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Unrelated to anything, but I gotta say, I fired this game back up after a long absence the other day, and I still love Operation Ashes and Temples. Those security personnel may have rookie stats and equipment, but with tactical rigging they still have two frag grenades right out the gate - you can actually do some pretty meaningful damage with them if you grenade at every opportunity. They do their best, drat it!
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# ? Jul 17, 2014 18:11 |
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# ? Jun 9, 2024 08:20 |
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Backhand posted:They do their best, drat it! I wish they ended up on the memorial wall. If Long War hasn't fixed this, their priorities are not in order at all.
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# ? Jul 17, 2014 20:30 |
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Just had an "Operation Hot Savior". All I can think of is Hedwig and the Angry Inch. Like Doctor 7 said, you still gotta work on that heart rate!
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# ? Jul 17, 2014 21:37 |
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Backhand posted:Unrelated to anything, but I gotta say, I fired this game back up after a long absence the other day, and I still love Operation Ashes and Temples. Those security personnel may have rookie stats and equipment, but with tactical rigging they still have two frag grenades right out the gate - you can actually do some pretty meaningful damage with them if you grenade at every opportunity. They do their best, drat it! In Long War not only are dead security added to the memorial wall, but ones who survive join XCOM as PFCs and even get XP for anything they did during the base defense And SHIVs go on the wall, too!
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# ? Jul 18, 2014 00:58 |
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poo poo that sounds awesome. I had two totally suicidal security guards who almost survived the entire base defense with only one health point each. I just dashed them around and threw grenades and they kicked so much rear end. Like, they lost almost all their hp in the first room and made if all the way to the end before mechsectoids finished them off.
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# ? Jul 18, 2014 01:34 |
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I think I figured out the graveyard terror missions gimmick. theres like 3 more zombies inside the mausoleum. e: 21 out of those 27 were zombies, the rest were chrysalid. Roobanguy fucked around with this message at 10:14 on Jul 18, 2014 |
# ? Jul 18, 2014 09:51 |
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Lynx posted:Sweet Jesus, Long War. When I saw those pictures of giant Chryssalids a while back, I didn't think you were actually going to put them in the game. I've been thinking of doing Long War after I beat xenonauts again but uhh this picture is scaring the gently caress out of me. How the gently caress are you supposed to kill that thing!
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# ? Jul 18, 2014 10:15 |
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Engineer with a plentiful supply of flashbangs to keep it at arms length and kite it into a hail of gunfire over the course of 3 turns. That's what I did anyway.
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# ? Jul 18, 2014 10:54 |
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Axeman Jim posted:Engineer with a plentiful supply of flashbangs to keep it at arms length and kite it into a hail of gunfire over the course of 3 turns. That's what I did anyway. Does it not have massively improved mobility or something?
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# ? Jul 18, 2014 11:37 |
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The problem with that drat thing isn't its massive HP pool, it's the rest of the xenos with it. Alone, you can kick its rear end with kiting, concentrated fire, and flashbangs relatively simply.
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# ? Jul 18, 2014 11:46 |
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Mark Brouhard posted:I've been thinking of doing Long War after I beat xenonauts again but uhh this picture is scaring the gently caress out of me. How the gently caress are you supposed to kill that thing! Yeah, for all the absolutely loving ridiculous stuff Long War adds, it does actually give you the tools to handle them - pretty much straight off the bat. Flashbangs are amazing, Chem Grenades are amazing, Shivs do absurd damage and get quite handy early-game, and basically all the shootymans classes (Infantry, Assault, Gunner, Sniper) have ways to get off multiple shots per turn.
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# ? Jul 18, 2014 12:32 |
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Hmm, LW's "Aliens can spawn anywhere!" can lead to problems. I had a Cyberdisk spawn on a large and inaccessible rooftop, and it apparently was happy just to patrol up and down the middle of it. Cue a dozen or so turns running around trying to get an angle to spot it, followed by a large amount of throwing grenades blindly onto the rood and reloading when they missed. Then I finally did hit it, only for it to fly down and critically wound my Assault from point blank range. I shot it a bunch, and of course it fell on him and exploded, killing him
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# ? Jul 18, 2014 12:51 |
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Darkrenown posted:Then I finally did hit it, only for it to fly down and critically wound my Assault from point blank range. I shot it a bunch, and of course it fell on him and exploded, killing him Man, do we have a "Thats LongWar" .gif yet?
