Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Which version ya gettin?
This poll is closed.
Duck Hunt Dog 412 18.24%
Duck Hunt Dog 226 10.00%
Duck Hunt Dog 433 19.17%
Waluigi 1188 52.59%
Total: 2259 votes
[Edit Poll (moderators only)]

 
  • Locked thread
mind the walrus
Sep 22, 2006

Earthbound series had clever-as-gently caress writing-- news at 11.

Adbot
ADBOT LOVES YOU

whalestory
Feb 9, 2004

hey ya'll!

Pillbug
It's time to wavedash outta here

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician

Maple Leaf posted:

Summers, Tenda.

Just in case anybody else didn't know.

Ive never played earthbound why is this such a :tviv: (or am i getting wooshed)

mind the walrus
Sep 22, 2006

Monicro posted:

Ive never played earthbound why is this such a :tviv: (or am i getting wooshed)

If you've got the time and the stomach for older JRPG-styles you should really check out Earthbound. The writing is no-fooling exceptional.

Countblanc
Apr 20, 2005

Help a hero out!

Monicro posted:

Ive never played earthbound why is this such a :tviv: (or am i getting wooshed)

1 + 2 + 3 + 4 = 10

CandyCrazy
Oct 20, 2012

Summers might just be a coincidence, since the game also has a Winters. Tenda I assume is intentional though, since it's closest to the tenth item on the PSI Teleport list (Deep Darkness).

Basically what you should get from this conversation is that anyone who hasn't played EarthBound or Mother 3 needs to get on that (EarthBound Zero is kind of a pain).

CandyCrazy fucked around with this message at 07:09 on Jul 16, 2014

Countblanc
Apr 20, 2005

Help a hero out!
I disagree; Earthbound was clever but a real drag to play. If you don't like Dragon Quest style games I really don't think it's worth playing just to see funny hippy man and lots of puns.

mind the walrus
Sep 22, 2006

Countblanc posted:

I disagree; Earthbound was clever but a real drag to play. If you don't like Dragon Quest style games I really don't think it's worth playing just to see funny hippy man and lots of puns.

Eh, I kind-of agree but I didn't find it that much of a grind relative to most JRPGs of the era and there's a lot more to see than just funny hippy man and puns. It's more in the general design of the whole game and how the narrative plays out in a fashion that feels very non-linear and player-discovered even if the game is ultimately on-rails. I've never once had an RPG where I actually wanted to see what every NPC had to say save for Earthbound.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
The Mother series (after the original, which is pretty derivative) is one of those games that you play and go 'why did nobody learn from this?' It does some really good things with the JRPG formula that work incredibly well, to the point where other JRPGs start looking a little bit crap in comparison. They're also fantastically written, so it's just good from that context.

Cuntellectual
Aug 6, 2010

Excels posted:

I always thought Fourside and Onett were kind of lame, considering all the trippy locations in the Earthbound franchise. New Pork City was more elaborate but they went too far in the other direction, made it way too big.


I liked New Pork (and Onett for that matter) but I don't really like stages that are just platforms floating in front of a background and not interacting with it at all.

jivjov posted:

Kinda broke my brain that it's supposed to be One-tt, not On-ett.


The announcer does call it "Onett" even though it's part of the one two three four theme.

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician

Countblanc posted:

1 + 2 + 3 + 4 = 10

Oh i figured there was something more to the sum one since everyone was freaking out, welp

e: also yeah I've been meaning to get around to earthbound/mother 3 for years

mind the walrus
Sep 22, 2006

Anatharon posted:

I liked New Pork (and Onett for that matter) but I don't really like stages that are just platforms floating in front of a background and not interacting with it at all.

Well Onett had the cars and the disappearing awnings, which I always liked.

Cleretic posted:

The Mother series (after the original, which is pretty derivative) is one of those games that you play and go 'why did nobody learn from this?' It does some really good things with the JRPG formula that work incredibly well, to the point where other JRPGs start looking a little bit crap in comparison. They're also fantastically written, so it's just good from that context.

I do agree though that the Dragon Quest style combat isn't for everyone and is easily the weakest part of the game. Mother 3 did improve immensely on that though with the rhythm system and a general streamlining of combat. Even then though it's not bad, it's just not a flavor for everyone.

