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Power Player
Oct 2, 2006

GOD SPEED YOU! HUNGRY MEXICAN
While we're posting lists, how does this seem?

code:
+++ 1500 Orks (1497pts) +++
+++ 1500pt Orks: Codex (2014) Roster (Combined Arms Detachment)) +++

Selections:

Orks: Codex (2014) (Combined Arms Detachment) Selections:

+ HQ + (215pts)

    * Big Mek (85pts) 
        ('Ere We Go!, Furious Charge, Independent Character, Mob Rule)
        HQ, Mek's Tools, Stikkbombs
        * regular
            Choppa, Kustom Force Field


    * Warboss (130pts) 
        ('Ere We Go!, Furious Charge, Independent Character, Mob Rule, Waaagh!)
        Bosspole, Gift: Da Lucky Stikk, HQ, Stikkbombs
        * Mega Armour
            (Bulky, Slow And Purposeful)
            Power Klaw, Twin-linked Shoota


+ Elites + (443pts)

    * Meganobz (215pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        * Boss Meganob w/ Twin-linked Shoota
            Mega Armour (Bulky, Slow And Purposeful), Power Klaw, Stikkbombs, Twin-linked Shoota
        * Meganob w/ Killsaws
            2x Killsaw, Mega Armour (Bulky, Slow And Purposeful), Stikkbombs
        * Meganob w/ Killsaws
            2x Killsaw, Mega Armour (Bulky, Slow And Purposeful), Stikkbombs
        * Meganob w/ Kombi- Skorcha
            Kombi-weapon w/ Skorcha, Mega Armour (Bulky, Slow And Purposeful), Power Klaw, Stikkbombs
        * Trukk
            (Ramshackle)
            Big Shoota


    * Tankbustas (228pts) 
        ('Ere We Go!, Furious Charge, Glory Hogs, Mob Rule, Tank Hunters)
        3x Bomb Squig (Scuttle Scuttle Blam!)
        * Boss Nob
            Bosspole, Power Klaw, Rokkit launcha, Stikkbombs, Tankbusta Bombs
        * 10x Tankbusta
            10x Rokkit launcha, 10x Stikkbombs, 10x Tankbusta Bombs
        * Trukk
            (Ramshackle)
            Rokkit Launcha


+ Troops + (231pts)

    * Boyz (129pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        * Boss Nob
            Big Choppa, Slugga, Stikkbombs
        * 18x Boy w/ Slugga
            18x Choppa, 18x Slugga, 18x Stikkbombs


    * Gretchin (102pts) 
        * Additional Runtherd
            ('Ere We Go!, Furious Charge)
            Grabba stik (Throttle), Slugga, Stikkbombs
        * 29x Gretchin
            29x Grot Blasta
        * Runtherd
            ('Ere We Go!, Furious Charge)
            Grabba stik (Throttle), Slugga, Stikkbombs


+ Fast Attack + (215pts)

    * Warbikers (215pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        * 9x Warbiker
            9x Choppa, 9x Slugga
            * 9x Warbike
                9x Twin-linked Dakkaguns
        * Warbiker Nob
            Power Klaw, Slugga
            * Warbike
                Twin-linked Dakkaguns


+ Heavy Support + (393pts)

    * Battlewagon (145pts) 
        2x Big Shoota, Boarding Plank, Deff Rolla


    * Lootas (140pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        * 10x Loota
            10x Deffgun, 10x Stikkbombs


    * Mek Gunz (108pts) 
        * 6x Extra Gretchin
            6x Choppa
        * 3x Kustom Mega-kannon w/ Grots
            * 6x Gretchin
                6x Choppa


I would have two trukks and a Battlewagon. Probably not enough to flood the board, but I feel as if the Warbikers would make up for that. I figure Killsaws are nice but I don't need EVERY Meganob to have them, do I? I could remove some of the gretchin or make a few changes to give them all Killsaws except the Boss.

Edit: Fixed.

