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Maybe I got lucky but I didn't notice any major issues without using body replacers. You can also salvage all kinds of sweet helmets and masks for your crew from Spice of Life.
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# ? Jul 13, 2014 09:50 |
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# ? May 15, 2024 21:34 |
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Man I really am getting my poo poo pushed in. I can only get about half of the powder gangers killed in a fight with the NCR, the rest are too far and don't jump into the fray. This is a nice change of pace.
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# ? Jul 13, 2014 10:23 |
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Roobanguy posted:Just to clarify, the mod requires custom body mods to work properly. You don't need them but some of clothing options that have exposed skin will have wonky textures there. I think that's a decent trade off to not have mods that make it so all dudes have giant dongs. The body mods do have underwear options, you know.
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# ? Jul 13, 2014 11:19 |
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I tell you, if Portable Tent or The Sink had ammo and weapon displays, it'd be the best player house ever.
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# ? Jul 13, 2014 14:59 |
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I'm doing a new play-through now with "King of the Ring" active, however it doesn't seem to be working. I've received no message nor seen any terminal with information on how to get to the ring, which I'm assuming is supposed to happen. Here's my load order: quote:FalloutNV.esm
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# ? Jul 13, 2014 17:29 |
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Bloodnose posted:There isn't a readme in the OP. The link just immediately downloads a fomod. .fomods are more or less renamed .7z archives. The read me is inside, like it is for mos mods, and extracted to your Data Folder when you unpack it. Like every other mod does it.
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# ? Jul 13, 2014 18:19 |
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Fewd posted:The body mods do have underwear options, you know. I remember hearing people say that even with the underwear options enabled, Legion soldiers and White Legs all run around with their dongs out. Somebody even posted screenshots once after they spent a ton of time trying to get one of the non-nude female body replacers to work so they could use Spice of Life in the first place.
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# ? Jul 13, 2014 18:58 |
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The Colonel posted:I remember hearing people say that even with the underwear options enabled, Legion soldiers and White Legs all run around with their dongs out. Somebody even posted screenshots once after they spent a ton of time trying to get one of the non-nude female body replacers to work so they could use Spice of Life in the first place. This is true for Roberts. Not sure about Breeze. (I think Spice of Life has Breeze compatibility?) In one playthrough I did the legion men kept dying in awkward positions with their dicks pointing through their skirts, and sneaking around with Follows Chalk gave you an unwanted view as well.
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# ? Jul 13, 2014 19:14 |
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The Colonel posted:I remember hearing people say that even with the underwear options enabled, Legion soldiers and White Legs all run around with their dongs out. Somebody even posted screenshots once after they spent a ton of time trying to get one of the non-nude female body replacers to work so they could use Spice of Life in the first place. Thankfully I use Breeze and haven't been molested by dongs. Though my Legion is modded and haven't met White Legs yet. I could see myself living a full life without seeing White Legs cocks so hopefully it's just Roberts' models that are bad. Speaking of Legion, that Caesar's New Regime mod is pretty good. The new armors look great, big improvement from the vanilla footballskirts or whatever you'd call them. Fewd fucked around with this message at 19:56 on Jul 13, 2014 |
# ? Jul 13, 2014 19:49 |
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LoonShia posted:I tell you, if Portable Tent or The Sink had ammo and weapon displays, it'd be the best player house ever. This Sink mod might have those displays, I've not gotten there yet. Looks pretty neat, though.
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# ? Jul 13, 2014 21:48 |
I found two explosive shotgun ammo mods on the nexus but neither of them worked. Is there anyone that works or would it be difficult to make one?
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# ? Jul 13, 2014 23:26 |
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watho posted:I found two explosive shotgun ammo mods on the nexus but neither of them worked. Is there anyone that works or would it be difficult to make one? Well the Modern Weapons add-on for WMX has FRAG-12 rounds in it (HEFA and HEAP varieties)... and they do work.
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# ? Jul 14, 2014 01:09 |
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watho posted:I found two explosive shotgun ammo mods on the nexus but neither of them worked. Is there anyone that works or would it be difficult to make one? Aren't there explosive shotgun rounds in GRA? Or am I misremembering?
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# ? Jul 14, 2014 04:15 |
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razorrozar posted:Aren't there explosive shotgun rounds in GRA? Or am I misremembering? Pretty sure those were Anti Materiel rounds.
