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Also note that just because a civ lists itself as well-disposed towards you doesn't mean that they actually like you. The AI is happy to lie and say you're their best buddy, and then stab you in the back. The easiest way to see this is if they have a positive disposition but no, or very few, reasons for it. Napoleon in particular loves to pretend to be your best buddy and then shank you in the back.
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# ? Jul 12, 2014 21:51 |
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# ? May 28, 2024 09:41 |
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There are basically three ways to judge AI attitude towards the player. The stated attitude is basically arbitrary and often doesn't actually correlate to their real intent. You can sometimes see this plainly when they have a ton of negative modifiers and still claim to be friendly (Shaka is the most frequent offender of this "deceit"). Then there's the modifiers and adding those all up. You don't get hard and fast numbers but a general idea. These can also be deceptive, though. If an AI really wants to kill you, they can and will do so despite having mostly positive diplomatic modifiers. The most accurate way to judge intent is through trade. Even if they're listed as friendly and have positive modifiers, if they refuse to offer you a decent trade then they don't actually like you and may be plotting against you. For example, only offering 4 or 5 gold per turn for a luxury is a pretty clear indication that they want you dead.
Dr. Video Games 0031 fucked around with this message at 22:02 on Jul 12, 2014 |
# ? Jul 12, 2014 21:57 |
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Well, this was new. I've been dicking around in a Settler-level game to see what it would take to build all the Wonders and what a wide empire might look like. Apparently barbarians turn elite at the end of the game. Good luck, commander.
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# ? Jul 12, 2014 22:41 |
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Dr. Video Games 0031 posted:There are basically three ways to judge AI attitude towards the player. The stated attitude is basically arbitrary and often doesn't actually correlate to their real intent. You can sometimes see this plainly when they have a ton of negative modifiers and still claim to be friendly (Shaka is the most frequent offender of this "deceit"). Then there's the modifiers and adding those all up. You don't get hard and fast numbers but a general idea. These can also be deceptive, though. If an AI really wants to kill you, they can and will do so despite having mostly positive diplomatic modifiers. The most accurate way to judge intent is through trade. Even if they're listed as friendly and have positive modifiers, if they refuse to offer you a decent trade then they don't actually like you and may be plotting against you. For example, only offering 4 or 5 gold per turn for a luxury is a pretty clear indication that they want you dead. How much gold is a luxury supposed to be worth? I know it's 5:1 strategic-luxury but I just usually accept whatever default deals come my way
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# ? Jul 12, 2014 23:47 |
240 gold lump sum, or 7 gold per turn and 8 gold lump sum if they really like you. Usually it's more 6 or 7 gpt.
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# ? Jul 12, 2014 23:56 |
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They used to give 8gpt pre-BNW but they changed that, I don't think I've seen a single 8gpt trade since. So judge 7 as the default.
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# ? Jul 13, 2014 01:07 |
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Dr. Video Games 0031 posted:They used to give 8gpt pre-BNW but they changed that, I don't think I've seen a single 8gpt trade since. So judge 7 as the default. I actually got an 8gpt trade recently. Only one I ever got though, and they renewed at 7gpt when the time came.
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# ? Jul 13, 2014 01:14 |
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Is there a Civilization V goon Skype group? It seems like there's one for every other multiplayer game in existence and this just happens to be the game I'm craving multiplayer for right now.
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# ? Jul 13, 2014 05:01 |
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ZLF Aurora posted:Is there a Civilization V goon Skype group? It seems like there's one for every other multiplayer game in existence and this just happens to be the game I'm craving multiplayer for right now. I've got one with a bunch of non-goons, although they do play with the goon Steam group game I'm running. The group is kind of unreliable though, sometimes people show up, sometimes they don't, although that's pretty typical of Civ multiplayer in general really. Add me if you want: canadian-pirate.