Plus it has that Odometer HP system which is brilliant if not unrealistic and I haven't seen it in any game since.

Lemming
Apr 21, 2008

Monicro posted:

Oh i figured there was something more to the sum one since everyone was freaking out, welp

e: also yeah I've been meaning to get around to earthbound/mother 3 for years

If you didn't play Earthbound when you were a kid who wanted to have psychic powers in real life, you are already a ruined person and I am sorry.

Cuntellectual
Aug 6, 2010
I find most JRPGs unplayable but Earthbound's pretty good. You can skip random encounters, insta-win easy ones and the speedometer HP thing was neat, if not as cool as timed hits like the Mario RPGs.

Roobanguy
May 31, 2011

mind the walrus posted:

Well Onett had the cars and the disappearing awnings, which I always liked.


I do agree though that the Dragon Quest style combat isn't for everyone and is easily the weakest part of the game. Mother 3 did improve immensely on that though with the rhythm system and a general streamlining of combat. Even then though it's not bad, it's just not a flavor for everyone.

Plus it has that Odometer HP system which is brilliant if not unrealistic and I haven't seen it in any game since.

Getting hit with a lethal attack and trying desperately to get a healing item/psi out before you die was tense as hell.

Detective No. 27
Jun 7, 2006

Earthbound was the first game where I straight up felt like a different person after I beat it. No game was able to replicate that until Mother 3.

mind the walrus
Sep 22, 2006

Anatharon posted:

I find most JRPGs unplayable but Earthbound's pretty good. You can skip random encounters, insta-win easy ones and the speedometer HP thing was neat, if not as cool as timed hits like the Mario RPGs.

Play Mother 3. It does timed hits like Mario RPGs only better. You have to sync your normal attacks to the beat of the battle music, which semi-unique to each enemy (usually 2-5 varieties per map with some repeats based on "type"), with the possibility to chain a combo up to like 18 hits. Each character also gets their own unique instrumental tone for each successful beat that forms a melody along with the background music. It really livens up the grind and forms a nice contrast to the PSI, Skill, and Item abilities.

Gamwhiz1
Aug 15, 2012


QuickbreathFinisher posted:

Re: Onett pronunciation, Google translating the Japanese name of the town tells me it's Onetto and I've been pronouncing it right... Like I get the gimmick of the names but I think it's just the spelling, not the pronunciation. I pronounce it to almost rhyme with bonnet.

Son of a bitch, I always pronounced the bonnet-rhyming way until a friend of mine corrected me to one-et and when I played Earthbound myself I made a point to switch my mentally preferred pronunciation.

Please don't make me wrong again.

mind the walrus
Sep 22, 2006

Roobanguy posted:

Getting hit with a lethal attack and trying desperately to get a healing item/psi out before you die was tense as hell.

Or rushing to complete the battle, which also ends the timer and is by far the best way to deal with enemies like those loving trees that explode on you.

Here's a short video on what combos are like. The player uses a sleep item, which makes the beats you're supposed to combo on much more obvious:

https://www.youtube.com/watch?v=X9eM2RACFZw

The best part is that while you can get good at 2-3 hit combos they're still really hard to chain for longer streaks, even after a lot of practice and grinding.

mind the walrus fucked around with this message at 07:29 on Jul 16, 2014

CandyCrazy
Oct 20, 2012

Something neat about musical combos is that almost every battle theme had two versions: the standard one and a version that fucks with the timing.

Endorph
Jul 22, 2009

Iunno, the speedometer thing only really worked in boss battles, and even then only just. It's a fakey real-time thing, and it only barely holds together. Either just make the combat real-time or just make it turn-based. Trying to artificially create a sort of hurry to execute commands in a turn-based context mostly just feels hollow.

And I thought the rhythm thing in Mother 3 was really dumb. Then again I also didn't like the battle music. Also I thought the writing in both games had its moments but was mostly just dull. Pleasantly dull, but still dull. Also I literally hate joy.

mind the walrus
Sep 22, 2006

Endorph posted:

Iunno, the speedometer thing only really worked in boss battles, and even then only just. It's a fakey real-time thing, and it only barely holds together. Either just make the combat real-time or just make it turn-based. Trying to artificially create a sort of hurry to execute commands in a turn-based context mostly just feels hollow.

