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Oh okay. That's much better, it even kind of makes them easier if you can deal with the poison. Free chryssalid at close range.
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# ? Jul 18, 2014 20:34 |
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# ? Jun 9, 2024 16:12 |
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Tin Tim posted:Also, here is a weird bug Not a bug, or not a new one anyway. The 'lid crossed the 4 tile threshold while a level below your assault, and CCS notoriously does not respect elevation.
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# ? Jul 18, 2014 21:01 |
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Axeman Jim posted:Engineer with a plentiful supply of flashbangs to keep it at arms length and kite it into a hail of gunfire over the course of 3 turns. That's what I did anyway. I wonder how the animation for it killing things works. Comically oversized loving monster vs normal duder bout to get dunked on. Anyone got a gif of that?
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# ? Jul 18, 2014 21:11 |
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scalded schlong posted:Hey, wait, what's going on in my barracks The idea of ordering soliders, even if they're just video game characters, to become cyborgs still kind of creeps me out.
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# ? Jul 18, 2014 21:26 |
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tadashi posted:The idea of ordering soliders, even if they're just video game characters, to become cyborgs still kind of creeps me out. Pretty sure they say they volunteered. I really hope they fix the death spirals in LW. Right now I'm looking at a terror mission in the US, who are at 99% panic already. I'm at -4$ per month already because you need to maintain so goddamn many interceptors to just keep pace in the airgame. A and B team are either fatigued or in the tank for the better part of a month. I'm 400 bux down in the hole from a recent EXALT hack. So once the terror mission completes, the US will drop, sending me into -160 a month. It'll be a month, minimum, until I can get a team together to try and assault the US base, assuming I have a spare satellite, which I don't. And no money to buy a new one. It's nice that they say you can recover from setbacks, but you can still easily end up in a situation where you are barely holding on until something screws you over completely.
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# ? Jul 18, 2014 21:56 |
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tadashi posted:The idea of ordering soliders, even if they're just video game characters, to become cyborgs still kind of creeps me out. Me too. When I play, I only chop up soldiers that are already wounded. At least that way I can say that I'm helping them survive a grievous injury, and I'm not taking perfectly healthy soldiers out of their barracks to slice them up. ArchangeI posted:Pretty sure they say they volunteered. More like voluntold for sure though!
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# ? Jul 18, 2014 22:16 |
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amanasleep posted:Not a bug, or not a new one anyway. The 'lid crossed the 4 tile threshold while a level below your assault, and CCS notoriously does not respect elevation.
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# ? Jul 18, 2014 22:21 |
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So unfortunate that this promising heavy was maimed just before all hostiles were eliminated. Who could have known that the wall he shot his rocket at wasn't an alien mind trick? I have good news though! Shen tells me there's a way for him to stay fit for combat...
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# ? Jul 18, 2014 22:21 |
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doctor 7 posted:Even with fake limbs you still need to workout the connective tissue and cardio endurance. It's not cardio if you don't have limbs to send the blood to though It would make sense if they did like, core exercises at least. Actually, how do you get a cardiovascular workout with limbs? e: gently caress, way late
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# ? Jul 18, 2014 22:30 |
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Kaal posted:Me too. When I play, I only chop up soldiers that are already wounded. At least that way I can say that I'm helping them survive a grievous injury, and I'm not taking perfectly healthy soldiers out of their barracks to slice them up. Yeah I only ever buzz someone who's been gravely wounded. Apart from anything else it gets them back in the game in 10 days rather than 50.
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# ? Jul 18, 2014 22:33 |
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Tollymain posted:It's not cardio if you don't have limbs to send the blood to though Yeah, you're right. That blade runner dude can just sit on the couch and still run like the wind entirely based on his springboard legs.
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# ? Jul 18, 2014 23:06 |
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LW medics are basically better as MECs in every way, right? Especially if you build your Engineer to have Smoke/Mirrors instead of Sapper? Its been a while since I've played with MECs. I know Pathfinders, Marauders, and Guardians are all good picks.
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# ? Jul 18, 2014 23:17 |
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Ravenfood posted:LW medics are basically better as MECs in every way, right? Especially if you build your Engineer to have Smoke/Mirrors instead of Sapper? Its been a while since I've played with MECs. I know Pathfinders, Marauders, and Guardians are all good picks. I wouldn't say that - they are very arguably the best MECs, but you may want a medic around to revive your guys who have the Secondary Heart genemod.
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# ? Jul 18, 2014 23:28 |
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doctor 7 posted:Yeah, you're right. That blade runner dude can just sit on the couch and still run like the wind entirely based on his springboard legs. You can hardly compare him to XCOM guys though because he can evidently hit things with a pistol
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# ? Jul 18, 2014 23:41 |
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Tollymain posted:It's not cardio if you don't have limbs to send the blood to though Surely cardio is about the heart/lungs? Even with robo-limbs they are going to be using their shoulder and hip muscles, increase their heartrate and need for oxygen while running etc. So I just met LW Berserkers after mentioning them last post - I was able to run my CCS Assault into their path with a blue move and kite them both into her zone of death. Got down to one shot left, used the free Close encounters shot, reloaded, team shoots them some more and more CCS shots proc as they move. That Assault did 40-50 points of damage in one turn :get in:
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# ? Jul 19, 2014 01:12 |
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I seem to have encountered a weird LW glitch: no Floater Autopsy research is available. I have a hundred corpses in cold storage, but the option simply does not appear. I would really like it, as I have a captive floater and would like some armor research credit.
