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Chill la Chill posted:I just realized that I'll need to buy a couple defenders because predator is included. If it wasn't such an awful ship I wouldn't mind. Do you hate the looks or how it plays? Because it plays awesome (and I'm a sucker for the model too, TIE Fighter was the first real computer game I owned). I've spent about $260 all told. That's 2 starters and one of every other ship except the 2 biggest ones, and the Falcon. So add another $20 or so for the Falcon. Eventually I want to get the Transport too, but I mostly play Imperial so there's not much I want it for besides the new X-Wing pilots. Sub-300 for the entire main line of a mini's game is pretty good, and I can run most lists I care to.
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# ? Jul 15, 2014 21:55 |
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# ? May 20, 2024 21:03 |
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HOOLY BOOLY posted:As i understand it, spending $320 for all of that gets you alot more in this game than it would in some other miniatures game though. No argument there, it compares to other games just fine; but do I need yet another game in my life, that is the real question? I'll ask a guy who attends my weekly game night to bring it and have a test run and I guess I'll know then.
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# ? Jul 15, 2014 22:01 |
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Indolent Bastard posted:No argument there, it compares to other games just fine; but do I need yet another game in my life, that is the real question? I'll ask a guy who attends my weekly game night to bring it and have a test run and I guess I'll know then. If it helps any, it's pretty much become my 'go to' game these days and I'm the kind of guy who just doesn't have time for another game. Except against one regular opponent who played a few games using just the starter set and didn't really gel well with it. Trying to get him to play a game with more ships though, might get him a little more excited for it. The real deal breaker for me is that ships are cheap and I don't need to get them painted up, I really don't have much spare time to dedicate to painting these days so having a completely playable force out of the box is a big bonus. I still enjoy my painting, just get very little time to do it that's all.
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# ? Jul 15, 2014 23:00 |
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enri posted:If it helps any, it's pretty much become my 'go to' game these days and I'm the kind of guy who just doesn't have time for another game. Except against one regular opponent who played a few games using just the starter set and didn't really gel well with it. Trying to get him to play a game with more ships though, might get him a little more excited for it. "Deal clincher". But I totally get your meaning.
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# ? Jul 15, 2014 23:09 |
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Tekopo posted:The defender has been pretty good the times I've tried it, you really need to exploit the white k-turn though. I can't stand the Defender, it's ugly as sin, but those white K-turns are loving nuts.
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# ? Jul 15, 2014 23:57 |
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The white 1 bank that most TIE's lack is surprisingly handy as well.
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# ? Jul 16, 2014 00:08 |
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So, if I get this job, I'll get a discount, albeit a lovely one, on boosters and starters. I still have no idea how the mechanics work or how the game plays, but gently caress it, I want an Ion Defender. That was my ship throughout Tie Fighter. Is it worth it to just buy the Rulebook and cards separately?
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# ? Jul 16, 2014 02:55 |
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7thBatallion posted:Is it worth it to just buy the Rulebook and cards separately? nope
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# ? Jul 16, 2014 02:56 |
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Chill la Chill posted:I just realized that I'll need to buy a couple defenders because predator is included. If it wasn't such an awful ship I wouldn't mind. What is awful about it?
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# ? Jul 16, 2014 03:11 |
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7thBatallion posted:So, if I get this job, I'll get a discount, albeit a lovely one, on boosters and starters. I still have no idea how the mechanics work or how the game plays, but gently caress it, I want an Ion Defender. That was my ship throughout Tie Fighter. I don't know that you can. The core set is great anyway, and I'd recommend getting two just to get all the dice you'll ever need, a second set of templates to
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# ? Jul 16, 2014 03:16 |
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alg posted:What is awful about it? The model and rules. I'm getting better at using it in the game but prefer the 181st aces or phantoms instead of the white u-turn. The model though looks way too large than I imagined and not at all sleek. I thought the wing struts were closer to the body from the decipher card art and the panels not so spread out.
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# ? Jul 16, 2014 05:38 |
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Hi guys, I'm new to the game having only played 3 matches so far. I'm having some trouble fitting a defender into my lists on account that its so points heavy. Would be great if you guys can share with me some good/common defender loadouts and pilots Thanks!
