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No idea about your problem but you can disable those mods that are italicized with the broom thing next to them. MO can load their .bsa files without the .esp.
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# ? Jul 11, 2014 16:14 |
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# ? Jun 6, 2024 03:06 |
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So, I've been lurking in this thread for a bit after falling off the Skyrim wagon again recently after having last played the game two years ago, grabbing the interesting mods I haven't heard of (or hadn't existed) before, got a pretty decent and nearly full install at this point, but I came to a stumbling block trying to look for a mod from a old post:The Mad Archivist posted:I still like Deadly Dragons. I got that and set it to expert right away because I was feeling pretty cocky - I got all these followers and arquebuses and apocalypse spells and poo poo, just need something to shoot at, and holy poo poo did I get the fear of dov put into me when the first one came winging down. Pretty sure all those followers were in bleedout within the first thirty seconds. Specifically, I was looking for mods that added in arquebuses because I pretty much have a weakness for mods in fantasy games that will let me use 15th to 17th century firearms, especially when I can combine that with dragon hunting. The closest mod I could find that matched was Project Flintlock, yet it doesn't seem to have that arquebus weapon I've seen in his Nazeem Reloaded video, though the weapon does seem to use the Flintlock Rifle model from what I can see. (Nor does Project Flintlock seem to add its own rifles to enemies, for that matter)
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# ? Jul 12, 2014 06:24 |
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Exposure posted:So, I've been lurking in this thread for a bit after falling off the Skyrim wagon again recently after having last played the game two years ago, grabbing the interesting mods I haven't heard of (or hadn't existed) before, got a pretty decent and nearly full install at this point, but I came to a stumbling block trying to look for a mod from a old post: Aetherial Arms and Armor, and the Trainwiz Space Travel Mod. (Aetherius? Is that the name?)
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# ? Jul 12, 2014 07:06 |
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Agents are GO! posted:Aetherial Arms and Armor, and the Trainwiz Space Travel Mod. (Aetherius? Is that the name?) Yeah, Aetherius. I heard Trainwiz never really got around to finishing/polishing it, though? Brhuce Hammar is loving glorious though
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# ? Jul 12, 2014 07:10 |
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Is the op up to date? Am I hosed without the big dlcs when it comes to good mods? Are there any good compilations/lists outside of the OP? That gems list is loving massive.
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# ? Jul 12, 2014 07:51 |
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Bob NewSCART posted:Is the op up to date? 1. Yes, mostly. 2. There are quite a bit of really good mods that require the some/all of the DLCs. I mean, we did just have a steam sale. 3. Yes, the OP. BTW Get Brhuce Hammar Legacy for the best follower. razorrozar posted:Yeah, Aetherius. I heard Trainwiz never really got around to finishing/polishing it, though? Yeah, you probably heard that from me. It's Aethernautics BTW. "I just wanted to see how you reacted to Quagmire. I have to say... totally worth it." And Bhruce Hammar is loving awesome. Agents are GO! fucked around with this message at 08:24 on Jul 12, 2014 |
# ? Jul 12, 2014 08:20 |
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Agents are GO! posted:Yeah, you probably heard that from me. It's Aethernautics BTW. Mixed up the name of the mod with the name of Nirn-space. It's a shame he never finalized it, it was a fantastic concept.
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# ? Jul 12, 2014 08:27 |
Is there a sweet mod that makes the game badass and fresh without trawling for lots of little baby mods?
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# ? Jul 12, 2014 08:33 |
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Captain Diarrhoea posted:Is there a sweet mod that makes the game badass and fresh without trawling for lots of little baby mods? Apocalypse Spells and SPERG are two great mods that make Skyrim pretty fresh. I dunno what your definition of badass is though. Sperg gives lets you have a viable Suplex a ton of things playthrough, while Apocalypse adds in a ton of interesting extra spells to the game.
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# ? Jul 12, 2014 08:37 |
OneDeadman posted:Sperg gives lets you have a viable Suplex Hm thanks for the quick response man.