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# ? Jul 18, 2014 13:52 |
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Darkrenown posted:Hmm, LW's "Aliens can spawn anywhere!" can lead to problems. I had a Cyberdisk spawn on a large and inaccessible rooftop If you have a save file for that mission, they might appreciate it. I gather they're still trying to identify bad spawn locations and prevent them from happening.
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# ? Jul 18, 2014 13:59 |
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Okay this isn't really topical to the current discussion but can I just say I was never able to take Bradford or any of his crew seriously in their hardcore paramilitary-grade Cozytime green sweaters. fake edit: Every day is casual friday at XCOM HQ.
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# ? Jul 18, 2014 14:22 |
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Vib Rib posted:Okay this isn't really topical to the current discussion but can I just say I was never able to take Bradford or any of his crew seriously in their hardcore paramilitary-grade Cozytime green sweaters. The 'wooly-pully' is pretty much NATO standard. In Norwegian it's even officially called the 'NATO sweater'. The tunics my soldiers wear then they get medals though, they look like rear end.
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# ? Jul 18, 2014 14:32 |
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Vib Rib posted:Okay this isn't really topical to the current discussion but can I just say I was never able to take Bradford or any of his crew seriously in their hardcore paramilitary-grade Cozytime green sweaters. Those are actually regular staff officer sweaters in the US Marine Corps - known as the Green Crew-neck Service Sweater MCO P1020.34F 3029 1
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# ? Jul 18, 2014 14:33 |
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I never said the game invented them, I just said it makes it really hard for me to take him seriously. Though, given that XCOM is its own entity outside of the US military and even NATO, I do in retrospect wish they had come up with their own uniforms.
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# ? Jul 18, 2014 14:39 |
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Dominic White posted:If you have a save file for that mission, they might appreciate it. I gather they're still trying to identify bad spawn locations and prevent them from happening. I do, I'll hit up the nexus thread when I get home.
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# ? Jul 18, 2014 14:44 |
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Vib Rib posted:I never said the game invented them, I just said it makes it really hard for me to take him seriously. "Alright guys, we are under attack by an alien species vastly more advanced than we are. This organization is the first, last and only line of defense. Failure means either extermination or eternal servitude. First things first. We'll need the fanciest uniforms we can possibly find. I'm thinking black, but I'm open to ideas."
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# ? Jul 18, 2014 14:49 |
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Captain Hair posted:Man, do we have a "Thats LongWar" .gif yet? This was my second terror mission, and I don't wanna know what it'll spawn later in the campaign. What I'm saying is either bring all the shredder rockets and Ap nades, or reload until you get another map E: Might as well add some pics One pod killed on turn one, another came running on the alien turn, and one wrong move then triggered the next one. God bless the shredder rocket! Next pod came running on the alien turn after that. Luckily one lagged behind because it wanted to eat civis, but later decided against it. The thin men really caught me off guard. I had like three guys sitting in the open because I only fought bugs so far. My soldier survived with 1Hp, and quickly ducked out of sight. And when I had the situation kinda under control, three zombies walk out of the dark. Great, thanks. Well, at least I didn't lose a soldier! Also, here is a weird bug Why didn't close combat proc on my assault? The cryssalid merrily jumped up to my guys, and it's clearly inside the four tile range. I reloaded the shotgun the turn before, so my assault wasn't busy or anything. I've seen this a few times now in LW. Did they change the perk in any way? Tin Tim fucked around with this message at 15:08 on Jul 18, 2014 |
# ? Jul 18, 2014 14:50 |
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Vib Rib posted:I never said the game invented them, I just said it makes it really hard for me to take him seriously. I kind of miss the Ghostbuster-gray jumpsuits and alloy armor from the original. Actually, in general I prefer the aesthetics from the 1994 version. The alien stuff had a much more classic feel. I don't really dig all the glowing bits and chunky body armor of the new one. Take the alien grenade, for example. 1993 grenade was just a dull gray sphere with ~myterious~ knobs on it. It still looked like a utilitarian object, but was odd enough to feel alien. 2014 grenade sort of looks like a goofy Fabergé egg in comparison. The general feel of the UFOs are the same. Too much going on and too many glowing bits.
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# ? Jul 18, 2014 14:54 |
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Speaking of Newfoundland, I just got the council mission to head there. I'm on the early part of the second month, I only just got beam lasers (because I rushed that and Xenobiology, researched/manufactured basically nothing else) and now they're throwing me in there. Already. I'm not feeling too confident about this.
