. I don't know why they didn't just make it so that you have a lower-level spell that brings you back with 1 HP and the higher one, which does exist, that costs more but brings back a character with full health (a.k.a. the Final Fantasy approach).

I just got the Staff of Change last night, but I wanted to try something. I read on a forum somewhere that if you outfit your party with Animal Suits, of which one is found in the Samanao Cave, you can talk to the merchant in Elfland and she will sell to you. I left everyone but my hero at the café in Aliahan, went to Elfville and had him put on the Animal Suit. He turned into a kitty, but everyone treated me as if I was a human. I was really disappointed. So, I did it the old-fashioned way and reformed my party, used the Staff until we looked like dwarves, and bought a new robe for my wizard and literally 10 Wizard Rings. I know that that is probably too many, but I'll never be able to come back once I turn in the Staff of Change. You can get another SoC in the remakes, but not this version. I'm also skint now, but I'm at the point in the game where money starts to roll in rather quickly, so no bother. Interestingly enough, even with dwarf illusion the queen still tells you to piss off even though the other elves are nice to you.

PS I also farmed Glacier Bashers for XP and got a Mysterious Hat for my wizard.

JustJeff88 fucked around with this message at 17:05 on Jul 7, 2014

Captain Vittles
Feb 12, 2008

I'm not a nerd! I'm a video game enthusiast.

JustJeff88 posted:

The versatility is really enjoyable although I'd like to kick the bugger who thought that having a raise dead spell that only works 50% of the time was a good idea. I don't know why they didn't just make it so that you have a lower-level spell that brings you back with 1 HP and the higher one, which does exist, that costs more but brings back a character with full health (a.k.a. the Final Fantasy approach).

Seeing as DQ3 came out two months after FF1, and seeing as FF1's Life spells couldn't even be used in battle, I think DQ3 was still firmly in the innovator territory.

JustJeff88 posted:

So, I did it the old-fashioned way and reformed my party, used the Staff until we looked like dwarves, and bought a new robe for my wizard and literally 10 Wizard Rings. I know that that is probably too many, but I'll never be able to come back once I turn in the Staff of Change.

Don't Wizards and Sages eventually learn Transform? Or did that spell not show up until DQ4?

Luceo
Apr 29, 2003

As predicted in the Bible. :cheers:



Draile posted:


The bonus dungeon I'm not so sure about. DQ bonus dungeons are hit-or-miss for me and this one feels like it's going to be a pain in the rear end. Anyone have experience with the DQ3 bonus dungeon? Is it worthwhile?

I thought it was a decent enough dungeon with a worthwhile bossfight that gives you a couple of great rewards. You can revive your father!

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I hit up some used game shops in the area that I heard about through word of mouth recently. I got a bunch of groovy old games, but the first place I visited had the DQVIII Brady Guide for PS2 for $8. I didn't own DQVIII, but that was a good deal and I wanted to get it just in case for that price. They told me about another shop nearby and, wouldn't you know it, they had DQVIII the game there, brand new and in the shrink wrap, for $27.

Not relevant to this thread, but they also had a copy of the hint book for the old Genesis D&D game "Warriors of the Eternal Sun", another rare find for cheap. So, yeah, this week has been brilliant for retro gaming.

Captain Vittles posted:

Seeing as DQ3 came out two months after FF1, and seeing as FF1's Life spells couldn't even be used in battle, I think DQ3 was still firmly in the innovator territory.

Don't Wizards and Sages eventually learn Transform? Or did that spell not show up until DQ4?

1) Hadn't really thought about that. I was just annoyed about pissing away tons of MP on spells that didn't work.

2) I think that that spell transforms you into another character in the party, and you can mimic his abilities.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
There's really no reason to play the NES version instead of the SNES one unless you really, really, want to play a less-polished/balanced game. I loved the idea behind the Fighter class but it was still too weak and Enix realized that, which is why Alena in DW3 had even higher crit rates and a strength growth rate that put Ragnar to shame. There's some gear to help cover different gaps, like making gender mean something.

e: You know, like giving you no reason not to be female due to Sexy.

