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Million Ghosts
Aug 11, 2011

spooooooky
Nothing specific, I just feel like my damage output is consistently lower than the enmies, and most maps end up with me limping to victory with like 2 almost dead wanzers. I feel like I'm missing something with the system, probably bad optimization and sucking at links :v:.

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BloodWulfe
Mar 18, 2003

Million Ghosts posted:

Nothing specific, I just feel like my damage output is consistently lower than the enmies, and most maps end up with me limping to victory with like 2 almost dead wanzers. I feel like I'm missing something with the system, probably bad optimization and sucking at links :v:.

Gonna assume you're upgrading your wanzers to best spec between major ops. There are a lot of parts that are "least efficient," but they look cool and work anyways so go with 'em. Also you should always match up your arms unless one is a weapon arm and the other is knuckles or whatever. Even that only looks cool with a gust/vapor + non-artassault setup. :shobon:

Don't worry too much about remodeling your parts. Obviously it will help, but it's far from required to beat the game.

The biggest thing I can say is links. Links links links. That part is crazy important for a whole bunch of reasons, and if you're picking fights 1v1 ala FM3 then you'll definitely encounter problems, especially against the boss wanzers.

Skills help for sure (inferno is handy and awesome looking), but a linked mg+sg+rf+kn will shred pretty much any wanzers.

e: I don't know if that actually helps, but holler if it doesn't or if you have any questions because fm5 is wonderful and everyone should play it

BloodWulfe fucked around with this message at 09:23 on Jul 13, 2014

GulagDolls
Jun 4, 2011

gang up on everyone, jammers sucks, launchers suck.

BloodWulfe
Mar 18, 2003

GulagDolls posted:

gang up on everyone, jammers sucks, launchers suck.

jammers and launchers become less useful towards the end of the game, but overall they're not bad

the ap cost on missiles is rough, but you can nuke any generic wanzer with the focus skill, and ms burst/double helps in most other cases

jammer gets some cool abilities (especially abyss shot at level 6) but they can be frustrating later on when enemies recover really quickly

neither role will really handicap you, but it's helpful to give your jammer a decent weapon to join in on the link massacre with

launchers mostly chill by themselves and hurl focus/inferno/double volleys regardless of what you do, but a single sensor bp can help a lot with this if you push forward aggressively

Nate RFB
Jan 17, 2005

Clapping Larry
Did they finally get rid of permadeath in Valkyria Chronicles 3? It seemed implied that the only consequence for not rescuing them in time or having an enemy touch them is that they can no longer be deployed in the current battle.

Game seems pretty great so far; an obvious improvement over in VC2 in every area. I'm not sure I fully grasp the Master Table though; I guess as the game proceeds eventually I will unlock certain class-specific potentials, while others will be unlocked by changing classes and getting adjacent potentials? How long does it take for a character to learn a potential after they've switched classes? Is the game balanced in such a way that they expect you to constantly switch classes to master as many potentials?

It just seems like an overly complicated way of going about it, as well as potentially tedious. Though there's no way it can be as bad as the class system in VC2 so I guess I can't complain too much.

Nate RFB fucked around with this message at 18:12 on Jul 13, 2014

Cake Attack
Mar 26, 2010

Yeah, there's two types of class potentials. You learn regular potentials just by being in the right class and then meeting the requirements for them to activate. If they activate, you learn it. You learn high potentials by learning the two potentials on either side of it.

Personally, I didn't get many high potentials. I basically only learned ones that required an advanced class and a basic class, since getting someone to rank up in a new class just for a potential was too much of a time commitment. So no, you're not really expected to be doing a lot of class switching to pick up a bunch of potentials. I do recall that basic fencers have a pretty good potential I picked up for a couple of people.

Million Ghosts
Aug 11, 2011

spooooooky
I appreciate all the helpful words about Front Mission 5, but at this point I'm heavily leaning to dropping it. It's really loving frustrating when you're supposed to use these stupid trap trucks, and the enemies just don't go near them and pelt you with helicopter rockets forver instead.

e: I have learned that I am insanely awful at tactical RPGs for someone who loves them :v:.