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# ? Jul 13, 2014 07:53 |
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New gameplay video from Beyond Earth. https://www.youtube.com/watch?v=sfQyG885arY
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# ? Jul 13, 2014 09:42 |
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bondetamp posted:New gameplay video from Beyond Earth. I'm glad to hear that covert ops will "play an important role" (assuming that means a bigger role than in Civ 5)... I find the espionage system in Civ 5 sorely lacking. edit: lol at strategic resource "Firaxite" Microplastics fucked around with this message at 10:59 on Jul 13, 2014 |
# ? Jul 13, 2014 10:56 |
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bondetamp posted:New gameplay video from Beyond Earth. Looks like they've kept the "melee units can be damaged when attacking" thing. In fact combat looks basically identical to in CiV except for the addition of satellites. Also note how they didn't give the AI a chance to show off its capabilities on the attack I bet they're still working on making it smarter than a sack of hammers.
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# ? Jul 13, 2014 15:24 |
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KKKlean Energy posted:edit: lol at strategic resource "Firaxite" "You may see some placeholder artwork"
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# ? Jul 14, 2014 02:20 |
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ducttape posted:"You may see some placeholder artwork" Yeah. I accepted that for a while, but I'm starting to feel like I'm being sold a game made by one really talented modder.
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# ? Jul 14, 2014 06:42 |
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Beyond Earth is basically going to be on the level of the Colonization remake Firaxis put out after BTS. Except it's way higher profile because a lot more people cared about Alpha Centauri.
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# ? Jul 14, 2014 06:46 |
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Dr. Video Games 0031 posted:Beyond Earth is basically going to be on the level of the Colonization remake Firaxis put out after BTS. Except it's way higher profile because a lot more people cared about Alpha Centauri. And I would buy it if it were advertised as such. I liked Civ4:Colinization:Civ4. But even though they sold it as a separate game, they never pretended or charged as much as a full game.
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# ? Jul 14, 2014 06:50 |
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Newsflash, a good portion of major sequels, spinoffs, etc. are functionally 'mods' to already existing games, which themselves were probably derived from some existing code base. Turns out it's a lot faster and cheaper to reuse assets and code if you can help it!
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# ? Jul 14, 2014 06:58 |
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It's true of all software, and programmers go out of their way to re-use software and libraries that others have made. SomethingAwful is a vBulletin mod.
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# ? Jul 14, 2014 10:03 |
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The Human Crouton posted:And I would buy it if it were advertised as such. I liked Civ4:Colinization:Civ4. But even though they sold it as a separate game, they never pretended or charged as much as a full game. Do we know the price yet?
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# ? Jul 14, 2014 11:00 |
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TooMuchAbstraction posted:Looks like they've kept the "melee units can be damaged when attacking" thing. In fact combat looks basically identical to in CiV except for the addition of satellites. Well so far the satellite they've chosen to show off does the same job as a great general. And besides that, satellites are going to seem really weird if they behave like hovering units I hope they do something very nifty with the satellite system. It seems like something with great potential.
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# ? Jul 14, 2014 11:14 |
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I can't seem to keep track of time when playing this game. My entire weekend just disappeared and that sorta sucks. I'm so used to Civ4 where I didn't have to wait so long between turns; in the early 90's my 386 could do AI turns for Civ1 approximately as fast as Civ5 and that's just depressing... Where the heck do I turn quick combat on for offense only? I don't need the animations on offense; I already know what I'm attacking. But on defense I need quick animations off so I know what unit where is being attacked, by what, and how it went. Civ4 understood this at least. Also how do I turn the clock on, certainly Civ5 has a UI clock? Or do I need a mod for that?
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# ? Jul 14, 2014 11:19 |
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Sanctum posted:Where the heck do I turn quick combat on for offense only? I don't need the animations on offense; I already know what I'm attacking. But on defense I need quick animations off so I know what unit where is being attacked, by what, and how it went. I don't know that you can. Closest thing I'm aware of is that you can use Strategic View (F10) when you don't want to watch animations.