Evil Fluffy fucked around with this message at 00:49 on Jul 8, 2014

Fancy Hat!
Dec 5, 2003

In spite of how he's dressed, he ain't nobody's fool.
In a fit of near insanity Square-Enix is "porting" DQX to 3DS via some magic streaming service?!

Despite the astounding levels of crazy this is, chances of Dragon Quest X ever getting localized still sits comfortably below 0%

Fancy Hat! fucked around with this message at 05:50 on Jul 8, 2014

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Fancy Hat! posted:

In a fit of near insanity Square-Enix is "porting" DQX to 3DS via some magic streaming service?!

Despite the astounding levels of crazy this is, chances of Dragon Quest X ever getting localized still sits comfortably below 0%

Don't see VII or VIII getting a DS/3DS Euro or North American version either. At least 8 is in English on the PS2.

Evil Fluffy posted:

There's really no reason to play the NES version instead of the SNES one unless you really, really, want to play a less-polished/balanced game. I loved the idea behind the Fighter class but it was still too weak and Enix realized that...

I don't doubt it for a moment, but I wanted to play it as I had as a child and play it in French since someone did a translation of it. As I've been playing, I've noted some small things that I don't much care for, but oddly enough they aren't really things that they changed in the remakes. For example, I wish the sage got to use slightly better gear than the pilgrim, just to make them less similar, that the Staff of Force only used 1 MP so it was worth using, maybe giving wizards more MP in order to use more attack spells and/or lowering resist rates on direct damage spells so that they could be more useful in more fights (the only thing that makes my wizard do any consistent damage is the Staff of Thunder), etc

To be fair, though, the SNES version expanded equipment options for most classes, especially those that needed it the most, and gave you *much* more inventory space, and those are huge improvements. I'm not sure if it's any less grindy, but after having played EverQuest for so many years DQ grind is nothing.

BadAstronaut
Sep 15, 2004

JustJeff88 posted:

Don't see VII or VIII getting a DS/3DS Euro or North American version either.

This is sad news as I was really hoping for a good Dragon Quest experience on 3DS. Maybe they can make DQXI a 3DS exclusive and that would be great, but there is no such thing in this world.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

BadAstronaut posted:

This is sad news as I was really hoping for a good Dragon Quest experience on 3DS. Maybe they can make DQXI a 3DS exclusive and that would be great, but there is no such thing in this world.

Not so much news - I have no inside contacts or anything - as the logical and cynical drawing of conclusions. I guess that Squenix just doesn't see the benefit in porting games sometimes, but there's no reason to it. They ported IV, V, VI and presumably IX into 5 major western languages: English, French, Italian, Spanish and German. That opens up at least a billion possible customers. VIII I can see being a bother because it's on the PS2 and it's a completely new port to the mobile platform, but VII is already on the 3DS in Japanese!

Maybe I'm missing something, but I did used to be a programmer and I work in modern languages now and I guess I'm just not appreciating the financials properly. Putting IV, V, VI and IX into those 5 languages is quite a task, but it tells me that they have, or at least had, the team to do it. Granted, Japanese is a far cry linguistically from French or Italian, but if you had, say, VII in those languages I'm sure that I could put out a good English translation in just a few weeks by myself.

Fenrir
Apr 26, 2005

I found my kendo stick, bitch!

Lipstick Apathy
Well, here's the thing. The DQ games lost sales with every release outside of Japan. 2 sold more than 3 that sold more than 4, then Enix just said gently caress it. Then eventually we got 7, not sure how or why but god drat I'm not complaining. It was the biggest selling game in the history of Japan so I guess they just figured they'd take a risk. It sold like poo poo - only 326,000 copies sold outside Japan. After that we wondered if we'd ever see a DQ game localized again.

Fortunately DQ8 was a big push by newly united Square-Enix to promote the brand all over again, and it sorta worked. DQ8 sold 650k units in the USA and 950k elsewhere. We probably got the DS remakes because of how well DQ8 did, but again they didn't do well outside Japan. 4 sold 330k units, which wasn't all that bad I guess, but then 5 loving bombed and only sold 180k.