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# ? Jul 16, 2014 08:21 |
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Just a quick question that came up at a game the other day when dropping the proton bomb does it go off at the end of the bombers activation phase or at the end of the whole activation phase just before shooting?
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# ? Jul 16, 2014 09:45 |
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leongzanfa posted:Hi guys, I'm really finding that Defenders work well with a mini-swarm, so you'd try to give your opponent a choice between 'a rock and a hard place'. The Defender can actually dish out great damage and also keep bad guys in arc without stressing out, while the mini swarm can achieve reliable threat. acerimmerrocks posted:Just a quick question that came up at a game the other day when dropping the proton bomb does it go off at the end of the bombers activation phase or at the end of the whole activation phase just before shooting? The card says at the end of the activation phase, so I'd take that to mean at the end of the entire activation phase.
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# ? Jul 16, 2014 09:53 |
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Indolent Bastard posted:"Deal clincher". But I totally get your meaning. I keep doing that... what a tard. I'm 34. I should know better Thanks! But yes, deal clincher.... 'deal breaker' just rolls off the tongue so much better.
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# ? Jul 16, 2014 09:57 |
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Defender is pretty amazing, and I keep making 3-ship Imp lists with one crammed in there, decked to the nines. Being able to k-turn while stressed really messes with people. I've seen another player actually run 3 (2 PS 1 ships and a named) of them and it did really well.
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# ? Jul 16, 2014 11:56 |
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I just wish they weren't so horribly, horribly ugly.
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# ? Jul 16, 2014 12:14 |
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Lemon Curdistan posted:I just wish they weren't so horribly, horribly ugly.
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# ? Jul 16, 2014 12:16 |
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Tekopo posted:I'll never convince anyone that they actually look good, will I? Only people who still have fond memories of Tie Fighter that haven't been erased by the traumatic massacre of all things Star Wars ever since. It could be a 1/1/1/0 ship and still be the most beautiful thing on the board.
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# ? Jul 16, 2014 12:34 |
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Tippis posted:Only people who still have fond memories of Tie Fighter that haven't been erased by the traumatic massacre of all things Star Wars ever since.
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# ? Jul 16, 2014 12:38 |
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I've played both TIE Fighter and Rebel Assault II, I only started liking the Defender visually fairly recently. I don't mind how squat it was in TIE Fighter but I really like how the model looks, which I think is from the essential guide to Star Wars vehicles or whatever.
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# ? Jul 16, 2014 13:10 |
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That said, it once again raises the question of where they'll go to for ships now. It feels like they're starting to run out. I mean, what's left? Missile boats? Assault gunboats? And will there ever be a huge Imperial ship, because I can't really think of one that fits the size and scale?
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# ? Jul 16, 2014 13:10 |
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It's a pretty interesting question, all they can really do is re-releases without pulling out ships which aren't really unique. There really are only so many original trilogy era ships.
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# ? Jul 16, 2014 13:13 |
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I'd really love to get a model of the assault gunboat. I hated flying it in TIE Fighter but I still liked the model itself.
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# ? Jul 16, 2014 13:28 |
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Do i sense a Jedi Starfighter and Trade Federation Control Ship for Wave 6
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# ? Jul 16, 2014 13:53 |
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HOOLY BOOLY posted:Do i sense a Jedi Starfighter and Trade Federation Control Ship for Wave 6
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# ? Jul 16, 2014 13:57 |
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Next up is going to be the Battle of Hoth, obviously.
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# ? Jul 16, 2014 14:01 |
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HOOLY BOOLY posted:Do i sense a Jedi Starfighter and Trade Federation Control Ship for Wave 6 There is nothing related to Star Wars that bears those names. Taran_Wanderer posted:Next up is going to be the Battle of Hoth, obviously. But of course, the players being RPG players, they just took the Y-Wing, casually proton torpedoe:d the walkers and flew off into the sunset without a care in the world. Was there ever any rational explanation (or, hell, an irrational one) for why they didn't do that on Hoth and instead relied on dinky speeders with blasters and harpoons? Tippis fucked around with this message at 14:06 on Jul 16, 2014 |
# ? Jul 16, 2014 14:01 |
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There's that line about having trouble adapting their speeders to work in the cold, maybe the starfighters had the same problem (this doesn't make sense, I know, space is cold [or hot, depending on how close you are to a star]) but hey, it's a movie.