Edit 2: Alternate list with Mek Gunz and Lootaz removed and a Nobz Battlewagon with a Killcannon. This way there are two trukks, two Battlewagons (one with a KFF), and Bikers running around.


code:
+++ 1500 Orks (1498pts) +++
+++ 1500pt Orks: Codex (2014) Roster (Combined Arms Detachment)) +++

Selections:

Orks: Codex (2014) (Combined Arms Detachment) Selections:

+ HQ + (215pts)

    * Big Mek (85pts) 
        ('Ere We Go!, Furious Charge, Independent Character, Mob Rule)
        HQ, Mek's Tools, Stikkbombs
        * regular
            Choppa, Kustom Force Field


    * Warboss (130pts) 
        ('Ere We Go!, Furious Charge, Independent Character, Mob Rule, Waaagh!)
        Bosspole, Gift: Da Lucky Stikk, HQ, Stikkbombs
        * Mega Armour
            (Bulky, Slow And Purposeful)
            Power Klaw, Twin-linked Shoota


+ Elites + (741pts)

    * Meganobz (210pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        * Boss Meganob w/ Twin-linked Shoota
            Mega Armour (Bulky, Slow And Purposeful), Power Klaw, Stikkbombs, Twin-linked Shoota
        * Meganob w/ Killsaws
            2x Killsaw, Mega Armour (Bulky, Slow And Purposeful), Stikkbombs
        * Meganob w/ Killsaws
            2x Killsaw, Mega Armour (Bulky, Slow And Purposeful), Stikkbombs
        * Meganob w/ Twin-linked Shoota
            Mega Armour (Bulky, Slow And Purposeful), Power Klaw, Stikkbombs, Twin-linked Shoota
        * Trukk
            (Ramshackle)
            Big Shoota


    * Nobz (303pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        'Eavy Armour, Waaagh! Banner
        * Battlewagon
            Killkannon
        * Boss Nob
            Bosspole, Kombi-weapon w/ Skorcha, Power Klaw, Stikkbombs
        * Nob
            Big Choppa, Kombi-weapon w/ Skorcha, Stikkbombs
        * Nob
            Big Choppa, Kombi-weapon w/ Skorcha, Stikkbombs
        * Nob
            Choppa, Shoota, Stikkbombs


    * Tankbustas (228pts) 
        ('Ere We Go!, Furious Charge, Glory Hogs, Mob Rule, Tank Hunters)
        3x Bomb Squig (Scuttle Scuttle Blam!)
        * Boss Nob
            Bosspole, Power Klaw, Rokkit launcha, Stikkbombs, Tankbusta Bombs
        * 10x Tankbusta
            10x Rokkit launcha, 10x Stikkbombs, 10x Tankbusta Bombs
        * Trukk
            (Ramshackle)
            Rokkit Launcha


+ Troops + (231pts)

    * Boyz (129pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        * Boss Nob
            Big Choppa, Slugga, Stikkbombs
        * 18x Boy w/ Slugga
            18x Choppa, 18x Slugga, 18x Stikkbombs


    * Gretchin (102pts) 
        * Additional Runtherd
            ('Ere We Go!, Furious Charge)
            Grabba stik (Throttle), Slugga, Stikkbombs
        * 29x Gretchin
            29x Grot Blasta
        * Runtherd
            ('Ere We Go!, Furious Charge)
            Grabba stik (Throttle), Slugga, Stikkbombs


+ Fast Attack + (166pts)

    * Warbikers (166pts) 
        ('Ere We Go!, Furious Charge, Mob Rule)
        * 6x Warbiker
            6x Choppa, 6x Slugga
            * 6x Warbike
                6x Twin-linked Dakkaguns
        * Warbiker Nob
            Bosspole, Power Klaw, Slugga
            * Warbike
                Twin-linked Dakkaguns


+ Heavy Support + (145pts)

    * Battlewagon (145pts) 
        2x Big Shoota, Boarding Plank, Deff Rolla


Power Player fucked around with this message at 16:59 on Jul 14, 2014

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Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
It's really the suck that you cannot take Warbikes as troops. They seem to just gutted the army for versatility otherwise I'd say I super still like the "Hard Lists", like 3 Gorkanauts and such.

It's hard to argue with 3 Super Heavy Walkers marching forward w/ Battle Wagons and giving out that KFF to them.

Also I have no idea why you would not take a Morkanaught or which ever one has the ST10 Massive Blast. Cause that's crazy.