It was still enough for us to get 9, though. And it did really well. It sold almost as good as DQ8 outside Japan, at 1.38 million copies. Then 6 dropped all the way back to 290k. It probably wouldn't have done as well as it did without coming out so close to 9. poo poo, it still blows my mind that 5 bombed so hard, since I think it's the best game in the series.

Now, 8 and 9 were much more advertised and promoted than the remakes ever were, but it's still not encouraging. Someone probably looked at these numbers and realized the DQ7 remake just wouldn't do all that well. Especially since unlike 5 and 6, 7 already had a NA release and already bombed.

Some guy at S-E probably did the math and figured that with it being 4+ years since the last DQ release over here, the DQ7 remake would probably sell even less than DQ7 originally did, and they already watched DQ5 not even make 200,000 sales despite it being the first official release outside Japan. My guess is we won't see it, and I'm really hoping this doesn't mean we won't see any more DQ games. Basically, we're in 1995 all over again.

Draile
May 6, 2004

forlorn llama
Clearly the solution is to give away the next Dragon Quest when you order a subscription to a magazine.

I mean, it worked for me.

Bongo Bill
Jan 17, 2012

BadAstronaut posted:

This is sad news as I was really hoping for a good Dragon Quest experience on 3DS. Maybe they can make DQXI a 3DS exclusive and that would be great, but there is no such thing in this world.

XI will be for an unspecified home console.

Fancy Hat!
Dec 5, 2003

In spite of how he's dressed, he ain't nobody's fool.

Fenrir posted:

Well, here's the thing. The DQ games lost sales with every release outside of Japan. 2 sold more than 3 that sold more than 4, then Enix just said gently caress it. Then eventually we got 7, not sure how or why but god drat I'm not complaining. It was the biggest selling game in the history of Japan so I guess they just figured they'd take a risk. It sold like poo poo - only 326,000 copies sold outside Japan. After that we wondered if we'd ever see a DQ game localized again.

Fortunately DQ8 was a big push by newly united Square-Enix to promote the brand all over again, and it sorta worked. DQ8 sold 650k units in the USA and 950k elsewhere. We probably got the DS remakes because of how well DQ8 did, but again they didn't do well outside Japan. 4 sold 330k units, which wasn't all that bad I guess, but then 5 loving bombed and only sold 180k.

It was still enough for us to get 9, though. And it did really well. It sold almost as good as DQ8 outside Japan, at 1.38 million copies. Then 6 dropped all the way back to 290k. It probably wouldn't have done as well as it did without coming out so close to 9. poo poo, it still blows my mind that 5 bombed so hard, since I think it's the best game in the series.

Now, 8 and 9 were much more advertised and promoted than the remakes ever were, but it's still not encouraging. Someone probably looked at these numbers and realized the DQ7 remake just wouldn't do all that well. Especially since unlike 5 and 6, 7 already had a NA release and already bombed.

Some guy at S-E probably did the math and figured that with it being 4+ years since the last DQ release over here, the DQ7 remake would probably sell even less than DQ7 originally did, and they already watched DQ5 not even make 200,000 sales despite it being the first official release outside Japan. My guess is we won't see it, and I'm really hoping this doesn't mean we won't see any more DQ games. Basically, we're in 1995 all over again.

I know this is all pretty much true and airtight, logically. But I'm also an enormous idiot and going to keep hoping until the 3DS is dead in the ground.

I'll keep on the hoping that Bravely Default might have been enough to persuade them to at least try another throwback RPG on the 3DS, and that it's taken over a year since it's Japanese realease due to the insane amount of localization that game requires.

But, I know the truth, and it really sucks!!!

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Fenrir posted:

Well, here's the thing. The DQ games lost sales with every release outside of Japan. 2 sold more than 3 that sold more than 4, then Enix just said gently caress it. Then eventually we got 7, not sure how or why but god drat I'm not complaining. It was the biggest selling game in the history of Japan so I guess they just figured they'd take a risk. It sold like poo poo - only 326,000 copies sold outside Japan. After that we wondered if we'd ever see a DQ game localized again.

