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What is a minimal mod that integrates crossbows and bolts into leveled lists? Bonus points if it is compatible with CCO
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# ? Jul 14, 2014 02:18 |
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# ? Jun 6, 2024 08:37 |
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Gyshall posted:What is a minimal mod that integrates crossbows and bolts into leveled lists? Bonus points if it is compatible with CCO The OP mentions Convenient Crossbows which sounds like what you're looking for.
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# ? Jul 14, 2014 02:21 |
I fixed my bald guard problem, for some reason open faced helmets wasn't working correctly, I removed it and rebuilt my merged/lootification/ASIS patches and it seems to be working great now.
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# ? Jul 14, 2014 03:22 |
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Gyshall posted:What is a minimal mod that integrates crossbows and bolts into leveled lists? Bonus points if it is compatible with CCO I believe CCO actually does that. Look under Mod Options in it's MCM menu.
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# ? Jul 14, 2014 04:05 |
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http://pastebin.com/tLmbyyr0 what did i gently caress up to cause start up crashes this time
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# ? Jul 14, 2014 04:25 |
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What is the best playable skeleton race mod? The one I got by googling makes it so that my jawbone is visible in first person view. Or, alternatively, a solution to fix the jawview
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# ? Jul 14, 2014 04:36 |
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Ok BOSS is cool and told my how I hosed up
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# ? Jul 14, 2014 16:39 |
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What's a good way to be a cloth wearing mage as a primary playstyle? I've always relied on armor or stealth to survive, especially at early levels.
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# ? Jul 14, 2014 16:44 |
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muike posted:Ok BOSS is cool and told my how I hosed up Cool kids use LOOT now It actually checks your plugins for dependencies and sorts them that way instead of going by a master list.
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# ? Jul 14, 2014 16:45 |
Does the newest version of SKSE have the memory fix or do I still need to do an .ini edit?
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# ? Jul 14, 2014 16:51 |
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So how do you get FNIS to work with MO exactly? I've googled around a bit but for some reason I just can't figure it out.
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# ? Jul 14, 2014 16:52 |
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Mr E posted:Does the newest version of SKSE have the memory fix or do I still need to do an .ini edit? Note that SKSE uses different values then the original tweak from sheson. See this post.
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# ? Jul 14, 2014 16:58 |
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Talmonis posted:What's a good way to be a cloth wearing mage as a primary playstyle? I've always relied on armor or stealth to survive, especially at early levels. Download and use the pretty sweet Bound Armor mod. Phoneposting, so no link.
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# ? Jul 14, 2014 17:24 |
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razorrozar posted:Cool kids use LOOT now dude I still use nmm because it was already installed, i don't know if i can move on to a new 4 letter acronym
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# ? Jul 14, 2014 17:48 |
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Talmonis posted:What's a good way to be a cloth wearing mage as a primary playstyle? I've always relied on armor or stealth to survive, especially at early levels. A number of the spell packages and perk overhauls give a substantial boost to the armor spells from the alteration school if you're wearing all cloth.
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# ? Jul 14, 2014 17:49 |
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Tracula posted:So how do you get FNIS to work with MO exactly? I've googled around a bit but for some reason I just can't figure it out. Normally, you just add it as an executable, just like any other external program. Is there something in particular it's doing wrong? Any errors?
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# ? Jul 14, 2014 19:04 |
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Talmonis posted:What's a good way to be a cloth wearing mage as a primary playstyle? I've always relied on armor or stealth to survive, especially at early levels. SPERG has an Alteration perk that makes the armor spells permanent (and level Alteration like an armor skill), and that works pretty well.
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# ? Jul 14, 2014 19:06 |
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Emong posted:SPERG has an Alteration perk that makes the armor spells permanent (and level Alteration like an armor skill), and that works pretty well. It also makes the spells worth 4 times as much as long as you aren't wearing any actual armor.
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# ? Jul 14, 2014 19:33 |
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Man, I have to get SPERG.
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# ? Jul 14, 2014 19:36 |
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razorrozar posted:Man, I have to get SPERG. It's pretty much necessary, in my opinion. Plus the author posts here pretty often and is a pretty cool cat who makes an excellent mod.
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# ? Jul 14, 2014 19:42 |
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razorrozar posted:Man, I have to get SPERG. You really do, it's pretty fantastic. It made Alchemy and Speech, already my favorites, far more fun. Mix alchemy with Hunterborn, and things become hilarious.
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# ? Jul 14, 2014 19:47 |
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Emong posted:SPERG has an Alteration perk that makes the armor spells permanent (and level Alteration like an armor skill), and that works pretty well. Do the Armor spells make you look like a Plated up Daedra? Or is that just Bound Armor? I want to rock my robes.
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# ? Jul 14, 2014 19:48 |
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Talmonis posted:Do the Armor spells make you look like a Plated up Daedra? Or is that just Bound Armor? I want to rock my robes. They just make you glow blue, I think.
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# ? Jul 14, 2014 19:50 |
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razorrozar posted:They just make you glow blue, I think. Sweet. Glowing is a mage's perogative.