Million Ghosts fucked around with this message at 03:03 on Jul 14, 2014

GulagDolls
Jun 4, 2011

i could only ever blow up one or two of those trucks. you don't really need any of them, but their explosion radius is pretty huge.

Million Ghosts
Aug 11, 2011

spooooooky
Mission 6? My damage output isn't nearly high enough to kill everyone before they kill me, it takes 4 or 5 out of 6 team members ganging up on a guy to do respectable damage.

Nate RFB
Jan 17, 2005

Clapping Larry
How screwed will I be if I ignore Engineers? With such a small max unit limitation like VC2 I still can't seem to find the slots for them. I guess it could be argued that since leveling up at the training grounds helps everyone regardless of class it might be a bit of a moot point; I just won't able to advance them into a higher class.

Cake Attack
Mar 26, 2010

I don't think I ever touched engineers.

All you need are Shocktroopers, Snipers, Scouts and Lancers. I guess a Gunner or two for base defending as well.

Levantine
Feb 14, 2005

GUNDAM!!!

Million Ghosts posted:

I appreciate all the helpful words about Front Mission 5, but at this point I'm heavily leaning to dropping it. It's really loving frustrating when you're supposed to use these stupid trap trucks, and the enemies just don't go near them and pelt you with helicopter rockets forver instead.

e: I have learned that I am insanely awful at tactical RPGs for someone who loves them :v:.

Don't be afraid to retreat slightly to draw them into view. Use that turn for your Mechanic to heal. Load your backpacks with items too, use them liberally. FM5 can be difficult in parts and you just happen to be at one of those parts.

BloodWulfe
Mar 18, 2003

Million Ghosts posted:

Mission 6? My damage output isn't nearly high enough to kill everyone before they kill me, it takes 4 or 5 out of 6 team members ganging up on a guy to do respectable damage.

That mission is actually a little rough, and iirc it's when enemies start forming their own link groups to gang up on you.

Jamie should have heli hunt which does 1.5x damage to helicopters. It's usually not that helpful, but you may as well leverage it here since you have it. You can't really outlast their missiles, but you can use Jim's EMP background to help mitigate the damage.

Like a lot of missions the enemies are split up into "groups." The second group's AI is set to hang back until the first group is wiped out, so you can buy yourself a bit more time by luring the first enemies to you, link smashing them, and then staying put while the others come to you. This can give you an extra turn or two to heal up.

You don't have to use the bomb trucks to beat the mission. It's a nice bonus, and if you can soften up an enemy with one then great, but don't split up your wanzers trying to lure enemies to them. Using links is more important.

Unlucky7
Jul 11, 2006

Fallen Rib
To put something here, I got myself back into Atelier Escha and Logy and am really enjoying it. Once I polish it off, should I get its prequel, or one of the Arland games?

I played Totori a couple of years back, and though it was cute...then I put Melvia and Mimi in the same party. Twice :gonk:

Ugh, sorry man, I edited my question out after seeing the patch was incomplete. I was asking about Valkyria Chronicles 3 story and how it compared to 2.
VVVV

Unlucky7 fucked around with this message at 04:22 on Jul 15, 2014

Francis
Jul 23, 2007

Thanks for the input, Jeff.
Valkyria Chronicles 3 runs fine on PPSSPP or on CFW. The English translation patch is a complete pile of trash. Even menu elements are broken, untranslated, and translated wrong.

The story in 3 is better in that it does not take place in high school. It's still an overly melodramatic tale of ~the horrors of war~ and ham-fisted political intrigue interspersed with one-dimensional anime stereotypes wittering at each other and occasional bikini fanservice. You know, exactly like Valkyria Chronicles 2, and Valkyria Chronicles before it.

Also, you spend half the game running into characters from previous Valkyria Chronicles games, which never comes off as anything but bad fanfiction. Better go with Avan Hardings to save his village! Hyuk!

edit: this post actually wasn't a giant non-sequitur when I wrote it, I swear!
e2: Ha ha, don't worry about it. But yeah, I don't think it's worth playing, even without the extra translation/emulation hassle.