Fortunately DQ8 was a big push by newly united Square-Enix to promote the brand all over again, and it sorta worked. DQ8 sold 650k units in the USA and 950k elsewhere. We probably got the DS remakes because of how well DQ8 did, but again they didn't do well outside Japan. 4 sold 330k units, which wasn't all that bad I guess, but then 5 loving bombed and only sold 180k.

It was still enough for us to get 9, though. And it did really well. It sold almost as good as DQ8 outside Japan, at 1.38 million copies. Then 6 dropped all the way back to 290k. It probably wouldn't have done as well as it did without coming out so close to 9. poo poo, it still blows my mind that 5 bombed so hard, since I think it's the best game in the series.

Now, 8 and 9 were much more advertised and promoted than the remakes ever were, but it's still not encouraging. Someone probably looked at these numbers and realized the DQ7 remake just wouldn't do all that well. Especially since unlike 5 and 6, 7 already had a NA release and already bombed.

Some guy at S-E probably did the math and figured that with it being 4+ years since the last DQ release over here, the DQ7 remake would probably sell even less than DQ7 originally did, and they already watched DQ5 not even make 200,000 sales despite it being the first official release outside Japan. My guess is we won't see it, and I'm really hoping this doesn't mean we won't see any more DQ games. Basically, we're in 1995 all over again.

That's really thought-provoking and you make a lot of sense. However, I remember reading a lot about V being a very limited production run in the first place, and I wonder how much it was hurt by the simple fact that they didn't make many cartridges of it. Of the DS remakes in the West, V is by far the most expensive if you try to get it second hand and the guidebook is ridiculous. I think that perhaps, since the previous remake didn't sell like the proverbial hotcakes, they did a small run, got what sales they would, and then called it off. Still, I have to think that since there is a 3DS VII in Japanese, it would be worth the money to just translate it in into English, and maaaybe other major languages (FR, IT, SP, DE) and put it out to get a bit more cash from the property. VIII, fair enough, the PS2 is more recent than PS1 and the PS3 was slightly backwards compatible (~ish) and that would be more work, so I don't see that coming to US/Europe, but I would really enjoy seeing VII. PSX emulates well these days, but I enjoy the portability.

Okay, gameplay question. I finished the Cave of Necrogond last night and got the boid, so now it's time to take out Baramos. Once I can go to the dark world, where do you recommend I grind experience? Money is the lesser priority: I have about 45-50k at hand and I want to buy in Alefgard 4 Shields of Strength (for the healing), a Water Flying Cloth for my wizard and the Hero sword, which is about 108k in total but that will come naturally. My wizard just got BeDragon and my Sage will have that spell too fairly soon, so I was planning on going to the overworld near Rimuldar and going breathing fire on Metal Babbles for 40k+ exp a pop. If anyone has any other suggestions, I'm all ears.

JustJeff88 fucked around with this message at 05:03 on Jul 9, 2014

Bongo Bill
Jan 17, 2012

Square Enix gave up on Dragon Quest in the west after 5; Nintendo was the publisher of 9 and 6. And apparently even Nintendo doesn't believe that 7 will be worth the cost.

Selenephos
Jul 9, 2010

I thought 9 did really really well though?

Million Ghosts
Aug 11, 2011

spooooooky
I thought it did too, but that doesn't mean X has any chance to be anything other than a horrible cash sink flop for multiple reasons.

The Taint Reaper
Sep 4, 2012

by Shine
So then the only way to get the ideal version of 7 in the west is still the PS1 version then?

Are DQ 1-3 still worth tracking down on the NES or are the GBC versions better?

BadAstronaut
Sep 15, 2004


I really, really, really hope it is not an MMO, and that it comes out multiplatform, and that it is awesome. I will no doubt own a PS4 by then, so bring it please.

I am happy that I have yet to play through DQ8, at least, and that I bought the PS2 version as I don't think this was meant to be played on my phone/tablet.