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# ? Jul 14, 2014 04:19 |
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Fewd posted:The body mods do have underwear options, you know. With Roberts alot of the clothing still have dicks hanging out even with the underwear option. razorrozar posted:Aren't there explosive shotgun rounds in GRA? Or am I misremembering? There's dragon breath rounds but no explosive. You might be thinking of the explosive .50 cal rounds.
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# ? Jul 14, 2014 04:19 |
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Roobanguy posted:There's dragon breath rounds but no explosive. You might be thinking of the explosive .50 cal rounds. Ah, I was. My mistake. Been a while since I used shotguns.
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# ? Jul 14, 2014 04:22 |
razorrozar posted:Ah, I was. My mistake. When I got some mod guns and the 00 Commando mod to make shotguns realistically useful, I had a run where I basically used nothing but a 20 gauge pump-action. With slugs, I could plink radscorpions from 50 yards.
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# ? Jul 14, 2014 04:37 |
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chitoryu12 posted:When I got some mod guns and the 00 Commando mod to make shotguns realistically useful, I had a run where I basically used nothing but a 20 gauge pump-action. With slugs, I could plink radscorpions from 50 yards. 00 Commando? Also I see a lot of recommendations for mods for people just starting to mod or for first playthrough mods. But what are some good mods for someone like myself who has done multiple playthroughs modded like 4-5 months after the game was released? I remember downloading the armory by naky when it was properly released but that's the last time I've played. What I'm asking is what are some good new and recommended mods that have come out since then or recently? Guns, armor, spawns, difficulty, quests, graphics, whatever. I wanna mod the poo poo out of this game again. Also, what's the recommended way of managing mods for NV? Mod organizer? Nexus mod manager? FOMM?
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# ? Jul 14, 2014 05:44 |
Bob NewSCART posted:00 Commando? Here. It makes the shotguns less like typical video game shotguns: increases the range and damage while decreasing the spread of shot. So instead of your classic Call of Duty gun where the shot simply evaporates past 50 feet and a 30 foot shot has half of the pellets miss entirely because the cloud is bigger than a person, you can now deal at least passable damage out to a few dozen yards with buckshot and tear poo poo up in close quarters.
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# ? Jul 14, 2014 05:51 |
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Bob NewSCART posted:What I'm asking is what are some good new and recommended mods that have come out since then or recently? Guns, armor, spawns, difficulty, quests, graphics, whatever. I wanna mod the poo poo out of this game again. Also, what's the recommended way of managing mods for NV? Mod organizer? Nexus mod manager? FOMM? Millenia's weapon compilation (also organized by Naky) is a great way to add a good number of well made guns, without going overboard. Spice of Life adds lots of variety to clothing and armor, and WILL work without body replacers, though you will have some texture issues on anything that shows skin. Increased Wasteland Spawns just takes whatever spawns naturally and increases that number whereas DFB random encounters creates new groups out of thin air. For quests, the Someguy series (NV Bounties, etc.) are highly recommended. Ojo Bueno and NMC both add better textures, and cover a few different things, but you can slap one over the other to cover all the bases. Millenia also did a Weapon Retexture Project for the vanilla guns. FOMM is still king for Fallout, as far as I'm concerned; you'll also want to look at CASM since the vanilla save system is lovely, and MCM to help with tweaking settings for many mods, including ones I've mentioned. Many people will also recommend Project Nevada as an overhaul, and I'll toss in a mention for the JSawyer plugin, designed by New Vegas lead Developer/goon Ropekid to tweak the game more as he envisioned it. There are plenty of people here who will also vouch for the various UI and weather mods. All this stuff is in the OP, if you need links.
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# ? Jul 14, 2014 08:59 |
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watho posted:I found two explosive shotgun ammo mods on the nexus but neither of them worked. <snip>would it be difficult to make one? Raygereio fucked around with this message at 09:24 on Jul 14, 2014 |
# ? Jul 14, 2014 09:20 |
Raygereio posted:Wouldn't be difficult at all. Here's an example I cobbled together. You'll probably want to ticker with the damage and range of the explosion though. Throwing booms around at shotgun-range will result in a lot of broken limbs. Thanks. I'll look into it!