Hollismason fucked around with this message at 16:59 on Jul 14, 2014

serious gaylord
Sep 16, 2007

what.

SRM posted:

I imagine the Horus Heresy stuff has made Forgeworld a huge amount of money over regular Forgeworld stuff. Didn't they open new factories a few years ago, right before they started doing Heresy stuff?

I also remember someone from GW saying, years and years ago, that we would never see a Horus Heresy game, but welp here we are.

The fact we have Primarchs and the Horus Heresy rules is entirely down to how well the older marks of Space Marine power armour sold when they were released. They outsold more or less everything Forge World did, and combined with the novels not even GW would be stupid enough to ignore that.

Licence to print money was always something people said about the Primarch models, yet building an entire game around them has been genius.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Well

:v:
But I meant Horus Heresy as a miniatures game in 40k or whatevs, and I assume they did too.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
Are any of those "board game" versions of 40k any good? The ones now not previous ones.

Some company needs to get on the ball and release a new Warhammer Quest, which is the best loving game ever.

Mango Polo
Aug 4, 2007

Hollismason posted:

Are any of those "board game" versions of 40k any good? The ones now not previous ones.

Horus Heresy is a great way to find out who among your friends has the greatest endurance for bullshit.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
I guess that is good to know. None of them have figures though right?

Speaking of which it's been a while , I wouldn't be surprised at a new Space Hulk this fall. That game is coming out it'd be a cool tie in product.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Hollismason posted:

I guess that is good to know. None of them have figures though right?

Speaking of which it's been a while , I wouldn't be surprised at a new Space Hulk this fall. That game is coming out it'd be a cool tie in product.

The Fantasy Flight ones all have some sort of toys in them. The Horus Heresy one has a ton. Relic is another one that has busts for all the characters you play, but it's just Talisman set in 40k. That being said, it can be really fun. All I know about the FFG Horus Heresy game is that it takes about as long to play as the actual Heresy. I doubt they'll release a new Space Hulk game so soon after the super limited 3rd edition of it that came out a few years ago. GW also doesn't really know how to do tie-in products anymore. The last real tie-ins they did were Kill Team coming out before Space Marine (which is more on THQ's part than anything) and when Tau were introduced to the game they had them be the central part of a Last Chancers novel and had Fire Warrior come out.

panascope
Mar 26, 2005

The Horus Heresy board game is alright. Funnily enough, leaving Horus on the flagship is probably the best way to lose the game, because the Imperial player can teleport up the emperor and a few Primarchs and just overwhelm the extra light defenses.

AurumDude
Jul 13, 2014
Mitochondria is the powerhouse of the cell

Hollismason posted:

It's really the suck that you cannot take Warbikes as troops. They seem to just gutted the army for versatility otherwise I'd say I super still like the "Hard Lists", like 3 Gorkanauts and such.

It's hard to argue with 3 Super Heavy Walkers marching forward w/ Battle Wagons and giving out that KFF to them.

Also I have no idea why you would not take a Morkanaught or which ever one has the ST10 Massive Blast. Cause that's crazy.

I think that's the 700+ pt Stompa you're thinking of - I would have gone with a Morkanaut hands down if it was packing that. Also as the 'naut is a vehicle (even if it's still a walker), the KFF is only used on his model. Or that's how I'm reading it, at least. I'd love to have the 5th ed 5+ bubble again, but I'm not certain that's what's possible.

Safety Factor
Oct 31, 2009




Grimey Drawer

SRM posted:

Well

:v:
But I meant Horus Heresy as a miniatures game in 40k or whatevs, and I assume they did too.

Goddamnit. I forgot about that one. :negative: I knew what you meant, I was just being a smart rear end.
I have the Fantasy Flight game and I've only played it a couple of times. It's complex, but seemed like it'd be fun with the right person. I have a friend who has been wanting to try it for years so maybe I'll finally find the time for it again.

Takkaryx
Oct 17, 2007

Bunnies (very useful) Scientific Facts: Bunnies never close doors

Hollismason posted:

Are any of those "board game" versions of 40k any good? The ones now not previous ones.