That Fucking Sned
Oct 28, 2010

JustJeff88 posted:

VIII, fair enough, the PS2 is more recent than PS1 and the PS3 was slightly backwards compatible (~ish) and that would be more work, so I don't see that coming to US/Europe, but I would really enjoy seeing VII.

PS2 Classics are fully emulated on the PS3, so if Dragon Quest VIII worked well with it then they could release it for minimal cost. It wouldn't be in HD or have quicker loading times, it would just be the same game except with HDMI and wireless controllers (and possibly the occasional emulator glitch). It would also have the orchestral music and voice acting added to the US and EU releases, and unfortunately the new menu system and the loading times all those features added. It would be less work than porting the mobile version and adding those features back in.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Million Ghosts posted:

I thought it did too, but that doesn't mean X has any chance to be anything other than a horrible cash sink flop for multiple reasons.

DQX looks like the most generic Dragonball Quest MMO possible. You have a race that's literally Dabura(?) from the Buu Saga and "Generic MMO, but with Dragon Quest theme" is not going to be a promising thing in the west unless SE puts YoshiP on it for a few years, and they won't because he's busy making FF14 continue to print money.

DQX is all but certain to be a failure outside of Japan and any success it'd have would be marginal and not nearly enough to offset the huge risk they'd be taking.

The Taint Reaper posted:

So then the only way to get the ideal version of 7 in the west is still the PS1 version then?

Are DQ 1-3 still worth tracking down on the NES or are the GBC versions better?

If you want a physical copy get whichever is cheaper. If you want the best version just find the SNES rom and a translation patch since it's unlikely we're ever going to see that version, even on the virtual console.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

The Taint Reaper posted:

Are DQ 1-3 still worth tracking down on the NES or are the GBC versions better?

Evil Fluffy posted:

If you want a physical copy get whichever is cheaper. If you want the best version just find the SNES rom and a translation patch since it's unlikely we're ever going to see that version, even on the virtual console.

I'm not sure if the GBC port of I and II has more content than the translated ROM's out there, but the ROM is definitely nicer looking than the GBC port. As for III, the GBC version has everything that is in the ROM (which is a significant expansion of the NES version) including a second bonus dungeon and the Monster Medal system, but again the ROM is much prettier and higher resolution. I suppose that it's up to you which you prefer - maximum content or aesthetics.

I'm personally biased because I'm a completionist/content whore, but I find the GBC versions to be hard to look at and the low resolution vexing, so I'm turned off to them despite the extra content. I'm playing through DWIII's NES version now and enjoying it, but outside of nostalgia there's no reason to play the NES version. The remakes surpass it in every way. Just as one example, DWIII on the SNES (also GBC) added a ton of new weapons and armours/shields/helmets to really help balance classes more, as well as an accessory slot for each of your characters. Were my mind not already mostly made up, I would look online at gameplay videos, maybe have a look here, then pick whichever looks best to you and get to it.

I should add that I'm not sure how DWIII remakes compare in terms of grinding/accumulation rate of gold and exp. The SNES remakes of 1 and 2 improved that significantly, and even the NA release of DWIII had 25% more exp and gold than the Japanese version. I'm not sure if the DWIII remakes improved that further, though.

JustJeff88 fucked around with this message at 05:38 on Jul 10, 2014

DuckHuntDog
May 13, 2004


The GBC versions do look pretty bad vs. the SNES ones on emulators, but I think the GBC games look good on the actual hardware. If you have to get a physical copy, I would stick with the GBC games.

That Fucking Sned
Oct 28, 2010

The biggest difference is really the music. The SNES remakes make amazing use of the system's audio, and although it's not quite as good as the fully orchestrated Symphonic Suite soundtracks, it's far better than listening to the chiptunes on the NES and GBC.

I think the GBC port of I and II looks alright, especially since the NES and SNES games weren't really pretty to begin with, but III is one of the best looking games on the SNES so I wouldn't recommend going with the GBC version just for an extra dungeon and some collectibles.