And I thought the rhythm thing in Mother 3 was really dumb. Then again I also didn't like the battle music. Also I thought the writing in both games had its moments but was mostly just dull. Pleasantly dull, but still dull. Also I literally hate joy.

You should really see a doctor. Finding the right anti-depressants worked wonders for me maybe it can work for you too.

Snooze Cruise
Feb 16, 2013

hey look,
a post

Endorph posted:

Iunno, the speedometer thing only really worked in boss battles, and even then only just. It's a fakey real-time thing, and it only barely holds together. Either just make the combat real-time or just make it turn-based. Trying to artificially create a sort of hurry to execute commands in a turn-based context mostly just feels hollow.

And I thought the rhythm thing in Mother 3 was really dumb. Then again I also didn't like the battle music. Also I thought the writing in both games had its moments but was mostly just dull. Pleasantly dull, but still dull. Also I literally hate joy.

drat it, how am I suppose to say you hate joy if you beat me to it!

Endorph
Jul 22, 2009

mind the walrus posted:

You should really see a doctor. Finding the right anti-depressants worked wonders for me maybe it can work for you too.
The weird thing is that Earthbound *seems* like it should be right up my alley but I just couldn't really get into it. Like I played it and beat it and thought it was okay and could see why people would love it, but it just didn't do much for me.

SatansBestBuddy
Sep 26, 2010

by FactsAreUseless

Countblanc posted:

Earthbound was clever but a real drag to play.

This is pretty much the reason I have a hard time recommending this game to people; it's fairly outdated and even when it was new, it still felt rather slow and kinda clunky.

Detective No. 27 posted:

Earthbound was the first game where I straight up felt like a different person after I beat it.

And THIS is why you should play it anyway. If you can get past the wall that is old school JRPG game design and embrace the game's quirky nature, you'll find a real gem and easily one of the best games on the SNES if not of all time.

The game doesn't click with everybody, but it's well worth seeing for yourself if you will or not.

mind the walrus
Sep 22, 2006

Endorph posted:

The weird thing is that Earthbound *seems* like it should be right up my alley but I just couldn't really get into it. Like I played it and beat it and thought it was okay and could see why people would love it, but it just didn't do much for me.

Out of curiosity have you played Psychonauts and what did you think of it? Almost everything you can say in praise/criticism of Earthbound you can say of Psychonauts, just replace "RPG" with "3D Platformer."

Endorph
Jul 22, 2009

mind the walrus posted:

Out of curiosity have you played Psychonauts and what did you think of it? Almost everything you can say in praise/criticism of Earthbound you can say of Psychonauts, just replace "RPG" with "3D Platformer."
It was a pretty dull platformer and while I didn't think the Meat Circus was as bad as a lot of people say it is, it was still pretty drat bad for all the worst reasons. The Milkman level was hilarious, most of the rest was eh. That one level that was a board game was simultaneously clever and tedious. Those backstory drops you could hunt down were cool.

That's about it, it didn't leave too much of an impression on me.

I mean, uh, Razputin for Brawl.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Maple Leaf posted:

Summers, Tenda.

Just in case anybody else didn't know.

mother of god

The 7th Guest
Dec 17, 2003

Earthbound is not a drag in the gameplay sense but it's a drag in the quest sense because it sometimes feels like you're in the same location for way too long. The actual battles are fun and tense in my opinion. At least until near the end, I think near the end I was getting sick of the encounters. Mostly the enemies that duplicated or exploded on defeat.

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`

Quest For Glory II posted:

Earthbound is not a drag in the gameplay sense but it's a drag in the quest sense because it sometimes feels like you're in the same location for way too long. The actual battles are fun and tense in my opinion. At least until near the end, I think near the end I was getting sick of the encounters. Mostly the enemies that duplicated or exploded on defeat.

Ugh, this drove me nuts on my last playthrough. I got to the part where everyone's consciousness gets placed into the robots or whatever the story is, right before Giygas and forgot that it's almost entirely those reactor robot things that explode when they die, and I was underleveled and couldn't go back. Such a slog.