Some company needs to get on the ball and release a new Warhammer Quest, which is the best loving game ever.

I've played the FF game a few times with a buddy. The game is pretty rules heavy, and it does come with minis, a little bigger than Epic scale, so like 7-10mm. The game play itself is much like the Horus Heresy. It is brutal, it is long, and each player scraps and fights for the smallest advantage, all the while holding on only by the slightest of nail-rending edges. There's some neat mechanics that heavily reward planning your actions several turns in advance, but allows for quickly doing something now, but usually at a great cost. It's fun, but only for certain definitions of fun. If both players can look at a grognardy hex-based millsim board game and not immediately stroke out, you might enjoy it. That being said, I would not want to play this with someone who wasn't invested in the fluff either, as there is some bullshit to put up with.

A 50S RAYGUN
Aug 22, 2011
Anybody in or with decent access to central Jersey want to try to get in on a Victory is Vengeance campaign?

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

Cataphract posted:

The game would be greatly improved if GW were in a position to come out and make changes like "from now on, shooting a serpent shield is a once per game ability and using it removes the shield". Or "riptides now cost more points" or "the guns on the DA flyers are better"

Just to be contrarian: the Riptide isn't actually problematic, it's only in combination with extremely cheap/reliable shooting buffs that it becomes stupid. The key to beating a Riptide is always "kill the support units first," which now that you can't attach a character to it is generally pretty simple. Without bonuses, a Riptide is just a more-differenter Leman Russ.

Firestorm, Infinity, and other games have done pretty well by online updates, so it does seem quite absurd that GW refuses to do so. Not surprising, but still absurd. It's like their marketing and testing departments are still living in 1995.

Safety Factor posted:

Is there a book with the Fire Raptor rules yet? I know it's in the Horus Heresy books, but that doesn't say anything about fielding it in regular 40k. There's also the pdf which seems out of date. It doesn't mention anything about the different missile types, for example. Well, there's the Blood Angel deep strike beacon thing, but that's not what you're talking about.

The loyalist version of the Fire Raptor can be found in IA2:2nd Edition (i.e. the current version.) If you need the CSM one, the PDF is available for download from their site still.

Cataphract posted:

got a 1,500 point tournament on Saturday and I think I'm going to roll in with this ork list. it'll be my first go with the new codex and my first go at 7th ed.

*deletia*

Thoughts? Plan is Megaboss goes in the wagon with the 18 boyz and Mek goes in with the 10 boyz squad.

I'm a little limited by the models I have painted (still need to do a battlewagon as it stands) and It looks to be a pretty fun spirited event so I'm keen to take something fun like the naut. In the future though I think it's just too many points...

Some comments:

-Cybork is pretty weak. I wouldn't bother with it unless you're going for style points.

-Your list has a weird mix of foot and mechanized units. I feel like you'd be better-served concentrating on one or the other; all-foot would give the enemy no good targets for their heavy guns, whereas all-mech would overwhelm them. Splitting between the two just gives them ideal targets for everything.

-The mob of ten Boyz isn't really gonna accomplish much; either beef it up or trade it out for a pair of Gretchin units.

-I don't like the Morkanaut. It just feels way too expensive and vulnerable to getting Exploded in a single shot.

-I would try and get the Big Mek a Bike to sit in; being Relentless is really, really handy. Also saves you from having to buy 'Eavy Armor. The Gitfinda is also probably wasted on him, since he's not actually rolling to hit- the Ammo Runts should be enough to ensure your shots land reasonably often, and that -1 scatter is unlikely to change anything.

-Two HQs in 1500pts is a bit dicey. Neither of yours are super-expensive, but you are sinking ~20% of your army into the two of them.

Two Feet From Bread posted:

So... FW is updating Tyranids. They already released one pic of a new Tyranid model and a FW rep told me that every FW Tyranid unit is getting an update. So, I guess this is a kind of Tyranid 7E proto-codex due to all the crossover FW and 40k have. All in all, I have very low hopes that FW will point cost Tyranids in any way, shape, or form that is remotely balanced.