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# ? Jul 19, 2014 01:14 |
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Smiling Knight posted:I seem to have encountered a weird LW glitch: no Floater Autopsy research is available. I have a hundred corpses in cold storage, but the option simply does not appear. I would really like it, as I have a captive floater and would like some armor research credit. Are you sure you have the right techs researched? You need Alien xenogenetics (I think) to unlock floater autopsy.
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# ? Jul 19, 2014 01:15 |
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I keep wanting to play Long War but was hoping for a new "stable" release but it appears a long ways off. Is the beta capable of being played to the end, assuming judicious use of saves?
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# ? Jul 19, 2014 01:18 |
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^^^ I haven't had a single crash in my like 15 hour save.ArchangeI posted:Are you sure you have the right techs researched? You need Alien xenogenetics (I think) to unlock floater autopsy. You need alien computers and then alien cybersomething and then you can autopsy them.
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# ? Jul 19, 2014 01:18 |
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nessin posted:I keep wanting to play Long War but was hoping for a new "stable" release but it appears a long ways off. Is the beta capable of being played to the end, assuming judicious use of saves? If you haven't played it yet, you might as well install beta 13 and treat it as a test drive so you can play for keeps when beta 14 comes out. You are unlikely to get to the end on your first campaign just because of how differently you need to play and think. In any case, saves are very unlikely to be broken for beta 14, so if you actually get a good game going you can keep it up.
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# ? Jul 19, 2014 01:36 |
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I played about 20 hours of LW so far and have had only a single crash. I was able to reload the autosave and keep going after with no issue. It's stable enough to spend time with for sure. Speaking of LW, my first campaign on normal is kind of in the dumpster. I've rushed lasers but now I feel like I'm so far behind I might as well start over. All of my initial rewards were for engineers, which I guess was due to my research choices? How screwed am I if I didn't rush for scientists? It's about 3 months in, I have 5 satellites and one captain and some promising jr. officers. Muton berzerkers have started showing up and I'm getting about 9 meld per container. I've got 9 interceptors between asia and NA, but only about 4 have laser canons.
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# ? Jul 19, 2014 01:57 |
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ArchangeI posted:Are you sure you have the right techs researched? You need Alien xenogenetics (I think) to unlock floater autopsy. You need Alien Biocybernetis for Floaters. That requires xenogenetics, materials, and computers. There's a handy tech tree file in your xcom folder under xew/LW3tt
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# ? Jul 19, 2014 02:04 |
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4 Laser cannons is quite fine for a while, just remember that you can take it off of interceptors as soon as they return home and put it on another interceptor, if the repair time is over 7 days. You don't get requests of corpses for scientists until you research xenobiology, which I wish they would change since that isn't something you would realize until told. With LW you are absolutely going to feel like you're behind sometimes - I spent most of the midgame in a normal run playing lackadaisical because I got lucky on abductor landings earlier, then hit a monstrous brick wall where every mission was throwing heavy floater and double mechtoid pods at me when I was spending more on researching and not enough on building. Coming back from bad missions is possible, but beta 14 will make it easier, which should hopefully work out good.
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# ? Jul 19, 2014 02:05 |
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scalded schlong posted:Yeah I only ever buzz someone who's been gravely wounded. Apart from anything else it gets them back in the game in 10 days rather than 50. They considered having a mechanic for that in the game. The problem was, players kept going all OCP on the issue. If the only way to get combat cyborgs is to get your soldiers mangled, well, accidents happen.
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# ? Jul 19, 2014 03:11 |
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So, Impossible SHIV game's still going pretty great, at the end of the fourth month now. Just about to assault the Alien Base. But I've also beaten Gangplank, so for those thinking about the Slingshot missions: Firstly, they're easier. I think. They've got different unit placements from vanilla, but it's still roughly the same amount of enemies, and with LW's general power increase... Secondly, the rewards have been toned back considerably. Compared to vanilla, where stripping the battleship basically gets you enough dollas to last the entire game, in LW it only nets you about $1,500 total (if you sell the fusion cores). Still quite a tidy sum, mind you. And thirdly, and perhaps most importantly for me: it still has a Cyberdisk in it! And the resulting Sentinel Drone foundry project you get from it is still as overpowered as ever! Hooray for infinite repair! Hooray for complete Chrysalid shutdowns! Hoorays all around! Oh, and can anyone tell me how useful the Fusion Cores are? Do I actually need both, or is just one fine like in vanilla? If I sell them now, I can get some spiffy new weapons, but I don't want to be stuck later on for easy anti-air guns. fargom posted:All of my initial rewards were for engineers, which I guess was due to my research choices?
