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ModeSix posted:Exactly this. How the hell do you guys control the car so well that you want it to go even faster? Toss poison capsules in the areas you're going to be driving your car? Still wouldn't want to go faster though.
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# ? Jul 14, 2014 12:42 |
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# ? May 22, 2024 09:42 |
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You don't slam your foot on the accelerator as soon as you drive, y'know.
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# ? Jul 14, 2014 14:11 |
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It would be awesome if roads would function like rails, so if you just press forward you'd be following the roads. Could still leave it with A/D of course. That'd make it so you could actually use it pretty well to navigate around your base or whatever while still being more flexible than a train.
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# ? Jul 14, 2014 15:01 |
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That would work so long as the road doesn't have intersections. Maybe have you hold a button down while driving to 'stick' to the road, left and right operate similarly to how trains do on choosing which track to take, let go to drive normally.
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# ? Jul 14, 2014 15:55 |
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That works. I also put in a suggestion to have the car accept modules. Drop some Speed3's in there and at the cost of all your fuel, or put in an Effectivity so you can speed economically. Electric Trains that have module slots would be pretty great too.
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# ? Jul 14, 2014 19:59 |
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Talking about roads makes me hope we can one day pour concrete over everything, maybe have some vanity stuff afterwards like neat bushes atop raised slabs. Just give me a machine that slowly spews out concrete like "The Creep" and pisses of the natives something fierce. gently caress your planet, you will submit to me.
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# ? Jul 15, 2014 00:59 |
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Speed boost when walking on concrete or paved tiles or whatever.
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# ? Jul 15, 2014 02:29 |
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Finally, true protection against sandworms.
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# ? Jul 15, 2014 02:32 |
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Inhuman monstrosities beset us from all sides, only industry can hold them back. Great slabs of stone shall replace the dirt; preventing the natives from striking with burrowers or planting their hideous structures. From the stone comes metal and fire to burn and kill any biters that try to stop me from paving the lands with grey. WELCOME TO MY WORLD OF CONCRETE AND STEEL!
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# ? Jul 15, 2014 02:33 |
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Dr. Arbitrary posted:Finally, true protection against sandworms. They *have* cited Dune II as one of their art inspirations...
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# ? Jul 15, 2014 06:25 |
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I love how this game makes me feel about just like "Nope, don't like this lay out. SHUT IT DOWN." and just tear poo poo out and try a different style. I'd love a more complex auto save thing, so instead of just having three auto saves every 2 minutes I could keep mile stone saves, like when i started playing that day, ten minute, twenty minute, etc type saves. Because sometimes tearing ALL OF THIS poo poo OUT gets kinda old and robots just ain't cut out for pipe work.
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# ? Jul 15, 2014 07:03 |
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I always keep a couple factories pumping out grenades so I can wipe down my factory as needed.
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# ? Jul 15, 2014 07:26 |
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Sage Grimm posted:That would work so long as the road doesn't have intersections. Maybe have you hold a button down while driving to 'stick' to the road, left and right operate similarly to how trains do on choosing which track to take, let go to drive normally.
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# ? Jul 15, 2014 07:46 |
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WHAT A GOOD DOG posted:I always keep a couple factories pumping out grenades so I can wipe down my factory as needed. Noooooooooooooo That's what 1000 construction bots are for! One thing I like to do is once I have my rocket defense ready, I have my bots tear down my entire base, down to the grass. Just me, 30 chests, 20 roboports, and a rocket defense. On that note, did you know bots will try to sort things into chests automatically? I end up with one chest full of iron, one full of chips, one full of modules, one full of assemblers, etc
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# ? Jul 15, 2014 07:54 |
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I want a mod to make me make player-character sized robots, who walk around, need guns, armor, and bullets, and can be transported by train/car. Because I want to automate alien artifact recovery. (Also i think it would be neat to automate GUN and ARMOR manufacturing and not just BULLETS).
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# ? Jul 15, 2014 07:56 |
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SpookyLizard posted:I want a mod to make me make player-character sized robots, who walk around, need guns, armor, and bullets, and can be transported by train/car. Because I want to automate alien artifact recovery. (Also i think it would be neat to automate GUN and ARMOR manufacturing and not just BULLETS). The words you are looking for are BATTLE MECHS
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# ? Jul 15, 2014 08:03 |
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I want to make robot armies that just walk in a direction, shoot at everything, and when they run out of ammo, they come back. That'd be sweet.