Presumably it's just gonna be the FW versions of Tyranids, and given their history with them I expect a bunch of 200+pt monstrous creatures with rules that don't do anything unique at all. FW has never printed even a single Tyranid model that is worth using, which is pretty impressive even by their standards.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

AurumDude posted:

I think that's the 700+ pt Stompa you're thinking of - I would have gone with a Morkanaut hands down if it was packing that. Also as the 'naut is a vehicle (even if it's still a walker), the KFF is only used on his model. Or that's how I'm reading it, at least. I'd love to have the 5th ed 5+ bubble again, but I'm not certain that's what's possible.

No Morkanaut comes with a KFF that gives 5++ to everyone with in 6inches and the models so drat huge as well.

Oh well you are right, it still get's some pretty awesome equipment though and is really shooty.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
I hope forgeworld maKes a mycetic spore model and has it identical to what it was in the last codex.

Deep striking carnifexes forever.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Safety Factor posted:

Goddamnit. I forgot about that one. :negative: I knew what you meant, I was just being a smart rear end.

I figured, but :ocelot::smug:

I have the Starcraft game from FFG, but it's actually easier to get two copies of the PC game, two PCs, and play a game together on Battle.net.

Safety Factor
Oct 31, 2009




Grimey Drawer

AbusePuppy posted:

The loyalist version of the Fire Raptor can be found in IA2:2nd Edition (i.e. the current version.) If you need the CSM one, the PDF is available for download from their site still.

That's what I figured. I plan on getting one for my Night Lords so I guess it's just the pdf for me. It'd be nice if a modified version of the one in the Horus Heresy books was an option; it's 20 points cheaper with weaker, non-ordnance missiles. I'd happily save 20 points and get missiles I might actually use. Hellstrikes are just garbage. I don't know why they keep getting labeled as ordnance weapons.

Raphus C
Feb 17, 2011
To people taking warbikers, find the points to add a painboy. 3+ cover save after turbo boosting with a 5+ fnp makes for a scary unit that will get shot to poo poo.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender
Are the Chaos Hell Talon or Hell Blade any good? I'm considering adding a FW chaos flyer and while I'm 99% on the Fire Raptor, I just remembered that other flyers were available.

TheChirurgeon fucked around with this message at 20:02 on Jul 14, 2014

Pierzak
Oct 30, 2010

Hollismason posted:

I really don't like the Zoanthrope models and never have they look like Sperm that learned to walk upright.

Hopefully they'll make a variant because once you see it you can't unsee it.
I'm not sure what you're talking about.

Sir Teabag
Oct 26, 2007

Post 9-11 User posted:

What's the sound of a Tau player going against a list an army that is four Imperial Knights?

"Sigh..."

Dude somehow got two 3+ invulnerables. Luckily, he's still terrible at the game and sat back shooting rather than just charging first turn and tabling the poor bastard. Fortunately, Jesse is really relaxed when he plays, doesn't even bat an eye when one of the Knights blows up, or when his thermal cannon scattered back onto his own Knight.

Wait, what? This sounds like a glorious clusterfuck.
Any more details?

No one in my area plays with Knights (yet), so I have to play them vicariously through the interwebs.

Sir Teabag
Oct 26, 2007

Pierzak posted:

I'm not sure what you're talking about.



So you get to choose one: sperm zoanthropes, or bone-pecker zoanthropes.

40K is the best game.

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP

TheChirurgeon posted:

Are the Chaos Hell Talon or Hell Blade any good? I'm considering adding a FW chaos flyer and while I'm 99% on the Fire Raptor, I just remembered that other flyers were available.

They used to be decidedly mediocre, no idea how they stand currently.

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Sir Teabag posted:

Wait, what? This sounds like a glorious clusterfuck.
Any more details?

No one in my area plays with Knights (yet), so I have to play them vicariously through the interwebs.

The thing is depending on the Tau list advancing could have been a pretty bad idea. Fusion guns and tank hunting plasma will mess up knights but both of those are short range. It's almost better to stand back for a couple of rounds and let your battle/melta cannons do work.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender
Are they already sold out of the new Space Wolves v. Orks box set? Site says none are available? If so, how small a release was this, cause drat


Lungboy posted:

They used to be decidedly mediocre, no idea how they stand currently.

