|
scamtank posted:Cranking the winch for long vertical distances takes some time, though. It's fine for casual bathing and hospital use, but keep a close eye on your booze reserves. Surely the solution is to just build 15 different wells?
|
# ? Jul 16, 2014 16:05 |
|
|
# ? May 18, 2024 14:50 |
A market! Cheeses and meats and all sorts of good things! Let me just stock up on some before my journ
|
|
# ? Jul 16, 2014 16:41 |
|
scamtank posted:A market! Cheeses and meats and all sorts of good things! Let me just stock up on some before my journ I'm just imagining the adventurer slowly backing out of the room and closing the door.
|
# ? Jul 16, 2014 16:41 |
|
scamtank posted:Cranking the winch for long vertical distances takes some time, though. It's fine for casual bathing and hospital use, but keep a close eye on your booze reserves. You could always build a small resevoir near the well and have some dwarf bucket brigade it full of water.
|
# ? Jul 16, 2014 16:43 |
|
scamtank posted:Most of "The Group of Hops" history concerns booze getting stolen from their cities by drunk ettins and building a lot of bridges between cities. A respectable bunch. Where did all those loving zombies come from? Hm. Tooling around in legends mode I happened across a couple entries like "Elfy McElfname's corpse," which on further inspection were entries for "unnamed zombies" that just said things like "In the year 104 Elfy McElfname began operating as a mercenary out of Blazecudgels." I figured it was probably just that thing where people get converted into vampires or male woman of moon hag brides or whatever and all their history retroactively changes to reflect their new state, but no--a) Elfy McElfname had her own separate entry, b) she died around year 4 and didn't get zombiefied until like year 30, and c) Blazecudgels was a necromancer tower. So basically what I'm saying is maybe necromancers now hire out their projects as undead thugs? Which would be pretty if so.
|
# ? Jul 16, 2014 16:45 |
Wonderslug posted:So basically what I'm saying is maybe necromancers now hire out their projects as undead thugs? Which would be pretty if so. That above screenshot is a good representation of what happens. The entire town was either cowering indoors or running after goblin zombies with knives.
|
|
# ? Jul 16, 2014 16:51 |
|
Met posted:
Is that an antarctic volcano in the SW?
|
# ? Jul 16, 2014 17:18 |
|
Maarak posted:Is that an antarctic volcano in the SW? If you haven't settled the site of an active volcano, on a Terrifying glacier, under constant dwarf blood blizzards, savaged by undead yetis; you haven't lived.
|
# ? Jul 16, 2014 17:23 |
|
Post your prettiest trees. Pretty tree pics only ITT.
|
# ? Jul 16, 2014 17:29 |
|
I haven't seen many opinions on trees in .40, but I think they look absolutely great. Maarak posted:Is that an antarctic volcano in the SW? Oh man, it is. The problem with that world was that I was just testing some population numbers after my custom world always had one or two sentient species getting wiped out within the first hundred years. That world had all the boring/not-fun stuff like bogeymen, low megabeast numbers, etc so I didn't bother keeping it.
|
# ? Jul 16, 2014 17:57 |
|
I just saw a Magma Crab flee in terror from a Kea.
|
# ? Jul 16, 2014 18:27 |
|
How many fortress breaking crashes remain?
|
# ? Jul 16, 2014 19:21 |
I haven't run into that many crashes and save corruption seems to be gone, too. Just annoying things like 30 minute loading times for Medium worlds, scaredy citizens and passive siegers, troupes of animal men in the wilderness that introduce themselves as TRANS_NAME] and brag about attacking you instead of actually defending themselves, everyone using their fists over anything else, that sort.
|
|
# ? Jul 16, 2014 19:22 |
|
counterfeitsaint posted:How many fortress breaking crashes remain? Yes
|
# ? Jul 16, 2014 19:23 |
|
counterfeitsaint posted:How many fortress breaking crashes remain? Seems like he's starting to cut back on the majority. Still waiting on that hostile A.I. fix and I'll be back to binging hard.
|
# ? Jul 16, 2014 19:24 |
|
Hey scamtank, you should do a detailed writup of your string patcher stuff and put it in the OP. I'm interested in readable item descriptions but a convenient guide I could follow would be awesome. Also, now that wood is much more plentiful and boulders are still heavy as poo poo, I've discovered a newfound fondness for wood crafts. While not very valuable, they're made of very light materials, can be produced very quickly and you can fit tons of them in a bin. You can't make mugs but general crafts still do the job. Plus you're almost guaranteed to get a legendary woodcrafter after a few strange moods. I tend to make most of my furniture out of wood now as well. Noble rooms still get stone furniture but the lowly peasants will have to make do with their masterwork pine cabinets. There was also talk of danger rooms being actually dangerous now. None of my dwarves ever got injured even though they weren't wearing chain shirts (they're supposed to protect the throat, but now that necks are a thing it might be slightly different?). Maybe they were all wearing cloaks, which do protect the throat, so it might be wise to invest in some leather cloaks for your military. AFAIK they also give marginal protection to the face bits like eyes and ears.