Francis fucked around with this message at 04:45 on Jul 15, 2014

Unlucky7
Jul 11, 2006

Fallen Rib

Francis posted:

Valkyria Chronicles 3 runs fine on PPSSPP or on CFW. The English translation patch is a complete pile of trash. Even menu elements are broken, untranslated, and translated wrong.

The story in 3 is better in that it does not take place in high school. It's still an overly melodramatic tale of ~the horrors of war~ and ham-fisted political intrigue interspersed with one-dimensional anime stereotypes wittering at each other and occasional bikini fanservice. You know, exactly like Valkyria Chronicles 2, and Valkyria Chronicles before it.

Also, you spend half the game running into characters from previous Valkyria Chronicles games, which never comes off as anything but bad fanfiction. Better go with Avan Hardings to save his village! Hyuk!

edit: this post actually wasn't a giant non-sequitur when I wrote it, I swear!

I am so sorry, I feel like a jerk. Thank you, for what it is worth. Hearing that about the patch makes me not really want to bother.

ImpAtom
May 24, 2007

Unlucky7 posted:

To put something here, I got myself back into Atelier Escha and Logy and am really enjoying it. Once I polish it off, should I get its prequel, or one of the Arland games?

I played Totori a couple of years back, and though it was cute...then I put Melvia and Mimi in the same party. Twice :gonk:

Ugh, sorry man, I edited my question out after seeing the patch was incomplete. I was asking about Valkyria Chronicles 3 story and how it compared to 2.
VVVV

Go for its prequel. It's a better game than the Arland ones since it has a precursor to the E&L alchemy system instead of the way more boring Arland alchemy. It's a bit more on the boob joke side than E&L unfortunately although it's still mostly on the 90% tame saccharine/10% stupid boob jokes scale.

ImpAtom fucked around with this message at 04:53 on Jul 15, 2014

BottledBodhisvata
Jul 26, 2013

by Lowtax
Parasite Eve was really loving good. Like Resident Evil meets Die Hard meets...uh...Vagrant Story? But it came first so y'know.

https://www.youtube.com/watch?v=VvJ209AHTiw

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

BottledBodhisvata posted:

meets Die Hard meets...uh
My eyes passively scanned this as "Dukes of Hazzard" and I was like "wait an RPG about Dukes-style hicks?" And then I was very disappointed.

dis astranagant
Dec 14, 2006

BottledBodhisvata posted:

Parasite Eve was really loving good. Like Resident Evil meets Die Hard meets...uh...Vagrant Story? But it came first so y'know.

https://www.youtube.com/watch?v=VvJ209AHTiw

drat shame they only made 2 of them.

Forest Thief Pud
Dec 26, 2011

Unlucky7 posted:

To put something here, I got myself back into Atelier Escha and Logy and am really enjoying it. Once I polish it off, should I get its prequel, or one of the Arland games?

I played Totori a couple of years back, and though it was cute...then I put Melvia and Mimi in the same party. Twice :gonk:

Seconding the Ayesha recommendation, since it's part of the Dusk trilogy that E&L is a part of, and it's a pretty fun game on it's own. Though unlike E&L, your alchemist won't really be all that powerful because Ayesha herself pretty much turns into a God's Miracle Drug chucker by the end, since her offensive items are pretty crappy for the most part.

If you want your alchemist to feel like they're actually contributing a lot to the battle beyond being a heal bot, I'd say go for Meruru, since it's major combat gimmick is that if you spend the assist meter on support attacks, Meruru can potentially double or even triple down on an item for a flashier and more damaging secondary/final attack, which is always pretty fun to watch. The alchemy system isn't as polished as it is in the Dusk games though, so it has that going against it.

BottledBodhisvata posted:

Parasite Eve was really loving good. Like Resident Evil meets Die Hard meets...uh...Vagrant Story? But it came first so y'know.

https://www.youtube.com/watch?v=VvJ209AHTiw

I always found Parasite Eve to be one of those series that peaked really early, and then pretty much goes straight downhill from there with a few moments where it decides it actually wants to be good again, most of them being the end of the first game. gently caress Parasite Eve 2 especially, it takes anything that was moderately interesting and decides to dump it for a boring Resident Evil clone with worst controls in the middle of loving nowhere with one of the worst battle tracks out there.