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# ? Jul 18, 2014 14:54 |
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Vib Rib posted:Speaking of Newfoundland, I just got the council mission to head there. I'm on the early part of the second month, I only just got beam lasers (because I rushed that and Xenobiology, researched/manufactured basically nothing else) and now they're throwing me in there. Already.
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# ? Jul 18, 2014 15:13 |
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The earlier you get the mission the easier it seems to be, so in a way you lucked out. The biggest danger you will face is a couple pod leaders. Be willing to fall back into a better position. I would recommend heading down to the docks- the water provides barriers you can shoot over, and its a good place to retreat back to as you explore the rest of the map. Once you get to the ship, you can actually just surround the top with dudes and have fun shooting the chrysalid fish-in-a-barrels as they pop out until you feel like hitting the button, assuming you get there without losing anyone, and rack up plenty of kills and xp safely. Try to clear the map of pods before spotting the whale though! I beat it with ballistics and no losses. Assaults (esp with close combat specialist and one of the double shot abilities) and infantry are your friends. Medics are worthless, gunners (flush the bastard while he is next to one of your assaults or if its damaged and you need a guaranteed hit. Still not as good as a double attack) are okay, and its probably worth an engineer or two for a backup supply of emergency greandes. Scouts and snipers probably arent worth bringing unless you are out of double-shot dudes. Edit: Oh yeah, one more thing, keep your reaction fire and response assaults away from edges. When an enemy becomes visible by jumping up it doesnt seem to trigger responses, but if they have to take even a single step stuff seems like it will trigger normally. Also the things can't jump up where your dudes are so there are a few places on the map that seem indefinitely defensible, which I plan on abusing on my current run. At the very least to take out any boss chrysalids. GlyphGryph fucked around with this message at 15:56 on Jul 18, 2014 |
# ? Jul 18, 2014 15:30 |
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So I've been playing Long War Impossible. With near-exclusively SHIVs, but with some savescumming. Don't think too much into it, it's just for fun. So far, my experiences after three months in-game: -Not-So-Long War being a regular game's length is a filthy filthy lie, it's still about three times longer than the regular game! -I sit and wait patiently for the day when Cyberdisks arrive, so I can have my Superman SHIVs. Ho hum. -I have an obscene amount of scientists (nearly 60) and labs for just being three months in. Pretty sure that's not supposed to happen. -The pricing of everything in this game is absolutely ABSURD! And tips that I've come up with so far, that I may follow if I do it again on Normal pseudo-Ironman: -Absolutely Critical and Aiming Angles don't affect SHIVs but mess up aliens. I'd also say take Cinematic Mode, it makes things a helluva lot less frustrating (remember that SHIVs don't have emergency backup plans if you miss too much). -Flank like a madman! Split up while you're at it. Aside from Overwatch or worrying about enemies, there is not a point where you shouldn't be charging in the enemy's face. -Whereas the SHIV strategy in the regular game starts out incredibly hard and gets super easy after the second month, this one starts out fairly easy and gets slowly harder. Very slowly. -You're stuck with 6-SHIV squads. Deal with it. -An injured SHIV takes about 7 days off, so you need more than 6. Start with 7, because you're unlikely to be hit by anything until floaters arrive, then ramp it up from there. -Regular SHIVs are rather cheap, and rebuilding one only takes $20. But Alloy SHIVs are expensive as hell. They cost twice as much as satellites. -The Foundry is... surprisingly useless for a good while, actually. The only early SHIV project that benefits you is the Suppression one. -Europe is best starting continent. You don't have the money for satellites in the start of the game (because SHIVs) so US sucks, and you won't even build an Officer School or use most Foundry projects, so Asia sucks. -There's two tech paths you can take, and I've summarised their stats and total costs (counting research and materials): 1: Standard (7dmg-$0)->Depleted Elerium(8dmg-$400)->Gauss(10dmg-$1665)->Plasma(12dmg-$lodsofemone) 2: Standard (7dmg-$0)->Beam(8dmg,+7 aim-$720)->Pulser(11dmg,+10 crit-$3295). The hidden downside of the first is that your SHIVs have one less equipment slot until you get Plasma. The hidden downside of the second is that Beam requires more research than you'd like - nearly as much as Gauss. And I'm not sure if Laser Pumper works for Pulser, which might make it a not-horrible investment (seriously, it's $1265 for +1 damage). But you see what I mean by the prices being ridiculous? It's particularly evident with the SHIV, because its base damage is so high in LW and because the regular game's SHIV guns were dirt-cheap. With that in mind, I personally prefer the first path. It's not as powerful, but it's cheaper in both dollars and research. ...Oh, and I have no idea how interceptors factor into all this. -Aside from the path-specific Depleted Elerium mentioned above, Holo-targeter (+5% aim, and another +10% to subsequent shots on an enemy) and adaptive tracking pods (no overwatch penalty) are the two best early-game equipments. The rest are pretty useless for their price. MechPlasma fucked around with this message at 14:57 on Jul 19, 2014 |