These were the shots I posted earlier in the thread, which shows what I mean. I don't have any direct comparisons to the GBC version, though.

BadAstronaut
Sep 15, 2004

Is there one de facto version of DQ3 on SNES that everyone should play - I mean, the best translation or whatever, because I've not gone through this and having seen it on GBC a few years back it really does look like SNES is the way to go on this one.

Wendell
May 11, 2003

BadAstronaut posted:

Is there one de facto version of DQ3 on SNES that everyone should play - I mean, the best translation or whatever, because I've not gone through this and having seen it on GBC a few years back it really does look like SNES is the way to go on this one.

There is only one complete translation for it so your options are slim, but fortunately for you it's a really good one! DQ Translations does good work. http://www.romhacking.net/translations/1323/

BadAstronaut
Sep 15, 2004

Thanks!

Potsticker
Jan 14, 2006


I'm shocked people think this way. The SNES version of DQ3 looks like any other SNES JRPG to me while I thought the GBC version has beautiful spritework.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Just don't be a cretin like me - that's the patch, not the full ROM. You need to find DaMarsMan's 1.0 version and use LunarIPS or something similar to patch it to to 1.1 before loading it into an emulator. I kept trying to load up just the patch and couldn't figure out what was wrong with me.

Potsticker posted:

I'm shocked people think this way. The SNES version of DQ3 looks like any other SNES JRPG to me while I thought the GBC version has beautiful spritework.

To each his own. What I think I dislike more about the GBC port, and I do have it and did have a look at it on my GBA-SP, is that the screen lets you see so little of the world around you. Both the SNES and NES versions have a good radius of view. I don't know why that's important to me, but it is. I think that the NES version has cute overworld graphics and really well-done monster sprites, even if there is no animation, while the SNES version is just all-around lovely. End of the day, beauty if in the eye of the beholder.

That Fucking Sned
Oct 28, 2010

Potsticker posted:

I'm shocked people think this way. The SNES version of DQ3 looks like any other SNES JRPG to me while I thought the GBC version has beautiful spritework.

At least it kept what was important, which was the monster animations, but they lacked the same colour and detail, as well as those amazing backgrounds.

Outside of battle, it was very good looking for an 8-bit game, but it does feel a bit cramped.

Potsticker
Jan 14, 2006


Fair enough, especially the complaints about the small screen feeling cramped. Looking back it didn't seem that bad on a pocket color or advance, but nowadays having more experience with games that let you see further around the character I can see how it would be an issue.

Bongo Bill
Jan 17, 2012

The GBC version was based on the SNES version, and that includes the graphics. The GBC version has a reduced color palette and has to be more economical with detail as a result, but it's artfully done. The battle backgrounds are markedly inferior, but they didn't skimp on the animations.

That said, if you're going to be emulating regardless, the SNES version is the clear choice.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

DuckHuntDog posted:

The GBC versions do look pretty bad vs. the SNES ones on emulators, but I think the GBC games look good on the actual hardware. If you have to get a physical copy, I would stick with the GBC games.

Having played them physically at the time of their actual release, I disagree. Even back then they didn't look very good on the GBC. Then again, I don't think anything looks good on the GBC.

The best way to approach DQ 1-3 right now is with an SNES emulator set to HQ4X filtering, IMO.

BadAstronaut
Sep 15, 2004

Terpfen posted:

SNES emulator set to HQ4X filtering, IMO.

What is this?

Levantine
Feb 14, 2005

GUNDAM!!!

BadAstronaut posted:

What is this?

Exactly what he said. Use an SNES emulator (SNES9X/ZSNES/BSNES), set the graphical filtering option to HQ4X. It smooths the sprites and makes it look not jaggy at all. It can look a bit saturated depending on the filter you use, but most are generally an improvement.

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Potsticker
Jan 14, 2006


Why would you want to make good spritework look like blobby messes I don't even understand. Like, I get those people who use retroarch to make the game look like exaggerated CRTs, but the only time I've seen "rounding the pixels out" look any sort of not completely terrible is when the sprites are still images of 3d models and have that jaggy low-res look in the first place.

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