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# ? Jul 15, 2014 08:28 |
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I don't care on the wording. I just want to load soldiers by the inserter load into my trains, and ship 'em to the frontlines, to combat the evil, communist, Biter Menace. I mean, you make them use some steel, an electric motor, some circuits, maybe a gear or two, or maybe even an inserter (that would be fantastic). Capable of being given simple direction (similar to blueprints, just need to build a robo-soldier port somewhere to give them an 'operating' range. Give 'im a SMG+P, some caps, and/or a rocket launcher. Give them... cars, they'd become the ultimate menace.
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# ? Jul 15, 2014 10:09 |
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I could give that a shot.
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# ? Jul 15, 2014 10:15 |
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Someone suggested a "command tower" earlier, where you could enter and start playing RTS style. Drop ghost objects anywhere within a multiscreen radius, and drop command beacons for deployed robotroops to path towards.
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# ? Jul 15, 2014 10:49 |
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Forget speed or whatever modules on cars, let me put a cowcatcher on it.
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# ? Jul 15, 2014 17:48 |
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I think it's pretty amusing that the trunk of a car holds as much stuff as 4 train cars. I kind of understand why, the car can be used to drive somewhere and cart enough materials to setup a new whatever, and the train is for logistics, but it's just kind of funny.
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# ? Jul 15, 2014 17:52 |
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Lets just go all the way and allow the player to assemble and pilot something along these lines
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# ? Jul 15, 2014 17:52 |
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Neruz posted:Lets just go all the way and allow the player to assemble and pilot something along these lines Not enough Dakka. You need to make multiple tanks, then put them together to make a baneblade.
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# ? Jul 15, 2014 17:54 |
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SpookyLizard posted:Not enough Dakka. You need to make multiple tanks, then put them together to make a baneblade. Pay close attention to the size of the trees; that tank is already Baneblade scale. Next level up is Titan scale.
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# ? Jul 15, 2014 17:55 |
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This is also acceptable. E: I really do like the options the game gives you, but they can be overwhelming sometimes. I need MORE IRON (as it should be), the factory always craves more iron. I have no idea if want to just upgrade to belts to turbo belts and feed more processed iron into it, inject more iron in down the line. Should I start producing modules, and inject them into my miners to get MORE IRON out of them? Do i want to bring the trains in down the right side of the factory, and rework my mines? Or do I want to bring it in on the left side, and potentially just have all of my factoring just duck under the rail lines? Loops or two engines? I know i should have unload the car from both sides. Should I build electric furnaces up at the mines and ship the iron, or just the ore? There's no copper at the iron deposit i'm eyeing, but there is some mixed in with another deposit, and maybe there i'll start producing green circuits and ship those down wholesale instead of lesser parts. SpookyLizard fucked around with this message at 21:39 on Jul 15, 2014 |
# ? Jul 15, 2014 18:57 |
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I'm tending toward a weird mix of centralization and decentralization. Nowadays I have one goliath Foundry that ships metals everywhere (back to the science lab (that grows out of the starting base) and main module factory) that ends up being some 100-odd furnaces that takes ores from 4-5 trains running at any one time, plus coal and fuel to keep the furnaces working. I've drifted away from using electric furnaces purely based on their size, since now that I'm going higher-scale production, 100 furnaces take a lot of space. My current challenge run is "all techs + 10 rocket defenses, high resources, as soon as possible", and do you need a lot of plastic to run 20-odd advchip factories running at 205% speed (3 Prod+1 Speed, plus two beacons with speed). I'm also keeping 44 labs running, which seems to be nearly the maximum one inserter can feed science to a belt (using a chest as a buffer). It's so great to see the whole thing burn through objectives and modules... E: 16 hours in E2: 19 hours, 4 done, all research complete, 100 Prod/Sped modules and no more processors, eh close enough Evilreaver fucked around with this message at 04:30 on Jul 16, 2014 |
# ? Jul 16, 2014 01:29 |
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SpookyLizard posted:This is also acceptable. The answer to your all of your questions is 'yes' do all of that. Also if you ever get bored of your current factory and want to try something new but don't feel like rebuilding everything; grab some basic construction bits, some munitions and the car and go for a drive; the world is infinite so it isn't that hard to find a decent place to set up a new base (once the natives have been evicted)
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# ? Jul 16, 2014 02:45 |
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While doing my "clean the base while the countdown ticks down" habit, I saw the train cars I used to hold wire to build chips. Each car holds 4k wire. Pictured: 32,000 wire, as I popped the train cars. The game hung for ~45 seconds each.