Fire Raptor it is, then

BULBASAUR
Apr 6, 2009




Soiled Meat

TheChirurgeon posted:

Are the Chaos Hell Talon or Hell Blade any good? I'm considering adding a FW chaos flyer and while I'm 99% on the Fire Raptor, I just remembered that other flyers were available.

These are some of my favorite models. The Hell Blade is, sadly, pretty bad. The Hell Talon is alrite though. I plan to pick up a few just because the models are amazing (I'd run them as heldrakes)

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Miniaturemarket has a very small number of Sanctus Reach boxes available, 20% off, and 5x points. An email just went out so if you want one you probably need to act in the next hour or two. Just got mine; I plan on reselling everything except the rulebook :getin:

Edit: also, even at 20% off, it qualifies for free shipping. I feel like the robbers at the end of Ocean's Eleven.

Sulecrist fucked around with this message at 21:12 on Jul 14, 2014

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
Does anyone have a link to a Ork Battle Report where they actually win? Seriously cannot recall ever reading one in the last year that they won.

Post 9-11 User
Apr 14, 2010

Sir Teabag posted:

Wait, what? This sounds like a glorious clusterfuck.
Any more details?

No one in my area plays with Knights (yet), so I have to play them vicariously through the interwebs.

I'm a retard for not snapping some photos, I had my phone. Jesse had four Imperial Knights, all painted nicely. I asked if Draigo was an objective marker but apparently he was in play somehow. Tau list had three units of Fire Warriors, about ten Crisis Suits/Commander, and a Riptide. Crisis Suits kept plinking hull points off the Knights each turn with Marker Lights and Fusion Blasters, blew one up on turn three and a bunch of Tau died in the apocalyptic meltdown.

If Jesse were smarter he would have charged on turn one or turn two and ended the game right there, instead he "guarded the objectives" and shot each turn. He finally did this, but the game was going very slowly and once I had bought some Vajello paints I got outta there. I wanted to see Tau stomped by the mighty boot but Tau player was slow as hell despite his tactical options being: "Shoot Knights?" "Activate Nova Reactor?"

And heavily sighing when the Knights would make almost all their Void Shield saves. Speaking of which, I told Jesse he could roll for Void Shields when he hit himself with the Melta thing, which he promptly "failed." He rolled a 3, took the hull point off again, then I reminded him that his Warlord has a 3++. The other player felt like the template, which landed on the right side, went around the shield, I wasn't sure at all. Seems like it comes from the direction of the firer unless it's Barrage.

Sir Teabag posted:

So you get to choose one: sperm zoanthropes, or bone-pecker zoanthropes.

40K is the best game.

Would it surprise you that my ex-fiancee's mom is also insane? She sent her a home made birthday card last year, made with Crayola marker. She drew party balloons on it and wrote underneath:

(Balloons, not spermies)

Post 9-11 User fucked around with this message at 21:18 on Jul 14, 2014

Esser-Z
Jun 3, 2012

Hollismason posted:

Does anyone have a link to a Ork Battle Report where they actually win? Seriously cannot recall ever reading one in the last year that they won.

I don't have a battle report, or capital letter Battle Report, but the previous version of my Ork list tore apart Dagon's Marines at 2k points! :smug:

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
By the way, I played a couple of 7E games over the weekend, both Eternal War missions with about 50% of the table covered in Cities of Death terrain. Normally we just play Kill Team so this was a big step for us, and it was rhe first 7E game for a couple of people. I played with people who traditionally haven't liked scenarios, but with the change in when objectives are set up, and also having Mysterious Objectives be core (maybe this was the case in 6th too) they gave it a whirl. Both games were my Salamanders versus their Tau, although for NARRATIVE FORGING reasons I had a bunch of crappy counts-as-Imperial Guard insurgents helping me out in the first game.

We had a great time. Losing Focus Fire is weird, but I didn't mind as much as I thought I would. I liked the Psychic Phase (I just had the one Librarian) and my opponents felt like even though the Psychic Phase slowed stuff down a little it felt good to have a space set aside for it. Having assault through rough terrain be a static -2 feels like a great change, and the wound allocation felt weird in practice but will become faster as we play more and is probably the least frustrating way they could have done things.