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# ? Jul 12, 2014 08:38 |
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Ill add Skyrim Immersive Creatures and Deadly Dragons to that list. And ASIS. ALWAYS ASIS. With my INIs.
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# ? Jul 12, 2014 09:40 |
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I'll throw Immersive Armors on the Nexus and Heavy Armory on the Workshop onto the list, Captain. They flesh out the leveled lists with a lot more armor sets and weapon types, respectively, so you're fighting enemies with widely varied equipment instead of a horde of bandits with plain leather armor and iron swords.
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# ? Jul 12, 2014 09:45 |
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Does anyone know any good alchemy mods that go along with SPERG? Also how is Thunderchild, and what is the recommended magic/spell mod nowadays?
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# ? Jul 12, 2014 13:10 |
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I was thinking of adding Immersive First Person to my current playthough for that extra "feeling like you're there" aspect. I don't really have that many mods, maybe 5 or 6, mostly just graphical improvements. Anyone have any experience with this mod and if it breaks more than it's worth? Like if bow aiming is ruined or it's hard to uninstall if I don't like it?
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# ? Jul 12, 2014 16:31 |
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JazzFlight posted:I was thinking of adding Immersive First Person to my current playthough for that extra "feeling like you're there" aspect. I don't really have that many mods, maybe 5 or 6, mostly just graphical improvements. I'm currently using it along with Enhanced Camera, I highly suggest getting that if you like using bows, the thing about Immersive First Person is that it basically makes the third person camera act as though it was a first person one, meaning all the animations used in it are the third person ones. So aiming gets problematic with both bows and magic (magic's a bit better once you start firing, but trying to aim a bow with it is hard), and melee animations are a bit funny looking since the third person ones never actually go down or up according to where you're looking. (not to mention they can clip a lot with the camera) Meanwhile, Enhanced Camera is basically just the vanilla first person view arms with an attached body and legs you can look at, so combat is much easier to do since you're basically playing it like vanilla, just that you can actually look down and see your shadows and gear. My set up is currently that I use Enhanced Camera for combat (you can do this by setting the relevant profiles for combat in IFP's Mod Configuration Menu to use vanilla first person with no body, which is what Enhanced Camera replaces), and use IFP for everything non-combat. Works out quite well, I get my "it's like I'm there" feeling without running into problems trying to use bows or burning bandits alive. Uninstalling should be simple (it lets you toggle whether it's on or not, so you should be able to just turn it off, save, and then deactivate it through the mod manager of your choice), though I haven't personally tried uninstalling it yet. Exposure fucked around with this message at 17:00 on Jul 12, 2014 |
# ? Jul 12, 2014 16:56 |
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Yeah, in summation, Enhanced Camera modifies the first person camera while Immersive First Person gives you what amounts to a third camera mode that places the camera at about eye level of your character's model.
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# ? Jul 12, 2014 17:12 |
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Burns posted:Does anyone know any good alchemy mods that go along with SPERG? Thunderchild is great, and Apocalypse Spells.
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# ? Jul 12, 2014 17:16 |
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I use the New Vegas equivalent of Immersive First Person and it's really cool. It doesn't impede gun use at all, so I can't imagine it does bow use.
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# ? Jul 12, 2014 17:25 |
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razorrozar posted:I use the New Vegas equivalent of Immersive First Person and it's really cool. It doesn't impede gun use at all, so I can't imagine it does bow use. I know this is the Skyrim thread but can you link that mod?
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# ? Jul 12, 2014 17:46 |
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Gyshall posted:I know this is the Skyrim thread but can you link that mod? Sure, I think we can get away with one.
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# ? Jul 12, 2014 18:15 |
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Exposure posted:I'm currently using it along with Enhanced Camera, I highly suggest getting that if you like using bows, the thing about Immersive First Person is that it basically makes the third person camera act as though it was a first person one, meaning all the animations used in it are the third person ones. Would you mind uploading the Enhanced Camera mod? Looks to be down.