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# ? Jul 14, 2014 17:00 |
Quick Combat is in the advanced options when starting a new game, as a check box. I think quick movement is in there as well. If it's not there, then it's in the gameplay options.
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# ? Jul 14, 2014 17:09 |
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Gort posted:Do we know the price yet? $50
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# ? Jul 14, 2014 17:16 |
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How's that compare to regular AAA game releases (EG: Civ 5)? In the UK "full price for new AAA game" (unless it's Call of Duty or something like that that lives in its own universe) is £40.
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# ? Jul 14, 2014 17:42 |
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It used to be $50 but nearly everything is $60 now. Or maybe not even nearly; what was the last AAA game that was only $50? Civ 5 was I think but that was 5 years ago now; if it were released today it would almost certainly be $60 along with everything else. CoD set the trend but it's not notably expensive now (aside from the DLC), everything caught up with it.
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# ? Jul 14, 2014 17:51 |
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Sanctum posted:I can't seem to keep track of time when playing this game. My entire weekend just disappeared and that sorta sucks. I'm so used to Civ4 where I didn't have to wait so long between turns; in the early 90's my 386 could do AI turns for Civ1 approximately as fast as Civ5 and that's just depressing... Yeah there's a couple quality of life things that could be implemented to make late game wars a bit more tolerable. - as you pointed out, quick combat for attacks the player initiates - quick combat between civs/city states where you aren't involved - much faster air combat. I know there's a mod but it's inconsistent. Sometimes the plane will just go faster but do multiple bombing laps and the total time it takes is the same. Shofixti fucked around with this message at 23:08 on Jul 14, 2014 |
# ? Jul 14, 2014 19:32 |
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Gabriel Pope posted:I don't know that you can. Closest thing I'm aware of is that you can use Strategic View (F10) when you don't want to watch animations. Are there hotkeys to toggle what strategic viewmode displays? I always leave it set to show resource hexes only because the normal view requires me to click the map settings, check a box, and click it away every time I want to highlight resources. Seems like civ5 has a lot of '1 step forward, 2 steps back.' At least there's no colonial expenses.
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# ? Jul 14, 2014 20:57 |
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I like the comment on 'quests' since it sounds like they'll likely be modable possibly even in the XML. Holy moly that tech web is straight out of Endless Space...
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# ? Jul 14, 2014 21:12 |
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One would hope that the entire game is moddable but considering how much they hosed the mod scene with V, fat chance of that.
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# ? Jul 14, 2014 21:13 |
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Sanctum posted:Are there hotkeys to toggle what strategic viewmode displays? I always leave it set to show resource hexes only because the normal view requires me to click the map settings, check a box, and click it away every time I want to highlight resources. To your credit, it's completely Firaxis's fault for not listing the hotkey in the tooltip.
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# ? Jul 14, 2014 21:53 |
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Slime Bro Helpdesk posted:Holy moly that tech web is straight out of Endless Space... Not quite - there's an innovation in that you don't just research a tech, you can research a tech and then go on to research two or three other techs in the same node. So you can get the basics of a tech then move on, or you can sit on a tech for ages unlocking every little detail of it.
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# ? Jul 14, 2014 23:07 |
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So I just started playing BNW (didn't know I had it, actually. Yay Steam sales!). Messing around on Warlord difficulty as the Mongols, in the classical era, and it seems like the Aztecs are the only other civ on my continent. So I declared war on the them and I've taken their capital and another city and made them puppets. They've got one city left. Should I take it out, and finish them for good since I haven't met any other civs yet? And if so, should I raze the city? I currently have two cities of my own and their two puppet cities (which I'd annex in the near future).