# ? Jul 18, 2014 17:56 |
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Flashbangs are pretty handy for fighting 'Lids when you only have ballistics. Move back and shoot from max blue range and they can't catch up with you in one move, meaning they cannot attack. (Imagine if they had a lunge attack, like the Berserker's charge thing )
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# ? Jul 18, 2014 17:58 |
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Anyone got an opinion on weapon tech progression in LW? Pure ballistic is badass, but lasers guarantee your early game with cheap weapons, aim bonuses, and Laser Cannons for air. Or have any of you tried researching and going through all the weapon tiers, even if it's very resource and time-intensive?
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# ? Jul 18, 2014 18:21 |
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Darkrenown posted:Flashbangs are pretty handy for fighting 'Lids when you only have ballistics. Move back and shoot from max blue range and they can't catch up with you in one move, meaning they cannot attack. The lovely LW modders are planning on giving Lids a Run n Gun kinda ability later on
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# ? Jul 18, 2014 18:24 |
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toasterwarrior posted:Anyone got an opinion on weapon tech progression in LW? Pure ballistic is badass, but lasers guarantee your early game with cheap weapons, aim bonuses, and Laser Cannons for air. Or have any of you tried researching and going through all the weapon tiers, even if it's very resource and time-intensive? You will want to to research all of it, you just don't need to buy a whole set of every single tier. Gauss is not a straight upgrade from beam, nor is even pulse a straight upgrade from beam, but just about every gun has its place depending on your priorities and squad composition.
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# ? Jul 18, 2014 18:36 |
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Yeah, beam's accuracy bonus is so goddamn useful.
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# ? Jul 18, 2014 19:15 |
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Lima posted:The lovely LW modders are planning on giving Lids a Run n Gun kinda ability later on
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# ? Jul 18, 2014 19:32 |
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Chryssalids running across half the map to oneshot your soldiers. Sounds fun!
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# ? Jul 18, 2014 19:37 |
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Give them flashbangs as well.
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# ? Jul 18, 2014 19:37 |
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dyzzy posted:Chryssalids running across half the map to oneshot your soldiers. Sounds fun! Sounds loving stupid. I get that the idea is to make the game harder, but thats another idea where you can make every move perfectly, protect yourself as best as possible and the game can just go "lolnope" and kill a dude.
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# ? Jul 18, 2014 20:13 |
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dogstile posted:Sounds loving stupid. I get that the idea is to make the game harder, but thats another idea where you can make every move perfectly, protect yourself as best as possible and the game can just go "lolnope" and kill a dude. Run&Gun doesn't mean they attack you without you having had an opportunity to do anything or even see them. They will still be bound by the laws of reveal movement, unless you turn on Itchy Trigger Tentacle.
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# ? Jul 18, 2014 20:19 |
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What the gently caress is a lid?
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# ? Jul 18, 2014 20:25 |
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That's not really what we're going for though. It basically means you can't not deal with every 'lid* you reveal or you lose a soldier for each one you don't. *Chryssalid
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# ? Jul 18, 2014 20:26 |
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Chryssalids should just work like OG xcom, run 500 laps around your guys and then choose not to attack. Same with reapers, best monsters ever.
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# ? Jul 18, 2014 20:29 |
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# ? Jun 9, 2024 08:20 |
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dogstile posted:Sounds loving stupid. I get that the idea is to make the game harder, but thats another idea where you can make every move perfectly, protect yourself as best as possible and the game can just go "lolnope" and kill a dude. edit: Now I'm wondering if maybe they should just get poison spit instead.
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# ? Jul 18, 2014 20:33 |