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# ? Jul 16, 2014 04:42 |
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Evilreaver posted:While doing my "clean the base while the countdown ticks down" habit, I saw the train cars I used to hold wire to build chips. Each car holds 4k wire.
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# ? Jul 16, 2014 10:42 |
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Can you shape the item burst via walls and stuff or does it just show up on the other side of buildings? Like if you a pipe out of walls does it burst out of the ends or just everywhere? If you can shape it someone could probably make a zero latency transporter, or just a way to fill up a new conveyor quickly. Hel fucked around with this message at 11:15 on Jul 16, 2014 |
# ? Jul 16, 2014 11:12 |
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DaveKap posted:I love that the game does this and I hope they never force stacking. Pretty sure it's intentional, because the engine supports having stacks-of-greater-than-one on the ground, but only if you explicitly tell it to. So it'll probably stay. Hel posted:Can you shape the item burst via walls and stuff or does it just show up on the other side of buildings? Like if you a pipe out of walls does it burst out of the ends or just everywhere? Stuff shows up on the other side of walls (or whatever).
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# ? Jul 16, 2014 11:18 |
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How do you get construction bots to disassemble your base? Is that what the red blueprint is for? edit: apparently that's exactly what it's for Will the bots clean up resources that are just laying around on the ground during a cleanup? and will they take items from the storage chests and put them in the requester chests as long as the requester chest quota hasn't been met? And will they things from the storage chests to build with? ie: I deconstruct my steam engines and they place them in a storage chest. Can I then place a build order for a steam engine and have them take the components(boilers etc.) from a storage chest to build it? This is my first time making it this far in terms of research progression and my base is a huge mess and needs rebuilding. I also built the Von Neuman machine where the bots are perpetually building more bots and neatly placing them into a drone silo. ModeSix fucked around with this message at 11:45 on Jul 16, 2014 |
# ? Jul 16, 2014 11:31 |
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ModeSix posted:How do you get construction bots to disassemble your base? Is that what the red blueprint is for? They'll only pick up loose items on belts, then place them into requester chests (first) or storage chests and the bots will use items in storage chests for additional building requests. Hoover up part of your factory and it looks a lot like a real factory which has had its machines, rollers etc. removed. Parts and materials are scattered everywhere. Total realism would add oil stains, several gloves and small burned patches that are a result of ad hoc experiments with acetylene.
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# ? Jul 16, 2014 15:28 |
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Construction bots, if able, will bring things that have been Redprinted over to Blueprints directly. They can also fulfill orders on your logistics bar!
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# ? Jul 16, 2014 16:42 |
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Evilreaver posted:Construction bots, if able, will bring things that have been Redprinted over to Blueprints directly. They can also fulfill orders on your logistics bar!
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# ? Jul 16, 2014 20:11 |
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I love driving abck into my base to be met with a swarm of robots and needed supplies. It almost makes me sad to be so constantly tearing the place down.
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# ? Jul 17, 2014 01:54 |
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Can someone check my math on this: - A standard (no modules) chemical plant produces 1 solid fuel (25 MJ) every 2.4 seconds - a boiler burns 390 kw. - 25 MJ / 390 KW / 2.4s = 26.7 - or a single chemical plant can theoretically support 26 boilers. Does that sound right?
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# ? Jul 17, 2014 13:53 |
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Evilreaver posted:While doing my "clean the base while the countdown ticks down" habit, I saw the train cars I used to hold wire to build chips. Each car holds 4k wire. Why do you hate your CPU?
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# ? Jul 17, 2014 14:01 |
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# ? May 22, 2024 09:42 |
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Thel posted:Can someone check my math on this: Almost. The boilers operate at 50% "effectivity," and that step happens between the fuel and the energy "use." A boiler imparts 390kJ/s to water, but it burns 780 kJ of fuel to do it. So you're looking at more like 13.35 boilers. On the other hand, one steam engine doesn't quite need all 14 boilers of the recommended setupu (only 13.077), so that's a pretty good matchup, really.
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# ? Jul 17, 2014 16:04 |