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# ? Jul 16, 2014 14:18 |
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Tippis posted:That just raises a different question — or rather resurrects it — from back in the days of the WEG Star Wars RPG. In one intro adventure, the players had to sneak through a base crawling with imperials, hop in the Y-Wing parked at the bottom level, and escape in a panic as two AT-ATs were closing in to reinforce the imperial troops. I always thought they had limited Space Fighters that they needed to escort the evacuating Transports, so they might as well use the Speeders since they were going to be left behind anyway.
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# ? Jul 16, 2014 14:19 |
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There are still an assload of EU ships and ships from the video games to make
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# ? Jul 16, 2014 14:23 |
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Taran_Wanderer posted:I always thought they had limited Space Fighters that they needed to escort the evacuating Transports, so they might as well use the Speeders since they were going to be left behind anyway. That works I suppose. Also, the entire problem might reside in trying to use RPG characters as the basis for what's sane and sensible. Knowing those players, my guess is that in a Hoth scenario, they would have just rammed the AT-ATs with the transports on their way into space.
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# ? Jul 16, 2014 14:27 |
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alg posted:There are still an assload of EU ships and ships from the video games to make They are mostly running out of "true" Imperial ships - there's a fuckton of armed civilian ships/ships from specific planets they could release, but not that really fit within either faction (they would probably fit better in with the Rebels as a general kind of "civilian ships converted to fight" thing than with the Imperial armed forces).
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# ? Jul 16, 2014 14:50 |
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Lemon Curdistan posted:They are mostly running out of "true" Imperial ships - there's a fuckton of armed civilian ships/ships from specific planets they could release, but not that really fit within either faction (they would probably fit better in with the Rebels as a general kind of "civilian ships converted to fight" thing than with the Imperial armed forces). Yeah but there are a ton of bounty hunter / scum ships to use still. That's why they won't make a 3rd faction.
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# ? Jul 16, 2014 14:52 |
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Third faction of pirates Skipray Blastboats, Cloakshape Fighters, R-41 Starchasers, T-Wings, Authority IRDs, Razor Fighters, Toscan Fighters...
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# ? Jul 16, 2014 14:55 |
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I'd play Jabba's yacht if they would make it. That thing looked pretty sweet. The IG-2000 would also be bad rear end.
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# ? Jul 16, 2014 15:00 |
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overdesigned posted:There's that line about having trouble adapting their speeders to work in the cold, maybe the starfighters had the same problem (this doesn't make sense, I know, space is cold [or hot, depending on how close you are to a star]) but hey, it's a movie. Regardless of how hot or cold space 'is' (there's not much there to be hot or cold), it's a totally different environment. You're not going to get ice and snow jamming your actuators in space. Shedding heat from your engine or even your computer equipment can be a problem in space.
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# ? Jul 16, 2014 15:10 |
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IIRC they had to specifically convert the speeders to deal with the cold weather as well. They didn't use them because they were suited to cold weather, they used them because of what they had (and the fact that they were atmospheric fighters and hence probably cheaper than space-faring fighters, which they probably didn't have in huge amounts).
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# ? Jul 16, 2014 15:15 |
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alg posted:Yeah but there are a ton of bounty hunter / scum ships to use still. That's why they won't make a 3rd faction. I don't know, that's actually a pretty good reason to make a "third faction" of pirates/bounty hunter/general scum. I mean, between the Hutt and Black Sun, there are enough big criminal factions in Star Wars that there's justification for them fighting Imperial or Rebel squadrons, and there's a lot of ships that would fit better in a pirate faction than tacked on to Imperials or Rebels. On top of that, FFG could just make them fieldable by both sides - that would be a perfect way of adding more ships to the game.
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# ? Jul 16, 2014 15:21 |
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# ? May 20, 2024 21:03 |
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Lemon Curdistan posted:I don't know, that's actually a pretty good reason to make a "third faction" of pirates/bounty hunter/general scum. That, or just open up for three-way brawls over some common objective, which again harkens back to many of the computer games: a non-aligned faction holding some kind of asset that, say, the rebels want to have and the imperials want to deny them. Both the rebels and the “pirates” have to keep the imps from just blowing the stuff up, and both the imps and the pirates have to keep the rebels from tractor-beaming it. Or some such.
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# ? Jul 16, 2014 15:30 |