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# ? Jul 12, 2014 19:46 |
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Gyshall posted:Would you mind uploading the Enhanced Camera mod? Looks to be down. Exposure fucked around with this message at 22:24 on Jul 12, 2014 |
# ? Jul 12, 2014 22:18 |
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I'm sorry since I'm sure this has been asked before, but how do I start the main quest with the Live Another Life mod? vv Thanks!! vv panda clue fucked around with this message at 02:16 on Jul 13, 2014 |
# ? Jul 13, 2014 01:47 |
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panda clue posted:I'm sorry since I'm sure this has been asked before, but how do I start the main quest with the Live Another Life mod? Talk to any barkeep and head towards Helgen. You'll be able to pick up tutorial Imperial Dude or tutorial Racist Nord at the end of the tutorial cave and then the game will continue as normal.
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# ? Jul 13, 2014 01:53 |
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I would recommend giving Skyrim Unbound a try if you are starting a new game. I tried it after someone recommended it in the thread a while back. I like it better than Live Another Life. The main quest starts the first time you absorb a dragon soul instead of dealing with Arthmoor's lovely Shady Sam stuff in LAL. Plus the MCM menu lets you turn off dragons if you want to completely ignore the main quest, yet still learn shouts from word walls.quote:Features:
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# ? Jul 13, 2014 04:46 |
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grrarg posted:I would recommend giving Skyrim Unbound a try if you are starting a new game. I tried it after someone recommended it in the thread a while back. I like it better than Live Another Life. The main quest starts the first time you absorb a dragon soul instead of dealing with Arthmoor's lovely Shady Sam stuff in LAL. Plus the MCM menu lets you turn off dragons if you want to completely ignore the main quest, yet still learn shouts from word walls. While I like Unbound better than LAL for the most part, I will say right now that with LAL you don't have to do the Shady Sam part of the quest. Just go to Helgen and the rest will speak for itself. As for why Unbound isn't on Nexus. The creator openly admitted to using a version of the CK due to wanting to keep it outside his Skyrim installation. Nexus decided to be and banned him for it.
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# ? Jul 13, 2014 06:19 |
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Head Hit Keyboard posted:While I like Unbound better than LAL for the most part, I will say right now that with LAL you don't have to do the Shady Sam part of the quest. Just go to Helgen and the rest will speak for itself. Isn't the CK free if you own Skyrim? He had the license to use it regardless of what version he used, right? That seems really loving dumb. Oh wait,
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# ? Jul 13, 2014 08:41 |
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So I've been experimenting with using Lootification plus my personal modifications to Project Flintlock as an attempt to add in the firearms in leveled lists without having to put much actual hard work on my end. But everytime I use Lootification and check on it in TES5edit, I keep getting this kind of result: That is, the mask will get enchanted variants no problem, but it just seems to be content with adding in the WEAPON_GLASS keyword to the firearms and stop there. Doesn't even seem to add them into any kind of leveled lists. I noticed it does the same with the Dragonbone weapons from Dawnguard, yet the Stalhrim and Nordic weapons from Dragonborn will get enchanted variants just fine. Am I just being a complete idiot here and misunderstanding something, or am I being a complete idiot in the sense of I need to start reinstalling stuff?
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# ? Jul 13, 2014 11:53 |
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razorrozar posted:Isn't the CK free if you own Skyrim? He had the license to use it regardless of what version he used, right? That seems really loving dumb. It is, but Bethesda usually distributes the editing software online separately.
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# ? Jul 13, 2014 15:23 |
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Scyantific posted:It is, but Bethesda usually distributes the editing software online separately. It's not like Skyrim is the first Bethesda game to release the toolset exclusively through Steam. New Vegas' GECK is considered a Steam tool as well.
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# ? Jul 13, 2014 15:52 |
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Anyone have any experience with adding Falskaar / Moonpath to Elsweyr / Wyrmstooth to a save in progress? Will it screw up my game or is it so separate from the main map that it won't matter? I like the idea of adding new lands as free DLC.