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# ? Jul 15, 2014 23:11 |
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If you haven't met any other civs, then you might as well eliminate the Aztecs. Leaving them alive will just leave you open to regular denouncements, which is more annoying than anything else. As for keep/raze/puppet, only keep a city if it's giving you stuff you need. New luxury resources are best, to offset the happiness penalty from the city. 4 cities is usually considered to be "optimal" mostly in that the Tradition cultural policies only give you free buildings for up to 4 cities, but if you have the happiness to absorb more cities then the cost is marginal -- a 5% penalty to your tech and policy costs. Any city that's remotely well-developed will easily offset those.
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# ? Jul 15, 2014 23:26 |
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The last game I had on immortal was very weird: not only once, but three times my happiness plunged from +3 something to minus fifteen or fourteen, I got it back by the power of trading luxury shenanigans but the last one was accompanied with war so that was that for me. Why the gently caress did that happen? what was going on? Other than that, the fact that getting your own religion started is by chance really isn't a good thing, I always have a burts of rage when I see foreign missionaries come over my borders with their paganism and I don't have anything yet, despite building shrines and temples. Is the only way to prevent foreign religion only via inquisitors? Isn't there anything else I could do? ManOfTheYear fucked around with this message at 02:14 on Jul 16, 2014 |
# ? Jul 16, 2014 02:10 |
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ManOfTheYear posted:The last game I had on immortal was very weird: not only once, but three times my happiness plunged from +3 something to minus fifteen or fourteen, I got it back by the power of trading luxury shenanigans but the last one was accompanied with war so that was that for me. Why the gently caress did that happen? what was going on? A bunch of luxury trades ran out, you acquired a city, you lost a mercantile city-state, or a civ with a competing ideology passed a cultural influence threshold over you.
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# ? Jul 16, 2014 02:32 |
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ManOfTheYear posted:Other than that, the fact that getting your own religion started is by chance really isn't a good thing, I always have a burts of rage when I see foreign missionaries come over my borders with their paganism and I don't have anything yet, despite building shrines and temples. Is the only way to prevent foreign religion only via inquisitors? Isn't there anything else I could do? Declare war and capture them, then dismiss them. But generally I'd say just give up on maintaining your own religion on the higher difficulties. It's possible, sure, but it requires a crapton of effort because the AI has functionally an order of magnitude more ability to buy missionaries than you do and will completely ignore your demands to stop spreading their religion in your borders.
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# ? Jul 16, 2014 02:52 |
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And honestly, the game of "see who can spam more missionaries" is so anti-fun that even if it would be feasible to reliably spread your religion, I still wouldn't bother.
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# ? Jul 16, 2014 08:12 |
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So I guess I never realized until now, but capping a second capitol after a civ lost their original means you can't raze that city. That's a pain in the nuts unless I am missing something. I started near the French in this game, with Ghandi and the Byzantines not far away. So I quickly went to take Paris, not realizing what I mentioned above. Once France tried expoing again where I was going to go next, I took out their expo and second capitol and now I'm stuck with a loving worthless city that just has one redundant luxury plot. It's not even in a spot that I can get another city to come in and take it off my hands. I am at the bottom of the continent, with my cities formed in such a way that it creates a U blocking off access if you don't have open borders, and that's behind the wall. On that note, what's the ideal amount of cities for a liberty tree? That bumped me to five. I was gonna wait until really necessary for my fifth since the luxuries were gonna be redundant but open a port on the opposite coast. If it matters for what you are going for, I am going for a culture victory THE MACHO MAN fucked around with this message at 16:02 on Jul 16, 2014 |
# ? Jul 16, 2014 15:57 |
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# ? May 28, 2024 09:41 |
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TooMuchAbstraction posted:If you haven't met any other civs, then you might as well eliminate the Aztecs. Leaving them alive will just leave you open to regular denouncements, which is more annoying than anything else. Thanks! Yea the last city is small and in a terrible location. Gonna burn it down. I do kind of feel that Warlord might be too easy/forgiving, so next game I'll try Prince.
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# ? Jul 16, 2014 16:02 |