Still a blast to play, but I agree that some locations feel like you just breeze through them and then you're stuck in the next stupid place forever. Although I may just be bad at JRPG's, Earthbound is the only one I've ever played. (Pokemon doesn't count, right?)

mind the walrus
Sep 22, 2006

Endorph posted:

It was a pretty dull platformer and while I didn't think the Meat Circus was as bad as a lot of people say it is, it was still pretty drat bad for all the worst reasons. The Milkman level was hilarious, most of the rest was eh. That one level that was a board game was simultaneously clever and tedious. Those backstory drops you could hunt down were cool.

That's about it, it didn't leave too much of an impression on me.

I mean, uh, Razputin for Brawl.

Fair enough. I totally get where you're coming from, although much like Earthbound I wasn't really phased by the lesser elements of the game and found its charm offset those elements completely (also Meat Circus was not bad at all, people be whiny babies). Did you ever find or find out about the secret room in the party girl stage? It's one of the most pitch-black things I've seen in any game ever. Your shriveled heart might like it.

I'd also play the gently caress out of Razputin in Smash. He could have lovely air game with AMAZING jump game with the levitation ball, but his other specials would leave him relatively immobile while he tried to focus his mind powers.

Quest For Glory II posted:

Earthbound is not a drag in the gameplay sense but it's a drag in the quest sense because it sometimes feels like you're in the same location for way too long. The actual battles are fun and tense in my opinion. At least until near the end, I think near the end I was getting sick of the encounters. Mostly the enemies that duplicated or exploded on defeat.

This is why even though I like Earthbound a lot Mother 3 is obviously the superior game-- it really does feel like Itoi and his crew really honed in on what they considered design flaws in Earthbound and did something about them. There were flaws too of course, but it's been so long since I played it I can't remember.

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


Earthbound never really clicked with me. It was charming but the writing never really wowed me and people have already mentioned the clunky combat.

Mother 3 on the other hand is loving incredible from start to finish. Easily one of my favorite games of all time.

Scrap Dragon fucked around with this message at 08:05 on Jul 16, 2014

THE FUCKING MOON
Jan 19, 2008
I don't really know anything about Mother, all I know is I don't want to see a stage like New Pork City ever again. :gonk:

Fourside was the poo poo. Best map for giant robot fights. It was my consolation for losing Saffron City from N64 Smash.

Endorph
Jul 22, 2009

mind the walrus posted:

Did you ever find or find out about the secret room in the party girl stage? It's one of the most pitch-black things I've seen in any game ever. Your shriveled heart might like it.
Yeah, that's one of the things that I really took a shine to.

Though the weird thing is my heart isn't that shriveled - I loving love goofily upbeat stuff, and/or stuff that people invariably call charming. Earthbound just didn't really grab me for whatever reason. One reason that I can guess is that I tend to get attached to characters more than the world or the plot or general 'feel,' for lack of a better word. Earthbound's characters were alright, but once they're in your party they kinda don't talk that much - there's no real party interaction like you got, in, say, the SNES Final Fantasies. The NPCs were mostly just there, too, though the Runaway Five were pretty cool.

Mother 3 was better about that, from what I played, but, well, I didn't finish it. It just didn't click with me, and I spent so much time fussing about the rhythm thing that combat felt like more of a pain than anything. Maybe I'd enjoy it more if I just ignored that mechanic entirely and played it like it was Earthbound.

And yeah, New Pork City felt like it *was* made in Brawl's stage builder. Just a mess of floating platforms.

Ms. Unsmiley
Feb 13, 2012

Kelp Plankton posted:

Onett, Twoson, Threed, Fourside. The other ones work it in more naturally but if the name gimmick's gonna work it has to be wun-it.

I'm well aware of the naming scheme, I just see no reason why you would need to pronounce it that way when it doesn't make sense to. "One it" doesn't make any sense as a pronunciation and "want" is even worse.

TechnoSyndrome
Apr 10, 2009

STARE
So somebody posted this gif from the Lucina reveal on GAF:



Maybe Nintendo really did take feedback from the demo, because holy poo poo there is almost zero landing lag.

mind the walrus
Sep 22, 2006

Endorph posted:

Yeah, that's one of the things that I really took a shine to.