|
# ? Jul 16, 2014 19:34 |
ninjewtsu posted:There should be a version of and that is "It is terrifying" How about ?
|
|
# ? Jul 16, 2014 19:55 |
|
Hempuli posted:How about ? Should probably make the beard a different color so you can actually see the mouth, but otherwise that is pretty funny. e: name it :terrifying:
|
# ? Jul 16, 2014 20:23 |
Glory of Arioch posted:Should probably make the beard a different color so you can actually see the mouth, but otherwise that is pretty funny. Here we go: Apologies if this doesn't really count as contributing, the smiley request was too inspiring to pass.
|
|
# ? Jul 16, 2014 20:29 |
|
Glory of Arioch posted:Should probably make the beard a different color so you can actually see the mouth, but otherwise that is pretty funny. Need to follow and (iiam and iia) and make it (iit)
|
# ? Jul 16, 2014 20:30 |
|
requoting this because i think it's far superior (no hate intended Hempuli)
|
# ? Jul 16, 2014 20:32 |
|
I like that one too because it fits the deadpan tone I always read it in. Also it looks more like the ghost from iiam.
|
# ? Jul 16, 2014 20:36 |
|
Yeah the first one is beautiful in its simplicity.
|
# ? Jul 16, 2014 20:37 |
|
Mr. Glass posted:requoting this because i think it's far superior (no hate intended Hempuli) Yeah, I actually prefer that one. It's unique and gives a nonchalant sense to it like the units ingame actually do.
|
# ? Jul 16, 2014 20:37 |
Guys. That's not how a ghost looks, at all. This is a ghost.
|
|
# ? Jul 16, 2014 20:42 |
|
The N stands for "Nobody outside this thread would get the joke" The pixeldorf at least allows using it for deadpan "sooooo scaaary "
|
# ? Jul 16, 2014 20:45 |
Is the pixeldorf meant to have the resolution all hosed from careless resizing?
|
|
# ? Jul 16, 2014 20:46 |
Fair enough I guess the first-suggested one is also more applicable in non-DF situations due to having less clutter. One thing I think might improve it a bit would be making the line widths equal to make it look less resized: suggestion: original: EDIT: I feel like these days Dwarf Fortress is mainly a thing that inspires me to draw instead of actually playing the game! This new version in particular has already spawned so many amazing stories.
|
|
# ? Jul 16, 2014 20:48 |
|
I like this a lot. The beard even gives it a little bit of the original ghost shape.
|
# ? Jul 16, 2014 20:51 |
Confirming this is the superlative
|
|
# ? Jul 16, 2014 20:54 |
|
Has anyone a good working optimization plan for dwarf therapist? If yes, would you share?
|
# ? Jul 16, 2014 20:54 |
|
shows up in the list, but not in preview? edit: there we go Subjunctive fucked around with this message at 21:13 on Jul 16, 2014 |
# ? Jul 16, 2014 21:05 |
|
Michaellaneous posted:Has anyone a good working optimization plan for dwarf therapist? If yes, would you share? Try Lagrange multipliers first. If the problem is too complex, try a particle swarm or two. Combine it with a genetic algorithm if that fails. If the problem is beyond that, you'll have to resort to model predictive control.
|
# ? Jul 16, 2014 21:05 |
|
my dad posted:Try Lagrange multipliers first. If the problem is too complex, try a particle swarm or two. Combine it with a genetic algorithm if that fails. If the problem is beyond that, you'll have to resort to model predictive control. I feel like DPS at the moment. Someone has hosed me and I cannot figure out how.
|
# ? Jul 16, 2014 21:07 |
|
Subjunctive posted:shows up in the list, but not in preview? Have you really...? You have.
|
# ? Jul 16, 2014 21:51 |
|
|
# ? Jul 16, 2014 21:53 |
|
Yes. Yessss.
|
# ? Jul 16, 2014 21:57 |
|
Amazing.
|
# ? Jul 16, 2014 22:00 |
|
It was inevitable.
|
# ? Jul 16, 2014 22:02 |
|
|
# ? May 18, 2024 14:50 |
|
Subjunctive posted:shows up in the list, but not in preview? Did this really just happen
|
# ? Jul 16, 2014 22:11 |