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# ? Jul 14, 2014 19:51 |
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I've only used Requiem before; how does SPERG compare?
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# ? Jul 15, 2014 04:01 |
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Zombie #246 posted:I've only used Requiem before; how does SPERG compare? SPERG is a lightweight mod compared to Requiem. Whereas Requiem changes the entire game, SPERG only makes changes to the skill system.
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# ? Jul 15, 2014 04:12 |
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Talmonis posted:Do the Armor spells make you look like a Plated up Daedra? Or is that just Bound Armor? I want to rock my robes. You get a glow effect if you don't have the permanent Mage Armor perk. If do there's no lasting visual effect.
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# ? Jul 15, 2014 04:22 |
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Alasyre posted:Normally, you just add it as an executable, just like any other external program. Is there something in particular it's doing wrong? Any errors? I just wasn't doing it right basically. I had some things running out of order or not loading into MO correctly. All good now.
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# ? Jul 15, 2014 04:23 |
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Scyantific posted:SPERG is a lightweight mod compared to Requiem. Whereas Requiem changes the entire game, SPERG only makes changes to the skill system. By this he means they're not really comparable. If it's got you curious, try it.
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# ? Jul 15, 2014 04:33 |
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Head Hit Keyboard posted:You get a glow effect if you don't have the permanent Mage Armor perk. If do there's no lasting visual effect. Is there a way to change that? Maybe with the console, addeffect whatever?
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# ? Jul 15, 2014 05:07 |
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omg chael crash posted:My game keeps locking up but not crashing every time I get to the dudes executing the Vigilante of Stendar in the first Dawnguard dungeon, not certain what's causing it. Here's what I'm running, maybe you guys can give me a suggestion or two? Any chance you guys can look this over before I start turning off mods?
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# ? Jul 15, 2014 07:57 |
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omg chael crash posted:Any chance you guys can look this over before I start turning off mods? I'll bet the mods are already turned off by us. My first suggestion is to do the "hard cell reset" thing I'm always suggesting: coc qasmoke, pcb, wait 31 days, coc Second, try toggling off the AI and Combat AI and approaching them. tai and tcai in the console. Maybe it's their reaction that's crashing it.
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# ? Jul 15, 2014 08:06 |
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Somehow I didn't install categorized favorites right but it still works well enough to use. i think that's kind of my experience with mods
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# ? Jul 15, 2014 11:20 |
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Was there some install step I missed when putting Morrowloot in that makes it actually affect the loot tables? I'm hitting around level 14 on one of my characters and suddenly bandits are packing Orcish weapons. It's definitely affecting the overworld loot portion because there's a glass axe just sitting on the blacksmith's anvil in Solitude, but I feel like my bashed patch might not have realized what it should have prioritized. Any help?
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# ? Jul 15, 2014 13:54 |
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muike posted:Somehow I didn't install categorized favorites right but it still works well enough to use. i think that's kind of my experience with mods What's wrong with it? If you're getting an Incorrect SWF Version complaint from SkyUI, you can turn that off in the SkyUI MCM settings.
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# ? Jul 15, 2014 15:47 |
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Heavy Lobster posted:Was there some install step I missed when putting Morrowloot in that makes it actually affect the loot tables? I'm hitting around level 14 on one of my characters and suddenly bandits are packing Orcish weapons. It's definitely affecting the overworld loot portion because there's a glass axe just sitting on the blacksmith's anvil in Solitude, but I feel like my bashed patch might not have realized what it should have prioritized. Do you have both a bashed patch and a tesedit merged patch? If so did you remove the leveled lists from the merged patch? Also make sure you have the right bash tags on Morrowloot, it should have delev and probably relev. Its also possible that another mod added weapons to the lists as well and bash is including them. Try opening your whole load order in tesedit and looking at the leveled lists in morrowloot and see what other mods modify the same ones.
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# ? Jul 15, 2014 16:40 |
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I'm getting a constant double mouse cursor which I just can't get rid of. I used to get this bug, but alt-tabbing would usually get rid of it. Now I always have the windows mouse cursor there, which means it's pretty much unplayable....any ideas? I've tried most of the standard things recommended.
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# ? Jul 15, 2014 17:01 |
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Ms. Chanandler Bong posted:I'm getting a constant double mouse cursor which I just can't get rid of. I used to get this bug, but alt-tabbing would usually get rid of it. Now I always have the windows mouse cursor there, which means it's pretty much unplayable....any ideas? I've tried most of the standard things recommended.
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# ? Jul 15, 2014 17:49 |
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Agents are GO! posted:What's wrong with it? If you're getting an Incorrect SWF Version complaint from SkyUI, you can turn that off in the SkyUI MCM settings. It's probably something like that yeah. Thanks. I'll try and figure out how to do that.
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# ? Jul 15, 2014 20:21 |
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# ? Jun 6, 2024 08:37 |
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I highly doubt this, but are there any mods that change khajit into bears? I just want to stuff a bear into a suit of armor and make him run around decapitating people.
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# ? Jul 16, 2014 01:34 |