Though the weird thing is my heart isn't that shriveled - I loving love goofily upbeat stuff, and/or stuff that people invariably call charming. Earthbound just didn't really grab me for whatever reason. One reason that I can guess is that I tend to get attached to characters more than the world or the plot or general 'feel,' for lack of a better word. Earthbound's characters were alright, but once they're in your party they kinda don't talk that much - there's no real party interaction like you got, in, say, the SNES Final Fantasies. The NPCs were mostly just there, too, though the Runaway Five were pretty cool.

Mother 3 was better about that, from what I played, but, well, I didn't finish it. It just didn't click with me, and I spent so much time fussing about the rhythm thing that combat felt like more of a pain than anything. Maybe I'd enjoy it more if I just ignored that mechanic entirely and played it like it was Earthbound.

And yeah, New Pork City felt like it *was* made in Brawl's stage builder. Just a mess of floating platforms.

I hear your complaint, and you're right-- the party members are pretty much just blank slates after they join.

How far did you get in Mother 3? While it's not going to redefine your life or anything I found the story's third act turns with the villain's reveal to be really engaging stuff on both a world and character level.

And yeah, New Pork City just sucks in Brawl. I get what they were going for, but it's like they just completely forgot everything they learned building Melee's Hyrule Temple and completely forgot to add visual contrast to all the platforms.

SatansBestBuddy
Sep 26, 2010

by FactsAreUseless

Scrap Dragon posted:

Earthbound never really clicked with me. It was charming but the writing never really wowed me and people have already mentioned the clunky combat.

Mother 3 on the other hand is loving incredible from start to finish. Easily one of my favorite games of all time.

I thought Mother 3 was fantastic and fixed all the issues I had with Earthbound... but the ending isn't as good, in fact it felt kinda forced. Everything else about the game I loved but those final 15 minutes just fell flat on it's face for me. Earthbound, on the other hand, I was kinda annoyed with until that ending and then retroactively loved every minute of it.

Endorph posted:

Mother 3 was better about that, from what I played, but, well, I didn't finish it. It just didn't click with me, and I spent so much time fussing about the rhythm thing that combat felt like more of a pain than anything. Maybe I'd enjoy it more if I just ignored that mechanic entirely and played it like it was Earthbound.

If you're using an emulator then you might as well ignore it, emulators don't properly time sound and visuals, they're often either too slow or too fast and you'd need to mess around with the settings a lot to get it working right, which is a huge hassle and I found it nearly impossible so I just cheated. The game loses nothing by ignoring that one slightly interesting but not really huge deal feature.

Ms. Unsmiley
Feb 13, 2012

TechnoSyndrome posted:

So somebody posted this gif from the Lucina reveal on GAF:

Maybe Nintendo really did take feedback from the demo, because holy poo poo there is almost zero landing lag.

I really hope this wasn't just for the video (which would be weird), because fast paced Smash Bros is the best Smash Bros. I don't care that they removed L-canceling, it was a dumb and unnecessary mechanic anyway, but they need to at least compensate for it.

Adbot
ADBOT LOVES YOU

mind the walrus
Sep 22, 2006

SatansBestBuddy posted:

I thought Mother 3 was fantastic and fixed all the issues I had with Earthbound... but the ending isn't as good, in fact it felt kinda forced. Everything else about the game I loved but those final 15 minutes just fell flat on it's face for me. Earthbound, on the other hand, I was kinda annoyed with until that ending and then retroactively loved every minute of it.

Have you seen the original planned final boss? It was a lot more like Giygas from Earthbound but crossed with what the final boss from Mother 3 was. I don't know if the story would have played out any differently, but it definitely would have been closer to the precedent Earthbound sent.

https://www.youtube.com/watch?v=6cDsiN7hOg8

sharrrk posted:

I really hope this wasn't just for the video (which would be weird), because fast paced Smash Bros is the best Smash Bros. I don't care that they removed L-canceling, it was a dumb and unnecessary mechanic anyway, but they need to at least compensate for it.

Aw man, I didn't know this. I loved to L-Cancel it was one of the few things I could reliably do in a game. Oh well it'll be interesting to see how I can adapt.

  • Locked thread