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# ? Jul 19, 2014 03:50 |
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scalded schlong posted:You can hardly compare him to XCOM guys though because he can evidently hit things with a pistol
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# ? Jul 19, 2014 04:54 |
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I finally had a Scout live long enough to become a Sergeant, and the level up traits are all incredibly tempting. +3 mobility from Sprinter? +1 primary damage from Ranger? Or maybe the versatility of Low Profile for full cover wherever I go? I can't even decide.
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# ? Jul 19, 2014 07:13 |
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Vib Rib posted:I finally had a Scout live long enough to become a Sergeant, and the level up traits are all incredibly tempting. +3 mobility from Sprinter? +1 primary damage from Ranger? Or maybe the versatility of Low Profile for full cover wherever I go? I can't even decide. Ranger +1 is pfffhbtbtbtbt because of how neglible it is, Low Profile is good, but Sprinter is got to go so god drat fast. Sprinter + Light Armor + SMG + Inherent Scoot Mobility = RIP every bomb mission, terror mission, newfoundland, and all aliens that didn't want to be flanked because you are moving at the speed of sound. Assault Sprinter is even more hillarious for Run and Gun sprinting.
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# ? Jul 19, 2014 07:36 |
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Darkrenown posted:Surely cardio is about the heart/lungs? Even with robo-limbs they are going to be using their shoulder and hip muscles, increase their heartrate and need for oxygen while running etc. When you run you need oxygen to send to your muscles. If you don't have muscles because they've been replaced by mechanical limbs, you don't need as much oxygen.
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# ? Jul 19, 2014 09:02 |
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Ravenfood posted:For some reason, everyone keeps forgetting that they wouldn't be able to do a normal attack after using RnG. They've already said they'd be able to use an attack that does 1-2 damage and inflicts poison. Personally, if that upgrade came late enough and wasn't standard, I'd be okay with it. That's not so bad actually.
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# ? Jul 19, 2014 09:16 |
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Can someone explain what benefit the reflex cannon is (plasma shotgun)? It's the same damage as the alloy cannon, but has one fewer shots. Does it just not have the penalty to hardened targets? I feel like I just wasted a ton of money on this thing.
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# ? Jul 19, 2014 09:36 |
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OneTwentySix posted:Can someone explain what benefit the reflex cannon is (plasma shotgun)? It's the same damage as the alloy cannon, but has one fewer shots. Does it just not have the penalty to hardened targets? I feel like I just wasted a ton of money on this thing.
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# ? Jul 19, 2014 10:17 |
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In game, it doesn't show any difference.
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# ? Jul 19, 2014 10:52 |
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Something I noticed reading the LW wiki last night: Shotgun type weapons get increased damage-reduction penalties. From your pics you can see Alloy cannon has a bit about doing less damaged to hardened/in cover enemies. It looks like the Reflex doesn't have that, so that's what makes it better. E: Oh yeah, LW Civvies seems to have at least 3 hp. Had a Terror mission where a Floater shot one for 2 and he was fine. I had a brief moment to consider asking him to join XCOM after the mission before the second Floater killed him Darkrenown fucked around with this message at 11:27 on Jul 19, 2014 |
# ? Jul 19, 2014 11:00 |
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8 Seekers at once is pretty fun! http://imgur.com/1aN9UsY
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# ? Jul 19, 2014 13:02 |
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Tons of seekers makes me wish you could stagger overwatch. I hate that I'll keep an eye out for like 3 stealthed seekers, then my entire loving squad shoots one of them to hell and lets the other two pop up unopposed right after.
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# ? Jul 19, 2014 13:08 |
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Perhaps you should have tried to avoid zhose tentacles.
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# ? Jul 19, 2014 13:08 |
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Battlescanners are your friend! After a nasty triple-strangle shortly after Seekers appeared I always carry 1 and more often 2 along to most missions now. Failing that, try to guess where they are and carpet the area with explosives, as any damage will make them uncloak. I don't think they even drop weapon fragments, so there's no loss to exploding them. Grouping people near a CCS Assault also helps, as they can shoot everything that appears within range.
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# ? Jul 19, 2014 13:33 |
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Darkrenown posted:Battlescanners are your friend! After a nasty triple-strangle shortly after Seekers appeared I always carry 1 and more often 2 along to most missions now. Failing that, try to guess where they are and carpet the area with explosives, as any damage will make them uncloak. I don't think they even drop weapon fragments, so there's no loss to exploding them. Grouping people near a CCS Assault also helps, as they can shoot everything that appears within range. Do battlescanners uncover them in Long War? I tried to use one on a group of them in an earlier mission right after they activated and stealthed, but it didn't work. vv ah, it was on that escort map with the broken motorway stretch - perhaps I threw it down the ramp in such a way that it couldn't see them. golem_ii fucked around with this message at 13:51 on Jul 19, 2014 |
# ? Jul 19, 2014 13:36 |
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# ? Jun 9, 2024 16:12 |
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They certainly do. Perhaps they'd moved further than you thought? The scanners also need LoS, so cover can block the reveal if you're using it in narrow confines.
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# ? Jul 19, 2014 13:40 |