Basically we had a blast and we can't wait to play again.

BULBASAUR
Apr 6, 2009




Soiled Meat
I love mysterious objectives as a gameplay type. The only thing I could add to it might be drawing 3 objective cards and then keeping the 1 that you like to use during the game. Should keep it random, but less crazy than just objective cards.

panascope
Mar 26, 2005

Objectives being placed before choosing table sides is the A+ #1 change of this edition. It basically kills gunlines in all but one mission.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

BULBASAUR posted:

I love mysterious objectives as a gameplay type. The only thing I could add to it might be drawing 3 objective cards and then keeping the 1 that you like to use during the game. Should keep it random, but less crazy than just objective cards.

Oh I meant the D6: booby trap/nothing/skyfire node/scatterfield/target array/grav wave thing. Not the cards thing. These were Eternal War missions.

AgentF
May 11, 2009

panascope posted:

Objectives being placed before choosing table sides is the A+ #1 change of this edition. It basically kills gunlines in all but one mission.

Objectives being placed before choosing table sides is something that should have existed 3 editions ago. In 6th you technically had to choose table sides even before any terrain is put down, which is stupidity.

I wish GW had a design blog like Mantic do that explains the thought process behind their rules design. That would make for a very interesting read.

LordAba
Oct 22, 2012

by FactsAreUseless

Hollismason posted:

It's really the suck that you cannot take Warbikes as troops. They seem to just gutted the army for versatility otherwise I'd say I super still like the "Hard Lists", like 3 Gorkanauts and such.

It's hard to argue with 3 Super Heavy Walkers marching forward w/ Battle Wagons and giving out that KFF to them.

Also I have no idea why you would not take a Morkanaught or which ever one has the ST10 Massive Blast. Cause that's crazy.

You can kind of get away with it by taking multiple detachments. Orks have pretty ballin' HQ, and 70 points is a small tax for two units that will be running on an objective in cover and gound-to-ground half the game.
We will see how tourney handle it though...

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
I finally got my gaming space cleared and set up, and played my first game of 7th over the weekend. I really enjoyed it. Mysterious objectives and the psychic phase were a lot of fun.

Here's some random pictures of the battle, Salamanders vs Mentor Legion at 750 points on the planet of Dunny-on-the-Wold. Apologies for half finished painting on the scenery and some units.





I had it in the bag at the end of turn five, with first blood, slay the warlord, and an uncontested objective (the trench), but the game went on into turn seven and I suffered a rather severe reversal, losing the game 8 points to 5. If only I'd had the wit to deepstrike my assault terminators into the open objective on the far right, instead of trying for a crowded area and getting a mishap. Ah well.

BULBASAUR
Apr 6, 2009




Soiled Meat
How should you arm a 30k sergeant? Melta bombs and AA make sense for melee dudes, but I am having a hard time deciding between a power axe, lightning claw, or power fist. Any thoughts for what you should arm a front line sergeant with?

AgentF posted:

Objectives being placed before choosing table sides is something that should have existed 3 editions ago. In 6th you technically had to choose table sides even before any terrain is put down, which is stupidity.

I wish GW had a design blog like Mantic do that explains the thought process behind their rules design. That would make for a very interesting read.

Panascope and our crew have mostly played with objective placement prior to deployment. Terrain and objective setup before the game just makes sense if you want actual balance.

Sulecrist posted:

Oh I meant the D6: booby trap/nothing/skyfire node/scatterfield/target array/grav wave thing. Not the cards thing. These were Eternal War missions.

Heh, that's what I thought you meant. I guess I called it the wrong thing. I'm saying it might be cool to add 1 card to the lot so you have less chance to get overly screwed if the only good objectives are across the board in some dudes guneline.

BULBASAUR fucked around with this message at 02:36 on Jul 15, 2014

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Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

AgentF posted:

Objectives being placed before choosing table sides is something that should have existed 3 editions ago. In 6th you technically had to choose table sides even before any terrain is put down, which is stupidity.

I wish GW had a design blog like Mantic do that explains the thought process behind their rules design. That would make for a very interesting read.

A GW run blog on rule design would just be a primer on the Voodoo Rituals.

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