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# ? Jul 14, 2014 09:43 |
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Speaking of shotguns: http://www.nexusmods.com/newvegas/mods/56378/
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# ? Jul 14, 2014 21:34 |
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Anyone know of some good mad science-y mods? I'm planning a Mad Science gimmick run
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# ? Jul 14, 2014 22:27 |
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Robco Certified. No mad science is complete without robots.
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# ? Jul 14, 2014 22:33 |
Capn Beeb posted:Speaking of shotguns: That's beautiful.
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# ? Jul 15, 2014 00:24 |
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watho posted:
It really is, downloaded it the second it was done being scanned and started a new play with this and the Colt 1849. Anyone know where to find a good Sharps rifle mod? Hope Millenia and other goon modders have it on a To Do list
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# ? Jul 15, 2014 03:10 |
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Collision Mesh Overhaul is a lot of fun. Mostly because I can shove people in barrels now.
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# ? Jul 15, 2014 07:30 |
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Where did you get that hat?
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# ? Jul 15, 2014 07:52 |
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I fixed my problem by making the perk I'm designing complete a stage of the "generic" quest. I could still use some good non-video tutorials on creating perks, especially perks that give bonuses for wearing specific armor. Chamale fucked around with this message at 09:33 on Jul 15, 2014 |
# ? Jul 15, 2014 09:07 |
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Is there any way to console kill a monster? I'm using the PN-FOOK etc... convergence mod (+IWS) and I've had a hostile Mr Gutsy spawn inside the Gunrunners shack. So the vendortron won't sell anything and Isaac is stuck in the fleeing state over his workbench and I can't do anything about it.
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# ? Jul 15, 2014 09:27 |
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AceRimmer posted:Is there any way to console kill a monster? I'm using the PN-FOOK etc... convergence mod (+IWS) and I've had a hostile Mr Gutsy spawn inside the Gunrunners shack. So the vendortron won't sell anything and Isaac is stuck in the fleeing state over his workbench and I can't do anything about it. Open the console, click on the monster, and type in kill
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# ? Jul 15, 2014 09:29 |
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Go into the console (~), then click on the Mr Gutsy, then type 'kill' and hit enter. edit: gently caress
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# ? Jul 15, 2014 09:29 |
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LoonShia posted:Where did you get that hat? Right here
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# ? Jul 15, 2014 09:45 |
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Coughing Hobo posted:Open the console, click on the monster, and type in kill Took some time to get the drat thing to poke one of its appendages out of the box (game refused to let me kill the shed with the console ).
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# ? Jul 15, 2014 10:26 |
I'm really terrible at the whole modding thing. How the hell do I get merchants to sell my item. I managed to get it to their inventory once but not to get it to respawn.
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# ? Jul 15, 2014 14:02 |
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watho posted:I'm really terrible at the whole modding thing. How the hell do I get merchants to sell my item. I managed to get it to their inventory once but not to get it to respawn. Once you've done that, open the container list and filter with "VendorContainer". Find the container of the merchant you want to add the item to and add your newly made Leveled Item list under "Item List". Done! The items should show up in the merchant's inventory it's reset. There are some better ways in terms of compatabiilty like adding your items to an existing leveled item list via script, or making a completely new container. But if you're just making a mod for your own use, that's probably not something you need to bother with.
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# ? Jul 15, 2014 15:04 |
Raygereio posted:Make a new Leveled Item list and add your item to it. Under count list how many of the item you want the merchant to have in stock. Under level, list at what player level the item needs to start appearing. If you want all of your entries in the leveld list to appear in the merchant's inventor instead of a random selection, have "Use All" selected and don't put anything under "Chance None". That's probably the easiest way to do it but I'd rather not change the original files at all. My main problem is that I never know if the scripts fail or just don't plain run at all.
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# ? Jul 15, 2014 15:19 |
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I'm looking for a mod that improves the Lucky 38 suite, since it's a bit pokey for a presidential suite. I tried the mod Lucky 38 Suite Reloaded and while it's a neat concept it seems pretty buggy. I don't know if the Run the Lucky 38 mod changes the suite (or if it's any good, come to that). Bonus points if it has the amenities like ammo sorters and the like.
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# ? Jul 15, 2014 21:40 |
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# ? May 15, 2024 21:34 |
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AceRimmer posted:Thanks! Another option is make sure you have nothing selected and type tgm, that turns on god mode.
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# ? Jul 15, 2014 21:51 |