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# ? Jul 13, 2014 15:58 |
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I've never run into any problems adding them mid-game. Falskaar and Wyrmstooth have separate maps. Also, that is the dumbest reason to ban someone.
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# ? Jul 13, 2014 16:16 |
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Exposure posted:So I've been experimenting with using Lootification plus my personal modifications to Project Flintlock as an attempt to add in the firearms in leveled lists without having to put much actual hard work on my end. As it is now Lootification is finicky at the best of time. It matches material types and equip slot/weapon type. My guess is that it can find a material type weapons to match the muskets with but not a proper equipment type. Do they perhaps use the crossbow weapon type?
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# ? Jul 13, 2014 21:27 |
I'm having a weird issue with some of the guards at Winterhold after starting a game with Skyrim Unbound. It's a really strange issue, and only shows up on some of the guards Here's a pic/load order. http://steamcommunity.com/sharedfiles/filedetails/?id=285686669 code:
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# ? Jul 13, 2014 21:38 |
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LtSmash posted:As it is now Lootification is finicky at the best of time. It matches material types and equip slot/weapon type. My guess is that it can find a material type weapons to match the muskets with but not a proper equipment type. Do they perhaps use the crossbow weapon type?
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# ? Jul 13, 2014 22:24 |
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JazzFlight posted:Anyone have any experience with adding Falskaar / Moonpath to Elsweyr / Wyrmstooth to a save in progress? I'm not entirely sure about that though. I'm fairly certain my game became unstable because I tried to load too many content/quest mods at once. I'd CTD if I even tried to approach some places. I'm planning on wiping my saves, going with mods I know work fine, then add quests as I do them. The problem is I have so many that I don't know how many I can add without things going bonkers again.
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# ? Jul 14, 2014 00:30 |
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Exposure posted:Yes, actually. I take it there are issues with that weapon type when it comes to Lootification? Yeah. It doesn't have the needed material keywords on the basic crossbow (since that would mean adding dawnguard as a master to the esm) so its not able to match anything to crossbows. Also crossbows don't have the normal material types or enchanted versions so even if it did match you wouldn't get enchanted versions. The perpetually upcoming version will fix those by getting rid of the esm all together as well as being able to have better control of how things are enchanted or distributed. Its getting closer to the top of my todo list but I still have no idea when it will be out. I'm doing better spell distribution in ASIS now so ice mages won't get fire spells and draugr won't equip two spells and then not know how to attack. Then I'm gonna try and figure out why Automatic Variants is using 3gb or more of ram for some people and hopefully reduce that. Then its probably a toss up of if I tackle Lootification or polish Signature Weapons since the new SKSE version is out of alpha. Mr E posted:I'm having a weird issue with some of the guards at Winterhold after starting a game with Skyrim Unbound. It's a really strange issue, and only shows up on some of the guards Here's a pic/load order. I don't see a TesEdit Merge patch.
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# ? Jul 14, 2014 00:36 |
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sticklefifer posted:If it's something like Helgen Reborn or Moon & Star, which add new lands to already existing cells, sometimes you have to start with it. I've also heard that going into a secluded interior, waiting 31 days, then saving/reloading works. Also, an update on the Immersive First Person mixed with Enhanced Camera: It's definitely a matter of taste and fine-tuning to get what is best for you. I'm trying to adjust to the immersive mod because it has a better looking body (less clipping), but it adds a small amount of lag to your movements due to your camera being tied to your head. Also, the crosshairs are ever so slightly off so targeting stacked books reveal its impreciseness. I've ended up disabling it most of the time and just relying on Enhanced Camera. At least it's easy to swap back and forth with a hot key.
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# ? Jul 14, 2014 00:37 |
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any mods let me be a real estate developer? there's tons of land to go around.
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# ? Jul 14, 2014 01:37 |
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# ? Jun 6, 2024 03:06 |
LtSmash posted:
I named it Bashed Patch, but didn't actually use Wrye.
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# ? Jul 14, 2014 01:45 |