Forest Thief Pud fucked around with this message at 08:50 on Jul 15, 2014

Million Ghosts
Aug 11, 2011

spooooooky
Thanks to Coach BloodWulfe (and others) i survived my terminal retardation and progressed in FM5! Yay.

Which Parasite Eve is it with a desert gas station and the horrible horse things? Because I liked that one way more than the other one. Might actually revisit that, it's been forever.

Gonna go against the Atelier grain and say Meruru is pretty crap. After E&L, which I liked but didn't love, I doubt I could go back to it. It's way simpler and the characters are pretty bad, though that just comes down to anime tolerance and which stereotypes you like.

dis astranagant
Dec 14, 2006

^^^^^^ that's the second one. Apparently it's popular to hate it for not being an FMV engine test with the barest bit of gameplay attached.

PE2 has like 8 battle tracks and some of the best gun porn on the PS1. The controls are annoying but you really don't have any other option when you can't guarantee your players have an analog controller yet want full freedom of movement.

Here's what I assume is the "bad" battle theme, in a game with a good dozen of them https://www.youtube.com/watch?v=8SnP8hYdOQQ

Overall PE2 does a great job of being creepy and atmospheric while still letting you have all the fun you want with the wide variety of guns and powers you get.

dis astranagant fucked around with this message at 07:04 on Jul 15, 2014

Zereth
Jul 9, 2003



dis astranagant posted:

drat shame they only made 2 of them.
I couldn't stand the tank controls in the second and last game. Especially when you were faced with highly agile things jumping all over the place.

I'm afraid to play 1 again, though, I doubt it has aged well.

Morpheus
Apr 18, 2008

My favourite little monsters
I don't quite understand the love for Parasite Eve. Recently, spurred by the amount of praise I had heard given to it, I played through the game. It was...not super enjoyable. First, the story is utter poo poo and the characters two-dimensional, but it's an early game so I just laughed at it. MITOCHONDRIA, GUYS, THE POWERHOUSE (and apparently nuclear bomb) OF THE CELL!

The combat and upgrade system is something I was looking forward to, but it felt really slow-paced, stats-dependent despite the real-time aspect, and frustrating at times, even though I was overlevelled. Stuff like bullets-per-shot was misleading (more bullets per attack meant less attack power per bullet), some weapons types were downright useless, and the inventory system felt too constraining. Never felt like I had enough options with gun/armor customization, either, as I could either transfer over one skill that I knew would get lost next time I used the crafting system, or all the stats which actually were useful.

Oh, and the map design was a pain in a the rear end a lot of the time, too.

I'm sure when it came out, it was interesting, but I think it just has aged very, very poorly since then, as I'm usually a fan of older console titles (I once played through every numbered Final Fantasy game to see the evolution that the series has gone through). But that's just my opinion on it.

dis astranagant
Dec 14, 2006

Parasite Eve 1 was licensed fanfiction of a pulpy Japanese scifi novel. Any time they mention events in Japan they're referencing the novel but otherwise it's just original the characters acting out what if the novel happened in America but with overt magic powers. It also mostly existed so they could start making some money off what they had invested in making FF8, as it used an early version of FF8's movie engine. All the advertising and the back of the box hyped the poo poo out of the movies.

The sequel goes further off the rails with goofier :pseudo: and an outright sassy version of our protagonist (albeit made to look like she's 14 because :japan: ). But the monster designs are horrifying and the guns are so drat satsifying, even if it has tank controls and really slow rotation. And lets not forget how replayable it is, with 4 unlockable difficulty settings (that actually change enemy spawns and don't just make everything take longer to kill) and a ton of unlockable equipment.

Stelas
Sep 6, 2010

Zereth posted:

I couldn't stand the tank controls in the second and last game. Especially when you were faced with highly agile things jumping all over the place.

Grenades and tight corridors usually tended to work.

Levantine
Feb 14, 2005

GUNDAM!!!
I think the love for PE comes from the fact that it's just different. Square tried something new, set it in a modern, real world setting and gave it a sheen of customization. At the time that was kind of a big deal.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

dis astranagant posted:

Parasite Eve 1 was licensed fanfiction of a pulpy Japanese scifi novel.

Could have been worse, I'm pretty sure that, Star Ocean 2 is based on someone's fanfic about the first game. Still had much more fun with that game than I had any right to.

BloodWulfe
Mar 18, 2003
I played through Parasite Eve 2 for the first time last year. I tried a bunch of different times since it came out, but always ended up hating it before beating the first mission. Once I got into it though it was pretty fun. I would've rather had a sequel with the same mechanics, but I also would've preferred it if 3rd Birthday never existed.

The "gotcha" part of PE1's ending is flat out bullshit though. Oh geez, hafta decide fast, I'll go down this hallway-- gently caress!

hubris.height
Jan 6, 2005

Pork Pro
The Game Over Save Point© was what got me to say gently caress it. I could have beat that boss again probably, but child me was as much a quitter as adult me.

Defghanistan
Feb 9, 2010

2base2furious

Sakurazuka posted:

I was amazed when I found out that this was a popular opinion here, SoM is one of the best SNES RPG's and Evermore is a pale, boring imitation with dull, never ending mazes.

truth, SoM is epic. One of the true pillars of the 16 bit era and to this day one of the best RPG's in existence.

Gwyrgyn Blood
Dec 17, 2002

I wish SoM's combat system wasn't such a mess because I love everything else about the game. It seems like something that would be a really good target for a remake ... but then again I'm pretty sure I wouldn't want to see the result of Square's attempt to do that.

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Gwyrgyn Blood posted:

I wish SoM's combat system wasn't such a mess because I love everything else about the game. It seems like something that would be a really good target for a remake ... but then again I'm pretty sure I wouldn't want to see the result of Square's attempt to do that.

The last time they remade a Mana game the combat system was way less fun than Secret's.

Gwyrgyn Blood
Dec 17, 2002

Dross posted:

The last time they remade a Mana game the combat system was way less fun than Secret's.

Was that Sword of Mana or was there another one?

ImpAtom
May 24, 2007

Gwyrgyn Blood posted:

Was that Sword of Mana or was there another one?

Dawn of Mana was the last SD game and it was like crappy unfun Kingdom Heats mixed with absolutely terrible Havok Physics(tm!) throwing combat. It was one of those games made when PHYSICS!!! were the in-thing but like many things made during that period it has hilariously awful at making them fun.

Authorman
Mar 5, 2007

slamcat
The one thing that makes Secret of Evermore better than Mana is that Alchemy is a much more dynamic magic system than the one in Mana. Since going into menus to cast magic takes up about half the game (the other half is charging up attacks and whiffing for no reason) this alone makes it better.

Although I've learned that, after finally beating the game, Evermore completely nosedives in quality during the third era. Almost to Xenogears lows of bad level design / obvious budget shortfalls. If Evermore wasn't clearly padded out in the second half and just contented itself on being an eight hour game, it would hold up much better. Or you can just stop playing after the bronze age and keep your rosy memories of it alive like I had been doing all these years.

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Gwyrgyn Blood posted:

Was that Sword of Mana or was there another one?

I am talking about Sword, yeah.

Phantasium
Dec 27, 2012

Did they change anything in the iOS port of Secret of Mana?

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BloodWulfe
Mar 18, 2003

Authorman posted:

Although I've learned that, after finally beating the game, Evermore completely nosedives in quality during the third era. Almost to Xenogears lows of bad level design / obvious budget shortfalls. If Evermore wasn't clearly padded out in the second half and just contented itself on being an eight hour game, it would hold up much better. Or you can just stop playing after the bronze age and keep your rosy memories of it alive like I had been doing all these years.

Is this before or after the giant chessboard? Because I feel like it was right around there that the game fell flat. The pyramid dungeon was sort of frustrating, but the atmosphere of that era, and the awesome bazaar, made up for bad dungeon design. Most of the stuff before that had a similarly great atmosphere.

But man, after that? It felt a bit soulless. Not even toasterdog was enough to make up for that.

A boy and his dog traveling through different eras and saving the world was an incredible pitch to young me though.

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